Multiplayer Updates

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[Update] Nuku pants, "Split the Arrow lost its accuracy (aw) but now gives a debuff too!"

[Update] Doctorrent Glitch churrs adorably, "The +roll command is now much clearer, coloring Proficiency names. It will also suggest you use the +dice program when accidentally using it to roll dice amounts."

[Update] Doctorrent Glitch churrs adorably, "Added a message to make it SUPER CLEAR."

[Update] Avatar says, "Poll 'Damage Types' has ended."

[Update] Husky Tester Miorna softly growls, "If you are pregnant, you should no longer spontaniously lose your pregnancy because you have a condom in your pocket."

[Update] Nuku pants, "Knockdown is no longer affected by your rank. Effect on player use, 0. It does mean enemies will no longer slap a player across the room with the greatest of ease."

[Update] Husky Tester Miorna softly growls, "Error in milk production involving the Silver Leaf has been patched."

[Update] Spiffy Code Wizzard Inutt says, "As part of the ongoing efforts to prettify various commands, +xp has been split up into some new subcommands: +xp #level to view your levelling progress, +xp #bonus to view bonuses, and +xp #roleplay (or +xp #rp) to view the roleplay related parts. For those that prefer the previous layout, +xp on its own will still display things as it used to. Feedback welcome, and a #help section will be added soon."

[Update] Spiffy Code Wizzard Inutt says, "+xp now has a #help parameter to list the available options, and a #toggleformatting option to toggle the output of +xp with no parameters between the old and new formatting"

[Update] Spiffy Code Wizzard Inutt says, "Debugging line removed, you can now +vote again. Sorry about that :-)"

[Update] Spiffy Code Wizzard Inutt says, "+vote re-fixed since I broke it again, also fixed an error if you don't supply a name."

[Update] Doctorrent Glitch churrs adorably, "+sheet should not capitalize its entries for powers and such."

[Update] Destroyer of Code Inutt says, "More bugs in +vote squashed, hopefully that's all of them now... :-S"

[Update] Destroyer of Code Inutt says, "By popular request, party now has a #showsolo option to toggle whether the party-like display is shown if you're fighting solo."

[Update] Nuku says, "Alright, damageRESIST should first check if the incoming damage is critical, if so, it proceeds as normal. If not, it takes the AVERAGE of your physical and energy resistances. This is an experimental shift. If it makes the game less fun, it will be rolled back."

[Update] Nuku says, "* This means, say, heat, will have no advantage vs psychic vs slashing for dealing damage, but the special effects they can cause will still happen and the thematics remain. Also, currently, immunities still work the same."

[Update] Destroyer of Code Inutt says, "After some exhausting and sticky research, the Lick Master 3000 (also known as the licker mako toy) has been improved and enhanced, and is now even lickier than before! It might also be better at cleaning fluids in some cases."

[Update] Destroyer of Code Inutt says, "Additional lickable parts added based on player feedback. Happy licking :-)"

[Update] Spiffy Code Wizzard Inutt says, "Huge inventories should no longer cause a program error in +gear/+inv, but inventories over 200 items will not have any identical ones merged into a stack."

[Update] Nuku says, "In theory, damage immunities are now changed. General damage immunity works as ever it did. Specific damage immunities are far different. If you are hit with a specific element (AKA, not critical damage), it will get your highest immunity and average it with all your immunities. Say your highest immunity was 100 and your average was 20, your specific immunity would be 60 against any elemental attack. This is a test much like *resistdamage changes, so play with it, and please lemme know if cool or not cool."

[Update] Nuku says, "Metal Hide's negatives tuned down."

[Update] Nuku says, "Metal hide also now gives some bluntdamageimmunity"

[Update] Nuku says, "* slash"

[Update] Nuku says, "Chlorophyll's positives increased!"

[Update] Nuku says, "Resist command updated to display the new system."

[Update] Spiffy Code Wizzard Inutt says, "The licker should be a little more selective about only letting you lick recognised body parts now."

[Update] Nuku says, "Wanted to toss a thing out there: So, Nuku, why do we still have elemental-specific immunities? Well, for one, it allows finer control of how much elemental immunity you build up. For two, RP. RP is important, and knowing you are specifically resistant to, say, heat or radiation vs your crippling weakness to electricity is useful to RP. The mechanical code just simplifies it."

[Update] Nuku says, "Reinforced Skeleton now _gives_ knockdownresist instead of taking it away."

[Update] Nuku says, "Sharpening given a buff, poweramping two damage types at the same time."

[Update] Nuku says, "Sharpening no longer deals with damage types at all."

[Update] Nuku says, "Scaled Hide buffed by a reduction in its negatives"

[Update] Dog Song says, "Fixed numerous instances of text corruption in rooms and forms. Fixed many public rooms using non-standard line breaks and indents."

[Update] Nuku says, "Huge bug fix, if anything goes an entire full round without an action, the code will presume it is time for it to get a turn, provided it's not mid-charge of something. Nothing should ever 'get stuck' ever again."

[Update] Nuku says, "Mysterious Glowing Keys have been... coopted by the rats it seems. They are now also for sale in Ancient Relics over at the mall."

[Update] Nuku says, "* For cred, not mako"

[Update] Nuku says, "Remorting now consumed tokens instead of giving them. You will be told how much it costs before you do it (It's half the amount it used to give)"

[Update] Nuku says, "Lowered the cost of tokens for remorting ((5 + (remorts)) * 5), 125 max,"

[Update] Nuku says, "Fixed the code to not be arcane, it is now 5 * (number of remorts, 1 minimum, 25 maximum) tokens."

[Update] Nuku says, "Husky Pills are also now available at the mall (for creds)"

[Update] Nuku says, "The cost of remorting divided by 5 to (number of remorts, 1 minimum, 25 maximum)"

[Update] Nuku says, "RP Hot Spot token bonus increased from +15% to +75%"

[Update] Nuku says, "Volunteering at the lab just got way sweeter. You get 2 reward tokens base, but you now gain volunteer ranks as you do it over and over again over time. Don't cry if you miss a day, that's alright. Speaking of that, you can volunteer up to every 20 hours (basically 1 a day but with some wiggle room so you're not always being pushed back in time, hate when games do that)"

[Update] Nuku says, "The timer for volunteering is now account based."

[Update] Nuku says, "Badges added for reaching test subject ranks!"

[Update] Nuku says, "In theory, hot spots will now only pick areas that have at least 3 rooms."

[Update] Nuku says, "Pacifists! Life just got better. You can go out and search like the battle people do, doing non-violent things in the area and getting rewarded for it. How sweet is that?! You can get tokens, xp, cred, and vials (bring a nanite collector to up your odds, a lot)"

[Update] Nuku says, "As a fun note, rather than have you type search a bazillion times, the code ASKS if you just want to do it all at once. With a yes, it will gladly loop over and over and over as many times as needed without any flailing on your part"

[Update] Nuku says, "Two new edges for pacifists, rpinfo scrapper and rpinfo census taker"

[Update] Nuku says, "Fixed a bug that made you only locked from volunteering for a whole 20 seconds."

[Update] Nuku says, "The volunteer code will now check if you have any volunteers set on you, the character, and if so, move it to your account, then use what your account says for your total rank."

[Update] Nuku says, "And just moved that part _before_ the lockout code, so you can quickly send your alts to volunteer to pool up your turnins."

Full archive of updates can be found in the Multiplayer Updates Archive