Multiplayer Updates/May 2015

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  • Removed phantom item from token store.
  • Added all new Victory and oVictory scenes to the Hyena Herm, as well additional spicy Defeat scene material (including variants for submitting).
  • Worked through around half of all monsters so far clearing out dead ATB (Active Time Battle) values.
    • In some cases, these took 40-50% of the data stored on a mob, resulting in nearly double properties copied each time a mob was spawned.
    • Clearing them subtly speeds up combat initiation.
  • In-game crafting help removed from the help file.
    • Should in-game crafting be restored, the help file will be back dated to include that information again.
      • Crafting items for in-game use is still possible via the web-interface.
  • Attempting to search for a specific target now tells you it has no impact on how likely they are to appear.
  • Updated Feral Modes to properly clear all current Feral powers when changing Feral Modes (should keep players from having powers from multiple Feral Modes).
    • In addition, all Feral players will have their Feral Modes refreshed to remove any extra powers.
    • Feral Modes now grant powers based on your true level instead of your effective level.
  • Updated Sheet/Score to include a '+' on Proficiency levels to account for group's Skill Improvements.
    • It won't be directly added, instead included as a '+X' with your proficiency level.
    • This will be 10 or less, depending on the proficiency level and your current effective level.
  • Female Husky and Alpha Husky given a Kemonomimi description.
  • Updated Sheet to no longer show the + from Group Skill Improvements should the bonus be 0.
  • +bg/edit has been locked with a message mentioning it has been deprecated.
  • Alien revised to remove dated 'you' references from autodesc, remove potentially copyright-infringing parts in its descriptions, added in Color Chooser support, added in Kemonomimi support, and gave it Wi flag checks in Defeat and OVic.
    • Alien also given missing Clawed and Tailed flags, and Tail Divider support added to their butt.
  • A new Defeat scene has been added to the Anubis Servant infection.
    • While this cannot be accessed through ordinary means, it will now generate a message if an Anubis Servant is ever spawned artificially by a judge for a scene and defeats a player.
  • A new Victory and oVictory scene have been added to Blue Gryphon as well as more variety in the Defeat.
  • Added a cunnilingus sex scene to Tess the Succubus.
  • Abnormal breeder now functions correctly, those with the merit may want to be more (Or less) careful about your sexual habits.
  • Cleared out some mis-set properties on land deeds and adding the correct ones.
    • This should fix some bugginess with certain abodes.
  • Research reinstalled in the Scientist profession.
  • New cunt descriptions added to Female Husky and Alpha Husky.
  • Fixed a bug that caused a lot of statuses to go through the string parsing process unnecessarily.
  • Form examination is ready to be used!
    • Fex, formex, fexamine, formexamine and fexam all call up this command.
    • Syntax is fex (infection).
    • It supports partial matching identical to that used in the shift logic.
  • Added the Clawed flag to the Legs slot of forms with claws on the feet.
    • Also added the Hooved flag where appropriate.
    • In String Parsing, please target the slot you wish to evaluate Clawed for from now on: [if clawed present in arms of [target]] vs [if clawed present in legs of [target]].
  • The Mother's Day forms returned to the mako store for the month.
  • Cleaned up the Ebony Raven form, giving it a cunt TF message and adding checks for flags in the Victory/Defeat.
  • Updated the Ember family of infections ((Ember Warrior, Ember Breeder and Ember Matriarch).
    • The warrior's size have been knocked down from from 14 to 7 and the matriarch from 15 to 10.
      • In addition, the Victory/oVictory/Defeat messages for each have received extra parsing to account for flags, and their descriptions/TF messages have received some polish.
  • Malfunction in card payment fixed!
  • Fixed Average Trade - Goodies, which was using only 2.5 PP instead of 5.
  • You now, based on your active subscription(as in what you got from payment, not permanent status) have a chance of scoring a second vial from a prime fight(34% per level, so 33% at hiker, 67% at survivalist, 100% at Wasteland Warrior)
  • Primes and their reinforcements are now immune to charm.
  • Fixed small bug in power code that could cause a crash on calculating secondary magnitudes.
    • Undid previous small fix (turns out it wasn't a bug) and put in a single check to prevent the original crash without changing a variable's type.
      • This broke summons
  • BioMonitoring Sight nanomagic now available.
  • Reduced Fertility and Minimally Fertile got their descriptions revamped a bit.
    • Minimally Fertile got the proper tags.
  • Concealing Nanomagic created.
    • Now your Nanomagic clothing can be used for more than just keeping you warm or cool.
  • BioMonitoring Sight Nanomagic's description improved and added an extra minor effect.
    • BioMonitoring Sight Nanomagic shows the proper description now.
  • Techno Nanomagic got its Targets readjusted.
  • Powers that have talk scripting now have it applied AFTER statuses are processed.
  • Added two new targeting options to powers.
    • Mypet targeting will only let the power target the user's pets (can never be a non-ally targeting power).
    • Petonly targeting will only target pets. If it is hostile it will only target enemy pets.
    • It cannot be forced to target a non-pet.
  • When using standard consumable items (ones that are not complex or not used up), a message will now tell you that you have used one.
  • Players with roles they shouldn't have access to (like no longer being subscribed, etc) will now have them automatically removed free of charge when using the web role editor or the in-game one.
  • Stopped www_propertyMonitor.muf from crashing every time some web object is deleted.
  • Bonus boss vials for active subs should be working better now.
  • Binoculars recipe got the Loadout adjusted 15=>10.
  • Fixed web combat engine crashing due to not thinking there are enemies present.
  • Using the "activate" or "deactivate" commands while automated will now correctly honor your choice to either only activate or only deactivate a power when it gets to your turn.
  • Fixed listforms to search for the correct local stat string.
  • Builder vials should no longer sometimes have infections on them.
  • Infection vials should always have a level of at least 1.
  • Using Shift load=# will now give the correct powers.
  • Tweaked the mine helptext to say "nanites" instead of "freecred"...because it uses nanites, not freecred.
  • Chat channel listing with the #who command will now sort the list by idle times.
  • A new +request command has been added.
    • +request/priority <ascend/descend> sorts your requests into three priorities which are as follows.
      • Low (you are the last reply on them).
        • Medium (not assigned to a staffer yet).
          • High (last comment not by yourself).
  • A new option has been added for staff to be able to add notes to requests and restrict them to particular staff levels and higher.
  • Made web combat no longer double-dip player's 'mob density' (pheromone, etc) stat when choosing how many monsters to add.
  • Updated Water Hydra with Color Chooser support.
  • Doing '@set me=/_prefs/nomoreprompt:Y' will stop the more prompts on channel #who / #list.
  • Muck chat's '#who' will list web users and @<person> will match them.
  • Fixed a blank last line in the script for the web mission 'gryphon studies' that prevented it from being reported as completed.
  • Fixed Nanite Vaporizer not picking builder vials to consume.
  • Fixed an issue with the 'commence patrol' button on the mission page.
  • Flags for arm and tail divider better handled.
  • Monotreme activator should finally work again with multiple eggs via husky or rabbit pills.
  • Setting a child's gender will now also set the clit-stats.
  • You can now use the Pregnancy Broadcast Research Device in your inventory to change its type to affect males, females, both, or be deactivated.
    • If it affects males, it targets your current NPC-pregnancy.
      • The default is both.
  • +mako/Pregcast updated to work on people with male-enabled PBRDs. Similarly, the pregnancy-ticks now take them into account.
  • Being offline will no longer halt your NPC-pregnancy's progress.
    • It will move along at the same rate as a regular pregnancy in that case.
  • Fixed a serious bug in the offline-progress of NPC-pregnancies that would either invalidate a regular pregnancy or set the time of your regular pregnancy wrong.
    • Anyone affected by the former has been set to the minimal pregnancy-time due to fairness-considerations.