Cure for Wereraptor Quest

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(This is a work in progress and is not entirely complete yet.)

Wereraptor Curse Cure Quest

If you come across the Paleontology office at the College Campus (hunt paleontology) you will see the door is nailed shut and someone inside is asking you to let them out. If this happens in the daytime and you let her out, you will meet the (apparently) human Dr. Utah. If this happens at night, you will meet a wereraptor (presumably Dr. Utah), who will immediately attack you. If you lose or submit to this wereraptor, you will gain the wereraptor curse. After letting her out, wereraptors are a random encounter that can occur on the college campus at night. Losing or submitting to wereraptors you encounter this way will also gain you the wereraptor curse.

If you are cursed, you will become a wereraptor after 12 turns (36 game hours). From this point forward every night you will have an option to give in or resist the wereraptor curse. If you give in, you will become a wereraptor and will revert to your "normal" form (or as normal as you were just before your most recent wereraptor transformation) in the day. This curse is permanent, until you either cure it, or gain a more powerful permanent transformation (such as jackalboy, jackalman, hellhound, or nightmare). During the night in your wereraptor form any mutations you receive (not counting gender shifts) will be immediately reverted back to your wereraptor form and will not translate to your "day" form (unless you receive them just before the night ends). It appears that you can lose control of yourself in this transformation if you have low sanity and/or humanity; if this is the case you can not resist the transformation when night comes, and you will not regain control of your character until you revert to your default form the next day.

One option to be rid of this curse is to gain a more powerful permanent transformation; becoming a jackalboy, jackalman, hellhound, or nightmare will cure you (if you don't consider those cures worse than the disease). Another option is to do a quest for Nermine in the mall that will remove the curse but leave you unchanged (well, at least as unchanged as you were before).

Step 1 - Getting Monkshood/Wolfsbane

   Locate Nermine's shop, either via the Smith Haven Mall or the 'Strangeshop' situation.
   Talk to Nermine; she will mention needing to do research (and also offer you an alternative, that being the jackalboy quest).
   Come back to Nermine at least one day later; she will mention needing monkshood (aka wolfsbane) and that you can find them at the Greenhouse at the college.
   Go to the college and look for the greenhouse (hunt greenhouse); if you find it at night, it will be locked and you'll encounter a wereraptor you have to fight.
   If you find it during the day, you will go through the biology department and be able to get the monkshood; you will encounter Dr. Utah who will object to you taking
   it but not take any action to stop you.
   Return to Nermine and give her the monkshood. 

Step 2 - Silver Knife

   Go to the werehouse district at look for the knife (hunt getting the knife).  You'll find it but a doberman cop (Alexandra) will try to stop you from taking it.  If you
   lose or submit, you will receive a fine and a time penalty.  If you win you can take the knife.

Step 3 - Museum

Go to the museum and hunt for the event Dinosaur Skeleton. Dr. Utah will appear and try to stop you. You can choose to continue curing yourself (Y) or accept the wereraptor's curse (N). Choosing the cure will make the wereraptor attack you. Defeating the wereraptor permanently removes the curse. Losing to the wereraptor destroys the potion. Accepting the curse strengthens the wereraptor's curse. In all outcomes, the silver knife returns to Nermine.

(Still working on gathering info on the rest of this quest to complete this article.)