Medicinal

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Medicinal stats
Description A first aid kit can keep yourself and allies in the fight instead of on a stretcher.
Cred Cost 10000 Ingredients None
Salvage Common Chemical X 2
Common Edible X 1
Common Mechanical X 1
Uncommon Chemical X 1
Crafting Skills Chemical of at least 20
Item Stats Charge of 650
Cooldown of 3000
Damage of 24
Damage Type of Healing
Energy of 10
Loadout of 15
100% chance of Regen at magnitude 4 for 2 rounds.
Status Chance of +15%
Target of Single Ally
Type of Healing
Upgrade Cost of 5
Upkeep of 2

Medicinal/Extra Notes Edit notes