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  • ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]
    1 KB (168 words) - 00:01, 5 May 2024
  • ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]
    1 KB (168 words) - 00:01, 5 May 2024
  • ...e|skills=Edible of at least 1|salvage=Common Edible X 2}}[[Category:Edible recipe]]
    263 bytes (43 words) - 16:15, 15 February 2012
  • ...r>Uncommon Mechanical X 2}}[[Category:Mechanical recipe]][[Category:Energy recipe]]
    1,004 bytes (150 words) - 00:08, 5 May 2024
  • ...s=Chemical of at least 20|salvage=Common Chemical X 1}}[[Category:Chemical recipe]]
    488 bytes (78 words) - 00:08, 5 May 2024
  • ...anical of at least 20|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]
    551 bytes (83 words) - 00:09, 5 May 2024
  • ...s=Chemical of at least 25|salvage=Common Chemical X 2}}[[Category:Chemical recipe]]
    418 bytes (70 words) - 00:07, 5 May 2024
  • *[[Crossbow]] recipe added to Hidden Camp store. *The [[Crossbow]] mako pool is completed. Item is a recipe.
    22 KB (3,471 words) - 04:19, 10 February 2015
  • ...egory:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    822 bytes (111 words) - 00:57, 19 July 2017
  • !Name!!Recipe Cost!!NC!!NCR!!Upkeep!!Loadout!!Self Repair!!Creation Costs |Improved Nanite Collector (recipe)||100 Tokens, Requisitions Shops||2.0||20.0||10||42||50
    14 KB (2,416 words) - 08:04, 21 May 2020
  • ...salvage=Common Mechanical X 5<br>Common Chemical X 10}}[[Category:Chemical recipe]]
    650 bytes (114 words) - 00:00, 5 May 2024
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Secondary Damage Modifier
    819 bytes (114 words) - 00:02, 5 May 2024
  • ...e|skills=Edible of at least 1|salvage=Common Edible X 1}}[[Category:Edible recipe]]
    364 bytes (58 words) - 00:02, 5 May 2024
  • ...s=Chemical of at least 12|salvage=Common Chemical X 1}}[[Category:Chemical recipe]]
    534 bytes (86 words) - 00:02, 5 May 2024
  • ...alvage=Common Electronic X 2<br>Uncommon Energy X 1}}[[Category:Electronic recipe]]
    687 bytes (104 words) - 00:02, 5 May 2024
  • ...ctronic of at least 1|salvage=Common Electronic X 2}}[[Category:Electronic recipe]]
    555 bytes (82 words) - 00:03, 5 May 2024
  • ...hanical of at least 1|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]
    639 bytes (106 words) - 00:03, 5 May 2024
  • ...ategory:Mechanical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]
    757 bytes (119 words) - 00:16, 4 August 2019
  • ...alvage=Common Electronic X 2<br>Uncommon Energy X 1}}[[Category:Electronic recipe]]
    625 bytes (90 words) - 00:09, 5 May 2024
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Status Mag Modifier]]
    556 bytes (80 words) - 00:01, 5 May 2024
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Secondary Damage Modifier
    680 bytes (104 words) - 00:03, 5 May 2024
  • ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    1 KB (165 words) - 00:07, 5 May 2024
  • ...Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    934 bytes (127 words) - 00:09, 5 May 2024
  • ...|salvage=Common Mechanical X 1<br>Common Chemical X 2}}[[Category:Chemical recipe]]
    566 bytes (92 words) - 22:33, 1 July 2012
  • ...e=Uncommon Mechanical X 1}}[[Category:Energy recipe]][[Category:Mechanical recipe]]
    708 bytes (112 words) - 00:01, 5 May 2024
  • ...<br>Common Mechanical X 1}}[[Category:Electronic recipe]][[Category:Energy recipe]]
    855 bytes (134 words) - 00:02, 5 May 2024
  • ...kills=Energy of at least 15|salvage=Uncommon Energy X 1}}[[Category:Energy recipe]]
    265 bytes (39 words) - 03:30, 26 March 2012
  • ...e|skills=Energy of at least 5|salvage=Common Energy X 1}}[[Category:Energy recipe]]
    238 bytes (37 words) - 03:28, 26 March 2012
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Penetration Modifier]][[Category:Secondary Damage Modi
    702 bytes (97 words) - 00:56, 19 July 2017
  • ...</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;If a recipe modifier is marked &#39;vanity&#39;, it will NOT count as one of the modifi ...yle="color:#00CDCD">y</span> Glitch churrs adorably, &quot;The Stimulating Recipe Modifier has been slightly updated to remove its ability to be put on recip
    130 KB (21,468 words) - 00:00, 1 February 2019
  • ...Common Electronic X 2}}[[Category:Electronic recipe]][[Category:Mechanical recipe]]
    590 bytes (93 words) - 00:02, 22 September 2023
  • ...n!|cred=33%|xp=20%|ingredients=None|salvage=Common Chemical X 25<br>common Energy X 35|istats=100% chance of Height at magnitude -5 for 4 rounds.<br>|skills=
    410 bytes (74 words) - 00:05, 5 July 2015
  • ...egory:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Upkeep Modifier]]
    565 bytes (81 words) - 00:56, 19 July 2017
  • * Staff can now type 'reset' to renew hp, energy, and clear all statuses/toggles and wounds on themselves. ...by Y = N] and [if X possessed by Y = N] will now check the base-item on a recipe, rather than the name.
    15 KB (2,380 words) - 18:28, 16 November 2017
  • ...br>Common Chemical X 10}}[[Category:Mechanical recipe]][[Category:Chemical recipe]]
    609 bytes (97 words) - 00:01, 5 May 2024
  • ...f -20%<br>Energy of +5|skills=None}}[[Category:Charge Modifier]][[Category:Energy Modifier]]
    426 bytes (67 words) - 00:01, 5 May 2024
  • *Web battles now allow use of items from your inventory, such as [[Energy Snack]] *[[Medicinal]] recipe and [[Medicated]] recipe modifiers added to the reward shop.
    10 KB (1,565 words) - 20:13, 19 January 2013
  • ...y:Active Enemy Status Modifier]][[Category:Aggro Rate Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    1 KB (153 words) - 01:20, 19 July 2017
  • ...<br>Uncommon Electronic X 2<br>Common Chemical X 10}}[[Category:Mechanical recipe]]
    649 bytes (105 words) - 00:01, 5 May 2024
  • ...egory:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    725 bytes (103 words) - 00:56, 19 July 2017
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    777 bytes (103 words) - 00:56, 19 July 2017
  • ...gory:Damage Modifier]][[Category:ElectricityDamageMag Modifier]][[Category:Energy Modifier]][[Category:HeatDamageMag Modifier]][[Category:Loadout Modifier]][
    1 KB (140 words) - 00:02, 5 May 2024
  • ...None}}[[Category:Accuracy Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Mag Modifier]]
    470 bytes (72 words) - 00:02, 5 May 2024
  • ...ory:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    757 bytes (99 words) - 00:03, 5 May 2024
  • ...None}}[[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Mag Modifier]]
    532 bytes (79 words) - 00:58, 19 July 2017
  • ...on friendly firing items|cred=+25%|xp=+25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of HeatAdaption at magnitude 5 for 10 rounds.<br>10
    550 bytes (77 words) - 01:19, 19 July 2017
  • ...ffects friendly targets.|cred=+25%|xp=+25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of ColdAdaption at magnitude 5 for 10 rounds.<br>10
    562 bytes (81 words) - 01:19, 19 July 2017
  • ...ge=Common Mechanical X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]
    746 bytes (105 words) - 00:02, 5 May 2024
  • ...emical X 1|istats=Energy of -45%<br>Upkeep of +15%|skills=None}}[[Category:Energy Modifier]][[Category:Upkeep Modifier]]
    453 bytes (70 words) - 01:19, 19 July 2017
  • ....|cred=+33%|xp=+20%|ingredients=None|salvage=Common Chemical X 5<br>Common Energy X 5|istats=100% chance of InHeat at magnitude 1 for 10 rounds.<br>50% chanc
    783 bytes (112 words) - 01:19, 19 July 2017
  • ...alvage=Common Mechanical X 3<br>Common Chemical X 1}}[[Category:Mechanical recipe]]
    677 bytes (102 words) - 00:01, 5 May 2024
  • ...ge=Common Mechanical X 1<br>Uncommon Electronic X 1}}[[Category:Electronic recipe]]
    682 bytes (107 words) - 00:06, 5 May 2024
  • ...s?! Those are crafting skills! Currently mechanical and electronics work(1 recipe each). *If you make a Heavy Energy Snack, it will restore more energy!
    10 KB (1,629 words) - 01:38, 26 September 2011
  • *Crafting: [[Subtle]] recipe added to game *Rest now works at 0 energy
    7 KB (1,204 words) - 01:38, 26 September 2011
  • *[[Health Snack]] recipe created (not placed) * [[Nanite Buffer]] recipe added to Jack's Hardware.
    8 KB (1,309 words) - 01:38, 26 September 2011
  • ** Passive effects only fire 1/round now, preventing [[Heavy Armor]] energy hemorrhages * [[Scuba Gear]] recipe added
    5 KB (767 words) - 01:38, 26 September 2011
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    1 KB (191 words) - 00:00, 5 May 2024
  • ...vage=+50%|istats=Energy of -15%<br>Loadout of -15%|skills=None}}[[Category:Energy Modifier]][[Category:Loadout Modifier]]
    338 bytes (52 words) - 00:56, 19 July 2017
  • ...lvage=Common Chemical X 16<br>Uncommon Mechanical X 1}}[[Category:Chemical recipe]]
    494 bytes (74 words) - 20:50, 3 March 2013
  • ...X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]
    609 bytes (103 words) - 00:06, 5 May 2024
  • ...y|skills=Energy of at least 5|salvage=Common Energy X 5}}[[Category:Energy recipe]]
    397 bytes (61 words) - 00:08, 5 May 2024
  • ...vage=Common Electronic X 1<br>Common Mechanical X 1}}[[Category:Electronic recipe]]
    833 bytes (127 words) - 00:02, 5 May 2024
  • ...nic X 3<br>Common Chemical X 3<br>Common Energy X 1}}[[Category:Electronic recipe]]
    955 bytes (148 words) - 00:13, 4 January 2017
  • ...ory:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    976 bytes (135 words) - 00:01, 5 May 2024
  • ...10<br>Uncommon Mechanical X 2<br>Common Energy X 10}}[[Category:Electronic recipe]]
    795 bytes (128 words) - 00:08, 5 May 2024
  • ...hanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]]
    815 bytes (134 words) - 00:07, 5 May 2024
  • *[[Zealously Conserved]] recipe modifier added (It's in the mall). Furthermore, modifiers with negative ski *[[Rapid Cooling]] recipe modifier added; drops from the mountain path.
    19 KB (3,025 words) - 13:40, 3 January 2012
  • ...ergy X 2<br>Common Energy X 10<br>Common Mechanical X 1}}[[Category:Energy recipe]]
    444 bytes (74 words) - 00:00, 5 May 2024
  • ...ast 15|salvage=Common Energy X 2<br>Uncommon Energy X 1}}[[Category:Energy recipe]]
    440 bytes (71 words) - 00:20, 19 July 2017
  • ...hemical X 2<br>Common Energy X 2<br>Uncommon Edible X 3}}[[Category:Edible recipe]]
    525 bytes (83 words) - 00:14, 10 May 2017
  • ...e all sorts of things.|cred=+50%|xp=+60%|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Stiffened PhysicalDamageResist at magnitude 1 for
    1 KB (143 words) - 00:08, 5 May 2024
  • ...nical X 10<br>Uncommon Energy X 7<br>Common Energy X 10}}[[Category:Energy recipe]]
    560 bytes (89 words) - 00:00, 5 May 2024
  • ...skills=Energy of at least 20|salvage=Common Energy X 10}}[[Category:Energy recipe]]
    683 bytes (107 words) - 00:02, 5 May 2024
  • ...30|salvage=Common Electronic X 5<br>Uncommon Energy X 1}}[[Category:Energy recipe]]
    749 bytes (116 words) - 00:02, 5 May 2024
  • ...lvage=Uncommon Electronic X 3<br>Common Energy X 10}}[[Category:Electronic recipe]]
    645 bytes (108 words) - 00:01, 5 May 2024
  • ...Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    931 bytes (130 words) - 00:02, 5 May 2024
  • ...br>Uncommon Chemical X 1<br>Uncommon Electronic X 2}}[[Category:Electronic recipe]]
    676 bytes (103 words) - 00:09, 5 May 2024
  • ...hanical X 5<br>Common Edible X 5<br>Common Chemical X 5}}[[Category:Energy recipe]]
    618 bytes (98 words) - 00:15, 10 May 2017
  • ...alDamageMag Modifier]][[Category:ElectricityDamageMag Modifier]][[Category:Energy Modifier]][[Category:HeatDamageMag Modifier]][[Category:Loadout Modifier]][
    1 KB (127 words) - 00:03, 5 May 2024
  • ...egory:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    844 bytes (111 words) - 00:08, 5 May 2024
  • ...4<br>Common Chemical X 5<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]
    536 bytes (84 words) - 00:01, 5 May 2024
  • ...10|salvage=Common Electronic X 2<br>Uncommon Energy X 1}}[[Category:Energy recipe]]
    638 bytes (92 words) - 00:13, 13 April 2021
  • ...faster from attacks.|cred=+100%|xp=+100%|ingredients=None|salvage=Uncommon Energy X 1|istats=Accuracy of 65%<br>100% chance of Recharge at magnitude 10 for 1
    719 bytes (97 words) - 00:07, 5 May 2024
  • ...nical X 1<br>Common Chemical X 1<br>Uncommon Edible X 1}}[[Category:Edible recipe]]
    680 bytes (109 words) - 00:02, 22 September 2023
  • ...er]][[Category:Aggro Rate Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    1 KB (209 words) - 00:56, 19 July 2017
  • ...kills=Energy of at least 10|salvage=Common Chemical X 3}}[[Category:Energy recipe]]
    638 bytes (105 words) - 00:03, 5 May 2024
  • ...om Pom Sway: Charge 1000 -&gt; 500, Healing 10 -&gt; 15. Impossible Stunt: Energy Cost 0 -&gt; 20, Charge: 2000 -&gt; 1400, Cooldown 30000 -&gt; 20000.&quot; ...&quot;After comparison with other single-target Big Hits, slightly cut the energy cost of Headshot from 40 -&gt; 35.&quot;
    83 KB (13,722 words) - 00:00, 1 December 2018
  • ...least 10|salvage=Common Edible X 8<br>Common Energy X 8}}[[Category:Edible recipe]]
    392 bytes (59 words) - 00:01, 22 September 2023
  • * [[Effectiveness Training]] recipe created. * The token store on the web page now reveals if you know a recipe or not.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • ...ategory:Edible recipe]][[Category:Mechanical recipe]][[Category:Electronic recipe]]
    851 bytes (129 words) - 00:13, 31 July 2019
  • ...X 10<br>Uncommon Electronic X 1<br>Uncommon Energy X 1}}[[Category:Energy recipe]]
    602 bytes (95 words) - 00:07, 5 May 2024
  • ...ategory:Mechanical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]
    846 bytes (135 words) - 00:08, 5 May 2024
  • ...alvage=Common Energy X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]
    722 bytes (106 words) - 00:21, 13 April 2021
  • ...1<br>Uncommon Energy X 1<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]
    668 bytes (106 words) - 00:08, 5 May 2024
  • ...gory:DefenseDebuffMag Modifier]][[Category:DefenseMag Modifier]][[Category:Energy Modifier]][[Category:Status Chance Modifier]]
    538 bytes (64 words) - 00:01, 5 May 2024
  • ...condary Damage of +20%|skills=None}}[[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:HealGainDebuffMag Modifier]][[Category:HealGainMag Mod
    642 bytes (78 words) - 00:58, 19 July 2017
  • ...epeatAttackMag of +20%|skills=None}}[[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:HasteDebuffMag Modifier]][[Category:HasteMag Modifier]
    603 bytes (75 words) - 00:09, 5 May 2024
  • ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]
    1 KB (179 words) - 00:01, 5 May 2024
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    1 KB (155 words) - 00:03, 5 May 2024
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Status Mag Modifier]]
    679 bytes (102 words) - 00:02, 5 May 2024
  • ...mi of unleashed nanites, Rsx becomes point zero to some sort of tremendous energy burst. Only minutes later, the stunt is repeated over at Zephyr. What was t *[[Health Snack]] and [[Energy Snack]] have had their charge dropped all the way to -100.
    25 KB (4,075 words) - 04:51, 11 March 2012
  • ...e|skills=Energy of at least 50|salvage=Elite Energy X 1}}[[Category:Energy recipe]]
    579 bytes (99 words) - 00:20, 19 July 2017
  • ...mical X 5<br>Common Energy X 5<br>Common Mechanical X 1}}[[Category:Energy recipe]]
    454 bytes (72 words) - 00:02, 5 May 2024
  • ...Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Energy Modifier]]
    1 KB (177 words) - 00:56, 19 July 2017
  • ...le|skills=Edible of at least 50|salvage=Rare Edible X 1}}[[Category:Edible recipe]]
    461 bytes (70 words) - 00:09, 5 May 2024
  • ...egory:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Penetration Modifier]][[Category:Vampiric Modifier]]
    659 bytes (90 words) - 00:03, 5 May 2024
  • ...alvage=Uncommon Electronic X 1<br>Common Energy X 5}}[[Category:Electronic recipe]]
    639 bytes (102 words) - 00:08, 5 May 2024
  • ...<br>Common Mechanical X 4}}[[Category:Electronic recipe]][[Category:Energy recipe]]
    610 bytes (94 words) - 00:04, 13 December 2013
  • ...hanical of at least 1|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]
    574 bytes (88 words) - 00:07, 5 May 2024
  • ...egory:Active Enemy Status Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    764 bytes (100 words) - 00:01, 5 May 2024
  • ...e X 5<br>Common Energy X 10}}[[Category:Edible recipe]][[Category:Chemical recipe]]
    675 bytes (105 words) - 00:09, 5 May 2024
  • ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]
    1 KB (174 words) - 00:08, 5 May 2024
  • ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]
    1 KB (204 words) - 00:08, 5 May 2024
  • ...egory:Mechanical recipe]][[Category:Chemical recipe]][[Category:Electronic recipe]]
    721 bytes (105 words) - 16:45, 6 July 2013
  • ...egory:Electronic recipe]][[Category:Mechanical recipe]][[Category:Chemical recipe]]
    1 KB (191 words) - 00:02, 5 May 2024
  • ...st 1|salvage=Common Chemical X 6<br>Uncommon Edible X 1}}[[Category:Edible recipe]]
    679 bytes (106 words) - 00:03, 5 May 2024
  • ...e X 10<br>Uncommon Chemical X 2<br>Common Chemical X 10}}[[Category:Edible recipe]]
    624 bytes (103 words) - 00:03, 5 May 2024
  • ...ategory:Electronic recipe]][[Category:Mechanical recipe]][[Category:Energy recipe]]
    965 bytes (151 words) - 00:09, 5 May 2024
  • ...ical of at least 30|salvage=Uncommon Mechanical X 3}}[[Category:Mechanical recipe]]
    527 bytes (80 words) - 00:21, 19 July 2017
  • ...X 2<br>Common Energy X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]
    611 bytes (98 words) - 00:03, 5 May 2024
  • ...ax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, et *[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].
    24 KB (3,897 words) - 18:27, 12 May 2012
  • ...X 5<br>Common Chemical X 5}}[[Category:Chemical recipe]][[Category:Edible recipe]]
    866 bytes (150 words) - 00:20, 19 July 2017
  • ...nic X 4<br>Common Energy X 1<br>Common Chemical X 1}}[[Category:Electronic recipe]]
    662 bytes (111 words) - 00:02, 5 May 2024
  • ...egory:Electronic recipe]][[Category:Mechanical recipe]][[Category:Chemical recipe]]
    697 bytes (105 words) - 00:07, 3 January 2015
  • *[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist's Guild! *[[Unshielded Prototype]] recipe created. It is private. Aw.
    13 KB (2,101 words) - 20:04, 29 June 2012
  • ...ge=Uncommon Mechanical X 1<br>Common Mechanical X 2}}[[Category:Mechanical recipe]]
    597 bytes (88 words) - 00:10, 2 May 2015
  • ...[Category:Active Ally Status Modifier]][[Category:AoE Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Upkeep Modifier]]
    861 bytes (123 words) - 00:58, 19 July 2017
  • ...alvage=Uncommon Mechanical X 1<br>Common Electronic X 1}}[[Category:Energy recipe]]
    609 bytes (98 words) - 00:01, 5 May 2024
  • ...ronic X 5<br>Common Mechanical X 5<br>Common Energy X 5}}[[Category:Energy recipe]]
    661 bytes (107 words) - 00:07, 5 May 2024
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Upkeep Modifier]]
    641 bytes (87 words) - 00:02, 5 May 2024
  • ...for 4 rounds.<br>Charge of +50%<br>Cooldown of +100%<br>Damage of -10%<br>Energy of +50%<br>Loadout of 5<br>Upkeep of 5|skills=None}}
    441 bytes (67 words) - 21:44, 1 July 2012
  • ...]][[Category:Charge Modifier]][[Category:Enemy Status Modifier]][[Category:Energy Modifier]][[Category:Passive Ally Status Modifier]][[Category:Status Durati
    841 bytes (117 words) - 00:03, 5 May 2024
  • ...[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]
    1 KB (167 words) - 00:06, 5 May 2024
  • *Oh, that's what she was doing. You can now buy a recipe for [[Tail Divider]]s from the elite store for 50 mako. It lets you make co *Both the Basic and Extreme Spread recipe mods no longer make things heavier, but they do lower the effectiveness of
    21 KB (3,517 words) - 20:04, 29 June 2012
  • *Penalties, energy cost, and magnitude of the [[Blood Extractor]] reduced. Duration slightly i ...will be present. Clicking it shows the rpinfo of the distillation or base recipe of the item.
    19 KB (3,188 words) - 20:11, 19 January 2013
  • ...is otherwise considered Passive.|powertype=Toggle, Buff|target=Self, NoAoE|energy=0.25|charge=0|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Healing|
    1 KB (199 words) - 00:01, 5 May 2024
  • ...l X 1<br>Common Edible X 1<br>Common Electronic X 1}}[[Category:Electronic recipe]]
    597 bytes (99 words) - 00:11, 12 March 2016
  • ...2|skills=Energy of at least 1|salvage=Common Energy X 1}}[[Category:Energy recipe]]
    584 bytes (94 words) - 00:03, 5 May 2024
  • ...e]][[Category:Energy recipe]][[Category:Edible recipe]][[Category:Chemical recipe]]
    709 bytes (111 words) - 06:46, 20 October 2012
  • ...al X 5<br>Uncommon Chemical X 1<br>Common Energy X 10}}[[Category:Chemical recipe]]
    844 bytes (137 words) - 00:06, 5 May 2024
  • ...rgy X 1<br>Common Mechanical X 1<br>Common Chemical X 1}}[[Category:Energy recipe]]
    434 bytes (66 words) - 22:27, 21 May 2013
  • ...nergy X 20<br>Common Chemical X 10<br>Common Edible X 2}}[[Category:Energy recipe]]
    493 bytes (75 words) - 00:02, 5 May 2024
  • ...al X 5<br>Common Edible X 5}}[[Category:Edible recipe]][[Category:Chemical recipe]]
    665 bytes (102 words) - 00:07, 5 May 2024
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Secondary Damage Modifier]][[Category:Self Repair Modi
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  • ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
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  • *[[Instant Drawing]] recipe mod created and put up for sale at Jack's. *[[Blowgun]] recipe and [[Leeching]] recipe mod coded.
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  • ...ad a power attached. It ensures your allies have good dreams, gaining more energy down the line. ...now reduces cooldown by a maximum of 35% (down from 50%), but now reduces energy use by up to 20%.
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  • *[[Recipe: Scent Masker]] added to elite store for 5 mako. *Two new census options: '+census recipe' and '+census modifier'.
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  • ...vival.com/index?help/Items items], [http://flexiblesurvival.com/index?help/Recipe recipes], and [http://flexiblesurvival.com/index?help/Channels channels] up **You only have to make a single divider with the recipe. It is no longer consumed on use, but can be used over and over again to to
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  • *[[Unpredictable]] and [[Toughened]] recipe mods coded. ...code will use the lower of the shifter's and shifted's nanite statuses for energy cost. (If either is lower than -100, shifting will fail.)
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  • ...X 2<br>Common Chemical X 2<br>Common Electronic X 2}}[[Category:Mechanical recipe]]
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  • ...1<br>common Mechanical X 20<br>Uncommon Electronic X 5}}[[Category:Energy recipe]]
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  • ...difier]][[Category:Charge Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Status Chance Modifier]][[Category:Status Duration Mod
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  • ...anical of at least 10|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]
    502 bytes (75 words) - 00:04, 18 April 2014
  • ...Common Electronic X 1}}[[Category:Electronic recipe]][[Category:Mechanical recipe]]
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  • *<code>+fprompt</code> can now be used to replace your standard HP/Energy bars in combat (the option is in <code>editplayer</code>). **It's also had a reversed-energy bug fixed.
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  • ...e, being Electronic, Chemical, Edible, Mechanical and Energy salvage. Each recipe will require a different mix of salvage. Installation increases energy chance.
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  • * Energy level high or low, you will always get at least 1 per item trashed. * New recipe modifier, wild, available in the token store due to stretch goals!
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  • ...<br>Common Mechanical X 5}}[[Category:Energy recipe]][[Category:Mechanical recipe]]
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  • ...1000<br>Energy of -20%|skills=None}}[[Category:Charge Modifier]][[Category:Energy Modifier]]
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  • ...alvage=Common mechanical X 3<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]
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  • ...fier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
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  • ...alvage=Common Mechanical X 2<br>Common Chemical X 1}}[[Category:Mechanical recipe]]
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  • * The way energy interacts with RP gained money has been made less coarse. * The way energy interacts with RP gained money has been made less coarse.
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  • * Portable Flamethrower change to Energy Damage dot instead of repeat attack. * New research added: Alternate Energy
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  • ...constantly on the go.|cred=+25%|xp=+100%|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Energized EnergyBreak at magnitude 4 for 5 rounds
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  • ...difier]][[Category:Charge Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Penetration Modifier]][[C
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  • ...1<br>uncommon Edible X 1}}[[Category:Mechanical recipe]][[Category:Edible recipe]]
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  • ** This now also applies to recipe modifiers. * New recipe: [[Thick Armor]]
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  • ...e X 10<br>Uncommon Chemical X 2<br>Common Chemical X 10}}[[Category:Edible recipe]]
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  • * [[recipe|recipes]] - Think of these as the blueprints for the base items, and; ...erform this recipe. Crafting skill doesn't affect the final quality of the recipe, nor success chance. You either can craft or you can't
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  • ** Toggles no longer use energy. ** Toggle energy costs will be deducted from your max energy.
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  • ...ategory:Energy recipe]][[Category:Mechanical recipe]][[Category:Electronic recipe]]
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  • ...ger to give more overall ow.|cred=+25%|xp=|ingredients=None|salvage=Common Energy X 50|istats=AcidDamageDuration of +40%<br>AcidDamageMag of -15%<br>BluntDam
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  • ...Common Electronic X 1}}[[Category:Mechanical recipe]][[Category:Electronic recipe]]
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  • ...anical of at least 10|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]
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  • * [[Dangerous Stimulants]] recipe now available in the wellness area of Zephyr. *** When triggered (by anything that checks cred energy), you nibble at 1 common edible salvage per point of hunger.
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  • ...ategory:Energy recipe]][[Category:Mechanical recipe]][[Category:Electronic recipe]]
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  • ...ke the wearer more dodgey.|cred=+50%|xp=|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Defense at magnitude 4 for 2 rounds.<br>100% chan
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  • ...0<br>Common Chemical X 15}}[[Category:Electronic recipe]][[Category:Energy recipe]]
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  • ...hanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]]
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  • ...salvage=Common Mechanical X 5<br>Common Chemical X 10}}[[Category:Chemical recipe]]
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  • ...<br>Common Chemical X 5}}[[Category:Mechanical recipe]][[Category:Chemical recipe]]
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  • ...f|skills=Edible of at least 1|salvage=Common Edible X 5}}[[Category:Edible recipe]]
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  • ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy
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  • ...t back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you're willing to spend a patrol point, type '' ...t, you can use the '''renew''' command to fully regenerate your health and energy.
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  • * New token recipe: [[Pep Up]]. * Musical Instrument added to the game as a recipe in [[Jack's Hardware]].
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  • ...12|salvage=Common Chemical X 20<br>Common Edible X 20}}[[Category:Chemical recipe]]
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  • ...alvage=Common Mechanical X 2<br>Common Chemical X 1}}[[Category:Mechanical recipe]]
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  • ...ed=+33%|xp=+20%|ingredients=None|salvage=Uncommon Electronic X 1<br>Common Energy X 25|istats=100% chance of PsychicDamageImmunity at magnitude 2.5 for 5 rou
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  • ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
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  • ...|salvage=Common Energy X 1<br>Common Electronic X 1}}[[Category:Electronic recipe]]
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  • ...X 5<br>Common Chemical X 5}}[[Category:Chemical recipe]][[Category:Edible recipe]]
    709 bytes (120 words) - 00:20, 19 July 2017
  • ...12|salvage=Common Chemical X 20<br>Common Edible X 20}}[[Category:Chemical recipe]]
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  • ...alvage=Uncommon Chemical X 3<br>Common Mechanical X 5}}[[Category:Chemical recipe]]
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  • ...10<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]
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  • * [[Obsidian Claw]] given a small Energy buff. * New Token recipe available: [[Dried Up]]
    12 KB (1,915 words) - 03:57, 11 October 2014
  • ...|ingredients=None|salvage=10%|istats=Charge of +25%<br>Cooldown of +25%<br>Energy of +2<br>Spread of +20<br>Target of Spread AoE<br>Upkeep of +3|skills=None}
    343 bytes (58 words) - 00:02, 17 December 2014
  • * [[Untrackable]] recipe modifier added to the token store. * DamageReturn can now be ANY type of damage. Energy, Physical, Poison, Critical, Skunk...
    8 KB (1,206 words) - 01:05, 17 September 2014
  • * Recipe for [[Buffering Armor]] now available in the token store! * The function that determined your maximum energy was optimized and now runs in 1/40th the time, meaning a happier game.
    18 KB (2,937 words) - 08:37, 5 November 2014
  • * New token recipe: [[Oozing]]. * Small typo in [[Arrows of Light]] fixed, upgrades to the Stacked 10 Energy Damage functional now.
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  • ...t 30|salvage=Common Edible X 10<br>Common Chemical X 15}}[[Category:Edible recipe]]
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  • ...l X 1<br>Common Electronic X 1<br>Common Edible X 1}}[[Category:Mechanical recipe]]
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  • ...Token Recipe has been made. The <span style="color:#00CDCD">Frigid</span> Recipe, a damage vriance modifier, is now available in the Token Shop!&quot; ...="color:#FFFF00">ty</span> Fauna pants, &quot;Because Mako Batteries/Lunar Energy Crystals can&#39;t be turned into Mako/Lunar anymore, we&#39;ve disabled th
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  • * Laser and Poison damage subtype added into the Energy type. ...Energy Armor]] and [[Physical Armor]] given a 25% increase to Physical and Energy damage resist respectively.
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  • ...|cred=+33%|xp=+20%|ingredients=None|salvage=Common Chemical X 25<br>common Energy X 35|istats=100% chance of Height at magnitude -5 for 4 rounds.<br>|skills=
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  • ...|cred=+33%|xp=+20%|ingredients=None|salvage=Common Chemical X 25<br>common Energy X 35|istats=100% chance of Weight at magnitude -10 for 10 rounds.<br>|skill
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  • ...8<br>Uncommon Mechanical X 2<br>Common Chemical X 5}}[[Category:Mechanical recipe]]
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  • * Lust damage now properly added as Energy=>Mental subtype. ** Blindfold (recipe) added to mako-store.
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  • * New token recipe: [[Pentrative Training]]. * Endurance now give 3.33% discount per point to the energy cost of all powers, abilities, and items.
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  • ...ical of at least 20|salvage=Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]
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  • * [[Vibrator]] is now togglable, though energy cost has been increased to prevent it being used for combat purposes." ** Yes, this means it'll steal potentially a full third of your energy if you try to fight while it's active.
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  • ...span><span style="color:#FFFFFF">]</span> Nuku jingle bells, &quot;durable recipe modifier buffed.&quot; ...an style="color:#FFFFFF">]</span> Nuku jingle bells, &quot;Nanite Shielded recipe modifier buffed&quot;
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  • ...ategory:Electronic recipe]][[Category:Mechanical recipe]][[Category:Edible recipe]]
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  • | Item [Agonizing ] Type [ Recipe Modifier]| | By dispersing the energy release over time, you can deal more overall |
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  • ...kills=Edible of at least 20|salvage=Uncommon Edible X 2}}[[Category:Edible recipe]]
    516 bytes (90 words) - 00:08, 22 March 2016
  • ...e="color:#00CCFF">Dog</span> Song deeply murrs, &quot;The Homing Boomerang recipe now has a base Aggro Rate of 300.&quot; ...15-&gt;5. This should make it more competitive with other early game, non-recipe weapons.&quot;
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  • ...tronic of at least 12|salvage=Common Electronic X 5}}[[Category:Electronic recipe]]
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  • ...na, called &#39;Color of the Energy notification. +poll/view Color of the Energy notification to look at and vote in this poll.&quot; ...n style="color:#FFFFFF">]</span> Avatar says, &quot;Poll &#39;Color of the Energy notification&#39; has ended.&quot;
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  • ...e="color:#FFFFFF">]</span> Nuku mechanically mewls, &quot;The Scent Masker recipe is no longer available.&quot; ...FF">]</span> Nuku mechanically mewls, &quot;party now displays the partrol energy of all members.&quot;
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  • ...ls=Chemical of at least 1|salvage=Common Chemical X 2}}[[Category:Chemical recipe]]
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  • ...e="color:#FFFFFF">]</span> Nuku mechanically mewls, &quot;The Scent Masker recipe is no longer available.&quot; ...FF">]</span> Nuku mechanically mewls, &quot;party now displays the partrol energy of all members.&quot;
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  • ...|salvage=Common Mechanical X 1<br>Common Chemical X 2}}[[Category:Chemical recipe]]
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  • ...cation point. It should be noted there are areas on this path that require energy to climb. ..., a fishing area for Goldfish and Sacramento Sucker fish (useful for a mod recipe), a memorial garden, and jobs for traders, doctors, artisans, inventors, ba
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  • ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    1,010 bytes (130 words) - 00:55, 19 July 2017
  • ...FFFFFF">]</span> Nuku squeaks, &quot;In theory, powers should charge their energy on use, instead when they finish activating. Let me know how it works out.& ...ill take it when you first use a power, and not panic if you&#39;re out of energy when it comes time to fire the power.&quot;
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  • ...ls=Chemical of at least 1|salvage=Common Chemical X 3}}[[Category:Chemical recipe]]
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  • ...hanical of at least 1|salvage=Common Mechanical X 3}}[[Category:Mechanical recipe]]
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  • ...hanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]]
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  • ...hanical of at least 1|salvage=Common Mechanical X 3}}[[Category:Mechanical recipe]]
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  • ...hanical of at least 1|salvage=Common Mechanical X 3}}[[Category:Mechanical recipe]]
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  • ...y X 1<br>Common Mechanical X 5<br>Common Electronic X 3}}[[Category:Energy recipe]]
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  • ...<span style="color:#FF00FF">Tester</span> Miorna proudly yips, &quot;Milky Recipe added to Mako Store.&quot; ...FF">]</span> Nuku schemes, &quot;Fighting mega things drains an area&#39;s energy faster than chipping at normal mobs.&quot;
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  • ...r>Common Mechanical X 1}}[[Category:Chemical recipe]][[Category:Mechanical recipe]]
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  • ...vage=Common Mechanical X 4<br>Uncommon Chemical X 1}}[[Category:Mechanical recipe]]
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  • ...s=Chemical of at least 12|salvage=Common Chemical X 1}}[[Category:Chemical recipe]]
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  • ...y Restorer. Simply use it to give everyone in your party, including you, 3 energy. It is one use. If you are alone, it will refuse to work.&quot; ...asty beverage? No. Is that the crackle of frigid air snapping? A new Token Recipe is now available: <span style="color:#00CDCD">Freeze Bang</span>. These cry
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  • ...ical of at least 25|salvage=Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]
    643 bytes (103 words) - 00:03, 22 September 2023
  • ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy
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  • ...8<br>Uncommon Mechanical X 2<br>Common Chemical X 5}}[[Category:Mechanical recipe]]
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  • ...alvage=Common Mechanical X 5<br>Common Chemical X 1}}[[Category:Mechanical recipe]]
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  • ...ur charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals |Expert Upkeeper - Energy
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  • ...ic X 5<br>Common Energy X 5}}[[Category:Energy recipe]][[Category:Chemical recipe]]
    874 bytes (137 words) - 00:11, 22 September 2023
  • ...e at least 4 million freecred. I guess since you saved me so much time and energy, I&#39;d be willing to reduce it to 3 million credits.&quot; &quot;Thank you Ebreus. Could you send me the recipe for these? If you do that, I&#39;ll drop it down to 1 million.&quot; Heinri
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  • ...=Chemical of at least 5|salvage=Uncommon Chemical X 1}}[[Category:Chemical recipe]]
    725 bytes (118 words) - 00:10, 22 September 2023
  • ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
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  • ...e="color:#00FF00">main</span> Hexaferrum punchily roos, &quot;The Temporal Recipe Modifier has been changed to modify ChargeMag and ChargeDebuffMag, since ha ...span> Nuku schemes, &quot;rpinfo now shows NPC stores that offer any given recipe.&quot;
    90 KB (14,106 words) - 00:00, 1 February 2018
  • ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy
    1 KB (157 words) - 00:05, 11 May 2021
  • ...Update</span><span style="color:#FFFFFF">]</span> Nuku deeply brays, &quot;Recipe modifiers will insult you slightly less often.&quot; ...#00FF00">Powersearch</span> can search for powers by the amount of damage, energy, or secondary damage now.&quot;
    68 KB (10,535 words) - 00:00, 1 March 2018
  • ...tyle="color:#FF00FF">Not</span> A Glitch churrs adorably, &quot;Pocketable recipe items should now have Expiration removed from them, as are items with the d ...d as opposed to the drastically inflated amounts it used to give. The cred energy of _today_ was deflated, but will be allowed to bounce back up at midnight
    65 KB (10,167 words) - 00:00, 1 April 2018

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