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  • ...e use item uploads a new AI function to your comm system upon visiting the AI page.|cost=5}}
    135 bytes (26 words) - 20:57, 28 January 2012
  • ...y HP 50|desc=This, one use, program will automatically upload to your comm AI upon visiting the control panel for it.|cost=5}}
    150 bytes (26 words) - 18:04, 22 August 2013
  • {{Mako Item|name=AI: Refreshed 50|desc=Causes you to activate when you're half refreshed, when
    139 bytes (22 words) - 23:57, 1 August 2012
  • ...e use item uploads a new AI function to your comm system upon visiting the AI page.|cost=5}}
    135 bytes (26 words) - 00:01, 8 September 2020
  • ...at AI to select which '''Action''' you will take it will scan through your AI Routines, if one of the '''Conditions''' is met and the power or item is no Each new character begins with a set of basic AI programs:
    4 KB (551 words) - 01:49, 2 March 2014
  • ...y HP 50|desc=This, one use, program will automatically upload to your comm AI upon visiting the control panel for it.|cost=5}}
    150 bytes (26 words) - 02:41, 7 June 2018
  • {{Mako Item|name=AI: Refreshed 50|desc=Causes you to activate when you're half refreshed, when
    139 bytes (22 words) - 02:41, 7 June 2018
  • #REDIRECT [[AI Test=(badge)]]
    29 bytes (4 words) - 04:19, 25 January 2019
  • #REDIRECT [[AI's Well That Ends Well(badge)]]
    45 bytes (7 words) - 04:20, 25 January 2019
  • {{Badge|name=AI Test=|Description=AI testing works!}}[[Category:Badges]]
    72 bytes (10 words) - 00:01, 16 January 2019
  • {{Badge|name=AI's Well That Ends Well|Description=AI got more memory, and it hasn't gone all Skynet on us, hurrah!}}[[Category:B
    135 bytes (23 words) - 00:01, 16 January 2019

Page text matches

  • *HP 50 AI block coded, placed in the token shops. *AI will no longer try to use a power you do not have.
    22 KB (3,471 words) - 04:19, 10 February 2015
  • ...</span><span style="color:#FFFFFF">]</span> Nuku squeaks, &quot;Badges and AI slots given out for the pool. Completed.&quot;
    58 KB (9,543 words) - 00:01, 1 March 2019
  • ...them now https://yodayo.com/posts/123b8eaf-3199-4b1c-b778-ca9c15c86573 my AI art}}
    2 KB (289 words) - 22:15, 29 March 2024
  • some Ai art from me = https://storage.googleapis.com/syr-art-prod-images/40f96ff2-9
    2 KB (266 words) - 22:16, 29 March 2024
  • ...wer Name/<original name>:<new name> to change power names, and @set <name>=AI:<power name>:<value> to change powers from -1 to 10 in value of use, -1 is ...imply remove the power from the creature using +rp, or you could @set it's AI to stop using the power (-1). If a creature suddenly takes a great blow fro
    20 KB (3,664 words) - 18:50, 28 June 2014
  • @set &lt;name&gt;=AI:&lt;power name&gt;:&lt;value&gt; - Change NPC's AI use of powers from -1 to 10 in value of use. '-1' is off. '0' is the same a
    3 KB (541 words) - 14:27, 7 February 2020
  • ...th Outnumbered, improving effective HP to compensate for its below-average self-sustainability.&quot; ...rikes, damage has been replaced with sacrificial fury, making it even more self-ouchying.&quot;
    130 KB (21,468 words) - 00:00, 1 February 2019
  • * Partying AI condition should now work as intended. ** Self damage during the repeated portion of an attack is now only 33% strength.
    15 KB (2,380 words) - 18:28, 16 November 2017
  • {{AI Program
    96 bytes (12 words) - 17:36, 3 September 2011
  • {{AI Program
    160 bytes (23 words) - 17:56, 3 September 2011
  • {{AI Program
    170 bytes (23 words) - 17:58, 3 September 2011
  • {{AI Program
    157 bytes (21 words) - 18:05, 3 September 2011
  • {{AI Program
    171 bytes (22 words) - 18:08, 3 September 2011
  • {{AI Program
    298 bytes (44 words) - 18:11, 3 September 2011
  • {{AI Program
    296 bytes (44 words) - 18:26, 3 September 2011
  • {{AI Program
    237 bytes (35 words) - 06:34, 22 January 2012
  • {{AI Program ...amed power, renewing its buff or debuff. Warning: currently only works for self target.
    252 bytes (36 words) - 18:40, 3 September 2011
  • {{AI Program ...ou have in hand and on hand. In short, you can assign equipment actions to AI lines.
    231 bytes (36 words) - 18:59, 3 September 2011
  • {{AI Program
    231 bytes (34 words) - 04:26, 7 September 2011
  • {{AI Program
    235 bytes (34 words) - 04:27, 7 September 2011
  • {{AI Program
    144 bytes (18 words) - 04:28, 7 September 2011
  • {{AI Program
    286 bytes (41 words) - 04:32, 7 September 2011
  • *AI now understands custom made items and can use them properly. *AI should work better for custom items(use the name you picked).
    10 KB (1,629 words) - 01:38, 26 September 2011
  • *AI now uses buffs better. *AI updated, it shouldn't keep re-summoning kids/pets that are already there
    7 KB (1,204 words) - 01:38, 26 September 2011
  • *The pet summon AI bug is laid to rest. ...I treating it as a healing effect (allowing energy recovery powers to have AI scripting distinct from true heals).
    8 KB (1,309 words) - 01:38, 26 September 2011
  • | [[AI: Most Hurt]]
    4 KB (448 words) - 19:22, 23 August 2013
  • ...e use item uploads a new AI function to your comm system upon visiting the AI page.|cost=5}}
    135 bytes (26 words) - 20:57, 28 January 2012
  • ...ught from RSX and are uploaded from your inventory when you next visit the AI page. ...r powers used by kids may no longer target the parent to prevent kids from self buffing by buff reflection.
    7 KB (1,086 words) - 02:22, 17 October 2011
  • *Mako price on extra AI slots reduced to 15/30 mako for single character/account, down from 20/40.
    9 KB (1,493 words) - 08:15, 2 November 2011
  • ...dage. "Sorien... Taggart seems to be dead..." he sighs, leaving the Robots AI to resume his own workings. He takes a bandage out of his robe, but then st
    63 KB (11,382 words) - 05:46, 22 May 2013
  • ...o technical issues, pets no longer get the Mastermind bonus from their own self-buffs. *[[Self-Cooling]] and [[Self-Heating]] recipes added to the magazine rack in the mall.
    19 KB (3,025 words) - 13:40, 3 January 2012
  • ...'Defender' training now gets Feral Defense, a powerful, and level scaling, self defense buff. * 'renew' AI should now work with targets ALLY and ENEMY.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • ...now get all the benefits of such equipment and can use it according to the AI set. * Renew condition now works no matter if the target is self, ally or enemy.
    20 KB (3,306 words) - 23:13, 1 June 2013
  • ...y HP 50|desc=This, one use, program will automatically upload to your comm AI upon visiting the control panel for it.|cost=5}}
    150 bytes (26 words) - 18:04, 22 August 2013
  • *[[Partying]] AI program added to Rsx's mart. Good for notuser buff type powers. ...r dedication powers, now may have their AI set. Each minion gets half the AI slots you do.
    25 KB (4,075 words) - 04:51, 11 March 2012
  • ...ent in..." as he catiously makes his way into the building<br> <br>"I take self defense very seriously," he snarls, keeping the shotgun at his side in case
    12 KB (2,167 words) - 07:19, 20 May 2013
  • *AI: Ranked added to the token reward stores. Targets the highest 'ranked' ally *Self-damage such as from [[Fire Dance]] now bypasses HP buffers.
    24 KB (3,897 words) - 18:27, 12 May 2012
  • *[[Fire Dance]] self-damage increased to match up with players having been given more HP some ti *AI lines set with powers you do not currently have will be ignored instead of
    13 KB (2,101 words) - 20:04, 29 June 2012
  • {{Mako Item|name=AI: Refreshed 50|desc=Causes you to activate when you're half refreshed, when
    139 bytes (22 words) - 23:57, 1 August 2012
  • ***At level 8, you gain [[Feral Regeneration]], a powerful self-heal. **[[AI - Energy 50]] completed and placed in the token store.
    21 KB (3,517 words) - 20:04, 29 June 2012
  • *If you are using AI blocks your (use and don't use) power preferences are now ignored unless yo **If your AI finds NOTHING to do at all, it will now just use strike.
    19 KB (3,188 words) - 20:11, 19 January 2013
  • ...e straight from the top. These guys were working on something nasty. Think self-replicating army of nasty. We told 'em to destroy it, they decided to run o ...want to know just what sort of weapons we're expecting to face, how it's 'self-replicating army' nasty, and a few more things during the trip."
    54 KB (9,874 words) - 02:13, 22 July 2012
  • [Ai] "Now you're going to feel a little dab on your forehead, but stay focused [Ai] Inola keeps her eyes closed, the air seeming to hang, like she's stopped b
    34 KB (6,130 words) - 04:09, 22 January 2014
  • ...ow where you find that boundless hope. Just seeing what that thing did to Ai..." she shivers. "Please kill me before that ever happens to me." ...lear fire safety violation in case of emergency. "We stopped its plans for Ai without any preparation, or even a clear idea what was going on. What we're
    19 KB (3,294 words) - 04:09, 22 January 2014
  • *[[AI: Dead]] now for sale at RSX's program store. *You can now save and load sets of AI for different situations. Check 'list ai' and 'loadai' from inside the MUD!
    16 KB (2,581 words) - 05:35, 3 October 2012
  • *AI: Leader and AI: Refreshed 50 coded. *"HP Over 75" AI program coded and added to RSX mart.
    5 KB (917 words) - 06:40, 20 October 2012
  • *AI should no longer use powers that are on cooldown. The 'Always' setting is n *The [http://flexiblesurvival.com/index?ai AI page] is now more clear about which powers you are deciding to use or not u
    20 KB (3,312 words) - 05:36, 3 October 2012
  • Nanite Type: Packmind (Distributed AI) ...ings are a unique convention of Packmind Nanites. Due to their distributed AI nature, each individual nanite appears to contain coordinates and a homing
    6 KB (954 words) - 22:18, 16 March 2016
  • *When powers are auto-fired by the AI at the start of a fight, you get a 25% discount for that use. ...Devourer]] shifting of others now uses the 'transform' command, instead of self-shifting. The syntax remains the same otherwise.
    15 KB (2,531 words) - 04:25, 2 January 2013
  • *Characters with [[All Natural]] should no longer see the AI try (and fail) to use mutant powers. **When you are low on nanites, the AI wills top trying to use them.
    20 KB (3,311 words) - 01:33, 4 August 2017

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