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  • ...ous to big hits, boosting damage ratings over 5 by 1/5th per point of this skill. Repeat powers only benefit from this on the first hit, and only half as mu | [[Combat Medic]] || 1
    3 KB (327 words) - 04:35, 21 November 2019
  • [[Category:Combat Skills]]
    1,008 bytes (149 words) - 02:42, 26 November 2019

Page text matches

  • ...y target, and increases the final deflection percent (after reduction from combat skills) on AoEs by its magnitude to a maximum final deflection of 50% (unle ...tances still apply. Capped in effectiveness by the attacker's Concentrated skill level, at 90/80/70% of incoming damage.
    14 KB (2,078 words) - 11:50, 17 January 2022
  • *Items will now track how much xp they earn via combat for MYSTERIOUS future purposes. ...nch through your stock of builder nanites. They are still used when in web combat, but NOT when you are assisting another player.
    22 KB (3,471 words) - 04:19, 10 February 2015
  • ...="color:#FFFFFF">]</span> Nuku squeaks, &quot;Wasteland Paladin tweaked in combat skills <span style="color:#00FF00">(</span>-3 sac fury, +1 vibrant strikes, ...n style="color:#FFFFFF">]</span> Nuku squeaks, &quot;The wasteland Paladin skill, redirection, buffed. AoE +1, Now heals and defensive-buffs the user.&quot;
    58 KB (9,543 words) - 00:01, 1 March 2019
  • ...t roles (no limit, although children have a maximum of 3 levels per combat skill, like players). Using multiple children at once in combat is no longer possible. The current maximum number of summoned critters is O
    4 KB (505 words) - 20:35, 15 April 2013
  • | Your skill with fighting with your body, be it with punching, kicking, | |______________________[ COMBAT PROFICIENCY ]______________________|
    837 bytes (37 words) - 10:13, 18 April 2017
  • | Your skill at using shields, armor, or just stationary objects to | |______________________[ COMBAT PROFICIENCY ]______________________|
    992 bytes (75 words) - 20:24, 2 June 2018
  • *'''Notes:''' Must pass a skill check to get into the lockerroom. Talk to Eric again and he will ask you to *'''Notes:''' You can RIDDLE Valerie (Skill check on Intelligence) to try and win some random drop items. Infectious du
    106 KB (16,342 words) - 17:10, 24 July 2023
  • A filled table form of [[:Category:Professions]], with hyperlinks. Combat proficiencies are in bold. ! Skill 1
    7 KB (707 words) - 00:11, 19 September 2023
  • *Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it! ...lder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCo
    14 KB (2,416 words) - 08:04, 21 May 2020
  • When solo or struck indirectly (via an AoE at someone else), points of this skill count as half a point of Avoidance and Durability per point(even if over 3) | [[Combat Medic]] || 1
    2 KB (291 words) - 04:21, 21 November 2019
  • ...ous to big hits, boosting damage ratings over 5 by 1/5th per point of this skill. Repeat powers only benefit from this on the first hit, and only half as mu | [[Combat Medic]] || 1
    3 KB (327 words) - 04:35, 21 November 2019
  • The way the percent reduction works on this skill is such that you get a percent of the total amount based on your missing HP This skill, along with [[Health]] and [[Durability]], reduce the magnitude of direct h
    3 KB (515 words) - 04:13, 21 November 2019
  • | [[Combat Medic]] || 1 This skill, along with [[Avoidance]] and [[Durability]], reduces direct heals you do b
    2 KB (194 words) - 04:48, 21 November 2019
  • This skill, along with [[Avoidance]] and [[Health]], reduce the direct heals you do by [[Category:Combat Skills]]
    2 KB (202 words) - 04:37, 21 November 2019
  • Get your mind out of the gutter, sheesh. Each point of this skill increases the minimum percentage of your damage through by 6.6%. Only works ...on combat skill. Use penetrating powers to get the most out of this combat skill.
    1 KB (169 words) - 11:35, 21 November 2019
  • ...eduction in the loadout and upkeep of equipped minions per level of either skill, max of 12% reduction. [[Category:Combat Skills]]
    522 bytes (66 words) - 17:55, 13 September 2023
  • ...consumables or pocketables. Normally, pocketables are +900 charge, so this skill will make them far more usable. | [[Combat Medic]] || 1
    1 KB (173 words) - 04:43, 21 November 2019
  • This combat skill was removed from the game, and is no longer available on any class or role.
    858 bytes (111 words) - 18:36, 13 September 2023
  • ...uld've dealt. This stacks with the identical effect from the Damage Combat Skill. ...ential capping of Accuracy and has no such limitation. The Accuracy combat skill is treated as a reduction of 5/10/15 to the target's effective Defense rath
    4 KB (546 words) - 04:04, 21 November 2019
  • ...r you to write scenes, NPC dialogue, events, and even help with explaining combat to players. @emit <text> will display what you write, ignoring line breaks. ...you have the +room command to be able to create a private room in any non-combat area. You type +room <text> with the text being the title of the room you a
    20 KB (3,664 words) - 18:50, 28 June 2014
  • ...e="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Fixed a bug that made combat items tick at incorrect times. They are now behaving. Thanks Alexey!&quot; ...rance 1, those two points have gone to the vampiric skill and the bleeding skill, giving it 3 bleeding, and 2 vampiric.&quot;
    130 KB (21,468 words) - 00:00, 1 February 2019
  • = Combat = No matter what role you want your character to play in combat, there are three things that every role needs to take into account to some
    47 KB (7,937 words) - 22:26, 14 January 2017
  • ...cleaning off the claw-fingers while she checks her equipment and gear. Her combat armor and segmented boots flex as she takes in the area with a knowing gaze ...Ali herself has grown to prefer simply being too scary to fight to actual combat, in these latter days. Her snakey lower half shifts back to muscular and hu
    49 KB (9,173 words) - 07:26, 4 July 2015
  • * RPinfo now reveals combat proficiencies for what they are! ** For the number lovers, +1 health combat skill at difficulty 2 and 3, +2 at the new level 5.
    15 KB (2,380 words) - 18:28, 16 November 2017
  • ...Hunting]], costs 6 levels to increase the chance of finding trinkets after combat. ...], costs 3 levels to add 1 level of to all members. Only once per specific skill.
    10 KB (1,565 words) - 20:13, 19 January 2013
  • ...to their secondary targets and +10% on their primary. Every point of this skill additively increases these values by +10% and 5%, respectively. You also ga [[Category:Combat Skills]]
    2 KB (200 words) - 17:54, 13 September 2023
  • *The combat stall bug is, at last, dead dead dead. *Inventory is now limited to 60, in part to combat lag. If you are at/over 60, you will find yourself unable to gain new items
    10 KB (1,629 words) - 01:38, 26 September 2011
  • ...e of a pot for water. But we do have a lot of assorted beverages. As for combat...we have seen rather a lot of it, but appreciate any advice you can give b ...rrid sewer-tentacle-monster now. The air is...thick here, but I have some skill in dealing with rampant pheromones.
    40 KB (7,209 words) - 05:45, 22 May 2013
  • ...ong arms grab at REDACTED' arm and tug her away from the chair, working at combat speed to shift the incredibly dense lady. "Your room across the way?" Seeming to still favour her ranged combat, Cilan grips a small cylindrical grenade from her belt and calls out, "HEY
    58 KB (10,398 words) - 05:47, 22 May 2013
  • ==How combat works== For a true in depth guide of how combat works, [[Combat Guide|check this guide]].
    11 KB (2,042 words) - 21:12, 19 March 2022
  • ...e rate should be small, but is intended to give the [[Penetration]] combat skill some use. ...st]] now imbues the NaniteSoak status effect, boosting item XP gained from combat.
    9 KB (1,493 words) - 08:15, 2 November 2011
  • Found after combat, trinkets are a source of bonus freecred. *Ratings in all of these are added together, to a maximum value of 4(3 in one skill counts as 4)
    489 bytes (83 words) - 21:33, 28 November 2011
  • | Skill [Brawling ] | A power is anything that you can use in combat that is not an item. From the abilities that mutants use to the special eff
    9 KB (1,190 words) - 23:46, 21 August 2017
  • *You are now notified of salvage found in web combat when assisting others. *Web combat now obeys difficulty settings. Whoops!
    19 KB (3,025 words) - 13:40, 3 January 2012
  • ...hway</span> Song says, &quot;Made a minor tweak to Frontline Soldier&#39;s combat skills. Scavenger 1 -&gt; Outnumbered 1.&quot; .../span> Song says, &quot;Couple of changes to Anarchist. 1) Update to class skill spread. Opportunity 1 -&gt; 0, Enduring Malice 2 -&gt; 3. Reasoning: Anarch
    83 KB (13,722 words) - 00:00, 1 December 2018
  • * Joining a party at a remote location should no longer trigger a combat to start there. * Fixed bug in web combat.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • * When combat ends due to any reason apart from a code recompile, combat should report the fight complete properly. ...eaked. Should (hopefully) fix the haste issue and a few minor slowdowns in combat.
    20 KB (3,306 words) - 23:13, 1 June 2013
  • ...rious defense. Bewitched also wards against hostile statuses as per Warded skill at 3/6/9%. When you are struck with a negative complementary status (such a [[Category:Combat Skills]]
    1 KB (168 words) - 17:53, 13 September 2023
  • *[[Universal Antidote]] is no longer usable in combat. ...' on your crafting skill page. This allows others to make items using your skill, with their own material (giving you the taxed amount). Items made in this
    25 KB (4,075 words) - 04:51, 11 March 2012
  • <OOC> Redd says, "Combat should be done with a judge, generally," <OOC> Rin says, "or unless both players agree prior to combat that both will be getting hit from
    35 KB (6,179 words) - 18:50, 28 June 2014
  • ...a metal door apart or throwing a car. While it doesn't have any effect in combat, it's a lot of fun to Hulk out in roleplay!. [Found in: Jnote] ...ravel with, I certainly don't think I'm out of anyone's league in terms of skill. I'm good... but I don't think I'm any sort of a bar to measure against.
    104 KB (18,894 words) - 04:08, 22 January 2014
  • ...or increases chances for higher rarity salvage while role playing and from combat results * all forms of crafting skill have no effect on what you get per mine
    5 KB (676 words) - 20:56, 15 June 2021
  • When struck in combat with a damaging blow, you reflexively turn their HasteDebuff of 3/6/9. Combo: You gain 0.5 Reactive skill per lowest of
    539 bytes (76 words) - 04:57, 8 May 2016
  • When struck in combat with a damaging blow, you reflexively turn with You gain 0.5 Reactive skill per lowest of Tar Baby and Roll With It.
    535 bytes (78 words) - 19:39, 14 May 2016
  • ...Vampiric rating (from powers, the Vampiric status, and the Vampiric combat skill) soft caps at 25 and 50, and then is modified by a final multiplier to find [[Category:Combat Skills]]
    1 KB (132 words) - 17:55, 13 September 2023
  • ...or with a laser pistol in her shoulder holster, a medkit on her hip, and a combat knife stuck in her boot. The human made her way to the officer on duty, rai ...a few smooth motions. It would be hard to pull off but with some luck and skill perhaps it all would work out.<br> <br>The shot from Selyra rings clear, hi
    39 KB (7,268 words) - 03:50, 17 October 2013
  • ...illusions(including that of specific people) require the user also make a skill roll. Imitating people would be socializing, complicated mechanical parts w
    2 KB (388 words) - 00:02, 5 May 2024
  • ...tied with you, who try and use a power on you, will not be able to. Use to combat buffs with energybreak, for instance.. *The [[Installation]] skill no longer boosts mechanical salvage rates. This has been handed off to [[De
    24 KB (3,897 words) - 18:27, 12 May 2012
  • *[[Xeno]] group skill upgrade works when looking at mutants. ...the Survivalist shop. These allow the use of one expendable item in auto-combat.
    13 KB (2,101 words) - 20:04, 29 June 2012
  • ...er underestimate a feral. Changing to a class which provides the Technical skill (Anarchist, Pack Rat, Street Samurai) removes the upkeep multiplication. Specific thoughts should be chosen from the [[Combat Guide|Combat Guide]] where a lot of useful info can be found!
    5 KB (882 words) - 21:40, 18 May 2023

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