Enemy Ranks

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Ranking System

Every enemy you shall come across has what's know as a rank. If you use the terminal found in the main faction areas or use the terminal command at the expense of some of your mako battery (don't worry, it recharges over time), you shall see some wording on the side of each mutant's name. The same information can be found if you head into a hostile area and use the +haz command. As a side note, you may also type +haz <direction> to view enemy ranks from a distance. But what do these ranks mean exactly?

The higher an enemy's rank is, the more innate bonuses they shall receive. Basically, it simply makes them stronger and tougher to beat. As the rank also rises, so too do the rewards! This concept is especially important for dailies in order to receive the best reward. From weakest to strongest, bellow are all the enemy ranks in the game.

  1. Underling
  2. Mook
  3. Minion
  4. Mid Boss
  5. Boss
  6. Hard Boss
  7. Final Boss

When using the +haz command, you will see asterisks rather than the rank names. For example, if there are five asterisks, then that simply means it would be a boss rank as defined above.

Increasing Enemy Rank

Each enemy in the game when placed in an area is given an initial rank which can be seen on the terminal or +haz. However, this rank can increased depending on a few factors.

When you first start out, your character's difficulty settings are set at 0/0. These can be modified at each faction's HQ or on the webpage via the right-hand pane. The first number controls danger, which shall increase the difficulty of what spawns in battle. It also allows the application of templates to an enemy, which you can see as a prefix or suffix to their name. Some of these templates, such as bloodletting, will not only give them special powers, but also increase their rank entirely. So the higher you set the first number, the more likely you'll see that an enemy's rank will increase from their initial value.

As the size of your party increases, so too does the strength and number of your foes. The effects aren't very dramatic with a few extra people here and there, but a large party shall certainly see an increase in rank and density. Pets can also add to this modifier. Children and Kangaroo pets are equivalent to one player, while crafted and Pack Leader minions are equal to .6 of a person.

For the sake of explanation, let us say that a true boss is something you'd see in your typical RPG where you go into an area and challenge a tough enemy. There are a few scattered on the grid, such as The Mass of Tentacles and Armand the Magnificent that people may challenge. These true bosses are automatically given the highest rank known as final boss. This concept also applies to Primes, who are also given the highest rank by default no matter what their original rank was.

Rank Modifications

So what exactly do these ranks increase? Bellow are some tables that show what is ramped up.

Damage
Rank Increase
Underling 30%
Mook 40%
Minion 60%
Mid Boss 75%
Boss 100%
Hard Boss 180%
Final Boss 200%
Status Mag
Rank Increase
Underling 30%
Mook 40%
Minion 60%
Mid Boss 75%
Boss 100%
Hard Boss 200%
Final Boss 400%
MaxHP
Rank Increase
Underling 25%
Mook 33%
Minion 67%
Mid Boss 80%
Boss 100%
Hard Boss 500%
Final Boss 1500%