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  • ...nd sometimes apply negative status effects to enemies; some modifiers have enemy effects, and will apply those to targets hit by a weapon. ...rom an item by 30%, while Overwhelming is more expensive but increases all status effects by 40%. Improved will also increase all stats by 10%, and is fairl
    8 KB (1,367 words) - 00:22, 6 February 2018
  • ...difier]][[Category:Passive Enemy Status Modifier]][[Category:Status Chance Modifier]]
    822 bytes (111 words) - 00:57, 19 July 2017
  • ...of 10<br>Status Chance of +25%<br>Target of Large Enemy AoE<br>Type of AoE Enemy<br>Upgrade Cost of 20<br>Upkeep of 5|skills=Chemical of at least 5|salvage=
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  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    981 bytes (134 words) - 01:20, 19 July 2017
  • ...us Chance Modifier]][[Category:Status Duration Modifier]][[Category:Upkeep Modifier]]
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  • ...atus Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]
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  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
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  • ...<span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;If a recipe modifier is marked &#39;vanity&#39;, it will NOT count as one of the modifiers when ...> Nuku giggles, &quot;A power can only inflict, at most, one complimenting status<span style="color:#00FF00">(</span>free binary from a buff/debuff<span styl
    130 KB (21,468 words) - 00:00, 1 February 2019
  • ...][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Upkeep Modifier]]
    565 bytes (81 words) - 00:56, 19 July 2017
  • ...fier]][[Category:Damage Variance Modifier]][[Category:Passive Enemy Status Modifier]]
    491 bytes (71 words) - 00:55, 19 July 2017
  • ...command. As a side note, you may also type '''+haz <direction>''' to view enemy ranks from a distance. But what do these ranks mean exactly? ...to receive the best reward. From weakest to strongest, bellow are all the enemy ranks in the game.
    4 KB (606 words) - 00:28, 19 January 2015
  • ...Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Penetration Modifier]]
    1 KB (153 words) - 01:20, 19 July 2017
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    725 bytes (103 words) - 00:56, 19 July 2017
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    777 bytes (103 words) - 00:56, 19 July 2017
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
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  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    783 bytes (112 words) - 01:19, 19 July 2017
  • ...in a room while a fight is going on will no longer impact XP or cause the enemy to waste rounds. ...handled more discretely by a timestamp instead of a confusing and gameable status.
    10 KB (1,629 words) - 01:38, 26 September 2011
  • ...atus Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]
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  • ...atus Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]
    966 bytes (136 words) - 00:02, 12 May 2024
  • ...egory:Status Mag Modifier]][[Category:Upkeep Modifier]][[Category:Vampiric Modifier]]
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  • ...Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Penetration Modifier]]
    1 KB (143 words) - 00:11, 12 May 2024
  • ...Status Modifier]][[Category:Status Chance Modifier]][[Category:Status Mag Modifier]]
    963 bytes (134 words) - 00:04, 12 May 2024
  • ...Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Penetration Modifier]]
    795 bytes (105 words) - 00:11, 12 May 2024
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    670 bytes (91 words) - 00:08, 12 May 2024
  • ...atus Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]
    1 KB (209 words) - 00:56, 19 July 2017
  • ...ll instant, though it can swallow parts of a turn now. Since enhancing the status also hampers you with negative accuracy, as well as taking time in a fight, ...s it a more competitive alternative to other Big Hit powers, and the Taunt status was interfering negatively with Taunting Strikes on other classes.&quot;
    83 KB (13,722 words) - 00:00, 1 December 2018
  • * Powers should now be less spammy when striking multiple people for status only. * 'renew' AI should now work with targets ALLY and ENEMY.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • * Anti Nanomagic now gives the "totalchangeimmunity" status, preventing infections while on. * Haste/Charge status now makes repeat attacks tick faster
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  • ...ry:Penetration Modifier]][[Category:Status Mag Modifier]][[Category:Upkeep Modifier]]
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  • ...ifier]][[Category:Passive Enemy Status Modifier]][[Category:Skill Modifier Modifier]]
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  • *"Confused" status coded. Causes you to have a chance (modified by magnitude) to use the wrong *[[Bewitched]] buffed: it now gives an extra 2/4/6% resistance to enemy statuses applied to you, like a tiny version of [[Warded]].
    25 KB (4,075 words) - 04:51, 11 March 2012
  • ...tatus Modifier]][[Category:Active Enemy Status Modifier]][[Category:Energy Modifier]]
    1 KB (177 words) - 00:56, 19 July 2017
  • ...netration Modifier]][[Category:Status Chance Modifier]][[Category:Vampiric Modifier]]
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  • ...Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Mag Modifier]]
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  • ...Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Status Mag Modifier]]
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  • ...ked added to the token reward stores. Targets the highest 'ranked' ally or enemy. Always hit the prime! Or the highest-level player! ...debuff with a chance of confusion, energy damage, or a chance to buff your enemy's damage.
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  • ...age Modifier]][[Category:Penetration Modifier]][[Category:Secondary Damage Modifier]]
    692 bytes (98 words) - 00:55, 19 July 2017
  • ...[[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Upkeep Modifier]]
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  • ...egory:Status Mag Modifier]][[Category:Upkeep Modifier]][[Category:Vampiric Modifier]]
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  • ...are considered nativized; they are +5% more effective, both in damage and status mags. *Items can now require a status in order to work, in much the same way that [[What is Mine]] requires nanit
    21 KB (3,517 words) - 20:04, 29 June 2012
  • ...us Chance Modifier]][[Category:Status Duration Modifier]][[Category:Upkeep Modifier]]
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  • *Damaged softly churrs, "The 'nanite' status on a player now adjusts how much it costs to shift themselves and others (p ...ts on both active and passive abilities, and clearly distinguish which are enemy, and which are ally. There's been some rebalancing across the board, too. T
    16 KB (2,581 words) - 05:35, 3 October 2012
  • ***Accuracy gives a brief +attack status. *New status: Scout. Points of Scout make random fights less likely, but improve the eff
    20 KB (3,312 words) - 05:36, 3 October 2012
  • ...my Status Modifier]][[Category:Status Duration Modifier]][[Category:Upkeep Modifier]]
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  • ...atus Modifier]][[Category:Penetration Modifier]][[Category:Status Duration Modifier]]
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  • * Using the [[sexual stabilizer]] now sets a permanent stat, rather than a status, which remains until toggled back off. * Fixed major bug in how regen (status) gains aggro.
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  • ...ms set to use them (only strike currently), +1% per 5 points to damage and status mag. * Bugs fixed in the new Incomplete status for requests.
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  • ...both pregnant, and a cow maiden, and are milked, your milk will have a new modifier: Mending. * Main recipes with a status duration modifier that causes a repeat attack will have its affects reversed for the repeat.
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  • ...fting cost of an item, as well as its potency, in the way described by the modifier, adding an upper limit to the power of items a player can craft. ...the item you currently have and the item resulting from adding the current modifier. Adding a craftmod requires that the person making the craftmod or the user
    11 KB (1,721 words) - 16:58, 5 July 2021
  • ...atus Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]
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  • * If a person in natural rut (that is, not caused by a power or status effect) is near a person that produces additional horniness (uber foxes and * Leashed status now shows in party.
    38 KB (6,225 words) - 03:30, 20 February 2014
  • ...atus Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]
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  • ...dout Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]
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  • ...tatus Duration Modifier]][[Category:Status Mag Modifier]][[Category:Upkeep Modifier]]
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  • ...to floor two and speak with the Tactics (enemy difficulty) and Pheromone (enemy density) NPCs. If you want to check your settings, type '''+haz''' and read ...n't work outside of combat without a boxing bag- But as long as there's an enemy front and present, you can get a readout of your stats with '''boxing repor
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  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
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  • ...atus Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]
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  • ...my Status Modifier]][[Category:Penetration Modifier]][[Category:Status Mag Modifier]]
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  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
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  • ...e over the level of your enemy, oops. Now it properly reduces the bonus an enemy gets to hit you when they are over your level.&quot; ...de. The <span style="color:#00CDCD">Frigid</span> Recipe, a damage vriance modifier, is now available in the Token Shop!&quot;
    64 KB (9,834 words) - 00:00, 1 September 2017
  • ...Conductive]] power to the skin and fixed a typo that gave the Rubber Balls enemy the non-existent Conductivity instead of Conductive. ...ir NippleFilled statuses removed, and Born Breeder now has the BallsFilled status."
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  • ...yle="color:#FF0000">)</span>, they will have a debuff of 50% to damage and status mag. A roo god dedicant or somepony with the dedication as a badge and a Fa ...quot;You may now remove craftmods at any nanite workshop, using &#39;craft modifier strip&#39;.&quot;
    69 KB (10,513 words) - 00:23, 28 March 2016
  • | Item [Agonizing ] Type [ Recipe Modifier]| | Skill Modifier [4 ] |
    333 KB (19,239 words) - 13:33, 8 November 2021
  • ...yle="color:#FF00FF">Tester</span> Miorna invitingly coos, &quot;New recipe modifier for sale in token shops, <span style="color:#000000">hidden</span>normal^ ...over 4 added, target changed from Single Target, Enemy, NoAoE to Minor AoE Enemy. Rapid Fire: Haste from 85 to 60, Vampiric from 5 to 25, EnergyBreak from -
    48 KB (7,414 words) - 00:21, 1 November 2016
  • ...color:#FF00FF">Tester</span> Miorna invitingly coos, &quot;Poisoned active enemy statuses properly typed.&quot; ...ncrease. NOTE! Nanite boost, heal, and recover all share the same cooldown status. Having any on cooldown means they all are.&quot;
    33 KB (5,107 words) - 01:04, 30 November 2016
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
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  • ...does <span style="color:#00FF00">(</span>That is, subtracts from Confused status.<span style="color:#FF0000">)</span>&quot; ...modifier reduced from -20% to -15%. Still not sure if it feels like a good modifier but at least it&#39;s an improvement. Feel free to give me your thoughts on
    18 KB (2,834 words) - 00:23, 1 January 2017
  • ...now made per enemy defeated, not per battle. You gain 0.2 fights worth per enemy, so every 5 things you beat up is worth a fight.&quot; ...ically mewls, &quot;Negative energy has a chance to clear the buffs off an enemy.&quot;
    77 KB (11,905 words) - 00:28, 1 February 2017
  • *Players: Actual players and their [current status] ..., it'll show the target's sizes, like <code style="background:silver">size enemy</code>.
    64 KB (11,164 words) - 07:22, 24 March 2022
  • ...atus Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]]
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  • ...lot less cluttery doing combat. status and effect commands still exist for status checking glory.&quot; ...Nuku squeaks, &quot;In theory, if a status is about to be overwritten by a status with a lower mag, it will be quietly dropped. This requires testing.&quot;
    72 KB (11,327 words) - 00:22, 1 March 2017
  • ...ily, debug showing how many salvage checks you get each time you defeat an enemy.&quot; ...&quot;You can now set a request as &#39;open&#39; or &#39;closed&#39; as a status. When you mark a request as open, all players can see and comment on the re
    45 KB (7,106 words) - 00:19, 31 May 2017
  • ...e Enemy Status Modifier]][[Category:Status Mag Modifier]][[Category:Upkeep Modifier]]
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  • ...my Status Modifier]][[Category:Status Duration Modifier]][[Category:Upkeep Modifier]]
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  • ...my Status Modifier]][[Category:Status Duration Modifier]][[Category:Upkeep Modifier]]
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  • ...tyle="color:#FFFFFF">]</span> Nuku speaks confidently, &quot;Newest binary status couple is here for healgain, Healthy or Sick. While healthy, you gain +25% ...le="color:#FFFFFF">]</span> Nuku speaks confidently, &quot;Areablock, as a status, is removed. Feel free to prod about getting it yanked off of any powers/th
    108 KB (17,547 words) - 00:00, 1 August 2018
  • ...:#FFFFFF">]</span> Nuku moos, &quot;Fixed a bug that was casually reducing status mags for all natural people.&quot; ...lage no longer gets an errant Defense bonus from its template when you add Status Chance to it.&quot;
    103 KB (17,333 words) - 00:00, 1 January 2019
  • ...out more slowly. Now, a provisional fix has been put in to match increased Status Duration with equal negative RepeatAttackDuration. Code changes pending for ...their inability to be improved with recipe modifiers and overall precious status. Repeat weapons included universally received 10 base damage or higher. Ame
    43 KB (6,921 words) - 22:31, 28 September 2020
  • ...ems is... well, a dangerous precedent as binary statuses do not care about status magnitude, which encourages the use of ultra-slimmed binary mooks, so to sp Just a Tinkering Critter says, "The Temporal Modifier was increasing Haste and Hastedebuff Magnitudes... Haste is no longer a thi
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  • | Status | | Status Chance [+15% ] |
    549 KB (21,675 words) - 13:20, 8 November 2021
  • ...e Driven combat skill rpinfo description with information about the Driven status, which has slightly different effects.&quot; ...raised from 1000 to 2500, it was given a 10% status chance boon and a 10% status duration penalty. Its DOT Damage was increased from 2 to 3. Hopefully it be
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