Difference between revisions of "Multiplayer Updates"

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'''17th'''
 
'''17th'''
 
*The 'test' command now also tells you how *many* items you are making with a specific recipe.
 
*The 'test' command now also tells you how *many* items you are making with a specific recipe.
*Powers that do not care about the local nanite levels (such as [[small claws]]) will now have a "N. Immune" note in their +rpinfo to reflect this.
+
*Powers that do not care about the local nanite levels (such as [[Small Claws]]) will now have a "N. Immune" note in their +rpinfo to reflect this.
  
 
'''16th'''
 
'''16th'''

Revision as of 19:05, 17 August 2012

The following is a list of updates made to the game since it entered open beta in 2011.

For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.

August

17th

  • The 'test' command now also tells you how *many* items you are making with a specific recipe.
  • Powers that do not care about the local nanite levels (such as Small Claws) will now have a "N. Immune" note in their +rpinfo to reflect this.

16th

  • Solid Frame and Conductive were buffed, as they were underbudget as compared to Skitter.
  • Damage from the Bleeding combat skill no longer gets double-benefit from damagebuff or attack statuses, but also no longer contends with any resistances.
  • Tactician and Opportunity combat skills now apply to Bleeding damage.
  • Cooldowns on the Blood Extractor, Liquid Courage, and Vuvuzela have all been increased from 12,000 to 16,000.
  • The mako pools on the web site now show completed projects.
  • The active effects from modifiers can now be stacked, as long as different items are being used. Passives are still limited to just one.
  • The elite requisitions store prices are no longer affected by skills.

15th

  • The Mastermind combat skill has been toned down to 40/80/120%, down from 120/140/160%
  • Mechanical Drone damage significantly reduced.
  • Pack Leader pets should automatically have the massive energy boost of Pack Leadership on summon.
  • Crafted pets (drones and other non-child/roopets)now get a synergistic bonus from the lowest of your Technical or Mastermind skills, to the tune of 1.5/3/5 points of Attack.
  • Slight change to the list perks command, 'list perks all #' will show all perks under # cost, whether or not you can afford them, if you want just those you can afford, 'list perks #' will show all under # cost that you can afford.
  • Handing in an item bounty via the web now gives you a notice.
  • If you possess the Terminal Download mako item, +haz will now tell you if you've mastered the forms in the area.
  • Extraneous 'Retirement JP' and 'Registered Characters' stats removed from +register.

14th

  • You can now change the target of the pregnancy quest in Zephyr's basement, at the cost of only getting half the timeframe to use the elite requisition shop.
  • You can now hand in crafting bounties via the web.
  • The RP logging feature now gracefully fails if you try to handle more than 24 hours at a time.

13th

  • Anglers beware: You might just catch a Feesh!
  • AI will stop trying to use items you do not have the energy to activate.
  • New zap command, zapsize, it unlocks for judges at judge level 4.

12th

  • The 'droprange' command now gives a little more feedback and requires a little more thought before it destroys everything you feed it.
  • From now on, any dropped items can be recovered with +gear/recover. It will cost you twice what you got for dropping the item/stack to recover them. They will be purged after 7 days if you have more than 20 stacks of dropped items.
  • +group/temp command removed, integrated into option 10 in 'g #control'.
  • +mako/jobnuke is no longer free; it wasn't intended to be left free for quite so long.
  • Nuku carols, "MAJOR UPDATE: Distill system redesigned. The distill shop on the page is now the primary source of distills. Your maximum in distill creation can now be raised by dropping items with distill points(The XP you were earning before). Distillation creators are also dropped, but are not destroyed in the process, simply milked for their distill points and returned to your inventory, unharmed and ready for action. Distillation Creators no longer cost anything to use."
    • The Nanite Condensed distill is now 200k DP.
    • Maximum DP raised on expensive-to-upgrade items.
    • Having a Distillation Creator gives you a 10% discount when making distills.
    • You must have at least some DP when making distills.
    • You may buy DP directly from the distill shop if you are running short.
  • Nanite Sponges have been removed from the mako store for being silly.
  • +pj #loot should stop having wildly overinflated salvage numbers.

11th

  • Minions, mooks, and underlings (such as Kangaroo pets or children) no longer suffer energy penalties.
  • Damaged softly churrs, "New THING! Temporary group upgrades. +group/temp to add/remove them. They have a lingering cost per hour to keep them active (both xp and creds) but let you go beyond the existing 50 level limit."
  • The Tanuki message that you gained energy from a failed sexual shift no longer appears when you are not in combat (say, when you are web-grinding).
  • Faction modifiers, namely Potent/Directed/Temporal and Amplifying/Cool/Protective have been put into two sets of slots, (the first three are in the 'Faction Specialty' modifier slot, and the latter three are in 'Faction Status').
    • This shouldn't affect anybody directly, since a player can't have access to more than one of crafting alliance's recipes at a time.
  • Mention of 'specialized xp' removed from +pj rewards given out by judges.

10th

  • The color of <OOC> messages has been changed to stand out a little more.
  • All Natural now applies its bonus to loadout-modifying distills.
  • Web salvage missions no longer have the random room descriptions in their battles.
  • Web salvage missions now let you know how long before you can take another after completing the one you're on.
  • Panoply now has a proper +rpinfo.
  • You can now occasionally find salvage in web battles, much like the freecred events.
    • There are badges for finding these!
  • You can also now occasionally find more patrol points in web patrols! Find time to find time while you're out there.
  • Rooms with NPC stores in them now advertise this in their descriptions.
  • The built-in RP logger function gives cleaner output now.
  • Collector items are now +50 to their designated salvage type, and -25% to others.

9th

  • [year], [month], [day], [hour], and [minute] added to string parsing.
    • [area] also added; returns the name of the area you are in.
  • Minimum flee chance raised, to aid in cowardice.
  • New group commands added. +group/invite +group/join +group/cancel and +group/list
  • Slots can now be applied to modifiers, preventing you from using multiple similar modifiers to items

8th

  • Web patrols may find a reasonably large pile of credits instead of a battle.
  • The powers from the Reconstructor now maintain their upgrades when you lose and regain the abilities for any reason.
  • New badges added to the RP lotto.
  • Template:Charpage created to facilitate creating character pages. See Example Character for an example.

7th

  • Recipes for the (non-electrified) Chainsaw and Portable Flamethrower have been added to Jack's Hardware.
  • The rate at which items gain distill XP has again been increased.
  • Monster templates tweaked to take effect more reliably, and a new template (Diseased) added to the mix.
  • When attempting to use the 'auto upgrade' option, you will now be told how short you are on materials/creds, rather than just told you are too broke.

6th

  • Monsters can now be 'horny' as well as starving. Please keep all jokes to yourself, this is a serious MUD.
  • Fenrir Sensory Training is now functional.
  • Nuku carols, "New COMPLETELY SECRET item coded."
    • No, I don't know, either.
  • Web-based Crafting is now more accurate, and should only show actually relevant mods.
    • Oh, and it now supports up to 8 mods. Good luck finding 8 mods you can combine at once, but hey.

5th

  • Judges can now see your naughty bits, no matter how well you hide them.
  • New mob type: Starving. Someone let us know what it does, yeah?
  • Damaged softly churrs, "New judge reward option added, +pj #buff. Awards 4 buffs (accuracy, damagebuff, defense and energybreak) that scale with the judge's judge level."
    • The duration on the +pj #buff buffs is normally 100 rounds but is doubled for judges rank 8+
  • Player judges of level 6 or higher can now use +pj #env <nanite|water|heat|cold>=<number> change up the environment in a room.
  • Mobs now give more or less salvage, depending on their relative level to you.
  • The terminal now gives the relative ranks of critters in an area.
  • Bad Nanites can now be purchased in the parking lot of the Church of Promethea. They'll fuck you up so hard, you'll turn feral.
  • String parsing now supports [if level of [player]]. It uses the mentored level in the calculation.
  • Daily cred energy is going to try and stabilize a bit, resetting closer to midnight.

4th

  • The various salvage boosting gear (such as the Cooler) now raise their own type of salvage by 100%, while lowering all others by 30%. This should make them considerably more effective.
  • Items can only be renamed to things that are actual words. No color coding or silly extended ASCII nonsense.
  • Damaged softly churrs, "New power target type coded, Dispersing. Works like spread, but backwards. at 1 target it does 0 and the more targets hit (max 8, +1 with controlled burst 2+) the more it does!"
  • XP from enemies higher than your level increased. The benefit is +20% XP (capping at +50%) per level above you. Go do something recklesss!
  • Craft bounties got a little larger again, in their never-ending quest to be bounteous.
  • Web battles now stream, instead of running combat data in batches. Should be faster and more reliable now.

3rd

  • Someone found the HTML wax. Web combats should move faster and more reliably now.

2nd

  • Ferals can now be outfitted with their own sets of powers, skills, whatever. This may or may not become a thing, but it's a bit more flexibility than they had before.
  • Sports has been doubled in effectiveness. It now raises out of combat HP/EN regeneration by 10/20/40%, up from 5/10/20%.

July

29th

  • Frog Prince added to Fairhaven's sewers.
  • You can now buy mako batteries from RSX for freecreds. They're about 200k per, but hey.
  • Damaged softly churrs, "New thing! rploghelp for details. You can now set an RP logger on yourself and, when it is done, autoupload to the wiki!"

28th

  • You can now only get 3 reward tokens every 18 hours from turning in crafted items at RSX.
  • The reusable Distillation Creator now uses 1/4th the freecred cost of a distill when used, but leaves your mako battery alone.

27th

  • RSX now offers bounties on crafted items. Make stuff in exchange for money and tokens! See their cafeteria for details.
  • Dream Nanomagic now had a power attached. It ensures your allies have good dreams, gaining more energy down the line.

25th

  • Item expiration (such as the Sucking, Zealously Conserved, or Intricately Wrought modifiers) can now stack. Every expiring modifier beyond the first now decreases the lifespan on items by 20%.
    • This also applies to the expiring nature of items made on commission in the web crafting interface.
  • The Nanite Cooling distillation has been redesigned; it now reduces cooldown by a maximum of 35% (down from 50%), but now reduces energy use by up to 20%.

24th

  • For 20 mako instead of the standard 5, you can 'store' your custom titles for later use. See "+mako/title help" for details.
  • It is now possible to leech advanced nanomagic even after getting your four basic nanomagics learned.
  • Items now gain xp from combat at four times their original rate. Modifiers that increase this rate are now twice as powerful as they were, too.

22nd

  • There is now a help file that talks about forms and what they can do for you. See 'help forms' in-game.

21st

  • Children now have a groin slot, instead of a cock. Well, I guess some of them still have cocks.
  • The token market messages no longer show up in the salvage market announcements.
  • If you purchased the Terminal Download mako item, you now get some nice color-coding to know if you have the mutations of the critters in an area.
  • Remember those +rpinfo changes? Check option 10 in editplayer; you can now shorten your +rpinfo back to readability.

20th

  • +rpinfo cleaned up again, expect a little more cleaning to continue over the next few days regarding bracket placement.
  • The editplayer command has lost a few of the options that didn't actually do anything (such as the sayverb option, which was constantly overwritten by the game).

19th

  • Radiotelepathic Nanomagic entered, though no power is yet assigned.

17th

  • There is now an update button on web battles, to refresh the display.
    • Yo dawg.
  • Humboldt State Park is now open; see the labs of Zephyr for an NPC to take you there. It's overrun with snakes!

13th

  • Clothing recipe coded and put into the elite store for 50 mako. Yes, it took more than three years to remember how to make a good pair of pants.
  • Tail Dividers now have an interesting effect on Kitsunes. Two, if you count some even more undocumented behavior coming from if you set the local stat 'kitsune/hidden' to 'yes'.
  • Lucky Charm recipe commissioned.

12th

9th

  • Game Warden softly churrls, "Huzzah! The text in instances has been updated and repaired. Every instance has been spell-checked, worked over for grammar and flow, and should now provide a much more engaging reading experience. Enjoy!"

7th

6th

5th

4th

  • Things that have a zero-percent chance to occur no longer show up in +rpinfo. Streamlining!

3rd

  • +quest log now knows what the Hotel Oblivion quests are.
  • Small Felinoids are now wandering around the zoo!
    • They love milk. Oh my god, do they love milk.
  • String parsing now supports a command to remove NPCs from a fight, with [kill [target]]. Does not work on players.

1st

  • You can now give items to people no matter where you are. You might be charged 100 per stack handed off, however.
  • Using the command '+register history spam', you will see all your mako transactions. Be careful, oldbies!
  • Oh man, so many pools closed today. Expect a flurry of items in the next day or so.
  • Discount Nativizer coded but unplaced. Gives you a native status of 'random', which means it pulls from any mastered mutations on your account.
  • "HP Over 75" AI program coded and added to RSX mart.

June

30th

  • Talk script can now be used in string parsing. You all should be very afraid.
  • There were some other mysterious updates. Scary mysterious.

29th

  • pose #color command added, so you can view poses in all the colors of the rainbow.
    • This accepts all forms of ANSI color. See 'page #color' for details.
  • Power Regulator added to the elite store for 200 mako.
  • Wasteland Warrior-level subscribers now get 120% charge from a mako battery.
  • Monster submissions are now reviewed first-come, first-serve, as opposed to being kept in an alphabetical list.
  • The Always Be Prepared perk no longer excludes Feral Mode characters, giving them just a little more wiggle room.

28th

  • Whoops, knew something got overlooked. Talakai Essence in the elite store for 50 mako.
  • Nanite Area Controller added to the elite store for 25 mako.
  • Damaged softly churrs, "The 'nanite' status on a player now adjusts how much it costs to shift themselves and others (positive nanite makes things easier/cheaper, negative makes them harder/more expensive). Note: a -100 nanite mag will make you unable to shift (using nanite type shifting)."

27th

  • Damn, it's been too quiet lately. Thankfully, someone decided to clean the pool.
  • Instant Drawing recipe mod created and put up for sale at Jack's.
  • This game is too hard to read. Let's fix that, too:
    • The +rpinfo for powers now has an easier-to-read format. Like "Has a 100% chance of inflicting KnockDown at a magnitude of 1" easier.
    • Almost all mods now have a much more comprehensive list of their effects on both active and passive abilities, and clearly distinguish which are enemy, and which are ally. There's been some rebalancing across the board, too. This will be more useful in the future, now that any four of these can be easily changed.
  • Area Module now has a little +10% status magnitude. This is to make up for the fact that people might otherwise already have the effect, so you're never wasting your time.
  • Backstabbing and Invisible mods added to the elite token shop (the pregnancy quest one) for about 150 or 100 tokens, depending on your skills.

24th

  • +pjsearch and +pj #ooc commands added for player judges.
  • The spawn rate of ferals at the Woodfield Library has been increased.

23rd

  • @paste now uses the @npaste command. Most importantly, it now supports '.abort' in the editor.
  • Outpost Equipment: Garage now for sale in the elite store for 50 mako.
  • Nanite Condenser removed from the global store, given that it's totally useless these days.
  • AI: Dead now for sale at RSX's program store.
  • Acidic Backlash, another offensive adaption coded.
  • Castaway profession coded. Survival, Installation, Intimidation. Apparently being alone so long made you kind of terrifying to look at, talk to, or smell.
  • Ovulation Period merit coded. Handy for people who want to play baby roulette.
  • The scent-marking mechanics have been tightened up, and should accept partial matches now.

22nd

  • There's a new town somewhere in the mountain area. It has hares in it!
  • Buying perks, as long as you're still on your first 20 points, no longer costs XP.
  • Triage buffed, now granting 5 StatusBoost (with upgrades of 2.5) along with its healing boost.

21st

20th

19th

  • Field Archaelogist profession coded: Legends, Research, Sports.
  • Cock Slap slightly tweaked again. It now has a 20% chance of an accuracy debuff, which can be trained up to 100% with both upgrades. You can no longer train the Confused chance, though.
  • Confused status overhauled. Now it acts as if you 'miss' by the magnitude of the debuff. So if you are 15% confused, and hit an enemy at 25% deflection, they're only taking 60% of the hit, instead of 75%.
    • Maximum dodge is still 75%.
    • Confused status can be cleansed off by debuffclear effects now, as well.
  • The ability to give a knockdownresist debuff now exists. At most, you can knock someone down 50% harder than normal.
  • Transfixing Gaze tweaked. It now has a charge of -1000, making it truly instant.
  • Heavy Melee recipe coded and put into Jack's Hardware.
  • Portable Flamethrower and Chainsaw recipes coded but unplaced.
  • Duplicating and Automated recipe mods coded but unplaced.

18th

17th

16th

  • Promethean ferals can now be infected with things.
  • Web salvage missions can now be longer than 100 points. Sorry about the mix-up.
  • All Natural no longer gives +10% to distill effects. It's official, staff hates all naturals!
    • Aw, just fooling ya. Yeah, that change is still there, but now distills work at one level higher (to a max of 4). All-Natural players no longer need to use any distill higher than 3.
      • If an All-Natural has a level 4 in an item, the next time it's used it should auto-downgrade to 3.
      • DISCLAIMER: Summons not been adjusted yet. Your drones should stay as they are until these updates say otherwise. Never mind, they work on summons now.
        • But NOT on children and Roo pets.
  • Three new professions added:
    • Field Archaeologist: Legends, Research, Sports.
    • Blackmailer: Academics, Design, Intimidation.
    • Campus Security: Academics, Security, Intimidation.

15th

  • It's Casual Friday. Let it all hang out!
    • Deep Healing and Lactaid were redesigned. Both are now a little stronger, have very slightly less cooldown, and take a little longer to charge. They both also take a little longer to cool down if you have especially large balls or breasts. Their upgrades are mostly unchanged, save for the loss of the cooldown upgrade.
    • Cock Slap redesigned. Having a larger cock now causes more aggro and has a chance of confusing enemies, but also takes more energy to swing around. Upgrades upgraded, but the penetration upgrade is gone. You can, however, buff the confusion chance.
    • Breast Smash now works similarly to cock slap, only it causes cooldown debuffs instead of confusion.
    • Chock Milk retooled, as well. Slightly longer charge and cooldown, slightly stronger heal, 2 more energy cost, upgrades upgraded, and now takes more energy if you have too many boobs and longer to recharge if your breasts are huge.
    • Nurse got a much longer cooldown, lost its raw healing amount, and now takes longer to recharge (and costs more energy) if you have sizable breasts. All upgrades not RegenMag (which went down by .5) were considerably buffed, however.
    • Love Box completely redesigned. It's now a 3-stacking energy damage attack with an energybreak debuff attached. How long it lasts, and how much it takes out of you, is based on how long it takes someone to go through the whole thing (how deep you are).
  • Blowhard was found to be way too strong for a mutant power. Its damage has been dropped to compensate.
  • Debuffs and confusion are now affected by half of your deflection. 50% deflection now means -25% on the magnitude; 75% deflection means -37.5% magnitude.
  • When trying to inflict statuses that have less than 100% chance of hitting, dodge resist is lowered by 25%. This means that if you get 0% deflection, you have an extra 25% chance to inflict the status. 25% deflection means no bonus, 50% deflection means -25%, and 75% deflection means -50% chance.
  • Dumping builder vials into equipment is now faster, and will have a better idea of how much difference it made when you use big batches at once.
  • Two new roles:
    • Trap Setter: Opportunity, Accuracy, Enduring Malice.
    • Battlefield Strategist: Opportunity, Accuracy, Tactician.

14th

  • Having a subscription level of Survivalist or higher now allows Feral mode characters to spend XP on creds.
  • The 'party' command now tells you who in your party is botting.
  • The tick timer output now shows game load.
  • You can now use 'shrug' or 'shrugoff' as synonyms of 'buffclear'. Good for the Kingdom of Loathing players out there.

13th

  • 'buffclear' command added; typing it by itself will demonstrate its use. Allows players to 'shrug off' buffs they do not wish to have active.
  • Crafted pets now receive all the perks of the modifiers used in their construction.
    • Unnamed crafted pets will now use their first modifier to determine their name until you give them a real one.

12th

  • Color codes can no longer be used in custom mako titles; this is restricted to wizards.
  • Renamed powers can now be referred to by their new name when you try to 'use' them in combat.
  • Deflection should no longer reduce damage by more than it's supposed to.
  • Fennec now cares about the Tail Divider.
  • Induce Phantasm coded, and put on Nekomata head.
    • Oh hey, someone found a stock of Nekomata vials, and put them up in the elite store.
  • The debuffresistdebuffduration (phew!) on Slip Beneath's upgrades was extended to meet proper budget.
  • +cookie and +tomato commands added to reward or penalize staff. 'help staff' for details!

11th

  • Botting rules adjusted. See 'help botting' to see how!
    • In short, there's a mode to state that, yes, you're botting. Use it if you are!
    • 'botmode here' shows you all botting people in the room.
  • The starting room of an instance is now random.
  • Maternal Love, Protective Pouch, and Gouging Claws have been adjusted to be Nanite-immune. That is, they don't care about how many nanites are in an area, and work fine anywhere. On the flip side, they don't work better in nanite-rich areas.
    • Expect more powers to work like this soon.
  • You know what? Let's buff Gouging Claws a little while we're at it.
  • Eagle Eyes merit added.

10th

  • Web salvage missions had their maps repaired; this should hopefully get rid of that problem with 1-turn salvage missions.
  • Environmental effects, utilizing that new Nanite status, have been put into areas with too many (Hotel Oblivion) or too few (Wastelands) nanites about.
  • The following nanomagics have been overhauled to take advantage of the Nanite status:
  • The 'trace' command should stop accidentally sucking energy, creds, or giving badges it shouldn't.
  • Robot Master role added. Damage, Enduring Minions, Technical.
  • The Technical combat skill now applied to equipment-type pets (such as drones).

9th

  • Equipped pets used by All Natural players now get some extra little buffs.
  • Thunderous buffed slightly.
  • New status 'Nanite' coded. It affects the damage and mag of a power's statuses that is a 'Mutant Power'. Positive will increase damage/mag by a percentage, negative (or debuff) will decrease them.
  • High danger zones no longer result in extra assistants in web battles.
    • Yes, you always get at least one, though.
  • New combat skill: Opportunity! Every attack hurts enemies, even if it didn't before.
  • What the hell is a Quetzalcoatl?
  • Supernatural Vial Distribution License added to the elite store. Allows the owner of a dedication to start putting the boss vial version of their dedication's form in the token or elite shop at their leisure.
    • Coincidentally, you can now buy Quetzalcoatl boss vials from the elite store for 10 mako.

8th

  • Telepathic Nanomagic now has an in-game effect. Boost the accuracy and defense of an ally, but not yourself; warn them of danger!
  • Data Nanomagic also now has an effect. It will cause you to gain a little more XP and find a little less electronic salvage when applied to yourself.
  • Electric Nanomagic tuned down a little for being too great.
  • Furry Hide adjusted; can no longer train water or head adaptation, but there's a little bit of cold and water resistance by default.
  • Web missions should be a little bigger now.
  • Doomsday Prepper profession created. Computer, Economics, Survival.

7th

  • Distillery Expert, the profession, added. Underworld, Academics, Installation.
  • Fiddling with the talk script editor on the site now defaults to Story Mode.
  • Hooked now works properly on fishing.
  • Web salvage missions now have an 18-hour cooldown, just like real ones.
  • The output of 'list perks' now only shows ones you have any reason to care about. 'list perks all' shows the whole list.
  • Strike Leader role added. Sacrificial Flurry, Accuracy, Enduring Minions

6th

  • Using a hero point to revive in a web combat now properly re-performs a startaction, bringing all your buffs and kids back into readiness.
  • There is now a craft tutorial for every faction. Check your local workshops!
  • Mothering Instinct given to Kangaroo and Ashen Matriarch infections.
  • Patchwork infections (such as the old *-infected RSX/Zephyr agents) are back! They have all the infections they'd normally have, plus a little more from their weird mtuations.
  • There are now a few badges given out for getting lots of commendations on your critters. Write more!
  • You now get a web notice when a mail is sent your way.
  • Data Nanomagic now exists. Advanced form of techno; lets you read hard drives with the power of your mind!
  • Distillation Creator added to the elite stores for 50 mako. Costs 1 mako (or 100% battery charge) to empty it, but it is not consumed when used to create a distill. 10 loadout, 3 upkeep.
  • The pricing on subscription items have been redued. Hiker/Survivalist/Wasteland Warrior are now 10/30/60 mako, or 50/150/300 tokens for a month.

5th

4th

  • Another (tiny) event added to Downtown in story mode.
  • Piercing distillation massively buffed to bring it in line with original intent.
  • Improved now improves penetration a little.
  • Jagged buffed.
  • Repeating buffed buffed.
  • Optimized tweaked slightly.
  • Silent coded.
  • Uncertain Gender coded.
  • Telepathic Nanomagic coded. It does not have a power yet, sorry.
  • Tutoring Loading Downloading Runtime coded, added to the token shop for 400 tokens. Allows you to get an advanced nanomagic!
    • Yes, you can still leech advanced nanomagics from others. There's a badge for doing it the hard way, though.
  • Nanotech Medbot added to the token store for 100 tokens.
  • The mall instances got smaller. Holy cow!

3rd

  • Duration on Field of Dread buffed significantly, hopefully keeping its stacks from ever falling off.
  • Weak Breeding coded.
  • You can now save and load sets of AI for different situations. Check 'list ai' and 'loadai' from inside the MUD!
  • Instances now give an additional token reward, based upon their size.
  • Internal Penis coded.

2nd

May

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April

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December

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April

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March

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