Search results
From Flexible Survival
- ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]1,011 bytes (163 words) - 00:02, 12 May 2024
- ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]1 KB (168 words) - 00:02, 12 May 2024
- ...e|skills=Edible of at least 1|salvage=Common Edible X 2}}[[Category:Edible recipe]]263 bytes (43 words) - 16:15, 15 February 2012
- ...r>Uncommon Mechanical X 2}}[[Category:Mechanical recipe]][[Category:Energy recipe]]764 bytes (125 words) - 00:10, 12 May 2024
- ...s=Chemical of at least 20|salvage=Common Chemical X 1}}[[Category:Chemical recipe]]520 bytes (84 words) - 00:10, 12 May 2024
- ...anical of at least 20|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]532 bytes (82 words) - 00:11, 12 May 2024
- ...s=Chemical of at least 25|salvage=Common Chemical X 2}}[[Category:Chemical recipe]]449 bytes (76 words) - 00:08, 12 May 2024
- *[[Crossbow]] recipe added to Hidden Camp store. *The [[Crossbow]] mako pool is completed. Item is a recipe.22 KB (3,471 words) - 04:19, 10 February 2015
- ...egory:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif822 bytes (111 words) - 00:57, 19 July 2017
- !Name!!Recipe Cost!!NC!!NCR!!Upkeep!!Loadout!!Self Repair!!Creation Costs |Improved Nanite Collector (recipe)||100 Tokens, Requisitions Shops||2.0||20.0||10||42||5014 KB (2,416 words) - 08:04, 21 May 2020
- ...salvage=Common Mechanical X 5<br>Common Chemical X 10}}[[Category:Chemical recipe]]630 bytes (111 words) - 00:02, 19 May 2024
- ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Secondary Damage Modifier770 bytes (108 words) - 00:05, 12 May 2024
- ...5|skills=Edible of at least 1|salvage=Common Edible X 1}}[[Category:Edible recipe]]449 bytes (71 words) - 00:04, 12 May 2024
- ...s=Chemical of at least 12|salvage=Common Chemical X 1}}[[Category:Chemical recipe]]524 bytes (87 words) - 00:05, 12 May 2024
- ...alvage=Common Electronic X 2<br>Uncommon Energy X 1}}[[Category:Electronic recipe]]687 bytes (104 words) - 00:05, 12 May 2024
- ...ctronic of at least 1|salvage=Common Electronic X 2}}[[Category:Electronic recipe]]530 bytes (78 words) - 00:06, 12 May 2024
- ...hanical of at least 1|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]596 bytes (99 words) - 00:06, 12 May 2024
- ...ategory:Mechanical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]757 bytes (119 words) - 00:16, 4 August 2019
- ...alvage=Common Electronic X 2<br>Uncommon Energy X 1}}[[Category:Electronic recipe]]629 bytes (91 words) - 00:12, 12 May 2024
- ...ills=None}}[[Category:AoE Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Status Mag Modifier]]411 bytes (62 words) - 00:01, 12 May 2024
- ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Secondary Damage Modifier679 bytes (103 words) - 00:06, 12 May 2024
- ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif1 KB (163 words) - 00:08, 12 May 2024
- ...Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif956 bytes (129 words) - 00:11, 12 May 2024
- ...|salvage=Common Mechanical X 1<br>Common Chemical X 2}}[[Category:Chemical recipe]]566 bytes (92 words) - 22:33, 1 July 2012
- ...e=Uncommon Mechanical X 1}}[[Category:Energy recipe]][[Category:Mechanical recipe]]701 bytes (111 words) - 00:01, 12 May 2024
- ...<br>Common Mechanical X 1}}[[Category:Electronic recipe]][[Category:Energy recipe]]805 bytes (127 words) - 00:05, 12 May 2024
- ...kills=Energy of at least 15|salvage=Uncommon Energy X 1}}[[Category:Energy recipe]]265 bytes (39 words) - 03:30, 26 March 2012
- ...e|skills=Energy of at least 5|salvage=Common Energy X 1}}[[Category:Energy recipe]]238 bytes (37 words) - 03:28, 26 March 2012
- ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Penetration Modifier]][[Category:Secondary Damage Modi702 bytes (97 words) - 00:56, 19 July 2017
- ...</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, "If a recipe modifier is marked 'vanity', it will NOT count as one of the modifi ...yle="color:#00CDCD">y</span> Glitch churrs adorably, "The Stimulating Recipe Modifier has been slightly updated to remove its ability to be put on recip130 KB (21,468 words) - 00:00, 1 February 2019
- ...Common Electronic X 2}}[[Category:Electronic recipe]][[Category:Mechanical recipe]]590 bytes (93 words) - 00:02, 22 September 2023
- ...n!|cred=33%|xp=20%|ingredients=None|salvage=Common Chemical X 25<br>common Energy X 35|istats=100% chance of Height at magnitude -5 for 4 rounds.<br>|skills=410 bytes (74 words) - 00:05, 5 July 2015
- ...egory:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Upkeep Modifier]]565 bytes (81 words) - 00:56, 19 July 2017
- * Staff can now type 'reset' to renew hp, energy, and clear all statuses/toggles and wounds on themselves. ...by Y = N] and [if X possessed by Y = N] will now check the base-item on a recipe, rather than the name.15 KB (2,380 words) - 18:28, 16 November 2017
- ...br>Common Chemical X 10}}[[Category:Mechanical recipe]][[Category:Chemical recipe]]559 bytes (90 words) - 00:02, 12 May 2024
- ...f -20%<br>Energy of +5|skills=None}}[[Category:Charge Modifier]][[Category:Energy Modifier]]601 bytes (95 words) - 00:02, 12 May 2024
- *Web battles now allow use of items from your inventory, such as [[Energy Snack]] *[[Medicinal]] recipe and [[Medicated]] recipe modifiers added to the reward shop.10 KB (1,565 words) - 20:13, 19 January 2013
- ...y:Active Enemy Status Modifier]][[Category:Aggro Rate Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif1 KB (153 words) - 01:20, 19 July 2017
- ...<br>Uncommon Electronic X 2<br>Common Chemical X 10}}[[Category:Mechanical recipe]]651 bytes (105 words) - 00:02, 12 May 2024
- ...egory:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif725 bytes (103 words) - 00:56, 19 July 2017
- ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif777 bytes (103 words) - 00:56, 19 July 2017
- ...gory:Damage Modifier]][[Category:ElectricityDamageMag Modifier]][[Category:Energy Modifier]][[Category:HeatDamageMag Modifier]][[Category:Loadout Modifier]][1 KB (152 words) - 00:04, 12 May 2024
- ...<br>Status Mag of -10%|skills=None}}[[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Mag Modifier]]421 bytes (66 words) - 00:05, 12 May 2024
- ...ory:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif759 bytes (99 words) - 00:05, 12 May 2024
- ...None}}[[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Mag Modifier]]532 bytes (79 words) - 00:58, 19 July 2017
- ...on friendly firing items|cred=+25%|xp=+25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of HeatAdaption at magnitude 5 for 10 rounds.<br>10550 bytes (77 words) - 01:19, 19 July 2017
- ...ffects friendly targets.|cred=+25%|xp=+25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of ColdAdaption at magnitude 5 for 10 rounds.<br>10562 bytes (81 words) - 01:19, 19 July 2017
- ...ge=Common Mechanical X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]922 bytes (125 words) - 00:05, 12 May 2024
- ...emical X 1|istats=Energy of -45%<br>Upkeep of +15%|skills=None}}[[Category:Energy Modifier]][[Category:Upkeep Modifier]]453 bytes (70 words) - 01:19, 19 July 2017
- ....|cred=+33%|xp=+20%|ingredients=None|salvage=Common Chemical X 5<br>Common Energy X 5|istats=100% chance of InHeat at magnitude 1 for 10 rounds.<br>50% chanc783 bytes (112 words) - 01:19, 19 July 2017
- ...alvage=Common Mechanical X 3<br>Common Chemical X 1}}[[Category:Mechanical recipe]]628 bytes (95 words) - 00:01, 12 May 2024
- ...ge=Common Mechanical X 1<br>Uncommon Electronic X 1}}[[Category:Electronic recipe]]663 bytes (104 words) - 00:07, 12 May 2024
- ...|skills=Edible of at least 20|salvage=Common Edible X 3}}[[Category:Edible recipe]]556 bytes (85 words) - 00:08, 12 May 2024
- ...s?! Those are crafting skills! Currently mechanical and electronics work(1 recipe each). *If you make a Heavy Energy Snack, it will restore more energy!10 KB (1,629 words) - 01:38, 26 September 2011
- *Crafting: [[Subtle]] recipe added to game *Rest now works at 0 energy7 KB (1,204 words) - 01:38, 26 September 2011
- *[[Health Snack]] recipe created (not placed) * [[Nanite Buffer]] recipe added to Jack's Hardware.8 KB (1,309 words) - 01:38, 26 September 2011
- ** Passive effects only fire 1/round now, preventing [[Heavy Armor]] energy hemorrhages * [[Scuba Gear]] recipe added5 KB (767 words) - 01:38, 26 September 2011
- ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif1 KB (191 words) - 00:01, 12 May 2024
- ...vage=+50%|istats=Energy of -15%<br>Loadout of -15%|skills=None}}[[Category:Energy Modifier]][[Category:Loadout Modifier]]338 bytes (52 words) - 00:56, 19 July 2017
- ...lvage=Common Chemical X 16<br>Uncommon Mechanical X 1}}[[Category:Chemical recipe]]494 bytes (74 words) - 20:50, 3 March 2013
- ...X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]589 bytes (98 words) - 00:07, 12 May 2024
- ...5|skills=Energy of at least 5|salvage=Common Energy X 5}}[[Category:Energy recipe]]449 bytes (70 words) - 00:10, 12 May 2024
- ...vage=Common Electronic X 1<br>Common Mechanical X 1}}[[Category:Electronic recipe]]802 bytes (121 words) - 00:04, 12 May 2024
- ...nic X 3<br>Common Chemical X 3<br>Common Energy X 1}}[[Category:Electronic recipe]]955 bytes (148 words) - 00:13, 4 January 2017
- ...ory:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif966 bytes (136 words) - 00:02, 12 May 2024
- ...10<br>Uncommon Mechanical X 2<br>Common Energy X 10}}[[Category:Electronic recipe]]907 bytes (144 words) - 00:10, 12 May 2024
- ...hanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]]792 bytes (131 words) - 00:08, 12 May 2024
- *[[Zealously Conserved]] recipe modifier added (It's in the mall). Furthermore, modifiers with negative ski *[[Rapid Cooling]] recipe modifier added; drops from the mountain path.19 KB (3,025 words) - 13:40, 3 January 2012
- ...|skills=Edible of at least 10|salvage=Common Edible X 3}}[[Category:Edible recipe]]521 bytes (85 words) - 00:02, 12 May 2024
- ...ergy X 2<br>Common Energy X 10<br>Common Mechanical X 1}}[[Category:Energy recipe]]488 bytes (80 words) - 00:01, 12 May 2024
- ...ast 15|salvage=Common Energy X 2<br>Uncommon Energy X 1}}[[Category:Energy recipe]]440 bytes (71 words) - 00:20, 19 July 2017
- ...hemical X 2<br>Common Energy X 2<br>Uncommon Edible X 3}}[[Category:Edible recipe]]525 bytes (83 words) - 00:14, 10 May 2017
- ...e all sorts of things.|cred=+50%|xp=+60%|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Stiffened PhysicalDamageResist at magnitude 3 for1 KB (143 words) - 00:11, 12 May 2024
- ...nical X 10<br>Uncommon Energy X 2<br>Common Energy X 10}}[[Category:Energy recipe]]559 bytes (89 words) - 00:01, 12 May 2024
- ...skills=Energy of at least 20|salvage=Common Energy X 10}}[[Category:Energy recipe]]749 bytes (116 words) - 00:05, 12 May 2024
- ...30|salvage=Common Electronic X 5<br>Uncommon Energy X 1}}[[Category:Energy recipe]]700 bytes (109 words) - 00:05, 12 May 2024
- ...lvage=Uncommon Electronic X 3<br>Common Energy X 10}}[[Category:Electronic recipe]]662 bytes (111 words) - 00:02, 12 May 2024
- ...Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif963 bytes (134 words) - 00:04, 12 May 2024
- ...br>Uncommon Chemical X 1<br>Uncommon Electronic X 2}}[[Category:Electronic recipe]]739 bytes (113 words) - 00:12, 12 May 2024
- ...hanical X 5<br>Common Edible X 5<br>Common Chemical X 5}}[[Category:Energy recipe]]618 bytes (98 words) - 00:15, 10 May 2017
- ...alDamageMag Modifier]][[Category:ElectricityDamageMag Modifier]][[Category:Energy Modifier]][[Category:HeatDamageMag Modifier]][[Category:Loadout Modifier]][1 KB (134 words) - 00:06, 12 May 2024
- ...egory:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif795 bytes (105 words) - 00:11, 12 May 2024
- ...4<br>Common Chemical X 5<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]534 bytes (85 words) - 00:03, 12 May 2024
- ...10|salvage=Common Electronic X 2<br>Uncommon Energy X 1}}[[Category:Energy recipe]]638 bytes (92 words) - 00:13, 13 April 2021
- ...faster from attacks.|cred=+100%|xp=+100%|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Recharge at magnitude 10 for 10 rounds.<br>100% c670 bytes (91 words) - 00:08, 12 May 2024
- ...nical X 1<br>Common Chemical X 1<br>Uncommon Edible X 1}}[[Category:Edible recipe]]680 bytes (109 words) - 00:02, 22 September 2023
- ...er]][[Category:Aggro Rate Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif1 KB (209 words) - 00:56, 19 July 2017
- ...kills=Energy of at least 10|salvage=Common Chemical X 3}}[[Category:Energy recipe]]638 bytes (105 words) - 00:06, 12 May 2024
- ...om Pom Sway: Charge 1000 -> 500, Healing 10 -> 15. Impossible Stunt: Energy Cost 0 -> 20, Charge: 2000 -> 1400, Cooldown 30000 -> 20000." ..."After comparison with other single-target Big Hits, slightly cut the energy cost of Headshot from 40 -> 35."83 KB (13,722 words) - 00:00, 1 December 2018
- ...least 10|salvage=Common Edible X 8<br>Common Energy X 8}}[[Category:Edible recipe]]392 bytes (59 words) - 00:01, 22 September 2023
- * [[Effectiveness Training]] recipe created. * The token store on the web page now reveals if you know a recipe or not.28 KB (4,656 words) - 01:47, 2 July 2013
- ...ategory:Edible recipe]][[Category:Mechanical recipe]][[Category:Electronic recipe]]851 bytes (129 words) - 00:13, 31 July 2019
- ...X 10<br>Uncommon Electronic X 1<br>Uncommon Energy X 1}}[[Category:Energy recipe]]583 bytes (92 words) - 00:08, 12 May 2024
- ...ategory:Mechanical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]852 bytes (136 words) - 00:10, 12 May 2024
- ...alvage=Common Energy X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]722 bytes (106 words) - 00:21, 13 April 2021
- ...1<br>Uncommon Energy X 1<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]668 bytes (106 words) - 00:11, 12 May 2024
- ...gory:DefenseDebuffMag Modifier]][[Category:DefenseMag Modifier]][[Category:Energy Modifier]][[Category:Secondary Damage Modifier]][[Category:Status Chance Mo654 bytes (80 words) - 00:03, 12 May 2024
- ...condary Damage of +20%|skills=None}}[[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:HealGainDebuffMag Modifier]][[Category:HealGainMag Mod642 bytes (78 words) - 00:58, 19 July 2017
- ...tegory:ChargeDebuffMag Modifier]][[Category:ChargeMag Modifier]][[Category:Energy Modifier]][[Category:RechargeDebuffMag Modifier]][[Category:RechargeMag Mod667 bytes (83 words) - 00:11, 12 May 2024
- ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]1 KB (172 words) - 00:01, 12 May 2024
- ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif1 KB (159 words) - 00:06, 12 May 2024
- ...ills=None}}[[Category:AoE Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Status Mag Modifier]]534 bytes (84 words) - 00:04, 12 May 2024
- ...mi of unleashed nanites, Rsx becomes point zero to some sort of tremendous energy burst. Only minutes later, the stunt is repeated over at Zephyr. What was t *[[Health Snack]] and [[Energy Snack]] have had their charge dropped all the way to -100.25 KB (4,075 words) - 04:51, 11 March 2012
- ...e|skills=Energy of at least 50|salvage=Elite Energy X 1}}[[Category:Energy recipe]]579 bytes (99 words) - 00:20, 19 July 2017
- ...l X 5<br>Common Energy X 5<br>Common Mechanical X 1}}[[Category:Mechanical recipe]]483 bytes (76 words) - 00:04, 12 May 2024
- ...Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Energy Modifier]]1 KB (177 words) - 00:56, 19 July 2017
- ...le|skills=Edible of at least 50|salvage=Rare Edible X 1}}[[Category:Edible recipe]]467 bytes (71 words) - 00:12, 12 May 2024
- ...egory:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Penetration Modifier]][[Category:Status Chance Modifie719 bytes (98 words) - 00:06, 12 May 2024
- ...alvage=Uncommon Electronic X 1<br>Common Energy X 5}}[[Category:Electronic recipe]]682 bytes (107 words) - 00:11, 12 May 2024
- ...<br>Common Mechanical X 4}}[[Category:Electronic recipe]][[Category:Energy recipe]]610 bytes (94 words) - 00:04, 13 December 2013
- ...hanical of at least 1|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]524 bytes (81 words) - 00:08, 12 May 2024
- ...egory:Active Enemy Status Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif790 bytes (106 words) - 00:02, 12 May 2024
- ...e X 5<br>Common Energy X 10}}[[Category:Edible recipe]][[Category:Chemical recipe]]712 bytes (109 words) - 00:12, 12 May 2024
- ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]1 KB (170 words) - 00:10, 12 May 2024
- ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]1 KB (197 words) - 00:10, 12 May 2024
- ...egory:Mechanical recipe]][[Category:Chemical recipe]][[Category:Electronic recipe]]721 bytes (105 words) - 16:45, 6 July 2013
- ...egory:Electronic recipe]][[Category:Mechanical recipe]][[Category:Chemical recipe]]1 KB (188 words) - 00:04, 12 May 2024
- ...st 1|salvage=Common Chemical X 6<br>Uncommon Edible X 1}}[[Category:Edible recipe]]679 bytes (106 words) - 00:05, 12 May 2024
- ...e X 10<br>Uncommon Chemical X 2<br>Common Chemical X 10}}[[Category:Edible recipe]]696 bytes (114 words) - 00:06, 12 May 2024
- ...ategory:Electronic recipe]][[Category:Mechanical recipe]][[Category:Energy recipe]]908 bytes (143 words) - 00:12, 12 May 2024
- ...ical of at least 30|salvage=Uncommon Mechanical X 3}}[[Category:Mechanical recipe]]527 bytes (80 words) - 00:21, 19 July 2017
- ...X 2<br>Common Energy X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]716 bytes (110 words) - 00:06, 12 May 2024
- ...ax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, et *[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].24 KB (3,897 words) - 18:27, 12 May 2012
- ...X 5<br>Common Chemical X 5}}[[Category:Chemical recipe]][[Category:Edible recipe]]866 bytes (150 words) - 00:20, 19 July 2017
- ...nic X 4<br>Common Energy X 1<br>Common Chemical X 1}}[[Category:Electronic recipe]]643 bytes (108 words) - 00:05, 12 May 2024
- ...egory:Electronic recipe]][[Category:Mechanical recipe]][[Category:Chemical recipe]]697 bytes (105 words) - 00:07, 3 January 2015
- *[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist's Guild! *[[Unshielded Prototype]] recipe created. It is private. Aw.13 KB (2,101 words) - 20:04, 29 June 2012
- ...ge=Uncommon Mechanical X 1<br>Common Mechanical X 2}}[[Category:Mechanical recipe]]597 bytes (88 words) - 00:10, 2 May 2015
- ...[Category:Active Ally Status Modifier]][[Category:AoE Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Upkeep Modifier]]861 bytes (123 words) - 00:58, 19 July 2017
- ...alvage=Uncommon Mechanical X 1<br>Common Electronic X 1}}[[Category:Energy recipe]]586 bytes (94 words) - 00:02, 12 May 2024
- ...ronic X 5<br>Common Mechanical X 5<br>Common Energy X 5}}[[Category:Energy recipe]]641 bytes (104 words) - 00:08, 12 May 2024
- ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Upkeep Modifier]]529 bytes (73 words) - 00:03, 12 May 2024
- ...for 4 rounds.<br>Charge of +50%<br>Cooldown of +100%<br>Damage of -10%<br>Energy of +50%<br>Loadout of 5<br>Upkeep of 5|skills=None}}441 bytes (67 words) - 21:44, 1 July 2012
- ...]][[Category:Charge Modifier]][[Category:Enemy Status Modifier]][[Category:Energy Modifier]][[Category:Passive Ally Status Modifier]][[Category:Status Durati945 bytes (130 words) - 00:06, 12 May 2024
- ...[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]1 KB (217 words) - 00:06, 12 May 2024
- *Oh, that's what she was doing. You can now buy a recipe for [[Tail Divider]]s from the elite store for 50 mako. It lets you make co *Both the Basic and Extreme Spread recipe mods no longer make things heavier, but they do lower the effectiveness of21 KB (3,517 words) - 20:04, 29 June 2012
- *Penalties, energy cost, and magnitude of the [[Blood Extractor]] reduced. Duration slightly i ...will be present. Clicking it shows the rpinfo of the distillation or base recipe of the item.19 KB (3,188 words) - 20:11, 19 January 2013
- ...is otherwise considered Passive.|powertype=Toggle, Buff|target=Self, NoAoE|energy=0.25|charge=0|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Healing|1 KB (199 words) - 00:02, 12 May 2024
- ...l X 1<br>Common Edible X 1<br>Common Electronic X 1}}[[Category:Electronic recipe]]597 bytes (99 words) - 00:11, 12 March 2016
- ...2|skills=Energy of at least 1|salvage=Common Energy X 1}}[[Category:Energy recipe]]534 bytes (87 words) - 00:06, 12 May 2024
- ...e]][[Category:Energy recipe]][[Category:Edible recipe]][[Category:Chemical recipe]]709 bytes (111 words) - 06:46, 20 October 2012
- ...al X 5<br>Uncommon Chemical X 1<br>Common Energy X 10}}[[Category:Chemical recipe]]815 bytes (134 words) - 00:07, 12 May 2024
- ...rgy X 1<br>Common Mechanical X 1<br>Common Chemical X 1}}[[Category:Energy recipe]]434 bytes (66 words) - 22:27, 21 May 2013
- ...nergy X 20<br>Common Chemical X 10<br>Common Edible X 2}}[[Category:Energy recipe]]426 bytes (66 words) - 00:04, 12 May 2024
- ...al X 5<br>Common Edible X 5}}[[Category:Edible recipe]][[Category:Chemical recipe]]727 bytes (109 words) - 00:08, 12 May 2024
- ...None}}[[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Secondary Damage Modifier]][[Category:Status Chance Mo547 bytes (74 words) - 00:12, 12 May 2024
- ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif1 KB (148 words) - 00:30, 24 May 2020
- *[[Instant Drawing]] recipe mod created and put up for sale at Jack's. *[[Blowgun]] recipe and [[Leeching]] recipe mod coded.16 KB (2,581 words) - 05:35, 3 October 2012
- ...ad a power attached. It ensures your allies have good dreams, gaining more energy down the line. ...now reduces cooldown by a maximum of 35% (down from 50%), but now reduces energy use by up to 20%.5 KB (917 words) - 06:40, 20 October 2012
- *[[Recipe: Scent Masker]] added to elite store for 5 mako. *Two new census options: '+census recipe' and '+census modifier'.20 KB (3,312 words) - 05:36, 3 October 2012
- ...None}}[[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Status Chance Modifier]][[Category:Status Duration Mod510 bytes (67 words) - 00:12, 12 May 2024
- ...vival.com/index?help/Items items], [http://flexiblesurvival.com/index?help/Recipe recipes], and [http://flexiblesurvival.com/index?help/Channels channels] up **You only have to make a single divider with the recipe. It is no longer consumed on use, but can be used over and over again to to17 KB (2,886 words) - 04:25, 2 January 2013
- *[[Unpredictable]] and [[Toughened]] recipe mods coded. ...code will use the lower of the shifter's and shifted's nanite statuses for energy cost. (If either is lower than -100, shifting will fail.)20 KB (3,311 words) - 01:33, 4 August 2017
- ...X 2<br>Common Chemical X 2<br>Common Electronic X 2}}[[Category:Mechanical recipe]]475 bytes (73 words) - 02:46, 9 January 2013
- ...X 5<br>uncommon Electronic X 5<br>uncommon Chemical X 5}}[[Category:Energy recipe]]936 bytes (142 words) - 00:09, 12 May 2024
- ...s=None}}[[Category:Charge Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Status Chance Modifier]][[Category:Status Duration Mod542 bytes (77 words) - 00:08, 12 May 2024
- ...anical of at least 10|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]502 bytes (75 words) - 00:04, 18 April 2014
- ...Common Electronic X 1}}[[Category:Electronic recipe]][[Category:Mechanical recipe]]683 bytes (110 words) - 00:12, 12 May 2024
- *<code>+fprompt</code> can now be used to replace your standard HP/Energy bars in combat (the option is in <code>editplayer</code>). **It's also had a reversed-energy bug fixed.13 KB (2,165 words) - 08:51, 14 October 2014
- ...e, being Electronic, Chemical, Edible, Mechanical and Energy salvage. Each recipe will require a different mix of salvage. Installation increases energy chance.3 KB (437 words) - 02:21, 16 April 2013
- * Energy level high or low, you will always get at least 1 per item trashed. * New recipe modifier, wild, available in the token store due to stretch goals!21 KB (3,484 words) - 06:25, 4 August 2013
- ...<br>Common Mechanical X 5}}[[Category:Energy recipe]][[Category:Mechanical recipe]]1 KB (178 words) - 00:08, 12 May 2024
- ...1000<br>Energy of -20%|skills=None}}[[Category:Charge Modifier]][[Category:Energy Modifier]]383 bytes (61 words) - 01:22, 19 July 2017
- ...alvage=Common mechanical X 3<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]554 bytes (89 words) - 00:11, 12 May 2024
- ...fier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif794 bytes (111 words) - 01:18, 19 July 2017
- ...alvage=Common Mechanical X 2<br>Common Chemical X 1}}[[Category:Mechanical recipe]]562 bytes (89 words) - 00:05, 12 May 2024
- * The way energy interacts with RP gained money has been made less coarse. * The way energy interacts with RP gained money has been made less coarse.12 KB (1,873 words) - 00:36, 1 November 2013
- * Portable Flamethrower change to Energy Damage dot instead of repeat attack. * New research added: Alternate Energy35 KB (5,707 words) - 00:31, 1 November 2013
- ...cers^yellow^)^white^.|cred=+25%|xp=+100%|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of EnergyBreak at magnitude 4 for 5 rounds.<br>100%869 bytes (131 words) - 00:04, 12 May 2024
- ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Penetration Modifier]][[C887 bytes (127 words) - 00:04, 12 May 2024
- ...1<br>uncommon Edible X 1}}[[Category:Mechanical recipe]][[Category:Edible recipe]]1 KB (178 words) - 00:05, 12 May 2024
- ** This now also applies to recipe modifiers. * New recipe: [[Thick Armor]]22 KB (3,438 words) - 02:45, 15 April 2015
- ...e X 10<br>Uncommon Chemical X 2<br>Common Chemical X 10}}[[Category:Edible recipe]]772 bytes (121 words) - 00:03, 12 May 2024
- * [[recipe|recipes]] - Think of these as the blueprints for the base items, and; ...erform this recipe. Crafting skill doesn't affect the final quality of the recipe, nor success chance. You either can craft or you can't11 KB (1,721 words) - 16:58, 5 July 2021
- ** Toggles no longer use energy. ** Toggle energy costs will be deducted from your max energy.21 KB (3,329 words) - 12:50, 25 July 2015
- ...ategory:Energy recipe]][[Category:Mechanical recipe]][[Category:Electronic recipe]]878 bytes (132 words) - 00:07, 12 May 2024
- ...ger to give more overall ow.|cred=+25%|xp=|ingredients=None|salvage=Common Energy X 50|istats=AcidDamageDuration of +40%<br>AcidDamageMag of -15%<br>BluntDam2 KB (234 words) - 00:02, 19 May 2024
- ...Common Electronic X 1}}[[Category:Mechanical recipe]][[Category:Electronic recipe]]846 bytes (131 words) - 00:05, 12 May 2024
- ...anical of at least 10|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]476 bytes (71 words) - 00:07, 17 February 2014
- * [[Dangerous Stimulants]] recipe now available in the wellness area of Zephyr. *** When triggered (by anything that checks cred energy), you nibble at 1 common edible salvage per point of hunger.38 KB (6,225 words) - 03:30, 20 February 2014
- ...ategory:Energy recipe]][[Category:Mechanical recipe]][[Category:Electronic recipe]]725 bytes (113 words) - 00:07, 17 April 2014
- ...ke the wearer more dodgey.|cred=+50%|xp=|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Evasive Defense at magnitude 10 for 10 rounds.<br696 bytes (96 words) - 00:04, 12 May 2024
- ...0<br>Common Chemical X 15}}[[Category:Electronic recipe]][[Category:Energy recipe]]895 bytes (133 words) - 00:07, 12 May 2024
- ...hanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]]740 bytes (120 words) - 00:07, 12 May 2024
- ...salvage=Common Mechanical X 5<br>Common Chemical X 10}}[[Category:Chemical recipe]]616 bytes (98 words) - 00:09, 22 September 2023
- ...<br>Common Chemical X 3}}[[Category:Mechanical recipe]][[Category:Chemical recipe]]640 bytes (99 words) - 00:06, 12 May 2024
- ...7|skills=Edible of at least 1|salvage=Common Edible X 5}}[[Category:Edible recipe]]508 bytes (84 words) - 00:08, 12 May 2024
- ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif885 bytes (126 words) - 00:10, 12 May 2024
- ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy1 KB (147 words) - 00:29, 11 May 2021
- ...t back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you're willing to spend a patrol point, type '' ...t, you can use the '''renew''' command to fully regenerate your health and energy.139 KB (24,343 words) - 05:28, 9 July 2023
- * New token recipe: [[Pep Up]]. * Musical Instrument added to the game as a recipe in [[Jack's Hardware]].11 KB (1,761 words) - 00:57, 5 July 2014
- ...12|salvage=Common Chemical X 20<br>Common Edible X 20}}[[Category:Chemical recipe]]710 bytes (109 words) - 00:04, 12 May 2024
- ...alvage=Common Mechanical X 2<br>Common Chemical X 1}}[[Category:Mechanical recipe]]526 bytes (82 words) - 00:02, 12 May 2024
- ...ed=+33%|xp=+20%|ingredients=None|salvage=Uncommon Electronic X 1<br>Common Energy X 25|istats=100% chance of Willful PsychicDamageImmunity at magnitude 2.5 f628 bytes (85 words) - 00:12, 12 May 2024
- ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif1 KB (159 words) - 00:02, 12 May 2024
- ...|salvage=Common Energy X 1<br>Common Electronic X 1}}[[Category:Electronic recipe]]922 bytes (142 words) - 00:07, 12 May 2024
- ...X 5<br>Common Chemical X 5}}[[Category:Chemical recipe]][[Category:Edible recipe]]709 bytes (120 words) - 00:20, 19 July 2017
- ...12|salvage=Common Chemical X 20<br>Common Edible X 20}}[[Category:Chemical recipe]]808 bytes (133 words) - 00:03, 12 May 2024
- ...alvage=Uncommon Chemical X 3<br>Common Mechanical X 5}}[[Category:Chemical recipe]]613 bytes (94 words) - 00:02, 12 May 2024
- ...10<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]698 bytes (113 words) - 00:12, 12 May 2024
- * [[Obsidian Claw]] given a small Energy buff. * New Token recipe available: [[Dried Up]]12 KB (1,915 words) - 03:57, 11 October 2014
- ...|ingredients=None|salvage=10%|istats=Charge of +25%<br>Cooldown of +25%<br>Energy of +2<br>Spread of +20<br>Target of Spread AoE<br>Upkeep of +3|skills=None}343 bytes (58 words) - 00:02, 17 December 2014
- * [[Untrackable]] recipe modifier added to the token store. * DamageReturn can now be ANY type of damage. Energy, Physical, Poison, Critical, Skunk...8 KB (1,206 words) - 01:05, 17 September 2014
- * Recipe for [[Buffering Armor]] now available in the token store! * The function that determined your maximum energy was optimized and now runs in 1/40th the time, meaning a happier game.18 KB (2,937 words) - 08:37, 5 November 2014
- * New token recipe: [[Oozing]]. * Small typo in [[Arrows of Light]] fixed, upgrades to the Stacked 10 Energy Damage functional now.15 KB (2,395 words) - 17:21, 5 December 2014
- ...t 30|salvage=Common Edible X 10<br>Common Chemical X 15}}[[Category:Edible recipe]]711 bytes (122 words) - 00:06, 12 May 2024
- ...l X 1<br>Common Electronic X 1<br>Common Edible X 1}}[[Category:Mechanical recipe]]297 bytes (46 words) - 00:08, 10 January 2015
- ...Token Recipe has been made. The <span style="color:#00CDCD">Frigid</span> Recipe, a damage vriance modifier, is now available in the Token Shop!" ...="color:#FFFF00">ty</span> Fauna pants, "Because Mako Batteries/Lunar Energy Crystals can't be turned into Mako/Lunar anymore, we've disabled th64 KB (9,834 words) - 00:00, 1 September 2017
- * Laser and Poison damage subtype added into the Energy type. ...Energy Armor]] and [[Physical Armor]] given a 25% increase to Physical and Energy damage resist respectively.29 KB (4,613 words) - 12:09, 21 April 2015
- ...|cred=+33%|xp=+20%|ingredients=None|salvage=Common Chemical X 25<br>common Energy X 35|istats=100% chance of HeightDebuff at magnitude 5 for 4 rounds.<br>|sk493 bytes (82 words) - 00:05, 12 May 2024
- ...|cred=+33%|xp=+20%|ingredients=None|salvage=Common Chemical X 25<br>common Energy X 35|istats=100% chance of WeightDebuff at magnitude 10 for 10 rounds.<br>|449 bytes (71 words) - 00:12, 12 May 2024
- ...alvage=Common Mechanical X 8<br>Common Chemical X 3}}[[Category:Mechanical recipe]]555 bytes (92 words) - 00:10, 12 May 2024
- * Lust damage now properly added as Energy=>Mental subtype. ** Blindfold (recipe) added to mako-store.7 KB (1,084 words) - 05:58, 19 August 2015
- * New token recipe: [[Pentrative Training]]. * Endurance now give 3.33% discount per point to the energy cost of all powers, abilities, and items.12 KB (1,918 words) - 11:05, 7 October 2015
- ...ical of at least 20|salvage=Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]500 bytes (82 words) - 00:06, 12 May 2024
- * [[Vibrator]] is now togglable, though energy cost has been increased to prevent it being used for combat purposes." ** Yes, this means it'll steal potentially a full third of your energy if you try to fight while it's active.17 KB (2,727 words) - 10:07, 1 March 2016
- ...span><span style="color:#FFFFFF">]</span> Nuku jingle bells, "durable recipe modifier buffed." ...an style="color:#FFFFFF">]</span> Nuku jingle bells, "Nanite Shielded recipe modifier buffed"69 KB (10,513 words) - 00:23, 28 March 2016
- ...ategory:Electronic recipe]][[Category:Mechanical recipe]][[Category:Edible recipe]]766 bytes (118 words) - 00:03, 22 September 2023
- | Item [Agonizing ] Type [ Recipe Modifier]| | By dispersing the energy release over time, you can deal more overall |333 KB (19,239 words) - 13:33, 8 November 2021
- ...kills=Edible of at least 20|salvage=Uncommon Edible X 2}}[[Category:Edible recipe]]516 bytes (90 words) - 00:08, 22 March 2016
- ...e="color:#00CCFF">Dog</span> Song deeply murrs, "The Homing Boomerang recipe now has a base Aggro Rate of 300." ...15->5. This should make it more competitive with other early game, non-recipe weapons."30 KB (4,459 words) - 00:23, 1 July 2016
- ...tronic of at least 12|salvage=Common Electronic X 5}}[[Category:Electronic recipe]]768 bytes (113 words) - 00:11, 12 May 2024
- ...na, called 'Color of the Energy notification. +poll/view Color of the Energy notification to look at and vote in this poll." ...n style="color:#FFFFFF">]</span> Avatar says, "Poll 'Color of the Energy notification' has ended."48 KB (7,414 words) - 00:21, 1 November 2016
- ...e="color:#FFFFFF">]</span> Nuku mechanically mewls, "The Scent Masker recipe is no longer available." ...FF">]</span> Nuku mechanically mewls, "party now displays the partrol energy of all members."18 KB (2,834 words) - 00:23, 1 January 2017
- ...ls=Chemical of at least 1|salvage=Common Chemical X 2}}[[Category:Chemical recipe]]534 bytes (90 words) - 00:01, 12 May 2024
- ...e="color:#FFFFFF">]</span> Nuku mechanically mewls, "The Scent Masker recipe is no longer available." ...FF">]</span> Nuku mechanically mewls, "party now displays the partrol energy of all members."77 KB (11,905 words) - 00:28, 1 February 2017
- ...|salvage=Common Mechanical X 1<br>Common Chemical X 2}}[[Category:Chemical recipe]]570 bytes (96 words) - 00:01, 12 May 2024
- ...cation point. It should be noted there are areas on this path that require energy to climb. ..., a fishing area for Goldfish and Sacramento Sucker fish (useful for a mod recipe), a memorial garden, and jobs for traders, doctors, artisans, inventors, ba5 KB (839 words) - 03:35, 29 March 2017
- ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif1,010 bytes (130 words) - 00:55, 19 July 2017
- ...FFFFFF">]</span> Nuku squeaks, "In theory, powers should charge their energy on use, instead when they finish activating. Let me know how it works out.& ...ill take it when you first use a power, and not panic if you're out of energy when it comes time to fire the power."72 KB (11,327 words) - 00:22, 1 March 2017
- ...ls=Chemical of at least 1|salvage=Common Chemical X 3}}[[Category:Chemical recipe]]769 bytes (130 words) - 00:08, 12 May 2024
- ...hanical of at least 1|salvage=Common Mechanical X 3}}[[Category:Mechanical recipe]]685 bytes (118 words) - 00:10, 12 May 2024
- ...hanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]]1 KB (173 words) - 00:02, 12 May 2024
- ...hanical of at least 1|salvage=Common Mechanical X 3}}[[Category:Mechanical recipe]]698 bytes (119 words) - 00:01, 12 May 2024
- ...ical of at least 25|salvage=Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]723 bytes (128 words) - 00:12, 12 May 2024
- ...y X 1<br>Common Mechanical X 5<br>Common Electronic X 3}}[[Category:Energy recipe]]728 bytes (127 words) - 00:09, 12 May 2024
- ...<span style="color:#FF00FF">Tester</span> Miorna proudly yips, "Milky Recipe added to Mako Store." ...FF">]</span> Nuku schemes, "Fighting mega things drains an area's energy faster than chipping at normal mobs."45 KB (7,106 words) - 00:19, 31 May 2017
- ...r>Common Mechanical X 1}}[[Category:Chemical recipe]][[Category:Mechanical recipe]]870 bytes (127 words) - 00:10, 12 May 2024
- ...vage=Common Mechanical X 4<br>Uncommon Chemical X 1}}[[Category:Mechanical recipe]]1 KB (166 words) - 00:02, 12 May 2024
- ...s=Chemical of at least 12|salvage=Common Chemical X 1}}[[Category:Chemical recipe]]675 bytes (105 words) - 00:05, 12 May 2024
- ...y Restorer. Simply use it to give everyone in your party, including you, 3 energy. It is one use. If you are alone, it will refuse to work." ...asty beverage? No. Is that the crackle of frigid air snapping? A new Token Recipe is now available: <span style="color:#00CDCD">Freeze Bang</span>. These cry62 KB (9,778 words) - 00:00, 1 August 2017
- ...ical of at least 25|salvage=Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]643 bytes (103 words) - 00:03, 22 September 2023
- ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy1 KB (163 words) - 00:11, 11 May 2021
- ...8<br>Uncommon Mechanical X 2<br>Common Chemical X 5}}[[Category:Mechanical recipe]]707 bytes (113 words) - 00:02, 22 September 2023
- ...alvage=Common Mechanical X 5<br>Common Chemical X 1}}[[Category:Mechanical recipe]]913 bytes (143 words) - 00:08, 22 September 2023
- ...ur charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals |Expert Upkeeper - Energy18 KB (3,135 words) - 20:29, 5 February 2018
- ...ic X 5<br>Common Energy X 5}}[[Category:Energy recipe]][[Category:Chemical recipe]]874 bytes (137 words) - 00:11, 22 September 2023
- ...e at least 4 million freecred. I guess since you saved me so much time and energy, I'd be willing to reduce it to 3 million credits." "Thank you Ebreus. Could you send me the recipe for these? If you do that, I'll drop it down to 1 million." Heinri28 KB (5,154 words) - 01:10, 19 January 2019
- ...=Chemical of at least 5|salvage=Uncommon Chemical X 1}}[[Category:Chemical recipe]]725 bytes (118 words) - 00:10, 22 September 2023
- ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif1 KB (152 words) - 00:29, 30 November 2018