Grey Abbey Library
This is the starting area just outside the bunker. The bunker acts as the player's main base of operations and safe house. Most NPCs met and saved can be brought here for further interaction.
Ground Floor: Grey Abbey Library, Half Renovated Room, Breakroom, Pantry, Back of Library, Rec-Room, Courtyard, Large Shed, Garden, Computer Lab
Upper Floor: Grey Abbey 2F, Sitting Area, Garden View, Darkened Alcove, Attic
Lower Floor: Bunker, Communal Showers, Underground Restroom, Maintenance Closet
Trixie, the story fairy, is always in the bunker.
NPCs that can be brought to the bunker:
West from the Abbey leads into the Outside hunting area.
- The computer can be turned on after enabling the power station then putting the mast holding the power lines back up. Putting in the right password makes it crash afterwards.
- Restoring power also allows use of the Microwave in the break room.
- Obtaining the Boombox adds various scenes to the library!
- Talk to Trixie to get a 'magic word', in which some of the progress of the character is encoded. Recite it back to her afterwards to restore your character. (For example, after switching to a new version of the game.)
Github note: There are no events specific to the Grey Abbey itself. All events and dialogues are specified in particular files related to each NPC.