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  • ...e use item uploads a new AI function to your comm system upon visiting the AI page.|cost=5}}
    135 bytes (26 words) - 20:57, 28 January 2012
  • ...y HP 50|desc=This, one use, program will automatically upload to your comm AI upon visiting the control panel for it.|cost=5}}
    150 bytes (26 words) - 18:04, 22 August 2013
  • {{Mako Item|name=AI: Refreshed 50|desc=Causes you to activate when you're half refreshed, when
    139 bytes (22 words) - 23:57, 1 August 2012
  • ...e use item uploads a new AI function to your comm system upon visiting the AI page.|cost=5}}
    135 bytes (26 words) - 00:01, 8 September 2020
  • ...at AI to select which '''Action''' you will take it will scan through your AI Routines, if one of the '''Conditions''' is met and the power or item is no Each new character begins with a set of basic AI programs:
    4 KB (551 words) - 01:49, 2 March 2014
  • ...y HP 50|desc=This, one use, program will automatically upload to your comm AI upon visiting the control panel for it.|cost=5}}
    150 bytes (26 words) - 02:41, 7 June 2018
  • {{Mako Item|name=AI: Refreshed 50|desc=Causes you to activate when you're half refreshed, when
    139 bytes (22 words) - 02:41, 7 June 2018
  • #REDIRECT [[AI Test=(badge)]]
    29 bytes (4 words) - 04:19, 25 January 2019
  • #REDIRECT [[AI's Well That Ends Well(badge)]]
    45 bytes (7 words) - 04:20, 25 January 2019
  • {{Badge|name=AI Test=|Description=AI testing works!}}[[Category:Badges]]
    72 bytes (10 words) - 00:01, 16 January 2019
  • {{Badge|name=AI's Well That Ends Well|Description=AI got more memory, and it hasn't gone all Skynet on us, hurrah!}}[[Category:B
    135 bytes (23 words) - 00:01, 16 January 2019

Page text matches

  • *HP 50 AI block coded, placed in the token shops. *AI will no longer try to use a power you do not have.
    22 KB (3,471 words) - 04:19, 10 February 2015
  • ...</span><span style="color:#FFFFFF">]</span> Nuku squeaks, &quot;Badges and AI slots given out for the pool. Completed.&quot;
    58 KB (9,543 words) - 00:01, 1 March 2019
  • ...them now https://yodayo.com/posts/123b8eaf-3199-4b1c-b778-ca9c15c86573 my AI art}}
    2 KB (289 words) - 22:15, 29 March 2024
  • some Ai art from me = https://storage.googleapis.com/syr-art-prod-images/40f96ff2-9
    2 KB (266 words) - 22:16, 29 March 2024
  • ...wer Name/<original name>:<new name> to change power names, and @set <name>=AI:<power name>:<value> to change powers from -1 to 10 in value of use, -1 is ...imply remove the power from the creature using +rp, or you could @set it's AI to stop using the power (-1). If a creature suddenly takes a great blow fro
    20 KB (3,664 words) - 18:50, 28 June 2014
  • @set &lt;name&gt;=AI:&lt;power name&gt;:&lt;value&gt; - Change NPC's AI use of powers from -1 to 10 in value of use. '-1' is off. '0' is the same a
    3 KB (541 words) - 14:27, 7 February 2020
  • ...th Outnumbered, improving effective HP to compensate for its below-average self-sustainability.&quot; ...rikes, damage has been replaced with sacrificial fury, making it even more self-ouchying.&quot;
    130 KB (21,468 words) - 00:00, 1 February 2019
  • * Partying AI condition should now work as intended. ** Self damage during the repeated portion of an attack is now only 33% strength.
    15 KB (2,380 words) - 18:28, 16 November 2017
  • {{AI Program
    96 bytes (12 words) - 17:36, 3 September 2011
  • {{AI Program
    160 bytes (23 words) - 17:56, 3 September 2011
  • {{AI Program
    170 bytes (23 words) - 17:58, 3 September 2011
  • {{AI Program
    157 bytes (21 words) - 18:05, 3 September 2011
  • {{AI Program
    171 bytes (22 words) - 18:08, 3 September 2011
  • {{AI Program
    298 bytes (44 words) - 18:11, 3 September 2011
  • {{AI Program
    296 bytes (44 words) - 18:26, 3 September 2011
  • {{AI Program
    237 bytes (35 words) - 06:34, 22 January 2012
  • {{AI Program ...amed power, renewing its buff or debuff. Warning: currently only works for self target.
    252 bytes (36 words) - 18:40, 3 September 2011
  • {{AI Program ...ou have in hand and on hand. In short, you can assign equipment actions to AI lines.
    231 bytes (36 words) - 18:59, 3 September 2011
  • {{AI Program
    231 bytes (34 words) - 04:26, 7 September 2011
  • {{AI Program
    235 bytes (34 words) - 04:27, 7 September 2011
  • {{AI Program
    144 bytes (18 words) - 04:28, 7 September 2011
  • {{AI Program
    286 bytes (41 words) - 04:32, 7 September 2011
  • *AI now understands custom made items and can use them properly. *AI should work better for custom items(use the name you picked).
    10 KB (1,629 words) - 01:38, 26 September 2011
  • *AI now uses buffs better. *AI updated, it shouldn't keep re-summoning kids/pets that are already there
    7 KB (1,204 words) - 01:38, 26 September 2011
  • *The pet summon AI bug is laid to rest. ...I treating it as a healing effect (allowing energy recovery powers to have AI scripting distinct from true heals).
    8 KB (1,309 words) - 01:38, 26 September 2011
  • | [[AI: Most Hurt]]
    4 KB (448 words) - 19:22, 23 August 2013
  • ...e use item uploads a new AI function to your comm system upon visiting the AI page.|cost=5}}
    135 bytes (26 words) - 20:57, 28 January 2012
  • ...ught from RSX and are uploaded from your inventory when you next visit the AI page. ...r powers used by kids may no longer target the parent to prevent kids from self buffing by buff reflection.
    7 KB (1,086 words) - 02:22, 17 October 2011
  • *Mako price on extra AI slots reduced to 15/30 mako for single character/account, down from 20/40.
    9 KB (1,493 words) - 08:15, 2 November 2011
  • ...dage. "Sorien... Taggart seems to be dead..." he sighs, leaving the Robots AI to resume his own workings. He takes a bandage out of his robe, but then st
    63 KB (11,382 words) - 05:46, 22 May 2013
  • ...o technical issues, pets no longer get the Mastermind bonus from their own self-buffs. *[[Self-Cooling]] and [[Self-Heating]] recipes added to the magazine rack in the mall.
    19 KB (3,025 words) - 13:40, 3 January 2012
  • ...'Defender' training now gets Feral Defense, a powerful, and level scaling, self defense buff. * 'renew' AI should now work with targets ALLY and ENEMY.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • ...now get all the benefits of such equipment and can use it according to the AI set. * Renew condition now works no matter if the target is self, ally or enemy.
    20 KB (3,306 words) - 23:13, 1 June 2013
  • ...y HP 50|desc=This, one use, program will automatically upload to your comm AI upon visiting the control panel for it.|cost=5}}
    150 bytes (26 words) - 18:04, 22 August 2013
  • *[[Partying]] AI program added to Rsx's mart. Good for notuser buff type powers. ...r dedication powers, now may have their AI set. Each minion gets half the AI slots you do.
    25 KB (4,075 words) - 04:51, 11 March 2012
  • ...ent in..." as he catiously makes his way into the building<br> <br>"I take self defense very seriously," he snarls, keeping the shotgun at his side in case
    12 KB (2,167 words) - 07:19, 20 May 2013
  • *AI: Ranked added to the token reward stores. Targets the highest 'ranked' ally *Self-damage such as from [[Fire Dance]] now bypasses HP buffers.
    24 KB (3,897 words) - 18:27, 12 May 2012
  • *[[Fire Dance]] self-damage increased to match up with players having been given more HP some ti *AI lines set with powers you do not currently have will be ignored instead of
    13 KB (2,101 words) - 20:04, 29 June 2012
  • {{Mako Item|name=AI: Refreshed 50|desc=Causes you to activate when you're half refreshed, when
    139 bytes (22 words) - 23:57, 1 August 2012
  • ***At level 8, you gain [[Feral Regeneration]], a powerful self-heal. **[[AI - Energy 50]] completed and placed in the token store.
    21 KB (3,517 words) - 20:04, 29 June 2012
  • *If you are using AI blocks your (use and don't use) power preferences are now ignored unless yo **If your AI finds NOTHING to do at all, it will now just use strike.
    19 KB (3,188 words) - 20:11, 19 January 2013
  • ...e straight from the top. These guys were working on something nasty. Think self-replicating army of nasty. We told 'em to destroy it, they decided to run o ...want to know just what sort of weapons we're expecting to face, how it's 'self-replicating army' nasty, and a few more things during the trip."
    54 KB (9,874 words) - 02:13, 22 July 2012
  • [Ai] "Now you're going to feel a little dab on your forehead, but stay focused [Ai] Inola keeps her eyes closed, the air seeming to hang, like she's stopped b
    34 KB (6,130 words) - 04:09, 22 January 2014
  • ...ow where you find that boundless hope. Just seeing what that thing did to Ai..." she shivers. "Please kill me before that ever happens to me." ...lear fire safety violation in case of emergency. "We stopped its plans for Ai without any preparation, or even a clear idea what was going on. What we're
    19 KB (3,294 words) - 04:09, 22 January 2014
  • *[[AI: Dead]] now for sale at RSX's program store. *You can now save and load sets of AI for different situations. Check 'list ai' and 'loadai' from inside the MUD!
    16 KB (2,581 words) - 05:35, 3 October 2012
  • *AI: Leader and AI: Refreshed 50 coded. *"HP Over 75" AI program coded and added to RSX mart.
    5 KB (917 words) - 06:40, 20 October 2012
  • *AI should no longer use powers that are on cooldown. The 'Always' setting is n *The [http://flexiblesurvival.com/index?ai AI page] is now more clear about which powers you are deciding to use or not u
    20 KB (3,312 words) - 05:36, 3 October 2012
  • Nanite Type: Packmind (Distributed AI) ...ings are a unique convention of Packmind Nanites. Due to their distributed AI nature, each individual nanite appears to contain coordinates and a homing
    6 KB (954 words) - 22:18, 16 March 2016
  • *When powers are auto-fired by the AI at the start of a fight, you get a 25% discount for that use. ...Devourer]] shifting of others now uses the 'transform' command, instead of self-shifting. The syntax remains the same otherwise.
    15 KB (2,531 words) - 04:25, 2 January 2013
  • *Characters with [[All Natural]] should no longer see the AI try (and fail) to use mutant powers. **When you are low on nanites, the AI wills top trying to use them.
    20 KB (3,311 words) - 01:33, 4 August 2017
  • ![[Advanced Inoculation|AI]]
    1 KB (212 words) - 02:31, 22 April 2013
  • *Lots of fun tweaks to make the AI a little more intelligent and a little less artificial. **AI: Post Combat should fire now.
    16 KB (2,710 words) - 05:14, 2 March 2013
  • ...Yep, not a hint of lust or sexual need in the boy, he was back to his old self. He hardly even notices Miranai leave, though he'll most likely be sad, but
    39 KB (7,359 words) - 07:28, 1 March 2013
  • ...have left your nanites less subdued than others. The packs are distributed AI, a state your mind now shares; a single body is as replaceable as cutting y
    2 KB (286 words) - 21:12, 4 June 2018
  • * Fixed crash in AI code when using Renew. * Item-based toggles will now not keep getting turned off by the AI system.
    13 KB (2,098 words) - 00:35, 31 August 2013
  • * Least Health and other AI targets should be more careful in choosing who they are hitting.
    22 KB (3,438 words) - 02:45, 15 April 2015
  • ...e use item uploads a new AI function to your comm system upon visiting the AI page.|cost=5}}
    135 bytes (26 words) - 00:01, 8 September 2020
  • ...at AI to select which '''Action''' you will take it will scan through your AI Routines, if one of the '''Conditions''' is met and the power or item is no Each new character begins with a set of basic AI programs:
    4 KB (551 words) - 01:49, 2 March 2014
  • ...salvage. If one doesn't have a perk to prevent victory messages such as [[Self Control]], you'll be treated to a victory message based off your groin muta ...urting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you're willing to trade some health, highly consider some points
    139 KB (24,343 words) - 05:28, 9 July 2023
  • * New item stat created, Self Repair. This stat, while positive, reduces the salvage used in repairing it * The [[Improved Nanite Collector]] now has a Self Repair of 50 (-1/3rd repair cost)
    15 KB (2,509 words) - 01:08, 5 May 2014
  • ...tion as your lord might be needin' of a reliable soul such as my honorable self" she nods, not one for modesty it seems. <br> <br>Fenris perks his pointed
    21 KB (3,744 words) - 01:08, 21 June 2014
  • * Combat AI should now be less constrained about what kinds of equipment it can use. * Removed superfluous references to space ships and copilots from AI routine.
    9 KB (1,373 words) - 01:05, 17 September 2014
  • ...n> Nuku happily giggles, &quot;If a mutant toggle is had but not mastered, AI will not try to use it... repeatedly... wasting your turns.&quot; ...pan><span style="color:#FFFFFF">]</span> Nuku happily giggles, &quot;ENMod Self Addition passive mod reduced to 0.5 mag, but extended to 5 turns.&quot;
    64 KB (9,834 words) - 00:00, 1 September 2017
  • * AI's should now treat AI routines with apostrophes correctly, though you'll have to set them up agai
    7 KB (1,084 words) - 05:58, 19 August 2015
  • * Basic AI and web-configured AI will not attempt to show/use non-useable powers. ...y high amount of powers/talents/items will no longer cause issues with the AI management page.
    11 KB (1,744 words) - 11:06, 8 November 2015
  • * Setting your AI to keep two "slotted toggles" running at once will no longer lock up combat * Non-script based AI will no longer attempt to turn a toggle on if another Toggle Slotted power
    12 KB (1,918 words) - 11:05, 7 October 2015
  • * Added AI targeting "Pets" that tries to target... pets.
    17 KB (2,727 words) - 10:07, 1 March 2016
  • ** This was a serious problem for AI and caused MUCH lag.
    5 KB (824 words) - 14:04, 8 February 2016
  • ...n style="color:#FFFFFF">]</span> Nuku jingle bells, &quot;Ally and Self HP AI should behave better. Debug left on to monitor. Feedback appreciated.&quot; ...85858">Ground</span> Control commands, &quot;Upgrade to AI successful, the AI can now use &#39;Instant&#39; powers without ending your turn.&quot;
    69 KB (10,513 words) - 00:23, 28 March 2016
  • ...="color:#FF9900">Somewhat</span> Damaged cutely churrs, &quot;Fixed bug in AI Least EN and Renew that caused them bot crash and not work.&quot;
    25 KB (3,798 words) - 00:21, 30 April 2016
  • ...or:#FF3300">fox</span> Hexaferrum echoyips, &quot;Cruselfixion now has its self damage NoAoE so you don&#39;t also kill your friends, and thus make &#39;Su ...n> allows you to set your ai programs in-muck. <span style="color:#00FF00">ai-view</span><span style="color:#FF00FF"> #help</span> to see a guide on usag
    141 KB (23,166 words) - 00:01, 1 October 2018
  • ...or:#000099">Ground</span> Control commands, &quot;All players now have two AI storage slots, as per the mako pool. <span style="color:#00FF00">(</span>Pr ...ommands, &quot;Fixed an in atb that could cause crashes in debuff clearing self-inflicted debuffs&quot;
    30 KB (4,459 words) - 00:23, 1 July 2016
  • ...span style="color:#FFFFFF">]</span> Nuku trills, &quot;If you remort, your AI slots will remain as if you were max level.&quot; ...span style="color:#FFFF00">ty</span> Fauna wantonly purrs, &quot;fixed the AI page.&quot;
    23 KB (3,598 words) - 00:19, 1 September 2016
  • ...e to the AI slot Mpool, players now have an additional AI set slot to save AI setups in.&quot; ...on primes, in creds, increased and attached to the daily economy so it can self-adjust from here out.&quot;
    77 KB (11,905 words) - 00:28, 1 February 2017
  • ...D00">Update</span><span style="color:#FFFFFF">]</span> Nuku squeaks, &quot;AI should now let you pick any power you have mastered, even all natural peopl ...y. This could also affect players on auto beyond what they put in for hard AI lines.&quot;
    72 KB (11,327 words) - 00:22, 1 March 2017
  • ...desc=You barely even think of combat, it just comes naturally. You gain an AI slot.|cost=3}}
    122 bytes (21 words) - 20:10, 24 May 2018
  • ...desc=You barely even think of combat, it just comes naturally. You gain an AI slot.|cost=10}}
    130 bytes (22 words) - 20:21, 24 May 2018
  • ...esc=You barely even think of combat, it just comes naturally. You gain two AI slots.|cost=15}}
    132 bytes (22 words) - 20:12, 24 May 2018
  • |You barely even think of combat, it just comes naturally. You gain an AI slot. |You barely even think of combat, it just comes naturally. You gain two AI slots.
    18 KB (3,135 words) - 20:29, 5 February 2018
  • ...span><span style="color:#FFFFFF">]</span> Nuku patriotically growls, &quot;AI now ignores non-mastered powers as options for mutant powers.&quot; ...span><span style="color:#FFFFFF">]</span> Nuku patriotically growls, &quot;AI no longer displays toggles you don&#39;t have mastered, since you can&#39;t
    53 KB (8,170 words) - 00:00, 1 October 2017
  • ...e</span><span style="color:#FFFFFF">]</span> Nuku schemes, &quot;Most Hurt AI removed from the elite store.&quot; ...e</span><span style="color:#FFFFFF">]</span> Nuku schemes, &quot;Most Hurt AI added to token store.&quot;
    90 KB (14,106 words) - 00:00, 1 February 2018
  • ...oothly says, &quot;Sending your merc out to a party ought to now set their AI to on properly now.&quot;
    41 KB (6,376 words) - 00:00, 1 May 2018
  • ...oothly says, &quot;Fixed an issue in combat that sometimes made it not use AI.&quot;
    34 KB (5,351 words) - 00:00, 1 June 2018
  • ...FFFFF">]</span> Nuku softly churrs, &quot;Buff to self revives. IF you are self revived, you get an invincible status for 3 rounds, during which you cannot ...0FF00">(</span>Thanks Alexey and Doma<span style="color:#FF0000">)</span>, AI is better about true instant<span style="color:#00FF00">(</span>-750 and lo
    46 KB (7,255 words) - 00:00, 1 December 2019
  • ...y HP 50|desc=This, one use, program will automatically upload to your comm AI upon visiting the control panel for it.|cost=5}}
    150 bytes (26 words) - 02:41, 7 June 2018
  • {{Mako Item|name=AI: Refreshed 50|desc=Causes you to activate when you're half refreshed, when
    139 bytes (22 words) - 02:41, 7 June 2018
  • ...after it will fire the free one and then immediately launch into the next AI step without delay.&quot; ...FFFF">]</span> Nuku craftily yips, &quot;Impactful binary status now makes self-targeting buffs fully use Lingering Kindness and Support.&quot;
    108 KB (17,547 words) - 00:00, 1 August 2018
  • ...span> Hexaferrum echoyips, &quot;Next rp tick, everyone should get all the AI programs.&quot; ...yle="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;The Liberate the AI pool is finished and fulfilled. This means that presumably, you&#39;ve got
    147 KB (23,803 words) - 00:00, 1 November 2018
  • #REDIRECT [[AI Test=(badge)]]
    29 bytes (4 words) - 04:19, 25 January 2019
  • #REDIRECT [[AI's Well That Ends Well(badge)]]
    45 bytes (7 words) - 04:20, 25 January 2019
  • {{Badge|name=AI Test=|Description=AI testing works!}}[[Category:Badges]]
    72 bytes (10 words) - 00:01, 16 January 2019
  • {{Badge|name=AI's Well That Ends Well|Description=AI got more memory, and it hasn't gone all Skynet on us, hurrah!}}[[Category:B
    135 bytes (23 words) - 00:01, 16 January 2019
  • ...nt buff and heal for your party, I would personally recommend setting your AI to not it.&quot;
    50 KB (8,254 words) - 00:00, 1 August 2019
  • ...quot;Fixed bug in +kinks where +kinks #kinkview wouldn&#39;t properly show Self/Partner instead of Giving/REceiving.&quot; ...00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Pet AI allows you to set always summon reliably.&quot;
    61 KB (9,914 words) - 00:00, 1 September 2019
  • ...a tweak that may change how pets are named, which will, in theory, prevent AI bugs. Keep an eye on that.&quot; ...="color:#FFFFFF">]</span> Nuku says, &quot;So! That bug, with the pets and AI exploding violently? Well good news everyone! Another huge bug has bit the
    44 KB (7,012 words) - 00:00, 30 September 2019
  • ...lass and lets it fall to the carpet from his limp fingers. "Now come on, I ai'n gon' wait fer him to get here 'n have a threesome."
    34 KB (6,119 words) - 05:35, 6 November 2019
  • ...she cant stop her self from pushing him up to her womb. she cant bring her self to break their embrace just the feelings of his tongue against hers is almo ...e &quot; &quot;please dont hate me...&quot;she is trembling. she hates her self they were right she is just a feral how could she do this to him</p></div><
    57 KB (10,785 words) - 23:43, 21 December 2019
  • ...intended to be used in situations where you're looking to clean your damn self up from debuffs, or make the enemy team regret punching you. Let's see how ...d from it since pets seem to love spamming that despite what you set their AI to do. Its combat skills were also rejiggered a bit, such that it makes a v
    19 KB (3,180 words) - 00:19, 9 September 2020
  • ...e> on the last round- But what if you're on Auto, and testing out that new AI configuration? What if you just want to have that information printed out f
    7 KB (1,054 words) - 06:47, 9 July 2023
  • ...e precepts are granted to players by default. As part of the rework, these AI items have been replaced by a small chance to get Vial Tokens and even Trai ...ng over the premises should be directed to RSX management. (They only sold AI software items, which are no longer required since being made available to
    49 KB (7,887 words) - 04:04, 1 November 2021
  • ...elated to Alice&#39;s store. Unique weapons can now be selected in the web AI menu as intended (previously bugged due to a misconfiguration). The weapon
    36 KB (5,733 words) - 21:10, 28 December 2021
  • * [[AI: Ally HP 25]]
    3 KB (593 words) - 17:22, 28 March 2021
  • ...ombat on or off. This will make your character use powers according to the AI set via the webpage. * Active powers, which you have to use manually. You can use healing or self buffing powers outside of combat. Offensive powers can only be used during
    4 KB (745 words) - 22:04, 3 July 2021
  • ...lor:#00FF00">Ultraquench</span> has been given a utility niche, granting a self-buff of substantial Regen and Healgain as well as a good deal of EnergyMod ...active buff such that it is easier to manage and integrate into one&#39;s AI, statuses both beneficial and punishing both increased to make it more impa
    36 KB (5,923 words) - 01:13, 1 March 2022
  • ...es on the inside of her vagina, which all resemble those of a beach bunny. Ai-image https://pixai.art/artwork/1736151571171370112?utm_source=copy_web
    2 KB (301 words) - 07:37, 14 April 2024
  • ...ave instituted a cooldown to prevent abuse (and overdosing considering any AI with this item set to use has a tendency to spam it and kill its user whils
    16 KB (2,577 words) - 22:23, 31 May 2023
  • ...s well, so there might be a tank with even more of these guys somewhere, a self contained sustainable ecosystem where you can grow both plants and meat, th
    25 KB (4,409 words) - 07:56, 31 July 2023