Multiplayer Updates/September 2013

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28th
Compiled from over 4 days of updates.

  • Fat wi flag replaced with Chubby (chb).
  • The in-muck chargen now includes links to the wiki and factions to allow for more informed decisions.
  • Being filled now reduces heat (for females).
    • Males already lose their cumcount when filling.
  • Coordinated Work rebalanced to bring more in line with other buffs.
  • Many more jobs added to Eureka.
  • Clockwork Cat now has the feline avatar.
    • The page might need to be refreshed for it to show up.
  • New Form found in the Shady Keep area: Accursed Witch.
  • Lion Beast form (female or herm) should now properly react with the local stat "custom/lion:sub"
  • You can now (in the web settings) disable vials that you already have mastered.
    • Once turned on, you will no longer be harassed with vials you have no interest in.
  • XP To Cash button made more reliable, but you do have to be patient on those big orders.
    • Also reformatted to cause less lag yet be easier to use.
  • "help Merits - perks and flaws" now exists under "Getting Started".
  • "pic" and "pick" both will work as aliases for Pickup channel.
    • "link" will work as an alias for Links channel.
  • New system: Proficiencies.
    • These are skills that fall through the cracks of knowledge skills but may be useful to roll during roleplay scenes.
    • If you have ideas for new ones, pop a request right up. They have no mechanical effect, at this time, but this is likely to change in the coming days.
    • You can buy proficiencies from the web page where you spend xp on all things.
    • Raising proficiencies below level 10 is now significantly cheaper in freecred.
    • Cost of raising proficiencies in cash is reduced at level 30-. Further reduced and more at level 10-.
    • Assault rifle now uses Marksmanship.
    • All powers that rely on "flurry of blows-phy" now use Brawling.
    • Gouging Claws now uses Brawling proficiency.
    • Strike now makes use of brawling skill, becoming more damaging as you become more skilled as a brawler.
      • This happens at a +1% per 5 point rate.
    • New Proficiencies: "Perception" and "Evasion".
    • Proficiency code now gives bonuses as follows to powers/items set to use them (only strike currently), +1% per 5 points to damage and status mag.
    • Sexual added to the Proficiency beta.
    • Heavy Melee added to proficiency beta.
      • Using the melee proficiency, meaning any heavy melee item will hit hard and any statuses it has will be enhanced by melee proficiency.
    • Any power or item based on 'Armored' base talent now uses the Armor proficiency.
    • Increasing proficiency now USES reward tokens instead of crediting them.
    • In theory, there are now caps on proficiencies.
      • You can have 10% of proficiencies at 90% of the level cap, 20% at 80-90%, 20% at 70-80%, 20% at 60-70%, and no limits on the number under that.
        • This isn't clarified too well. The cap is 36 at present.
    • Some proficiencies are now set as 'combat' proficiencies.
      • These cap at 60% of max level (or your current level, whichever is lower), meaning they can never count towards your highest proficiencies.
    • The web interface has counters on it, presumably keeping track of how many points you have left to put into proficiencies.
    • The price of proficiencies gained by buying more proficiency points is now based on how many proficiencies are in the game (with a base of 6)
      • So the more proficiencies there are, the less inflation per point.
    • Support for Comprehension proficiency added.
      • It will reduce your effective 'proficiency points spent', making buying more prof points cheaper!
    • WARNING: Purchasing prof points at this time is not suggested/recommended until professions are recalculated.
    • MANY more Proficiencies added.
      • Still advising against buying them at this time.
    • Socializing removed, functionality added to Negotiation and Empathy.
    • Proficiency Management Created, taking the place of Law and Red Tape.
    • Balance rolled into Acrobatics.
    • Proficiencies are now +provable.
    • Professions altered to match the new system.
    • Professions cleared from sheets and XP given
      • Hold onto that XP as buying new professions will be available soon.
    • "buy profession name" should now function properly!
      • WARNING DO NOT USE THE WEB PROFESSION BUYING OPTION.
    • Something is resetting the value of proficiencies, please stand by.
    • All professions cleared, again, it should all be good to go.
    • rpinfoing a proficiency now gives a list of professions that offer it.
    • Breadth of experience rpinfo has been changed to reflect the new system's changes.
      • Breadth of experience now counts as 20 points of Comprehension for battling the raise in cost as you gain more proficiency points.
        • This is in addition to its cap raising power.
    • Banker job now based on Comprehension.
      • This job no longer lists Red Tape.
    • Bartender job now based on Empathy.
    • Bureaucrat job now based on Management.
    • Diplomat job now based on Negotiation.
    • Executive job now based on Management.
    • Guard job now based on Security.
    • Lawyer job now based on Management.
    • Miner job now based on Strength.
    • Nanomagic Researcher job now based on Computer.
    • Soldier job now based on Strength/other combat skills.
    • Supernatural Researcher job now based on Theology.
    • Teacher job now based on Comprehension.
    • New profession: Minuteman.
    • New profession: Boxing Champ.
    • Effect of Legends on using PSAS adjusted for new scale."
    • Xeno scales properly in atb display, group upgrade still works.
      • Also means it scales properly when staring at things trying to determine their powers.
    • New profession: Quarterback
    • Job Training now requires proficiency of 10x what the job level you want to train is. Group improvements will boost this.
    • This is all in beta we'll be making a lot of changes and tweaks that might break it in the pursuit of debugging.
        • Lore for flavor: In the late evening on Saturday, the 28th of September, a pulse went out through the various bubble servers! This pulse seemed to disconnect agents from their normal training and skills. Zephyr, RSX, and the Promethian's urged for calm and to come in for quick retraining. During this retraining, it was discovered that this pulse also increased the capasity for knowledge and training! While very expensive, time consuming, and only able to be taught by select community leaders who insist on you proving your own community services, this training allows people to go above and beyond what was thought to be grand mastery.
  • Sports updated to reflect it is not a combat skill.
  • You can now mark requests as 'Incomplete' if your question or query is not complete and it was marked completed.
  • Bugs fixed in the new Incomplete status for requests.
  • You can now +roll mutant powers and special talents, using its rating (times 10) as your score.
  • Fixed some rewards/level of jobs.
  • Portable Flamethrower change to Energy Damage dot instead of repeat attack.
  • By popular request, All +reward vials are now level 15.
  • Due to player actions, Fox Taur may now be seen walking around New Dawn!
  • +prove modified and unlocked.
  • Nanomagic can now be +proved.
  • +groin/real Will now show the non Modest Appearance versions of all your gender bits.
  • You can now +prove high octane and powers.
  • New pregnancy messages for those who carry eggs have been added.
  • New research added: Alternate Energy
  • @viewparse and associated commands tweaked.
    • READ functions are now in WHITE, WRITE functions are now in PURPLE to assist in readability.
  • Subscription Hiker and Subscription Survivalist added to the Elite Shop.
  • The Training page on the website is being rebuilt as it got confused with the updates and new Proficiencies. More updates to follow.
  • March of the 1s crushed.
  • Web training page for proficiencies is now two columns.
  • Running now assists with fleeing combat, rpinfo updated.
  • Requirements on Alternate Energy adjusted.
  • String-parsing given a major overhaul behind the scenes to improve processing speed.
    • This has enabled the usage of [else if <logic statement>] and a completely new thing: Variables.
      • You can now set a variable that will exist ONLY during parsing.
    • Help string parsing/if updated, and help string parsing/variables is now a thing.
  • Fixed bug in fleeing, you should now have a chance to get away!
  • Salvage rates now understand the new scale.
  • Variable string-parsing syntax changed from [set variable X to Y] to [variable write X to Y], and [variable X] to [variable read X] respectively.
    • To avoid string-parsing mess-ups.
  • Proficiency training is now locked unless you have purchased 6 professions as a base first.
  • New Mako item, Skill Recalculator!
  • +mako functions re-enabled.
  • Underwear and Long Coat reduced in upkeep.
  • You can now prove freecred.
  • At the cost of a very slight decrease in overall speed, the game should remain more responsive during peak load.
  • You can now use skillbuy or profbuy to buy professions in addition to the usual buy command.
  • Step 1 complete, you can now increase and decrease your training tax on the training page. This has no effect, yet. Tooltip provided for helpfulness.
  • You can now select what proficiency you are training towards.
  • Supporting code to spend your training saved funds added.
  • Game broken, then fixed.
  • Training allotment is now live!
  • Fixed error on page that showed 0% training allotment despite the true amount.
  • Empathy now affects cred income from RPing as promised, and does scale past 30.

24th

  • The "people" who run the Strange Holes in the Cow Barn have been fixed.
    • People who have visited them before and waited the correct amount of time will be able to visit them again.
  • More bugfixing in avatar color purchasing.
  • Fix to Harbinger Lynx 3rd party victory message.
  • The droprange and +droprange commands have been reworked and revised for more protection.
  • Pregnancies that are conceived from this moment on will be 15% shorter due to mako pool.
  • Small change to Tears of Life to bring more inline with Chock Milk and Group Hug.
  • Server upgrades were conducted.
    • This included various software and firmware upgrades.
    • Server RAM capacity ihas been doubled.
    • A complete system diagnostic was performed.
    • Finally the cleaning and changing of filters was performed (presumably on the physical case).
  • Web should be working correctly again.
  • Characters who haven't set their account yet (in chargen) will no longer be pestered over and over to agree to the ToS.
  • Improved support in JSON library for nested arrays.

23rd

  • Fixed processing of powers that have a nulled out status in them.
  • The recipe Computerized was unfortunately bugged.
    • Please make a +request if you have bought it, and when the request is answered, provide the bugged version for a working one.
  • New Form added to Kaiju Island: Tentacular Titan.
    • Hope you like a long swim! (Or have a Kaiju friend)
  • Slight clarification given to Dusk Dragon's +rpinfo to reinforce its meaning and remove potential connotations running amuck.
  • When using a vial or funnel, it warns you if you/the target has TotalChangeImmunity status or Ultimate Infection Resistance.
  • Broken exits at the Strip Mall fixed.
  • Minor tweaks to Outside Fairhaven.
    • Obvious Exits in the description are now marked in white, broken exits have been repaired, and grammatical errors have been fixed.
  • "Help equipment" now gives some practical info on various commands.
  • A huge amount of unlinked exits have been removed.
  • 'farskunking' changed to 'farskunk'. 'farmarp' is now correctly supported.
  • You can now purchase single dyes with freecred in the same easy fashion as you could with mako.
    • In the avatar editor, just select a color you don't own in the slot you want it, and click the freecred button it displays.
      • Now you own that dye color/slot, no mako involved!
    • Dye owners, we did not forget you!
      • If someone buys a dye with cash, you get royalties on the cash, in cash, not taxed by daily energy levels.
  • Bug fixed in purchasing of dyes for single slots (cash or premium).

20th

  • Fixed an infinite loop in the Beach Bum dialogue.
  • Error in the Wax Museum Quest fixed!
    • You should be able to get Hugo to recognize you got all the necessary items.
  • Broken string parsing in Bozeman University has been fixed.
  • Ultimate powers will now list as such during combat.
  • New Monster Arc Demon now available in Wax Museum - Afterlife area.
  • +census nanomagic now highlights base nanomagics.

18th

  • The Cow Girl social action job rolls are now influenced by the breast size stat.
    • Having a lot of breasts gives a fixed bonus to the roll.
    • Remember that if you have Chock Milk power, you have a special action as well.
  • New NPC added to New Dawn - Professor Kale.
    • Expansion pending.
  • Kitsune wiki-page tweaked to give more info about the different settings for the form.
  • Fixed and reformatted some old talkscript in New Dawn.
    • Many NPCs also do not smell like neuters anymore.
  • Removed dead statuses on Zephyr and RSX NPCs.
    • Said NPC's names should no longer be highlighted.
  • Seeker of Puzzles now has a Template form added to replace their normal skin: Zoot Suit.
  • Devil form does have a Variable penis type.
    • It can be changed by the local variable Devil/Dick on yourself.
      • Default is still horse-flared. Try different values to find new shapes.
  • The beachfront has been rewritten.
  • Resolved an issue that was causing +sheet to malfunction in a strange way.
  • It seems someone has been putting some Strange Holes in the stalls at the Cow Barn in Eureka.
    • Maybe they should be 'check'ed out,
  • ULTIMATE power upgrades are now possible.
    • This is a bugfix.
  • Non-street exits in Eureka now accept cardinal directions.
    • Lots of broken string parsing fixed in the process.

16th

  • New bounty system enabled.
    • Different critters in different zones will be called for culling and you get extra cash for doing so, and a reward token(once per day).
    • All future bounties will give more currencies.
  • Three new merits, Big Boned, Large Tendencies and Overblown, for those who insist on going big or going home.
  • If you need some perks nuked to make room for the new size perks, submit a request, mako free!
    • They will be done free of charge until next Saturday.
  • New system for FS lore added.
    • Check out the Whiteboards in the Zephyr and RSX triages, or the Chalkboard in New Dawn, to get started.
  • Powers can now be epiced to ULTIMATE power (an extra upgrade that cannot be something already upgraded).
    • They require 6 boss vials of the right type, an amount of tokens, Freecred and XP!"
  • Feathery Hide has more upgrade options now.
  • New Area Added: The final section of the Wax Museum, the Afterlife Exhibit, is up and ready.
    • This is a TOUGH area. If you thought the Apocalypse area was hard, this is harder.
    • Level for area ranges from 65-72 for the mobs.
    • Mobs include: Bronze Imp, Soul (Crude Drawing), Chubby Cherub, Seraphim, and the hardest: Devil.
    • Warning, warning, this area will kick most solos' butts. Have at it!
  • New avatar colors, tanned and light tan!
  • New racerbuck item, silver plated supply crate.
  • Reward token removed from racer buck catalog.
  • New Recipe Modifier avalible for Racer Bucks! Computerized.
    • Due to potential exploits, Computerized changed to static energy penalty for scaling charge reduction.
    • More changes as it gets more evaluations.

15th

  • Small Felinoid supports Color Chooser now.
  • Fixed a string parsing error in the Slinking Ferret skin transform.
  • Having a Color Chooser should no longer make editplayer cry in the corner.
  • +census job now displays job levels.
  • New flaw, Inverted, causes the size of your infection to flip around, so small forms are large for you and large forms are small.
  • Updated the web page on Promethean Nanites for clarity.
  • RPinfo for Talakai updated to be much more clear.

14th

  • At long last The Puzzler has made himself more known to all willing to seek him out!
    • The Seeker of Puzzles dedication has been added to grid, form pending.
  • Talakai supports Arm Divider now.
  • Bunny Boy supports Color Chooser now.
  • Enabled web-combat 'overclicking' detector again.
    • If you refresh the web combat page faster than once a minute you may get a temp ban (from web combat).
  • CritHPBuffer will now work again.

13th

  • Getting a talk script approved earns you mako now.
  • New Staff-created Monster added to the Shady Keep area: Spectral.
  • Passive abilities will not work in an AoE fashion unless in combat.
  • Updated the staging area (National Guard Airfield) with better grammar and clearer phrasing.
  • New players (not characters) to the muck will find their income not affected as much, negatively, by cred energy.
  • Powers, items, etc, can no longer be forced to target people who are ooc, jdg, idl or wiz status.
  • You now cannot use or be forced to use a power if you are ooc, idl, wiz or jdg.
  • Refreshing the page too many times within a minute will now give you a 1hr web combat timeout.
    • Please click responsibly.
      • Note: You should never get this just by clicking the site.
    • That was in regards to web combat refreshing.
  • Web combat bans reset. Exception added for mobile webkit-based browsers.
  • Fixed a typo in the Medkit description.
  • Cat Girl now supports the color chooser.
  • Requisition Clerks in Zephyr and RSX, as well as Doctor Ed in New Dawn have been rewritten.
    • They should now explain the basic equipment and combat commands more clearly.
  • New Monster located in the Creepy Forest: Vespikitty.

10th
This list is compiled from the last 5 days of updates.

  • To reduce load, the system will no longer permit multiple connections to a single web battle.
  • Tarragon and Behemoth victory and defeat messages altered slightly to fit theme.
  • "Help string parsing/flags" tweaked to reflect the recent changes.
  • New public chat channel "links" has been added. Please use this if you wish to share off-topic links with the public.
  • Median level of money generation altered. Those who have not accumulated 5,000 for the day are ignored(but will continue to accrue to the next day, where they may count).
  • You can now spend 100k xp on money at a time on the page.
  • Quake in fear, there is now a function that can strip buffs from things.
  • New status, Buffclear, works like Debuffclear, but, you know, buffs.
  • Buffclear will now ignore statuses with a duration greater than 100, to avoid terminating statuses that are not meant to ever go away.
  • Expect more challenge from high rank monsters, especially hard and final bosses.
    • Editor's personal thought: End-game mobs may be using Buffclear to combat players more effectively.
  • You now have more hitpoints(yay), but so do the bad guys(boo).
    • MaxHP status is now soft capped at two points, and has a hard cap.
  • Stretchy modified with lower AoEMag to assist in game balance.
  • Bug with craftmod selective trade item fixed
  • The Panther Taur description and scenes have been polished.
  • Tanuki updated with polished transform messages and part descriptions.
  • Player size now has 2 soft caps and a hard cap(20).
    • Those who are actively Kaiju ignore the hard cap (but still experience soft caps).
  • Due to size restrictions, monsters/npcs can now be created that are larger than we are comfortable PCs being without exploding things.
  • How Kaiju interacts with new caps altered.
  • Quetzalcoatl now follows Kaiju size logic.
  • +groin updated for better terminology.
  • +glance terminology updated for clarity.
  • Monster editor edited in several places for clarity.
  • Players now have 15 minutes after connecting to agree to the latest terms of service before you will be automatically disconnected.
  • The Puzzler seems oddly pleased about... something.
    • Whatever it is, he's giving out mildly larger prizes and grinning all the wider lately.
  • Wireling added to the Shady Keep area.
  • Half-Dragon Stripper (Busty Dragoness partial mutation) added to Wastelands. Grinders, enjoy.
    • Ha-HAH! Sexy Dragoness parts. My bad. (???)

5th

  • Minor exit tweaks.
    • Unnecessary [O] Out exits changes to the appropriate cardinal directions.
    • Most uses of [O]ut changed to [O] Out to be more in line with other directions.
  • Fixed an exploit in the Bottle Quest that allowed infinite freecred generation.
  • Fixed a bug that could cause web battles to run out of control if the battle ended but the player never refreshes/moves to a different page.
  • Web battles will now notify you if your battle times out before you finish making your move and will cease all further execution until you start the next battle.
  • Fixed legacy look traps at the Red Court.
    • They now support basic partial matching and are highlighted in yellow.

4th

  • Using the vial machine will now set the level of the vial produced to be the minimum level for the lowest area it spawns in.
    • If no area is found it will be set to max level.
  • A new mob is on the grid: Clockwork Cat. You'll find it in the Toy Factory.
  • Clockwork Cat defeat now shows up.
  • Removed cases of partially highlighted commands in Zephyr, RSX, and New Dawn.
    • Instead of seeing 'trained' you will see 'train', for example.
  • New Dawn perk room now matches the compact, neater visual style of those in Zephyr and RSX.
  • Perk rooms further updated.
    • The 'Commands' section has been made more clear, concise, and helpful.
  • Emotional Aura Nanomagic updated to reflect what it considers an emotion that is projectable.

3rd

  • Shield drones now get a modified rest ability.
  • Leaking Craftmod available in the Elite Shop.
  • When using the shift or associated commands, the form you try to shift to will now accept partial matching based off forms you have mastered.
    • If you have not mastered any forms, partial matching will not work.
  • Bastet Disciple's dedication immunity to horny/heat messages has been fixed.

+pj #pvp Option added to allow judges to use PVP modes within private (temporary) rooms.

    • You must be Judge Level 4 or higher to use this new option.
  • Shifting to a form will now attempt to match a specific form first, rather than the biggest partial match.
    • Further, it will also try and then match things from the start of an infection, before resorting to full partial matching.

1st

  • Say-color option in editplayer should now function correctly.
  • When using the talk script editor on the web, Goto and Mprompt(?) will no longer filter out string parsing.
  • Rudimentary PVP combat should now work.
    • Messages tell you what kind of PVP is in an area now pop up when you enter.
    • Being defeated in a PVP area will not give you wounds (but respawning still will)
  • Fixed broken string parsing on the path from New Dawn to Fairhaven.
  • Broken string parsing fixed in the Latex Toy Factory room descriptions.
    • Several broken exits removed/repaired, as well.
  • Added the ability to set a 'forced mentor' on a room that will make sure people are of a similar level (mentored up or down)
  • Being the same faction as someone confused no longer stops their confused attacks from hitting you.
  • Fixed lots of broken string parsing at the Daughter Dealership.
  • Fixed a bug where a player could enter an infinite loop when talking to Nephthys at the Daughter Dealership without enough freecreds.
  • Pets can no longer infect or be infected by dots.
  • Modification recipe removed from the game.
    • It made players with the Modified flaw capable of giving out buffs and debuffs that were massively stronger than a support character that used roles.
      • In other words it made role-based buff/debuff characters useless.

August

30th

  • The Modest perks (Cock, Vagina and Appearance) have been updated to properly reflect the fact that reality has clearly always referred to relative sizes.
  • Using the sexual stabilizer now sets a permanent stat, rather than a status, which remains until toggled back off.
  • Tail Divider support has been added to the Fox Taur form.
  • Animated Latex Skin Dedication finally grounded on the grid.
  • For balance reasons, AoEmod buff has been removed from Gradual Latexification.
  • Fixed bug in acct_any2aid function that caused a crash when ambiguous player name strings are entered.
  • New flag added: Flared. For all your equine needs!
  • Small fixes to South Fairhaven.
    • First, fixed several ancient roomdesc stat checks with broken string parsing.
    • Second, fixed over 8 misspelled exits.
    • And finally, cleared up some misleading directions.
  • Many Equine forms now have the new 'Flared' flag implemented for use in string parsing.
  • Minor bug in womb room exiting fixed.
    • Another bug with +womb rooms fixed (not certain if related to the above).
  • New Monster placed in the Sweaty Jungle area! Roseander.
    • Plant-fond form-hunters, get ready and go get it!
  • Fixed major bug in how regen (status) gains aggro.
  • Added "TINTIN++" to list of supported clients for which 256-color mode will be automatically enabled.
  • Say-color option in editplayer should now function correctly.

27th

  • The way energy interacts with RP gained money has been made less coarse.
  • Rolling out new gear mutex code.
    • If you get any errors or such pertaining to using items or that have 'lib mutex' in them, please make a request
  • Anubis Servant boss vial added to elite store.
  • Yesterday's "Cred Earned" statistic will now be displayed by +account/+register.
    • Only if the value is above zero. May take a day or two to update in the database.
  • Offline players in your womb will now affect your haste/pregnant statuses.
  • InGame web fights should now, once again, work.
    • AND they will now tell you, properly, when a fight has ended!
  • Game-mail to email is working again.
    • If you have not disabled the feature, any +mail you receive while offline will be sent to your active email address.
  • Email system should now honor all opt-out requests.
  • Lots of broken or unfinished look traps removed from Zephyr.
    • All of the ones shown should be finished products.
  • Horny messages should disable if your fertile status is negative.


23rd

  • Updated how web combat is cleaned up.
    • Players should be given much more chance to revive and should see less 'battle ended unexpectedly' from in-game web combats.
  • Stat checks in Fairhaven made more 'contextual' and less 'gamey'.
    • While still obvious when reading through a room description, they should no longer fire History 2/1: or the like.
    • Several small knowledge stat checks added in the process.
  • Searching in areas where there are offline players should be a little more reliable.
  • Modification to the inventory mutex system should result in less hiccups.
  • The way energy interacts with RP gained money has been made less coarse.

21st

  • Rod's Old Truck Quest should now correctly mention to mentor to level 17 if you are too high level for the final fight.
  • Feral mode training, Rod Trained, added to the wiki! More additions to follow.
  • Alpha Feral Training added to the wiki.
  • Feral Training Nurturer added to the Wiki.
  • Help Mentor has received a touch-up.
  • Sweaty Jungle tweaked for improved grammar.
  • The Highway has been updated for ease of navigation.
    • Room titles are now distinct and reflect their respective areas.
  • Ember Matriarch works properly now.
    • Now you can go back for more fun with hir after you complete the quest.
  • Death Valley and all related NPCs have been rewritten. This is part of ongoing work to improve older zones.
  • The Circus in Fairhaven has been rewritten.
    • This is part of ongoing work to improve older zones.
  • Latex Factory Showroom NPCs updated with fixed string parsing, spacing, and format.
  • Sexually Stable merit updated to avoid future confusion.
  • Wet Bitch now also connected to the grid via normal travel.
  • Bozeman University available on web.

18th

  • @viewparse and connected functions now support time-statements. Also [area].
  • Remaining use cases of Zephyr Inc. and Zephyr Incorporated standardized to Zephyr Inc, to minimize confusion.
  • New Staff Monster added to Shady Keep area: Kage Fiend.
  • New Research Available.
  • RP items added to nanite shielding requirements.
  • Bonuses given to a pet as a result of adding modifiers to it when crafting, will now be adjusted by the rank of the pet.
  • New Monster added to The King Stables! Ahkal Teke is now available there.
  • New Player Monster added to Shady Keep area: Wild Cannibal
  • New Area: Sweaty Jungle now exists in Fairhaven (North of the River).


17th

  • Staff may now use the hunting territory item to destroy it and gain 10 mako.
    • Staffers now get 50 for a hunting territory.
  • Medusa Dedication is now available on-grid.
  • Petrifying Gaze inflicts RechargeDebuff instead of ChargeDebuff, since ChargeDebuff is no longer in use and replaced by HasteDebuff.
  • Shady Keep area now added in Woodfield. Level 57-63. Current mobs include the staff-made Bogart Knight and the player-made Fire Sprite.
  • Solar Dragon now has an avatar all its own.
  • Corporate Cougar now has flags.
  • Area in and around Zephyr polished again.
    • Non-existing look traps are no longer mentioned, or have the proper placeholder.
    • Stat-checks are better integrated with a character's perception of the environment.
    • Numerous cases of past-tense phrasing changed to present-tense.
    • And, of course, the area has been spell-checked.
  • Fixed display error in energy amount in sa list.
  • Players will be less likely to be set idle if they are partaking in combat.
  • Updated Unrelenting Suckle.

13th

  • New area added to the Woodfield Sewers.
  • Woodfield City Sewers and the Underground Tunnel polished. Better grammar, looktraps, and more.
  • Friend-locks and enemy-locks have been tweaked to more reliably inform those with editing-permissions about the +lock command.
  • New premium accessory, an assault rifle, available for 1 mako for all characters forever.
  • New, free, avatar accessory, a baseball cap!
  • The RSX Square in Woodfield has been rewritten for legibility. Navigation should now be easier.
  • All dangerous areas in Woodfield are now clearly marked as such at their respective entrances.
  • New section of Woodfield Sewer is now actually accessible.
  • New Form added to Rolling Hills: Mootaur.
  • Fairhaven Zoo rewritten. More to come in the near future.

12th

  • Result for Packmind Research added, new item for sale in [RSX Solutions]: Operative Floor, Basement.
    • The new item is called the Radio Static Device. Functions as a low powered Static Broadcaster (See and compare to Anti Nanomagic)"
  • New Modifier: Windup.
    • Makes an item take an exact amount of time longer to use. The trade-off is that the item uses significantly less energy.
    • Available in the Token Store.
  • Modifiers that reduce something by a percentage now have two soft caps and a hard cap(-80%).
  • Negative recipe modifiers are now, after some debugging, capping at 75%, then again at 40%, with a final, hard, cap at 20%.
  • Long-term idle player purge performed.
  • If/when a status ends up with 0 mag or duration due to upgrades, it will not abort all other statuses from being applied after that one.
  • Charm and "insta-kill" type powers can now work in web combat.
    • However they will give no charmed pet and no talk script associated with them will run.
  • Charm and "instant kill" type powers now can generate battle clear messages.
  • Fixed broken string parsing at the NeoGAMES Lab in Woodfield.
  • New NPC added to RSX Promethean Studies lab: Albert Stross.
    • He has a hidden quest associated with him. Expansion pending.

11th

  • Woodfield General Hospital updated with better grammar, fixed string parsing, and more details to look at. Big ups to Osiris for helping out.
  • Refunded mako for Ejaculating Limbs mpool. The same functionality will work with the Rainmaker item.
  • @viewparse and related commands revamped behind the scenes. Also more error-checking added.
  • Rainmaker item added to token store.
  • When two females have sex, if both have rainmakers (without being renamed) they will both get filled!
  • Fixed bugs in talk script editor (and a few other web apps).
  • Level 2 and 3 actions for Librarian added.
  • All the references of a removed critter removed from the mission Road to a Cure.
  • Vibrator recipe's cost and ingredient adjusted a bit.
  • +request/rename option added.
  • Toys in latex factory updated to use new filled code.
  • Feral Dragon now has its own avatar!
  • +census amounts for money should be more accurate in theory.
  • +census values for cash well and truly fixed.

8th

  • Lustful Pheromones upgraded to be a real power.
  • Fixed a couple interactions with Zephyr Coffee Lounge NPCs. WIP
  • Rod Trained feral mode mutants now reduce the upkeep of their overall equipment by 1 per level!
    • If you're level 20, and have 30 upkeep worth of stuff, it becomes 10 upkeep worth of stuff.
  • Extra Filling and Well Filled perks are now available
  • When using the fuck command, a confirmation asking if you want to proceed is now always given.
  • Warning! Many mutant powers will now cover you in goop/fill you, as per their descriptions!
  • Were Arachnid added.
  • @viewparse updated to account for extra parsing, both new and old.
  • High freecred social actions given two soft caps in terms of freecred reward.
  • Social action freecred cap is now influenced by the energy required.
    • An action that takes 5 patrol points softcaps 5 times higher than an action that only requires 1.

5th

  • Misplaced upgrade for energydamage on Costume Slip removed.
  • Bug in party mentoring code fixed.
  • When the judge who turns off OOC chat in a room leaves, the chat is automagically enabled again.
  • Coyote who are not currently coyote will now show <Coyote> when TFing people.
  • Typing +mako will now list your mako to two decimal places.

4th

  • Hero points should no longer refresh randomly.
  • XP rewards while fighting should no longer be a bajillion digits precise.
  • Recipes available in the premium store now shown if known or not when viewed via web.
  • A lot of fresh answers posted to the ask page, http://ask.flexiblesurvival.com.
  • Help supporter updated.
  • Fixed a progression error in the Ember Matriarch questline. Playtesting encouraged!
  • Help Botting updated to show exactly what is meant by 'play the game when you're not there.'
  • Sci is now usable as a command for the science channel.
  • Auc now works for Auction channel.
  • All future combat engergizers purchased are non-tradeable.
  • Pets can now accept the new fuck commands.
  • When leaving a party as the leader, reassigning the leader of a party, kicking yourself from a party as leader OR when the leader drops offline, combat should no longer go haywire in that room.
  • Demon Lunar Touched added.
  • Badger avatar created and applied, if you can think of related species that would benefit from using that avatar, pop up a request.
  • Oral, anal and breast sex request messages now a little more ambiguous, in case a female is asking a male for such.
  • The next winner of +lotto gets a dedication.
    • The dedication will be publicly available, but you get to design it!
    • So run, do not walk, to +lotto and grab up some tickets!
  • People with a Color Chooser can now set their colors with editplayer.
  • Lotto 'splosion fixed.