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  • ...ous to big hits, boosting damage ratings over 5 by 1/5th per point of this skill. Repeat powers only benefit from this on the first hit, and only half as mu | [[Combat Medic]] || 1
    3 KB (327 words) - 04:35, 21 November 2019
  • [[Category:Combat Skills]]
    1,008 bytes (149 words) - 02:42, 26 November 2019

Page text matches

  • ...y target, and increases the final deflection percent (after reduction from combat skills) on AoEs by its magnitude to a maximum final deflection of 50% (unle ...tances still apply. Capped in effectiveness by the attacker's Concentrated skill level, at 90/80/70% of incoming damage.
    14 KB (2,078 words) - 11:50, 17 January 2022
  • *Items will now track how much xp they earn via combat for MYSTERIOUS future purposes. ...nch through your stock of builder nanites. They are still used when in web combat, but NOT when you are assisting another player.
    22 KB (3,471 words) - 04:19, 10 February 2015
  • ...="color:#FFFFFF">]</span> Nuku squeaks, &quot;Wasteland Paladin tweaked in combat skills <span style="color:#00FF00">(</span>-3 sac fury, +1 vibrant strikes, ...n style="color:#FFFFFF">]</span> Nuku squeaks, &quot;The wasteland Paladin skill, redirection, buffed. AoE +1, Now heals and defensive-buffs the user.&quot;
    58 KB (9,543 words) - 00:01, 1 March 2019
  • ...t roles (no limit, although children have a maximum of 3 levels per combat skill, like players). Using multiple children at once in combat is no longer possible. The current maximum number of summoned critters is O
    4 KB (505 words) - 20:35, 15 April 2013
  • | Your skill with fighting with your body, be it with punching, kicking, | |______________________[ COMBAT PROFICIENCY ]______________________|
    837 bytes (37 words) - 10:13, 18 April 2017
  • | Your skill at using shields, armor, or just stationary objects to | |______________________[ COMBAT PROFICIENCY ]______________________|
    992 bytes (75 words) - 20:24, 2 June 2018
  • *'''Notes:''' Must pass a skill check to get into the lockerroom. Talk to Eric again and he will ask you to *'''Notes:''' You can RIDDLE Valerie (Skill check on Intelligence) to try and win some random drop items. Infectious du
    106 KB (16,342 words) - 17:10, 24 July 2023
  • A filled table form of [[:Category:Professions]], with hyperlinks. Combat proficiencies are in bold. ! Skill 1
    7 KB (707 words) - 00:11, 19 September 2023
  • *Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it! ...lder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCo
    14 KB (2,416 words) - 08:04, 21 May 2020
  • When solo or struck indirectly (via an AoE at someone else), points of this skill count as half a point of Avoidance and Durability per point(even if over 3) | [[Combat Medic]] || 1
    2 KB (291 words) - 04:21, 21 November 2019
  • ...ous to big hits, boosting damage ratings over 5 by 1/5th per point of this skill. Repeat powers only benefit from this on the first hit, and only half as mu | [[Combat Medic]] || 1
    3 KB (327 words) - 04:35, 21 November 2019
  • The way the percent reduction works on this skill is such that you get a percent of the total amount based on your missing HP This skill, along with [[Health]] and [[Durability]], reduce the magnitude of direct h
    3 KB (515 words) - 04:13, 21 November 2019
  • | [[Combat Medic]] || 1 This skill, along with [[Avoidance]] and [[Durability]], reduces direct heals you do b
    2 KB (194 words) - 04:48, 21 November 2019
  • This skill, along with [[Avoidance]] and [[Health]], reduce the direct heals you do by [[Category:Combat Skills]]
    2 KB (202 words) - 04:37, 21 November 2019
  • Get your mind out of the gutter, sheesh. Each point of this skill increases the minimum percentage of your damage through by 6.6%. Only works ...on combat skill. Use penetrating powers to get the most out of this combat skill.
    1 KB (169 words) - 11:35, 21 November 2019
  • ...eduction in the loadout and upkeep of equipped minions per level of either skill, max of 12% reduction. [[Category:Combat Skills]]
    522 bytes (66 words) - 17:55, 13 September 2023
  • ...consumables or pocketables. Normally, pocketables are +900 charge, so this skill will make them far more usable. | [[Combat Medic]] || 1
    1 KB (173 words) - 04:43, 21 November 2019
  • This combat skill was removed from the game, and is no longer available on any class or role.
    858 bytes (111 words) - 18:36, 13 September 2023
  • ...uld've dealt. This stacks with the identical effect from the Damage Combat Skill. ...ential capping of Accuracy and has no such limitation. The Accuracy combat skill is treated as a reduction of 5/10/15 to the target's effective Defense rath
    4 KB (546 words) - 04:04, 21 November 2019
  • ...r you to write scenes, NPC dialogue, events, and even help with explaining combat to players. @emit <text> will display what you write, ignoring line breaks. ...you have the +room command to be able to create a private room in any non-combat area. You type +room <text> with the text being the title of the room you a
    20 KB (3,664 words) - 18:50, 28 June 2014
  • ...e="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Fixed a bug that made combat items tick at incorrect times. They are now behaving. Thanks Alexey!&quot; ...rance 1, those two points have gone to the vampiric skill and the bleeding skill, giving it 3 bleeding, and 2 vampiric.&quot;
    130 KB (21,468 words) - 00:00, 1 February 2019
  • = Combat = No matter what role you want your character to play in combat, there are three things that every role needs to take into account to some
    47 KB (7,937 words) - 22:26, 14 January 2017
  • ...cleaning off the claw-fingers while she checks her equipment and gear. Her combat armor and segmented boots flex as she takes in the area with a knowing gaze ...Ali herself has grown to prefer simply being too scary to fight to actual combat, in these latter days. Her snakey lower half shifts back to muscular and hu
    49 KB (9,173 words) - 07:26, 4 July 2015
  • * RPinfo now reveals combat proficiencies for what they are! ** For the number lovers, +1 health combat skill at difficulty 2 and 3, +2 at the new level 5.
    15 KB (2,380 words) - 18:28, 16 November 2017
  • ...Hunting]], costs 6 levels to increase the chance of finding trinkets after combat. ...], costs 3 levels to add 1 level of to all members. Only once per specific skill.
    10 KB (1,565 words) - 20:13, 19 January 2013
  • ...to their secondary targets and +10% on their primary. Every point of this skill additively increases these values by +10% and 5%, respectively. You also ga [[Category:Combat Skills]]
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  • *The combat stall bug is, at last, dead dead dead. *Inventory is now limited to 60, in part to combat lag. If you are at/over 60, you will find yourself unable to gain new items
    10 KB (1,629 words) - 01:38, 26 September 2011
  • ...e of a pot for water. But we do have a lot of assorted beverages. As for combat...we have seen rather a lot of it, but appreciate any advice you can give b ...rrid sewer-tentacle-monster now. The air is...thick here, but I have some skill in dealing with rampant pheromones.
    40 KB (7,209 words) - 05:45, 22 May 2013
  • ...ong arms grab at REDACTED' arm and tug her away from the chair, working at combat speed to shift the incredibly dense lady. "Your room across the way?" Seeming to still favour her ranged combat, Cilan grips a small cylindrical grenade from her belt and calls out, "HEY
    58 KB (10,398 words) - 05:47, 22 May 2013
  • ==How combat works== For a true in depth guide of how combat works, [[Combat Guide|check this guide]].
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  • ...e rate should be small, but is intended to give the [[Penetration]] combat skill some use. ...st]] now imbues the NaniteSoak status effect, boosting item XP gained from combat.
    9 KB (1,493 words) - 08:15, 2 November 2011
  • Found after combat, trinkets are a source of bonus freecred. *Ratings in all of these are added together, to a maximum value of 4(3 in one skill counts as 4)
    489 bytes (83 words) - 21:33, 28 November 2011
  • | Skill [Brawling ] | A power is anything that you can use in combat that is not an item. From the abilities that mutants use to the special eff
    9 KB (1,190 words) - 23:46, 21 August 2017
  • *You are now notified of salvage found in web combat when assisting others. *Web combat now obeys difficulty settings. Whoops!
    19 KB (3,025 words) - 13:40, 3 January 2012
  • ...hway</span> Song says, &quot;Made a minor tweak to Frontline Soldier&#39;s combat skills. Scavenger 1 -&gt; Outnumbered 1.&quot; .../span> Song says, &quot;Couple of changes to Anarchist. 1) Update to class skill spread. Opportunity 1 -&gt; 0, Enduring Malice 2 -&gt; 3. Reasoning: Anarch
    83 KB (13,722 words) - 00:00, 1 December 2018
  • * Joining a party at a remote location should no longer trigger a combat to start there. * Fixed bug in web combat.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • * When combat ends due to any reason apart from a code recompile, combat should report the fight complete properly. ...eaked. Should (hopefully) fix the haste issue and a few minor slowdowns in combat.
    20 KB (3,306 words) - 23:13, 1 June 2013
  • ...rious defense. Bewitched also wards against hostile statuses as per Warded skill at 3/6/9%. When you are struck with a negative complementary status (such a [[Category:Combat Skills]]
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  • *[[Universal Antidote]] is no longer usable in combat. ...' on your crafting skill page. This allows others to make items using your skill, with their own material (giving you the taxed amount). Items made in this
    25 KB (4,075 words) - 04:51, 11 March 2012
  • <OOC> Redd says, "Combat should be done with a judge, generally," <OOC> Rin says, "or unless both players agree prior to combat that both will be getting hit from
    35 KB (6,179 words) - 18:50, 28 June 2014
  • ...a metal door apart or throwing a car. While it doesn't have any effect in combat, it's a lot of fun to Hulk out in roleplay!. [Found in: Jnote] ...ravel with, I certainly don't think I'm out of anyone's league in terms of skill. I'm good... but I don't think I'm any sort of a bar to measure against.
    104 KB (18,894 words) - 04:08, 22 January 2014
  • ...or increases chances for higher rarity salvage while role playing and from combat results * all forms of crafting skill have no effect on what you get per mine
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  • When struck in combat with a damaging blow, you reflexively turn their HasteDebuff of 3/6/9. Combo: You gain 0.5 Reactive skill per lowest of
    539 bytes (76 words) - 04:57, 8 May 2016
  • When struck in combat with a damaging blow, you reflexively turn with You gain 0.5 Reactive skill per lowest of Tar Baby and Roll With It.
    535 bytes (78 words) - 19:39, 14 May 2016
  • ...Vampiric rating (from powers, the Vampiric status, and the Vampiric combat skill) soft caps at 25 and 50, and then is modified by a final multiplier to find [[Category:Combat Skills]]
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  • ...or with a laser pistol in her shoulder holster, a medkit on her hip, and a combat knife stuck in her boot. The human made her way to the officer on duty, rai ...a few smooth motions. It would be hard to pull off but with some luck and skill perhaps it all would work out.<br> <br>The shot from Selyra rings clear, hi
    39 KB (7,268 words) - 03:50, 17 October 2013
  • ...illusions(including that of specific people) require the user also make a skill roll. Imitating people would be socializing, complicated mechanical parts w
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  • ...tied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance.. *The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[De
    24 KB (3,897 words) - 18:27, 12 May 2012
  • *[[Xeno]] group skill upgrade works when looking at mutants. ...the Survivalist shop. These allow the use of one expendable item in auto-combat.
    13 KB (2,101 words) - 20:04, 29 June 2012
  • ...er underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication. Specific thoughts should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!
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  • ...d. You now get +10% to all effects from distills, the [[Intense Training]] skill, and at level 12 [[Cure]]. *Both Front and Back Row combat skills now properly jump in effectiveness at rank 3.
    21 KB (3,517 words) - 20:04, 29 June 2012
  • ...the original salvage needed to make them. The percentage is based off the skill with that craft type. It is halved again if the item has expired already. ...does not take into account extra salvage spent when the item is above your skill level.
    19 KB (3,188 words) - 20:11, 19 January 2013
  • ...ly, just enough that others in the group can hear. She readies herself for combat, and looks about the area for anything else of interest, keeping an eye on
    34 KB (6,400 words) - 10:04, 29 April 2013
  • ...rd to herself and sighs. She turns to Kim, speeding along a trained nanite skill, taking careful aim at Kim and aiming the crippling blow at her head. "Tiya
    34 KB (6,360 words) - 05:46, 17 March 2013
  • ...he group as they assemble atop a rubble heap that was recently the site of combat. The bodies of several gryphons have been disposed of appropriately, and no
    28 KB (5,117 words) - 03:31, 4 October 2012
  • ...ers can now be referred to by their new name when you try to 'use' them in combat. *The Technical combat skill now applied to equipment-type pets (such as drones).
    16 KB (2,581 words) - 05:35, 3 October 2012
  • ...not considered 'buffs' anymore, so they won't be used as pre-buffs in web combat. This is due a whole turn lost to their duration since the ATB starts at 0. *Perks have now been sorted into combat, crafting, RP, and sexual categories. 'list perks #help' for information on
    20 KB (3,312 words) - 05:36, 3 October 2012
  • ==Combat Skills== **Profession Skill [[Intimidation]] gives a toggle that massively reduces your threat, [[Avoid
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  • *Getting beaten up in a web combat now gives 1 (level modded) point of Wound. *Hero Accuracy, again from the web combat, now gives +2 AoEmod for 10 rounds., in addition to the accuracy boost of 1
    17 KB (2,886 words) - 04:25, 2 January 2013
  • *Passive powers that damage you will no longer give spam outside of combat. **Your security skill assists in surviving in case you set off a mine.
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  • ==Combat Skills== ...of hpbuffers against you, and reduces the magnitude of deflections. A core skill!
    5 KB (821 words) - 15:44, 21 April 2014
  • ==Combat Skills== ...t is susceptible to resists from opponents, and are easily deflected. This skill solves both problems and is very crucial.
    5 KB (795 words) - 15:45, 21 April 2014
  • ...hing on the stats/score screen, any perk, power, skill, profession, combat skill, role, as well as xp or freecred values, or even salvage amounts (try +prov
    1 KB (235 words) - 02:17, 16 April 2013
  • |combat=Yes ...tion]]. To turn her into the player's bitch, the player must defeat her in combat and either engage in victory sex with her over the course of multiple encou
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  • ...t you desire so we can suit you with better missions and contracts to your skill set." ...hand and leads her outside, "Alright before we begin I should get into my combat form." She begins to grow and grow, Finally she stops and is a enormous Lio
    10 KB (1,859 words) - 00:12, 4 February 2013
  • ...>"Dominate? No... Aiushtha isn't lower than you. This was a battle more of skill than dominance, you've already seeded her but I will through you a bone. To
    32 KB (6,018 words) - 01:37, 11 February 2013
  • *The [[Penetration]] combat skill now pierces HP Buffers. +rpinfo updated with values. **AI: Post Combat should fire now.
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  • &#42; [[All Natural]] characters will learn an alternate skill instead. [[Category:Combat Skills]]
    392 bytes (58 words) - 11:52, 21 November 2019
  • ...ith a happy grin. "I'll take the pink!" When Kilsa speaks of precision and skill, she grins and brags slightly, "Do you expect less from a surgeon?" Though
    19 KB (3,589 words) - 07:59, 25 February 2013
  • ...+fprompt</code> can now be used to replace your standard HP/Energy bars in combat (the option is in <code>editplayer</code>). **Yes, this means that if someone makes an item or craftmod, then ups their skill, the item retroactively gets credit for the new value.
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  • Raising the Scavenger combat-skill through roles. Raise a salvage-type-specific knowledge-skill through professions as follows:
    3 KB (437 words) - 02:21, 16 April 2013
  • ...said job. When the job is performed, you get a dice roll. The higher your skill, the higher chance you have to succeed and possibly critically succeed! You Before starting, it's assumed that the player has at least one knowledge skill. These are obtained by purchasing [[Professions]], which give three skills
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  • ...ster command now less likely to cause monsters to disappear immediately on combat start. * Enhanced fault-detection in combat, fights should REALLY try and continue even if something is really broken.
    21 KB (3,484 words) - 06:25, 4 August 2013
  • ...ces that wouldn't mind an electrical engineer or wherever it is your handy skill seems to lay." Giving the 'defense system' another look over, he begins to
    33 KB (6,213 words) - 23:55, 21 August 2013
  • ...) require the user also make a skill roll, 1d20+appropriate |<br> <br>skill. Imitating people would be socializing, complicated mechanical |<br> <br>
    25 KB (4,589 words) - 23:06, 25 September 2013
  • | Your skill with fighting with ranged weapons, such as firearms, | |______________________[ COMBAT PROFICIENCY ]______________________|
    837 bytes (34 words) - 10:21, 18 April 2017
  • | Your skill with fighting with handheld, close range, weapons. Examples | |______________________[ COMBAT PROFICIENCY ]______________________|
    870 bytes (39 words) - 10:22, 18 April 2017
  • | affected by your skill here. This proficiency assists you when | | attempting to flee combat. |
    988 bytes (53 words) - 10:24, 18 April 2017
  • ** [[Strike]] now makes use of brawling skill, becoming more damaging as you become more skilled as a brawler. ** Some proficiencies are now set as 'combat' proficiencies.
    35 KB (5,707 words) - 00:31, 1 November 2013
  • ...ofessions removed, many proficiencies removed, no more distinction between combat and knowledge proficiencies, entirely different system of level caps.''' In FS, the skill-system works via Proficiencies and Combat Skills, each filling their own role.
    13 KB (2,101 words) - 00:12, 19 September 2023
  • * The HPBuffer that one is supposed to get from the flurry combat skill now scales with level properly, instead of being comically tiny forever. ** Related: More info is given when combat debug is turned on in regards to HP Buffers.
    22 KB (3,438 words) - 02:45, 15 April 2015
  • ...pment. It also offers a variety of roleplay item options with no effect on combat but mutagenic or cosmetic properties. This system is central to the flexibl * [[crafting skill]] - How high is your skill at using the five different types of salvage for crafting;
    11 KB (1,721 words) - 16:58, 5 July 2021
  • * [[Sucker Grip]] and [[Camouflage]] both given minor little skill boosts due to the nature of the powers. * Fixed a mountain of post-combat scenes which mistakenly called [player] instead of [victor] or [loser].
    21 KB (3,329 words) - 12:50, 25 July 2015
  • ...a where the books would be stored?"<br> <br>After the adrenaline fueled by combat began to wear down, Dio shook hir fist to get off a bit of the pain from su ...ready to back you up...or heal you, if needed, Dio. let's see this talking skill of yours, eh?"<br> <br>The haze clearning, there is a full moon out, shinin
    42 KB (7,791 words) - 05:35, 24 December 2013
  • *** It has a duration of 100 combat rounds (which is naturally longer out of combat), more than long enough for those fast growing mutants. * Angry Rut is coded! Statuses will show up during combat.
    38 KB (6,225 words) - 03:30, 20 February 2014
  • This is a page detailing the combat skills and powers each summonable has, including that of crafted pets. Natu | '''Combat Skill''' || '''Total'''
    7 KB (664 words) - 00:36, 28 September 2016
  • ...hold of him and pushing back! Though with his superior bulk, strength, and skill, Tilly could easily break free, but it is obvious they don't want just anyo ...lly, attempting to grapple with the horse, but Tilly manages some superior skill over the Husky, easily avoiding being picked up by hir, "What... Horse... W
    43 KB (8,096 words) - 12:32, 10 March 2014
  • ...im, a short leather jacket with a bikini top under it and for once, actual combat boots instead of her usual heels. Over her shoulder a rifle is slung, looki ...int at the shielded lion almost instantly. It was only due to the relative skill and apparently good fortune of the drink they had been having prior that sa
    34 KB (6,432 words) - 02:08, 7 April 2014
  • ...s she never learned about these...dedications. She was to buisy practicing combat manuvers. So she listens.<br> <br>"Oh yes," Dio laughs, temporarilly loweri ...s to the kitsune, "And the others? The ones who do fight with strength and skill? not to be rude or disrespectful as i am new to these dedication things, bu
    17 KB (3,131 words) - 16:07, 20 April 2014
  • ...mbat guide for Flexible Survival! Newer players who've taken a look at the combat system and all that comes with it may get a little overwhelmed due to its c * If you're looking for a much simpler and to the point primer of how combat works, [[Combat_(Multi_Player)|check this page instead]].
    139 KB (24,343 words) - 05:28, 9 July 2023
  • ...ssive items will no longer trigger upkeep fees if you are not currently in combat. * If you have a training tax set, combat XP gained above your cap will be converted (at a low rate) to saved cash fo
    15 KB (2,509 words) - 01:08, 5 May 2014
  • ...ar just chuckles, and looks at Edel. "Got enough weapons to make me think combat, so to save you some breath, you'll join me and John in teh Blackhawk. Let ...n, and shakingly forces himself to his feet. Rather annoyed by the snipers skill, and of course bullet holes in his left leg. The injured dragon goes along
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  • * The effect of the vampiric combat skill much more meaningful. *** Group skill still applies.
    21 KB (3,249 words) - 00:45, 5 June 2014
  • ...rts. You can check this with '+mut me', or - if you have a sufficient Xeno skill - with '+mut [player]'. ...react to them. Furthermore, '''remaining human will cripple your character combat-wise.''' The vast majority of powers and abilities rely upon infection. If
    17 KB (2,855 words) - 08:31, 15 March 2022
  • ...h. Cold burns into your soul, and fear scratches with the coming threat of combat. (+roll willpower)<br> <br>Cyrus presses a hand to her chest and furrows he
    26 KB (4,795 words) - 11:41, 12 January 2015
  • * Combat AI should now be less constrained about what kinds of equipment it can use. ** It now stops crashing the combat engine and will now be used more often by the AI when your energy is low.
    9 KB (1,373 words) - 01:05, 17 September 2014
  • * A new non-combat quest has been added to Sandra, accessible after completion of her other qu ** Should now correctly alter certain post-combat messages.
    18 KB (2,937 words) - 08:37, 5 November 2014
  • ...truck, seathing the sword on her back as she does a few tightnings on her combat vest, not the best geared agent, but she could make a diffrence as a strike ...o use Expansiveness as its instantly effecting her and with her mastermind skill her minions got the buffs, she steady her whip to use it as Sharpshooter. T
    28 KB (5,238 words) - 01:22, 20 November 2014
  • ...o the university are a trio of agents, dressed up in fairly standard issue combat gear, awaiting the arrival of the others. ...ting them take point while stepping in after them. While he has plenty of skill in scavenging, he wasn&#39;t entirely sure what the crew was looking for.
    45 KB (8,439 words) - 08:43, 22 December 2014
  • *** This works much like the speed combat skill. 100 haste = +1 speed (but even +1 haste is used)
    15 KB (2,396 words) - 00:16, 7 January 2015

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