Difference between revisions of "Weapons"

From Flexible Survival
Jump to: navigation, search
(Added Hit Bonus information, and filled in missing or incorrect information on old entries.)
(Removed weird weapon damage table, as its not really needed and is kind of confusing.)
Line 6: Line 6:
 
* '''SPOILER WARNING:''' This page contains specific details on the weapons in the game, what they do and where to find them.
 
* '''SPOILER WARNING:''' This page contains specific details on the weapons in the game, what they do and where to find them.
  
==Damage==
+
==Weapon List==  
This chart provides a rough outline of how damage values translate into weapon effectiveness. Many of the weapons listed are provided only for example and do not exist in the game.
 
 
 
{| class="wikitable"
 
|-
 
!Damage
 
!Effectiveness
 
!Examples
 
|-
 
| 1
 
| Useless
 
| Teddy bear, Boffer sword
 
|-
 
| 2
 
| Poor
 
| Belt, Plastic mug
 
|-
 
| 3
 
| Weak
 
| Branch (1" thick), Heavy book
 
|-
 
| 4
 
| Basic
 
| Fists, Riding crop
 
|-
 
| 5
 
| Improvised
 
| Pocketknife, Chair, Golf club
 
|-
 
| 6
 
| Adequate
 
| Cleaver, Bonesaw, Nightstick, Hammer, Club, Horse whip
 
|-
 
| 7
 
| Effective
 
| Short sword, Spear, Mace, Warhammer, Fire axe, Awesome bat
 
|-
 
| 8
 
| Strong
 
| Longsword, Katana, Chainsaw, Battle axe
 
|-
 
| 9
 
| Enhanced
 
| Magic Viking spear
 
|-
 
| 10+
 
| Special
 
| Infected sword (16-magic+infection power), electric prod (22-shock), dirty whip (11), flotsam club (10)
 
|}
 
 
 
==Weapon Catalog==  
 
 
Weapons have the following stats:
 
Weapons have the following stats:
Weapon Damage: Base weapon damage before player stat modifiers.  
+
*Weapon Damage: Base weapon damage before player stat modifiers.  
Weight: How much inventory weight/space it takes up.
+
*Weight: How much inventory weight/space it takes up.
Size: If the weapon size is 2 points larger or smaller than the players size, they will receive a penalty to hit.
+
*Size: If the weapon size is 2 points larger or smaller than the players size, they will receive a penalty to hit.
Hit Bonus (HB): Additional, or decreased, chance to hit.
+
*Hit Bonus (HB): Additional, or decreased, chance to hit.
 
+
<br>
All weapon damages values can be identified by the Weaponmaster feat or by checking [https://github.com/Nuku/Flexible-Survival].
+
All weapon damages values can be identified by the Weaponmaster feat or by checking [https://github.com/Nuku/Flexible-Survival/blob/1aeda372470771d0f0c7cbcd74e3596ed676f795/Core%20Mechanics/Weapons.i7x].
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
Line 375: Line 325:
 
| 4
 
| 4
 
| -1
 
| -1
| Found at the [[Grey Abbey Library]] in the Large Shed. Used to make the Makeshift-spear weapon by [[Percy]]
+
| Found at the [[Grey Abbey Library]] in the Large Shed. Used to make the Makeshift-spear weapon by [[Perceval]]
 
|-
 
|-
 
| Golden Greathammer
 
| Golden Greathammer
Line 396: Line 346:
 
| 3
 
| 3
 
| -1
 
| -1
| Made by [[Percy]] using a Broke-Ass Hoe and a Pocket Knife.
+
| Made by [[Perceval]] using a Broke-Ass Hoe and a Pocket Knife.
 
|-
 
|-
 
| Sharp Black Tusk
 
| Sharp Black Tusk

Revision as of 18:21, 13 May 2021

Weapons

To be able to better defend themselves in Combat, the player character can equip one of a variety of weapons they can find in the game. All weapons have a base damage value (starting weapons have a damage rating of 5). Unarmed combat starts at 4 damage. In most play modes, there is a pocketknife in the Bunker at the start of the game. A few weapons, such as the infected sword and the dirty whip are also tainted and will infect the player while they use them. Melee weapons have their damage increased based on the player's strength, while ranged weapons are increased by the player's perception. This increase is at a rate of +1 / 2 stat points above 10. Ranged weapons also grant a chance to gain first strike by firing before the creature fully closes into melee range.

While most weapons are scaled to be best suited to human-sized characters (represented by a size value of 3), some may be larger or smaller. Weapon size is compared against the scalevalue of the player (based on their current infection's size rating) and should the difference between the two be two or more, a penalty to hit is applied.

  • SPOILER WARNING: This page contains specific details on the weapons in the game, what they do and where to find them.

Weapon List

Weapons have the following stats:

  • Weapon Damage: Base weapon damage before player stat modifiers.
  • Weight: How much inventory weight/space it takes up.
  • Size: If the weapon size is 2 points larger or smaller than the players size, they will receive a penalty to hit.
  • Hit Bonus (HB): Additional, or decreased, chance to hit.


All weapon damages values can be identified by the Weaponmaster feat or by checking [1].

Name Damage Weight Size HB Notes
Abyssal Edge 19 7 3 +1 Obtained as the degraded "Abyssal Remnant" in the Void Realm. and can be repaired by the bartender of the Hellfire Club with 25 Null Essence. Can be enhanced (indefinitely?) by Xaedihr with increments of 10 Null Essence, each time granting +1 base damage.
Ancient Blade 15 5 3 +1 Found in the Egyptian Wing of the Museum. Must defeat two Jackal Guards to acquire it.
Awesome Bat 7 5 4 0 10% chance of acquiring if hit by Awesome Tree's final attack. Has a "double rainbow" effect which may destroy awesome trees outright.
Bo Staff 4 2 3 0 Obtained in the Museum through the Fallen Kunoichi event. Damage and to-hit bonuses when used in conjunction with Martial Artist, and another if used with Black Belt. Defensive ability which is boosted by player strength, dexterity and stamina, the Martial Artist and Black Belt feats, as well as Weaponsmaster.
Bonesaw 6 3 2 0 Obtained in the City Hospital through the Operating Room event
Chair 5 10 4 0 Found in the Smith Haven Mall Foodcourt. Has a +2 to hit the Wrestling Wolf
Claw Hammer 6 3 3 0 Obtained from Good Alexandra for helping repair/fortify the Police Station
Cleaver 6 2 3 0 Obtained in the High Rise District through the Pigging Out event
Combat Knife 6 2 3 0 Obtained during Outside Exploration through the Trickster event. Must win the fight.
Crossbow 6 8 3 0 Obtained while performing a job for Orthas. Must win the fight. Ranged weapon.
Crowbar 6 3 3 0 Obtained in the Abandoned Lot through the unused tool event as one of three possible weapon rewards. Provides a +3 bonus to some scavenging events if owned.
Dirty Whip 11 3 3 -1 Obtained in the Park through the Destroyed Bushes event. Can be cleaned into Horse Whip. Randomly infects PC while equipped.
Electric Prod 22 5 3 0 Obtained in the City Zoo through the Electric shockers event. Limited use weapon (its battery depletes).
Flotsam Club 10 15 10 -1 Obtained in the Beach Plaza through the Flotsam bits event.
Golf Club 5 2 3 0 Obtained in the High Rise District through the Golf Store event.
Horse Whip 6 2 3 0 Obtained in the Stables through the Stablestoreroom event. May also be obtained by cleaning the Dirty Whip.
Infected Sword 16 10 4 +1 Obtained during Outside Exploration through the Sword Nest event. Randomly infects PC while equipped.
Iron Pipe 5 3 3 -1 Obtained in the Abandoned Lot through the unused tool event as one of three possible weapon rewards.
Mallet 7 5 2 0 Obtained in the Abandoned Lot through the unused tool event as one of three possible weapon rewards.
Medium Sledge 18 15 4 -1 Found during the Stables Quest event. "Finding Hardware".
Nightstick 6 4 3 0 Obtained from Sgt Marks at the Police Car if you choose not to accompany him. Dropped from Tiger Cop enemy (will only drop once).
Organi Rod 15 5 4  ? Obtained as a reward from Omio as part of the Pursuit of Science quest. Currently unavailable.
Pistol 7 2 2 0 Bought from the Zephyr branch office for 550 creds. Possible free shot before enemy reaches you. Ranged weapon.
Pocketknife 5 1 2 0 Available as starting weapon in most play modes, but can otherwise be found during the second occurrence of the Lovers Bench event.
Riding Crop 4 1 2 0 Obtained in the Red Light District through the Fetish Store event. The player gains +2 to hit if they are Latex Mistress bodied or have the "Dominant" feat.
Spiked Club 6 2 4 -1 Obtained in the Dry Plains through the Hardware Store Ruins event. As a makeshift weapon, it has -1 to hit.
Spear 9 4 3 +1 Obtained in the Museum through the Viking Boat event while retrieving a jewel for Nermine as part of the Hospital Quest. Must pass a DC 20 Dex check.
Tire Iron 6 1 3 0 Obtained in the High Rise District through the Hyena Bikers event. Must win fight.
Bronze Trident 10 5 4 +1 Obtained in the Beach Plaza through the Triton event. Must defeat 4 Feral Sea Dragons.
Wukong's Staff 18 2 3 +1 Obtained from Wukong's quest line, if you take the bad route and defeat him.
Viking Sword 8 5 2 +1 Obtained from Sonya's father, the Viking leader, after defeating him during a challenge for her hand in matrimony.
Switchblade 6 1 3 0 Dropped by Herm Hyena enemies.
Iron Knuckles 5 1 3 0 Dropped by Herm Hyena enemies.
Scalpel 6 1 2 0 Unobtainable
Sharp Screw 6 1 1 -1 Obtained in the Abandoned Lot through the Junkyard Utility event. Has -1 hit bonus.
Rusty Nail 5 1 1 -1 Obtained in the Abandoned Lot through the Junkyard Utility event. Has -1 hit bonus.
Silver Knife 6 2 3 +1 Obtained from the Warehouse District during the Cure for Wereraptor Quest.
Elven Knife 7 1 3 +1 Dropped by Elven Hunter enemy.
Cavalry Saber 14 5 3 0 Unobtainable.
Belaying Pin 5 2 3 0 Obtained from the Warehouse District through the Hidden Fucknest event.
Dildo Club 5 3 3 0 Obtained from the Trixie as a Patreon Reward.
Metal Baseball Bat 8 6 3 0 Obtained from the Outside Exploration through the Clothing Store event.
Broke-Ass Hoe 5 4 4 -1 Found at the Grey Abbey Library in the Large Shed. Used to make the Makeshift-spear weapon by Perceval
Golden Greathammer 14 12 4 -1 Obtained from the Urban Forest(?) through the Collapsed Tunnel event, after the Savage Dwarf event has been completed.
Zephyr Bashing Riot Shield 8 4 4 0 Bought from the Black Market at Zephyr.
Makeshift-Spear 6 4 3 -1 Made by Perceval using a Broke-Ass Hoe and a Pocket Knife.
Sharp Black Tusk 10 10 4 -1 Dropped by Void Serpent enemies.