Difference between revisions of "Furry Hide"

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{{Mutantpower|name=Furry Hide|desc=A nice fur coat provides minimal physical protection and some mild resistance against elemental harm.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>|Upgrades=ColdAdaptionMag by 2, EnergyDamageResistMag by 0.15, HeatAdaptionMag by 2, PhysicalDamageResistMAG by 0.15, or WaterAdaptionMag by 2}}[[Category:Powers with secondary effects]]
.________________________________________________________________________.
 
| Item [Furry Hide                   ]  Type [            Mutant Power]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| A nice fur coat provides minimal physical protection and some mild     |
 
| resistance against elemental harm.                                     |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Power  [Armored                                                     ] |
 
|______________________[    Base Power Stats    ]______________________|
 
| MinLevel[<unset or unapplicable>                                    ] |
 
| Type    [Passive Auto Self                                           ] |
 
| Target  [Self NoAoE                                                 ] |
 
| Energy  [0                                                           ] |
 
| Charge  [0                                                           ] |
 
| Penetrat[0                                                           ] |
 
| Aggro  [100%                                                       ] |
 
| Cooldown[0                                                           ] |
 
| Accuracy[75%                                                        ] |
 
| Statuses                                                              |
 
| \_PhysicalDamageResist        [100% chance at 0.25 power for 2 rounds] |
 
|______________________[Variations from Base Power]______________________|
 
| ColdAdaptionChance      [+100                                      ] |
 
| ColdAdaptionDuration    [+2                                        ] |
 
| EnergyDamageResistChance [+100                                      ] |
 
| EnergyDamageResistDuratio[+1                                        ] |
 
| EnergyDamageResistMag    [+0.25                                      ] |
 
| HeatAdaptionChance      [+100                                      ] |
 
| HeatAdaptionDuration    [+2                                        ] |
 
| WaterAdaptionChance      [+100                                      ] |
 
| WaterAdaptionDuration    [+2                                        ] |
 
|______________________[        Upgrades         ]______________________|
 
| \_ColdAdaptionMag            [2                                     ] |
 
| \_EnergyDamageResistMag      [0.15                                 ] |
 
| \_HeatAdaptionMag            [2                                     ] |
 
| \_PhysicalDamageResistMAG    [0.15                                 ] |
 
| \_WaterAdaptionMag            [2                                     ] |
 
|________________________________________________________________________|
 
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Available from the [[Skunk Girl]] skin, [[Skunk Beast]] skin, [[Female Husky]] skin, [[Rabid Squirrel]] skin infections....and most everything described as 'furry'.
 
 
 
[[Category:Mutant powers]]
 
[[Category:Hides]]
 

Revision as of 07:00, 20 December 2011


Furry Hide stats
Type Passive Auto Self Target Self NoAoE
Description A nice fur coat provides minimal physical protection and some mild resistance against elemental harm.
Based on Armored Slot: Not Slotted
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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