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  • ...ous to big hits, boosting damage ratings over 5 by 1/5th per point of this skill. Repeat powers only benefit from this on the first hit, and only half as mu | [[Combat Medic]] || 1
    3 KB (327 words) - 04:35, 21 November 2019
  • [[Category:Combat Skills]]
    1,008 bytes (149 words) - 02:42, 26 November 2019

Page text matches

  • ...y target, and increases the final deflection percent (after reduction from combat skills) on AoEs by its magnitude to a maximum final deflection of 50% (unle ...tances still apply. Capped in effectiveness by the attacker's Concentrated skill level, at 90/80/70% of incoming damage.
    14 KB (2,078 words) - 11:50, 17 January 2022
  • *Items will now track how much xp they earn via combat for MYSTERIOUS future purposes. ...nch through your stock of builder nanites. They are still used when in web combat, but NOT when you are assisting another player.
    22 KB (3,471 words) - 04:19, 10 February 2015
  • ...="color:#FFFFFF">]</span> Nuku squeaks, &quot;Wasteland Paladin tweaked in combat skills <span style="color:#00FF00">(</span>-3 sac fury, +1 vibrant strikes, ...n style="color:#FFFFFF">]</span> Nuku squeaks, &quot;The wasteland Paladin skill, redirection, buffed. AoE +1, Now heals and defensive-buffs the user.&quot;
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  • ...t roles (no limit, although children have a maximum of 3 levels per combat skill, like players). Using multiple children at once in combat is no longer possible. The current maximum number of summoned critters is O
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  • | Your skill with fighting with your body, be it with punching, kicking, | |______________________[ COMBAT PROFICIENCY ]______________________|
    837 bytes (37 words) - 10:13, 18 April 2017
  • | Your skill at using shields, armor, or just stationary objects to | |______________________[ COMBAT PROFICIENCY ]______________________|
    992 bytes (75 words) - 20:24, 2 June 2018
  • *'''Notes:''' Must pass a skill check to get into the lockerroom. Talk to Eric again and he will ask you to *'''Notes:''' You can RIDDLE Valerie (Skill check on Intelligence) to try and win some random drop items. Infectious du
    106 KB (16,342 words) - 17:10, 24 July 2023
  • A filled table form of [[:Category:Professions]], with hyperlinks. Combat proficiencies are in bold. ! Skill 1
    7 KB (707 words) - 00:11, 19 September 2023
  • *Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it! ...lder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCo
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  • When solo or struck indirectly (via an AoE at someone else), points of this skill count as half a point of Avoidance and Durability per point(even if over 3) | [[Combat Medic]] || 1
    2 KB (291 words) - 04:21, 21 November 2019
  • ...ous to big hits, boosting damage ratings over 5 by 1/5th per point of this skill. Repeat powers only benefit from this on the first hit, and only half as mu | [[Combat Medic]] || 1
    3 KB (327 words) - 04:35, 21 November 2019
  • The way the percent reduction works on this skill is such that you get a percent of the total amount based on your missing HP This skill, along with [[Health]] and [[Durability]], reduce the magnitude of direct h
    3 KB (515 words) - 04:13, 21 November 2019
  • | [[Combat Medic]] || 1 This skill, along with [[Avoidance]] and [[Durability]], reduces direct heals you do b
    2 KB (194 words) - 04:48, 21 November 2019
  • This skill, along with [[Avoidance]] and [[Health]], reduce the direct heals you do by [[Category:Combat Skills]]
    2 KB (202 words) - 04:37, 21 November 2019
  • Get your mind out of the gutter, sheesh. Each point of this skill increases the minimum percentage of your damage through by 6.6%. Only works ...on combat skill. Use penetrating powers to get the most out of this combat skill.
    1 KB (169 words) - 11:35, 21 November 2019
  • ...eduction in the loadout and upkeep of equipped minions per level of either skill, max of 12% reduction. [[Category:Combat Skills]]
    522 bytes (66 words) - 17:55, 13 September 2023
  • ...consumables or pocketables. Normally, pocketables are +900 charge, so this skill will make them far more usable. | [[Combat Medic]] || 1
    1 KB (173 words) - 04:43, 21 November 2019
  • This combat skill was removed from the game, and is no longer available on any class or role.
    858 bytes (111 words) - 18:36, 13 September 2023
  • ...uld've dealt. This stacks with the identical effect from the Damage Combat Skill. ...ential capping of Accuracy and has no such limitation. The Accuracy combat skill is treated as a reduction of 5/10/15 to the target's effective Defense rath
    4 KB (546 words) - 04:04, 21 November 2019
  • ...r you to write scenes, NPC dialogue, events, and even help with explaining combat to players. @emit <text> will display what you write, ignoring line breaks. ...you have the +room command to be able to create a private room in any non-combat area. You type +room <text> with the text being the title of the room you a
    20 KB (3,664 words) - 18:50, 28 June 2014
  • ...e="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Fixed a bug that made combat items tick at incorrect times. They are now behaving. Thanks Alexey!&quot; ...rance 1, those two points have gone to the vampiric skill and the bleeding skill, giving it 3 bleeding, and 2 vampiric.&quot;
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  • = Combat = No matter what role you want your character to play in combat, there are three things that every role needs to take into account to some
    47 KB (7,937 words) - 22:26, 14 January 2017
  • ...cleaning off the claw-fingers while she checks her equipment and gear. Her combat armor and segmented boots flex as she takes in the area with a knowing gaze ...Ali herself has grown to prefer simply being too scary to fight to actual combat, in these latter days. Her snakey lower half shifts back to muscular and hu
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  • * RPinfo now reveals combat proficiencies for what they are! ** For the number lovers, +1 health combat skill at difficulty 2 and 3, +2 at the new level 5.
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  • ...Hunting]], costs 6 levels to increase the chance of finding trinkets after combat. ...], costs 3 levels to add 1 level of to all members. Only once per specific skill.
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  • ...to their secondary targets and +10% on their primary. Every point of this skill additively increases these values by +10% and 5%, respectively. You also ga [[Category:Combat Skills]]
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  • *The combat stall bug is, at last, dead dead dead. *Inventory is now limited to 60, in part to combat lag. If you are at/over 60, you will find yourself unable to gain new items
    10 KB (1,629 words) - 01:38, 26 September 2011
  • ...e of a pot for water. But we do have a lot of assorted beverages. As for combat...we have seen rather a lot of it, but appreciate any advice you can give b ...rrid sewer-tentacle-monster now. The air is...thick here, but I have some skill in dealing with rampant pheromones.
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  • ...ong arms grab at REDACTED' arm and tug her away from the chair, working at combat speed to shift the incredibly dense lady. "Your room across the way?" Seeming to still favour her ranged combat, Cilan grips a small cylindrical grenade from her belt and calls out, "HEY
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  • ==How combat works== For a true in depth guide of how combat works, [[Combat Guide|check this guide]].
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  • ...e rate should be small, but is intended to give the [[Penetration]] combat skill some use. ...st]] now imbues the NaniteSoak status effect, boosting item XP gained from combat.
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  • Found after combat, trinkets are a source of bonus freecred. *Ratings in all of these are added together, to a maximum value of 4(3 in one skill counts as 4)
    489 bytes (83 words) - 21:33, 28 November 2011
  • | Skill [Brawling ] | A power is anything that you can use in combat that is not an item. From the abilities that mutants use to the special eff
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  • *You are now notified of salvage found in web combat when assisting others. *Web combat now obeys difficulty settings. Whoops!
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  • ...hway</span> Song says, &quot;Made a minor tweak to Frontline Soldier&#39;s combat skills. Scavenger 1 -&gt; Outnumbered 1.&quot; .../span> Song says, &quot;Couple of changes to Anarchist. 1) Update to class skill spread. Opportunity 1 -&gt; 0, Enduring Malice 2 -&gt; 3. Reasoning: Anarch
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  • * Joining a party at a remote location should no longer trigger a combat to start there. * Fixed bug in web combat.
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  • * When combat ends due to any reason apart from a code recompile, combat should report the fight complete properly. ...eaked. Should (hopefully) fix the haste issue and a few minor slowdowns in combat.
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  • ...rious defense. Bewitched also wards against hostile statuses as per Warded skill at 3/6/9%. When you are struck with a negative complementary status (such a [[Category:Combat Skills]]
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  • *[[Universal Antidote]] is no longer usable in combat. ...' on your crafting skill page. This allows others to make items using your skill, with their own material (giving you the taxed amount). Items made in this
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  • <OOC> Redd says, "Combat should be done with a judge, generally," <OOC> Rin says, "or unless both players agree prior to combat that both will be getting hit from
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  • ...a metal door apart or throwing a car. While it doesn't have any effect in combat, it's a lot of fun to Hulk out in roleplay!. [Found in: Jnote] ...ravel with, I certainly don't think I'm out of anyone's league in terms of skill. I'm good... but I don't think I'm any sort of a bar to measure against.
    104 KB (18,894 words) - 04:08, 22 January 2014
  • ...or increases chances for higher rarity salvage while role playing and from combat results * all forms of crafting skill have no effect on what you get per mine
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  • When struck in combat with a damaging blow, you reflexively turn their HasteDebuff of 3/6/9. Combo: You gain 0.5 Reactive skill per lowest of
    539 bytes (76 words) - 04:57, 8 May 2016
  • When struck in combat with a damaging blow, you reflexively turn with You gain 0.5 Reactive skill per lowest of Tar Baby and Roll With It.
    535 bytes (78 words) - 19:39, 14 May 2016
  • ...Vampiric rating (from powers, the Vampiric status, and the Vampiric combat skill) soft caps at 25 and 50, and then is modified by a final multiplier to find [[Category:Combat Skills]]
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  • ...or with a laser pistol in her shoulder holster, a medkit on her hip, and a combat knife stuck in her boot. The human made her way to the officer on duty, rai ...a few smooth motions. It would be hard to pull off but with some luck and skill perhaps it all would work out.<br> <br>The shot from Selyra rings clear, hi
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  • ...illusions(including that of specific people) require the user also make a skill roll. Imitating people would be socializing, complicated mechanical parts w
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  • ...tied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance.. *The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[De
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  • *[[Xeno]] group skill upgrade works when looking at mutants. ...the Survivalist shop. These allow the use of one expendable item in auto-combat.
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  • ...er underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication. Specific thoughts should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!
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  • ...d. You now get +10% to all effects from distills, the [[Intense Training]] skill, and at level 12 [[Cure]]. *Both Front and Back Row combat skills now properly jump in effectiveness at rank 3.
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  • ...the original salvage needed to make them. The percentage is based off the skill with that craft type. It is halved again if the item has expired already. ...does not take into account extra salvage spent when the item is above your skill level.
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  • ...ly, just enough that others in the group can hear. She readies herself for combat, and looks about the area for anything else of interest, keeping an eye on
    34 KB (6,400 words) - 10:04, 29 April 2013
  • ...rd to herself and sighs. She turns to Kim, speeding along a trained nanite skill, taking careful aim at Kim and aiming the crippling blow at her head. "Tiya
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  • ...he group as they assemble atop a rubble heap that was recently the site of combat. The bodies of several gryphons have been disposed of appropriately, and no
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  • ...ers can now be referred to by their new name when you try to 'use' them in combat. *The Technical combat skill now applied to equipment-type pets (such as drones).
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  • ...not considered 'buffs' anymore, so they won't be used as pre-buffs in web combat. This is due a whole turn lost to their duration since the ATB starts at 0. *Perks have now been sorted into combat, crafting, RP, and sexual categories. 'list perks #help' for information on
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  • ==Combat Skills== **Profession Skill [[Intimidation]] gives a toggle that massively reduces your threat, [[Avoid
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  • *Getting beaten up in a web combat now gives 1 (level modded) point of Wound. *Hero Accuracy, again from the web combat, now gives +2 AoEmod for 10 rounds., in addition to the accuracy boost of 1
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  • *Passive powers that damage you will no longer give spam outside of combat. **Your security skill assists in surviving in case you set off a mine.
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  • ==Combat Skills== ...of hpbuffers against you, and reduces the magnitude of deflections. A core skill!
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  • ==Combat Skills== ...t is susceptible to resists from opponents, and are easily deflected. This skill solves both problems and is very crucial.
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  • ...hing on the stats/score screen, any perk, power, skill, profession, combat skill, role, as well as xp or freecred values, or even salvage amounts (try +prov
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  • |combat=Yes ...tion]]. To turn her into the player's bitch, the player must defeat her in combat and either engage in victory sex with her over the course of multiple encou
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  • ...t you desire so we can suit you with better missions and contracts to your skill set." ...hand and leads her outside, "Alright before we begin I should get into my combat form." She begins to grow and grow, Finally she stops and is a enormous Lio
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  • ...>"Dominate? No... Aiushtha isn't lower than you. This was a battle more of skill than dominance, you've already seeded her but I will through you a bone. To
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  • *The [[Penetration]] combat skill now pierces HP Buffers. +rpinfo updated with values. **AI: Post Combat should fire now.
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  • &#42; [[All Natural]] characters will learn an alternate skill instead. [[Category:Combat Skills]]
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  • ...ith a happy grin. "I'll take the pink!" When Kilsa speaks of precision and skill, she grins and brags slightly, "Do you expect less from a surgeon?" Though
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  • ...+fprompt</code> can now be used to replace your standard HP/Energy bars in combat (the option is in <code>editplayer</code>). **Yes, this means that if someone makes an item or craftmod, then ups their skill, the item retroactively gets credit for the new value.
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  • Raising the Scavenger combat-skill through roles. Raise a salvage-type-specific knowledge-skill through professions as follows:
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  • ...said job. When the job is performed, you get a dice roll. The higher your skill, the higher chance you have to succeed and possibly critically succeed! You Before starting, it's assumed that the player has at least one knowledge skill. These are obtained by purchasing [[Professions]], which give three skills
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  • ...ster command now less likely to cause monsters to disappear immediately on combat start. * Enhanced fault-detection in combat, fights should REALLY try and continue even if something is really broken.
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  • ...ces that wouldn't mind an electrical engineer or wherever it is your handy skill seems to lay." Giving the 'defense system' another look over, he begins to
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  • ...) require the user also make a skill roll, 1d20+appropriate |<br> <br>skill. Imitating people would be socializing, complicated mechanical |<br> <br>
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  • | Your skill with fighting with ranged weapons, such as firearms, | |______________________[ COMBAT PROFICIENCY ]______________________|
    837 bytes (34 words) - 10:21, 18 April 2017
  • | Your skill with fighting with handheld, close range, weapons. Examples | |______________________[ COMBAT PROFICIENCY ]______________________|
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  • | affected by your skill here. This proficiency assists you when | | attempting to flee combat. |
    988 bytes (53 words) - 10:24, 18 April 2017
  • ** [[Strike]] now makes use of brawling skill, becoming more damaging as you become more skilled as a brawler. ** Some proficiencies are now set as 'combat' proficiencies.
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  • ...ofessions removed, many proficiencies removed, no more distinction between combat and knowledge proficiencies, entirely different system of level caps.''' In FS, the skill-system works via Proficiencies and Combat Skills, each filling their own role.
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  • * The HPBuffer that one is supposed to get from the flurry combat skill now scales with level properly, instead of being comically tiny forever. ** Related: More info is given when combat debug is turned on in regards to HP Buffers.
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  • ...pment. It also offers a variety of roleplay item options with no effect on combat but mutagenic or cosmetic properties. This system is central to the flexibl * [[crafting skill]] - How high is your skill at using the five different types of salvage for crafting;
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  • * [[Sucker Grip]] and [[Camouflage]] both given minor little skill boosts due to the nature of the powers. * Fixed a mountain of post-combat scenes which mistakenly called [player] instead of [victor] or [loser].
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  • ...a where the books would be stored?"<br> <br>After the adrenaline fueled by combat began to wear down, Dio shook hir fist to get off a bit of the pain from su ...ready to back you up...or heal you, if needed, Dio. let's see this talking skill of yours, eh?"<br> <br>The haze clearning, there is a full moon out, shinin
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  • *** It has a duration of 100 combat rounds (which is naturally longer out of combat), more than long enough for those fast growing mutants. * Angry Rut is coded! Statuses will show up during combat.
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  • This is a page detailing the combat skills and powers each summonable has, including that of crafted pets. Natu | '''Combat Skill''' || '''Total'''
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  • ...hold of him and pushing back! Though with his superior bulk, strength, and skill, Tilly could easily break free, but it is obvious they don't want just anyo ...lly, attempting to grapple with the horse, but Tilly manages some superior skill over the Husky, easily avoiding being picked up by hir, "What... Horse... W
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  • ...im, a short leather jacket with a bikini top under it and for once, actual combat boots instead of her usual heels. Over her shoulder a rifle is slung, looki ...int at the shielded lion almost instantly. It was only due to the relative skill and apparently good fortune of the drink they had been having prior that sa
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  • ...s she never learned about these...dedications. She was to buisy practicing combat manuvers. So she listens.<br> <br>"Oh yes," Dio laughs, temporarilly loweri ...s to the kitsune, "And the others? The ones who do fight with strength and skill? not to be rude or disrespectful as i am new to these dedication things, bu
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  • ...mbat guide for Flexible Survival! Newer players who've taken a look at the combat system and all that comes with it may get a little overwhelmed due to its c * If you're looking for a much simpler and to the point primer of how combat works, [[Combat_(Multi_Player)|check this page instead]].
    139 KB (24,343 words) - 05:28, 9 July 2023
  • ...ssive items will no longer trigger upkeep fees if you are not currently in combat. * If you have a training tax set, combat XP gained above your cap will be converted (at a low rate) to saved cash fo
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  • ...ar just chuckles, and looks at Edel. "Got enough weapons to make me think combat, so to save you some breath, you'll join me and John in teh Blackhawk. Let ...n, and shakingly forces himself to his feet. Rather annoyed by the snipers skill, and of course bullet holes in his left leg. The injured dragon goes along
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  • * The effect of the vampiric combat skill much more meaningful. *** Group skill still applies.
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  • ...rts. You can check this with '+mut me', or - if you have a sufficient Xeno skill - with '+mut [player]'. ...react to them. Furthermore, '''remaining human will cripple your character combat-wise.''' The vast majority of powers and abilities rely upon infection. If
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  • ...h. Cold burns into your soul, and fear scratches with the coming threat of combat. (+roll willpower)<br> <br>Cyrus presses a hand to her chest and furrows he
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  • * Combat AI should now be less constrained about what kinds of equipment it can use. ** It now stops crashing the combat engine and will now be used more often by the AI when your energy is low.
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  • * A new non-combat quest has been added to Sandra, accessible after completion of her other qu ** Should now correctly alter certain post-combat messages.
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  • ...truck, seathing the sword on her back as she does a few tightnings on her combat vest, not the best geared agent, but she could make a diffrence as a strike ...o use Expansiveness as its instantly effecting her and with her mastermind skill her minions got the buffs, she steady her whip to use it as Sharpshooter. T
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  • ...o the university are a trio of agents, dressed up in fairly standard issue combat gear, awaiting the arrival of the others. ...ting them take point while stepping in after them. While he has plenty of skill in scavenging, he wasn&#39;t entirely sure what the crew was looking for.
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  • *** This works much like the speed combat skill. 100 haste = +1 speed (but even +1 haste is used)
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  • ...)]], a role that increases the strength of the offensive powers you use in combat,
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  • ...delay value (1000 ATB) added into the description of the [[Speed]] Combat Skill. * The combat skill, Speed, now acts as 0.5 Delay per point, making you resistant to DelayDebuf
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  • ...not over 0 will fire instantly but move the turn forward as normal. Out of combat, all powers should fire instantly.&quot; ...:#FFFFFF">]</span> Nuku happily giggles, &quot;Enhanced Status and Trained Skill both reduced from uncommon to common rarity.&quot;
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  • * Skill: Sports removed from mako store, due to said skill no longer existing. * Blackmailer profession now correctly apply the Intimidation skill.
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  • * Fixed a silly mistake that stopped web combat controls loading. * Restructured a bunch of web combat stuff in preparations for some other things.
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  • * Rewrote the logic behind the automatic timed deletion of web combat encounters to be more lenient toward the longer boss battles that occur on * Added 'Active roles' to sheet, just so the combat skills section reflects the proficiencies section.
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  • ** Clearing them subtly speeds up combat initiation. ...Sheet/Score to include a '+' on Proficiency levels to account for group's Skill Improvements.
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  • ...off the top just with a glance at the sheets done by someone with far less skill in the field of management." ...ku jingle bells, "Pitch Darkness(does not apply to many uses of the sexual skill) +2 target number"
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  • * Added a clause so web combat automatically disables should load > 100. * Hopefully fixed the issue of not turning up to your own web combat.
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  • ...rformed so well! You now know the basics of house building which is a rare skill lately.&quot; she says with a small sigh. &quot;If you want to know more, w
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  • ...longer have any effect on status tick-down or power checking while out of combat. ...ur AI to keep two "slotted toggles" running at once will no longer lock up combat as you try and switch between them over and over.
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  • ...39;m quite sure you will find that you have a lot more strength and combat skill than you think you do my pet...&quot;<br> <br>Gallent sighs and says &quot;
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  • ...glable, though energy cost has been increased to prevent it being used for combat purposes." ** Every point of Front Row enhances the Health skill by 15%.
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  • ...t;<br> <br>Jill smiles and says &quot;Well you can use them quite well for combat but it is always useful for holding more than one thing at a time and hold ...appily says &quot;I am glad that you can wait my dear as that is a valuble skill to have. Think of this as a time to learn to control yourself better my de
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  • ..."color:#FFFFFF">]</span> Nuku jingle bells, &quot;Minor tweak to the basic combat engine to make things run faster in theory. Change to end user: None&quot; ...><span style="color:#FFFFFF">]</span> Nuku jingle bells, &quot;The healing skill&#39;s formula for hpbuffer updated in code and description.&quot;
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  • | Skill Modifier [4 ] | | Skill Modifier [10 ] |
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  • ...: status ( mag / (10 - regenerating skill) ) + 0.15 * (0.01 * Regenerating Skill ). Every point also reduces the mortal damage point by 5% (40% to 35%, for [[Category:Combat Skills]]
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  • ...&quot;<br> <br>Aaron softly churrls, &quot;So if you have a 10 in a combat skill, you&#39;re competent. 20, skilled. 30, exceptionally skilled.&quot;<br> <b
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  • ...tweaked <span style="color:#00FF00">(</span>one negative and one positive skill removed<span style="color:#FF0000">)</span>&quot; ...ile has been created for binary statuses. <span style="color:#00FF00">help combat/binary statuses</span>&quot;
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  • .../span> Song deeply murrs, &quot;The Mobster class has been tweaked. Combat skill adjustments: Flurry<span style="color:#00FF00">(</span>2<span style="color:
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  • ...exposing their digital copies of their designs to any and all with enough skill to hack into their mainframe. Unless...<br> <br>"I do have some things to s
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  • ...D00"></span>Nuku smoothly says, &quot;Fixed a display bug on the web under skill training.&quot; ...or:#CDCD00"></span>Nuku smoothly says, &quot;Fortitude no longer speaks of combat benefits.&quot;
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  • ...ndurance across its leveling path because for some reason it had 23 combat skill ranks <span style="color:#00FF00">(</span>a T1 class, all of which are supe ...Selfish. Basically, you&#39;ll never be asked to help somebody else in web combat.&quot;
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  • ...Treharne roars, &quot;Controlled Burst rpinfo now mentions that the combat skill reduces the accuracy decay for successive targets in an AOE. It&#39;s alway ...pan> Control commands, &quot;Big fix to crafted consumables/expendables in combat. They&#39;ll now cooldown properly <span style="color:#00FF00">(</span>Show
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  • ..., obviously addressing the guards. Phosphorus will find that even with her skill level, weaving her way through the crowds of brawlers will be slow going - ...uck.&quot; before leading everyone out the building. She displays the same combat leadership on the way back to the Zephyr building, though hopefully the fer
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  • ...</span><span style="color:#FFFFFF">]</span> Nuku mechanically mewls, &quot;Combat should tick faster.&quot; ...r the damage type of an element to cause statuses. Your opportunity combat skill enhances the odds. Powers that charge slower and cooldown slower will land
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  • ...lly help you out, giving you combat advantages! The downside is that every combat turn you will use Builder Nanites to keep these effects ongoing. Builder Na ...later. The medkit isn't single use, you equip it and you can use it during combat as many times as you need to! The chain sword helps deal more damage. In ei
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  • ...u squeaks, &quot;If you have 40+ xeno, looking at things will reveal their combat skills.&quot; ...ot;Statuses removed from turn display to make it a lot less cluttery doing combat. status and effect commands still exist for status checking glory.&quot;
    72 KB (11,327 words) - 00:22, 1 March 2017
  • ...itary training he&#39;d recieved with RSX was only good for bolstering his combat prowess at this point. Gone was the subservience he had shoved down his thr ...er declined and says &quot;Right, that does look like it requires a lot of skill to use.&quot; As he hears the whisle and Otto heads off he follows him to t
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  • ...style="color:#FFFFFF">]</span> Nuku seductively yips, &quot;Warded combat skill can now only fire the debuff clear at most once a round. This affects enemi ...quot;You can now make +rooms in combat-zones, so long as you&#39;re not in combat. <span style="color:#00FF00">(</span>Still requires a Privacy Screen or suf
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  • .../span> Nuku schemes, &quot;In theory, if an item comes off cooldown out of combat, you will be informed, just like powers. This is untested.&quot; ...schemes, &quot;Now, in the second page of editplayer, you can turn out-of-combat cooldown notification on or off.&quot;
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  • ...olor:#FFFFFF">]</span> Nuku utters, &quot;In a grand victory for spam-free combat, repeats will now only talk about their repeatyness after the target takes ...n><span style="color:#FFFFFF">]</span> Nuku happily giggles, &quot;Trained Skill now added to the dojo to make your power better in so many ways!&quot;
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  • ...ce in order to strike from the shadows as is her usual preferred method of combat, Cerl glances over at the marines. "Any information on what we can expect ...nifesting the image of a typical soldier for them, garbed in commonly seen combat armor. "We know these schmucks have military equipment. Expect them to wear
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  • |You barely even think of combat, it just comes naturally. You gain an AI slot. |You barely even think of combat, it just comes naturally. You gain two AI slots.
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  • ...">Update</span><span style="color:#FFFFFF">]</span> Nuku schemes, &quot;In combat, your statuses are now clickable. Doing so causes you to get a nice effect ...ferrum inhales deeply, &quot;Listings of mutant power, proficiency, combat skill, classes, programs specials, recipes, precious, and possibly several that I
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  • * '''Skill''' - Class skills that gives bonuses, mainly to combat, like [[Damage]], [[Tactician]], [[Front Row]], etc. ...l physical or mental aspects of your character. These provide no effect on combat abilities, but allow you to draw attention to the more significant characte
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  • ...pan> Nuku deeply brays, &quot;Idle PCs should be treated less specially by combat.&quot; ...olor:#FFFFFF">]</span> Nuku deeply brays, &quot;When you pjoin a party mid-combat, it will now take note that you want to join, and will try again, automagic
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  • ...in, the panda showing up in a pair of tan trousers, a pair of matching tan combat boots, a comfortable, slightly loose grey tee, and a drab olive green canva ...eard my name, and I already remember yours. You&#39;re hard to forget, mad skill and mad charm wrapped up on one tough exterior.&quot;</div><br> <br><div ti
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  • ...span> Hexaferrum smoothly says, &quot;There may be a slight improvement in combat stability related to salvage logging. Ideally, this should mean less double ...is doing something that can be mostly leaned on the best guy, or the worst skill is likely the breaking point.&quot;
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  • ...various designs and purpose, armors with differing protective properties, combat stimulants, incendiary devices, explosives, pocketables and many... many mo ...eal with small-scale, mission-to-mission planning and execution, and large-skill campaign planning. I also work with RSX, as an operative, but this has seve
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  • ...mines. No matter, anyways.</div><br> <br><div title="Otto">Be it thanks to skill or just a touch of dumb luck, the party manages to creep their way back to ...s.&quot; he comments as Fen sets down a set of weapons. He calls his three combat drones to him from the jeep as he continues, &quot;I think I could spare a
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  • ...portion of the Jutting Peaks has been re-allocated as the Ragged Pinnacles combat area.&quot; ..."color:#00FF00"> Subsidiary</span> Hexaferrum smoothly says, &quot;Trained Skill and Enhanced Duration are now affecting power status duration properly.&quo
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  • ...for that. But I don&#39;t see any behavior that makes me too worried, and combat is winnable, but probably best to yell as soon as you recognize something d ...h will hopefully prevent mercs from dissappearing whent he leader falls in combat. Let me know if this still happens.&quot;
    69 KB (11,184 words) - 00:00, 1 July 2018
  • ...y that has less than (2.5% * 100/rank) of its hit points per point in this skill, it will give up rather than fighting to the end. You and your party member [[Category:Combat Skills]]
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  • ...led this way (not you) gains 10% more per point (up to 30%). Damage combat skill reduces this healing by 10% per point. | [[Combat Medic]] || 1
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  • ...id it have it, dunno?<span style="color:#FF0000">)</span>, Accuracy combat skill added <span style="color:#00FF00">(</span>2<span style="color:#FF0000">)</s ...le="color:#FFFFFF">]</span> Nuku speaks confidently, &quot;Healing, combat skill, does not place statuses on people anymore, rpinfo updated.&quot;
    108 KB (17,547 words) - 00:00, 1 August 2018
  • ...ferentiated Skill<span style="color:#FF0000">)</span>, which asks you want skill you&#39;d like it to turn into when you use it.&quot; ...a, but it&#39;s a nice way to earn a little cash from something other than combat.&quot;
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  • ...you&#39;ve got a small phone or other device telling you what to do during combat. It&#39;s learned things, maybe you have too :D&quot; ...r:#FFFFFF">]</span> Nuku softly churrs, &quot;Fixed a bug that could cause combat to just kind of curl up in the corner and cry.&quot;
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  • +20% per point Driven Combat (class skill) ==Combat - Preparing==
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  • ...#FF3300">fox</span> Hexaferrum smoothly says, &quot;Tormentor&#39;s second skill renamed. Same in all the other ways&quot; ...an><span style="color:#FFFFFF">]</span> Nuku hisses, &quot;The Rage combat skill now partially protects against confusion by making you more likely to hit a
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  • * '''Roll''': what skill is needed for the roll (and how much you have) ...characters have a more reliable source of income and experience outside of combat. Any player can apply for a duty, at the cost of 20% of their maximum patro
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  • ...itle="Zen"><p> A dark-furred kitsune arrives shortly afterward in his combat attire. Having heard the request for aid and potential for rewards, Zen de ...knuckles, &quot;Lookin&#39; like we&#39;ve got just about all the relevant skill sets covered... so long as nobody slips and gives us a wanting for a Phoeni
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  • ...d to the webinterface for live content <span style="color:#00FF00">(</span>combat, stats bar, etc<span style="color:#FF0000">)</span> has been replaced.&quot ...r:#FFFFFF">]</span> Nuku says, &quot;Mobster pets lowered in damage combat skill.&quot;
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  • ...n><span style="color:#FFFFFF">]</span> Nuku says, &quot;HP Output from web combat throwing into your in-game banished.&quot; ...(</span>.4<span style="color:#FF0000">)</span> is used, but not all combat skill code knows what to do with that and will just use the integer part. Effect
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  • ...his hands, hasty fingers popping the lid open to reveal his collection of combat drugs, weird samples from Xanadu, and - most importantly - his specially-ma ...h occurred on a depressingly regular basis. Always before he has found his skill to be sufficient to his needs. Now, he finds himself almost wishing he had
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  • ...d 1 instead of round 0. This should have interesting little effects on how combat flows in that first instant.&quot; ...&quot;For the curious, xp gained by pacifist searching is considered &#39;combat&#39; xp.&quot;
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  • ...y help highlight the difference between a scout running the gauntlet and a combat agent. </p> ...would look back to give him an appraising look. &quot;Difference between a combat agent and a scout you say? Heh, well I&#39;ll be looking forward to seeing
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  • ...ad a description that indicated they provided a flat boost to the relevant skill. This is an old mechanic and was replaced long ago with a second roll abili ...#39;skill&#39; is a literal string in this case, not the name of an actual skill.&quot;
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  • ...lor:#CD00CD"></span><span style="color:#009933">e</span> Inutt says, &quot;Skill badge awarding fixed properly this time, run <span style="color:#FFFF00">sh ...now unnecessary Technical flags due to the removal of the Technical combat skill, fixed a dew discrepancies and gave Heavy Power Armor and Firestarter their
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  • ==Ethical Combat Tips== The help system has a whole section on Combat and Getting Started (but I've cherry-picked things you really should read a
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  • ...viously, the upgrades Concentrated Upgrade, Enhanced Duration, and Trained Skill would unintentionally increase the duration of repeats, causing their damag ...cription to make it clearer that you can still search in hostile areas for combat gains."
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  • Just a Tinkering Critter moved Martyr's Skill Bonuses from the active (Martyr's Brand) to the Toggled (Martyr's Blood). H ...fix: made math more precise in precious rpinfo, resulting in more accurate skill requirements."
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  • ...area of Saltpeter Isle that had previously been web-only prior to the web combat reform is now attached to the on-grid Saltpeter Island (pending description ...Rapid Mending, this may yield a minor positive performance improvement to combat.&quot;
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  • ...l, Needy, Selfish, and Team Player have had their cost set to 0 due to web combat being disabled indefinitely.&quot; ...t;Manually deleted several hundreds of unused mercenary characters and web combat instances that stalled or were not correctly terminated. This should have n
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  • ...at Zephyr&#39;s property management department does not endorse the use of combat related powers in a domestic setting.&quot; ...F">Dog</span> Song says, &quot;Updated the description of the Concentrated combat skills to be clearer.&quot;
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  • ...color:#FFFF00">train</span>, you can now <span style="color:#FFFF00">train skill</span>. This will bring up your list of proficiencies and allow you to trai ...s. Activated Armor, Heavy Shield, and Last Out can now be activated out of combat.&quot;
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  • ...ex~ smoothly says, &quot;Do you have builder nanites? Are you not a fan of combat? Are you still wanting some local color in your life? Good news, you may no ...le="color:#00CCFF">Dog</span> Song says, &quot;The Taunting Strikes combat skill description has been updated to be crystal-clear that it does not include t
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  • ...how complex of an item of a given type you can make. There is one crafting skill per salvage type ...ty to make high-powered devices, it's often combined with another crafting skill in a lot of recipes. (a laser rifle, a battery, or a nanite-dispensing modu
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  • | Advanced skill and nanotechnology allow the rapid mending of even | |______________________[ Skill Breakdown ]______________________|
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  • ...u smoothly says, &quot;Skill cap nudged up to 40 on the web page, even for combat skills?! Clear madness, and yet, it is done.&quot; ...scription to state that active dedicants gain +25% additional salvage from combat.&quot;
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  • ...tyle="color:#00CCFF">Dog</span> Song says, &quot;Updated the Driven combat skill rpinfo description with information about the Driven status, which has slig ...hank Bomb&#39;s status is now corrrectly placed on the item to function in combat.&quot;
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  • ...s like sharp tips on his fingers say otherwise. He talks about some of his skill sets, being mainly a nanite infection form researcher, a field agent, but a
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  • ...e <span style="color:#00FF00">Hellhound</span>. 4 out of its 6 total class combat skills were reworked and given new purpose, also tied together such they wo ...placed onto the poll board by Nuku, called &#39;Combat Nature. +poll/view Combat Nature to look at and vote in this poll.&quot;
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  • ...lan tone, &quot;Look, Professor Miller, you have a mercenary team that has skill in this matter, and at the cost of gear, you gives us a much needed force m
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  • ...0FFFF">Little</span> Critter squees, &quot;The <span style="color:#00FF00">Combat Boots</span> recipe has been finished and added to the Token Store. For tho ...entering <span style="color:#00FF00">help statuses</span> and only saw the Combat/binary statuses helpfile. This should make status effects and how they work
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  • ...ing used. [Anyone can roll an underworld (easy DC) or medicine (medium DC) skill <br> The sloth's reaction is very delayed, Initially, he slowly moves into a combat<br>
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  • ...span>Nuku smoothly says, &quot;You can now melt &#39;buff&#39; items, like skill+ items.&quot; ...tyle="color:#CDCD00"></span>Nuku smoothly says, &quot;Confirmation gained, skill items that are melted work great.&quot;
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  • ...m allows someone dedicated enough and with enough time to max every single skill in the game, making skills effectively obsolete in roleplay ...t should be rolled, nor something that should be maxed to keep up with the combat subsystem
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