Roll With It

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When struck in combat with a damaging blow, you reflexively turn with it, leaving yourself in a better position to counter attack. The attack must be of sufficient force (20/15/10% of your total hitpoints for an assured activation, scaling below that) to exploit. Causes an InstantCooldown on yourself of 1/1.5/2 and a Haste of 3/6/9. Combo: You gain 0.5 Reactive skill per lowest of Tar Baby and Roll With It.

Available In

Mobster 1
Two-Tailed Wizard 2