Search results

From Flexible Survival
Jump to: navigation, search
  • ...mi of unleashed nanites, Rsx becomes point zero to some sort of tremendous energy burst. Only minutes later, the stunt is repeated over at Zephyr. What was t *[[Health Snack]] and [[Energy Snack]] have had their charge dropped all the way to -100.
    25 KB (4,075 words) - 04:51, 11 March 2012
  • ...e|skills=Energy of at least 50|salvage=Elite Energy X 1}}[[Category:Energy recipe]]
    579 bytes (99 words) - 00:20, 19 July 2017
  • ...mical X 5<br>Common Energy X 5<br>Common Mechanical X 1}}[[Category:Energy recipe]]
    454 bytes (72 words) - 00:02, 20 May 2024
  • ...Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Energy Modifier]]
    1 KB (177 words) - 00:56, 19 July 2017
  • ...le|skills=Edible of at least 50|salvage=Rare Edible X 1}}[[Category:Edible recipe]]
    461 bytes (70 words) - 00:07, 20 May 2024
  • ...egory:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Energy Modifier]][[Category:Penetration Modifier]][[Category:Vampiric Modifier]]
    659 bytes (90 words) - 00:03, 20 May 2024
  • ...alvage=Uncommon Electronic X 1<br>Common Energy X 5}}[[Category:Electronic recipe]]
    639 bytes (102 words) - 00:06, 20 May 2024
  • ...<br>Common Mechanical X 4}}[[Category:Electronic recipe]][[Category:Energy recipe]]
    610 bytes (94 words) - 00:04, 13 December 2013
  • ...hanical of at least 1|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]
    574 bytes (88 words) - 00:04, 20 May 2024
  • ...egory:Active Enemy Status Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    764 bytes (100 words) - 00:01, 20 May 2024
  • ...e X 5<br>Common Energy X 10}}[[Category:Edible recipe]][[Category:Chemical recipe]]
    675 bytes (105 words) - 00:07, 20 May 2024
  • ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]
    1 KB (174 words) - 00:06, 20 May 2024
  • ...[Category:Mechanical recipe]][[Category:Energy recipe]][[Category:Chemical recipe]]
    1 KB (204 words) - 00:06, 20 May 2024
  • ...egory:Mechanical recipe]][[Category:Chemical recipe]][[Category:Electronic recipe]]
    721 bytes (105 words) - 16:45, 6 July 2013
  • ...egory:Electronic recipe]][[Category:Mechanical recipe]][[Category:Chemical recipe]]
    1 KB (191 words) - 00:02, 20 May 2024
  • ...st 1|salvage=Common Chemical X 6<br>Uncommon Edible X 1}}[[Category:Edible recipe]]
    679 bytes (106 words) - 00:03, 20 May 2024
  • ...e X 10<br>Uncommon Chemical X 2<br>Common Chemical X 10}}[[Category:Edible recipe]]
    624 bytes (103 words) - 00:03, 20 May 2024
  • ...ategory:Electronic recipe]][[Category:Mechanical recipe]][[Category:Energy recipe]]
    965 bytes (151 words) - 00:07, 20 May 2024
  • ...ical of at least 30|salvage=Uncommon Mechanical X 3}}[[Category:Mechanical recipe]]
    527 bytes (80 words) - 00:21, 19 July 2017
  • ...X 2<br>Common Energy X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]
    611 bytes (98 words) - 00:03, 20 May 2024
  • ...ax increased. Starting at 4 active toggles, there is a stacking penalty to energy used by *all* active toggles. The pattern goes 10%, 20%, 40%, 80%, 160%, et *[[Water Flask]] had its Debuffclear effect reduced to match its lower energy recovery, compared with [[Rest]].
    24 KB (3,897 words) - 18:27, 12 May 2012
  • ...X 5<br>Common Chemical X 5}}[[Category:Chemical recipe]][[Category:Edible recipe]]
    866 bytes (150 words) - 00:20, 19 July 2017
  • ...nic X 4<br>Common Energy X 1<br>Common Chemical X 1}}[[Category:Electronic recipe]]
    662 bytes (111 words) - 00:02, 20 May 2024
  • ...egory:Electronic recipe]][[Category:Mechanical recipe]][[Category:Chemical recipe]]
    697 bytes (105 words) - 00:07, 3 January 2015
  • *[[Extravagant Implement]] recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist's Guild! *[[Unshielded Prototype]] recipe created. It is private. Aw.
    13 KB (2,101 words) - 20:04, 29 June 2012
  • ...ge=Uncommon Mechanical X 1<br>Common Mechanical X 2}}[[Category:Mechanical recipe]]
    597 bytes (88 words) - 00:10, 2 May 2015
  • ...[Category:Active Ally Status Modifier]][[Category:AoE Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Upkeep Modifier]]
    861 bytes (123 words) - 00:58, 19 July 2017
  • ...alvage=Uncommon Mechanical X 1<br>Common Electronic X 1}}[[Category:Energy recipe]]
    609 bytes (98 words) - 00:01, 20 May 2024
  • ...ronic X 5<br>Common Mechanical X 5<br>Common Energy X 5}}[[Category:Energy recipe]]
    661 bytes (107 words) - 00:04, 20 May 2024
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Upkeep Modifier]]
    641 bytes (87 words) - 00:02, 20 May 2024
  • ...for 4 rounds.<br>Charge of +50%<br>Cooldown of +100%<br>Damage of -10%<br>Energy of +50%<br>Loadout of 5<br>Upkeep of 5|skills=None}}
    441 bytes (67 words) - 21:44, 1 July 2012
  • ...]][[Category:Charge Modifier]][[Category:Enemy Status Modifier]][[Category:Energy Modifier]][[Category:Passive Ally Status Modifier]][[Category:Status Durati
    841 bytes (117 words) - 00:03, 20 May 2024
  • ...[Category:Chemical recipe]][[Category:Energy recipe]][[Category:Electronic recipe]]
    1 KB (167 words) - 00:03, 20 May 2024
  • *Oh, that's what she was doing. You can now buy a recipe for [[Tail Divider]]s from the elite store for 50 mako. It lets you make co *Both the Basic and Extreme Spread recipe mods no longer make things heavier, but they do lower the effectiveness of
    21 KB (3,517 words) - 20:04, 29 June 2012
  • *Penalties, energy cost, and magnitude of the [[Blood Extractor]] reduced. Duration slightly i ...will be present. Clicking it shows the rpinfo of the distillation or base recipe of the item.
    19 KB (3,188 words) - 20:11, 19 January 2013
  • ...is otherwise considered Passive.|powertype=Toggle, Buff|target=Self, NoAoE|energy=0.25|charge=0|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Healing|
    1 KB (199 words) - 00:01, 20 May 2024
  • ...l X 1<br>Common Edible X 1<br>Common Electronic X 1}}[[Category:Electronic recipe]]
    597 bytes (99 words) - 00:11, 12 March 2016
  • ...2|skills=Energy of at least 1|salvage=Common Energy X 1}}[[Category:Energy recipe]]
    584 bytes (94 words) - 00:03, 20 May 2024
  • ...e]][[Category:Energy recipe]][[Category:Edible recipe]][[Category:Chemical recipe]]
    709 bytes (111 words) - 06:46, 20 October 2012
  • ...al X 5<br>Uncommon Chemical X 1<br>Common Energy X 10}}[[Category:Chemical recipe]]
    844 bytes (137 words) - 00:04, 20 May 2024
  • ...rgy X 1<br>Common Mechanical X 1<br>Common Chemical X 1}}[[Category:Energy recipe]]
    434 bytes (66 words) - 22:27, 21 May 2013
  • ...nergy X 20<br>Common Chemical X 10<br>Common Edible X 2}}[[Category:Energy recipe]]
    493 bytes (75 words) - 00:02, 20 May 2024
  • ...al X 5<br>Common Edible X 5}}[[Category:Edible recipe]][[Category:Chemical recipe]]
    665 bytes (102 words) - 00:04, 20 May 2024
  • ...fier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Secondary Damage Modifier]][[Category:Self Repair Modi
    650 bytes (88 words) - 00:07, 20 May 2024
  • ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    1 KB (148 words) - 00:30, 24 May 2020
  • *[[Instant Drawing]] recipe mod created and put up for sale at Jack's. *[[Blowgun]] recipe and [[Leeching]] recipe mod coded.
    16 KB (2,581 words) - 05:35, 3 October 2012
  • ...ad a power attached. It ensures your allies have good dreams, gaining more energy down the line. ...now reduces cooldown by a maximum of 35% (down from 50%), but now reduces energy use by up to 20%.
    5 KB (917 words) - 06:40, 20 October 2012
  • *[[Recipe: Scent Masker]] added to elite store for 5 mako. *Two new census options: '+census recipe' and '+census modifier'.
    20 KB (3,312 words) - 05:36, 3 October 2012
  • ...vival.com/index?help/Items items], [http://flexiblesurvival.com/index?help/Recipe recipes], and [http://flexiblesurvival.com/index?help/Channels channels] up **You only have to make a single divider with the recipe. It is no longer consumed on use, but can be used over and over again to to
    17 KB (2,886 words) - 04:25, 2 January 2013
  • *[[Unpredictable]] and [[Toughened]] recipe mods coded. ...code will use the lower of the shifter's and shifted's nanite statuses for energy cost. (If either is lower than -100, shifting will fail.)
    20 KB (3,311 words) - 01:33, 4 August 2017
  • ...X 2<br>Common Chemical X 2<br>Common Electronic X 2}}[[Category:Mechanical recipe]]
    475 bytes (73 words) - 02:46, 9 January 2013
  • ...1<br>common Mechanical X 20<br>Uncommon Electronic X 5}}[[Category:Energy recipe]]
    879 bytes (135 words) - 00:04, 20 May 2024
  • ...difier]][[Category:Charge Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Status Chance Modifier]][[Category:Status Duration Mod
    591 bytes (83 words) - 00:04, 20 May 2024
  • ...anical of at least 10|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]
    502 bytes (75 words) - 00:04, 18 April 2014
  • ...Common Electronic X 1}}[[Category:Electronic recipe]][[Category:Mechanical recipe]]
    685 bytes (110 words) - 00:07, 20 May 2024
  • *<code>+fprompt</code> can now be used to replace your standard HP/Energy bars in combat (the option is in <code>editplayer</code>). **It's also had a reversed-energy bug fixed.
    13 KB (2,165 words) - 08:51, 14 October 2014
  • ...e, being Electronic, Chemical, Edible, Mechanical and Energy salvage. Each recipe will require a different mix of salvage. Installation increases energy chance.
    3 KB (437 words) - 02:21, 16 April 2013
  • * Energy level high or low, you will always get at least 1 per item trashed. * New recipe modifier, wild, available in the token store due to stretch goals!
    21 KB (3,484 words) - 06:25, 4 August 2013
  • ...<br>Common Mechanical X 5}}[[Category:Energy recipe]][[Category:Mechanical recipe]]
    1 KB (181 words) - 00:04, 20 May 2024
  • ...1000<br>Energy of -20%|skills=None}}[[Category:Charge Modifier]][[Category:Energy Modifier]]
    383 bytes (61 words) - 01:22, 19 July 2017
  • ...alvage=Common mechanical X 3<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]
    497 bytes (81 words) - 00:06, 20 May 2024
  • ...fier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    794 bytes (111 words) - 01:18, 19 July 2017
  • ...alvage=Common Mechanical X 2<br>Common Chemical X 1}}[[Category:Mechanical recipe]]
    460 bytes (72 words) - 00:02, 20 May 2024
  • * The way energy interacts with RP gained money has been made less coarse. * The way energy interacts with RP gained money has been made less coarse.
    12 KB (1,873 words) - 00:36, 1 November 2013
  • * Portable Flamethrower change to Energy Damage dot instead of repeat attack. * New research added: Alternate Energy
    35 KB (5,707 words) - 00:31, 1 November 2013
  • ...constantly on the go.|cred=+25%|xp=+100%|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Energized EnergyBreak at magnitude 4 for 5 rounds
    735 bytes (107 words) - 00:02, 20 May 2024
  • ...difier]][[Category:Charge Modifier]][[Category:Damage Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Penetration Modifier]][[C
    695 bytes (100 words) - 00:02, 20 May 2024
  • ...1<br>uncommon Edible X 1}}[[Category:Mechanical recipe]][[Category:Edible recipe]]
    1 KB (184 words) - 00:02, 20 May 2024
  • ** This now also applies to recipe modifiers. * New recipe: [[Thick Armor]]
    22 KB (3,438 words) - 02:45, 15 April 2015
  • ...e X 10<br>Uncommon Chemical X 2<br>Common Chemical X 10}}[[Category:Edible recipe]]
    676 bytes (107 words) - 00:01, 20 May 2024
  • * [[recipe|recipes]] - Think of these as the blueprints for the base items, and; ...erform this recipe. Crafting skill doesn't affect the final quality of the recipe, nor success chance. You either can craft or you can't
    11 KB (1,721 words) - 16:58, 5 July 2021
  • ** Toggles no longer use energy. ** Toggle energy costs will be deducted from your max energy.
    21 KB (3,329 words) - 12:50, 25 July 2015
  • ...ategory:Energy recipe]][[Category:Mechanical recipe]][[Category:Electronic recipe]]
    856 bytes (128 words) - 00:04, 20 May 2024
  • ...ger to give more overall ow.|cred=+25%|xp=|ingredients=None|salvage=Common Energy X 50|istats=AcidDamageDuration of +40%<br>AcidDamageMag of -15%<br>BluntDam
    2 KB (221 words) - 00:00, 20 May 2024
  • ...Common Electronic X 1}}[[Category:Mechanical recipe]][[Category:Electronic recipe]]
    851 bytes (131 words) - 00:03, 20 May 2024
  • ...anical of at least 10|salvage=Common Mechanical X 2}}[[Category:Mechanical recipe]]
    476 bytes (71 words) - 00:07, 17 February 2014
  • * [[Dangerous Stimulants]] recipe now available in the wellness area of Zephyr. *** When triggered (by anything that checks cred energy), you nibble at 1 common edible salvage per point of hunger.
    38 KB (6,225 words) - 03:30, 20 February 2014
  • ...ategory:Energy recipe]][[Category:Mechanical recipe]][[Category:Electronic recipe]]
    725 bytes (113 words) - 00:07, 17 April 2014
  • ...ke the wearer more dodgey.|cred=+50%|xp=|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Defense at magnitude 4 for 2 rounds.<br>100% chan
    660 bytes (92 words) - 00:02, 20 May 2024
  • ...0<br>Common Chemical X 15}}[[Category:Electronic recipe]][[Category:Energy recipe]]
    828 bytes (124 words) - 00:04, 20 May 2024
  • ...hanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]]
    759 bytes (123 words) - 00:03, 20 May 2024
  • ...salvage=Common Mechanical X 5<br>Common Chemical X 10}}[[Category:Chemical recipe]]
    616 bytes (98 words) - 00:09, 22 September 2023
  • ...<br>Common Chemical X 5}}[[Category:Mechanical recipe]][[Category:Chemical recipe]]
    716 bytes (110 words) - 00:03, 20 May 2024
  • ...f|skills=Edible of at least 1|salvage=Common Edible X 5}}[[Category:Edible recipe]]
    476 bytes (78 words) - 00:04, 20 May 2024
  • ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy
    1 KB (147 words) - 00:29, 11 May 2021
  • ...t back to a triage so you can lick your wounds. Over time, your health and energy will recharge passively. If you're willing to spend a patrol point, type '' ...t, you can use the '''renew''' command to fully regenerate your health and energy.
    139 KB (24,343 words) - 05:28, 9 July 2023
  • * New token recipe: [[Pep Up]]. * Musical Instrument added to the game as a recipe in [[Jack's Hardware]].
    11 KB (1,761 words) - 00:57, 5 July 2014
  • ...12|salvage=Common Chemical X 20<br>Common Edible X 20}}[[Category:Chemical recipe]]
    730 bytes (112 words) - 00:02, 20 May 2024
  • ...alvage=Common Mechanical X 2<br>Common Chemical X 1}}[[Category:Mechanical recipe]]
    569 bytes (89 words) - 00:01, 20 May 2024
  • ...ed=+33%|xp=+20%|ingredients=None|salvage=Uncommon Electronic X 1<br>Common Energy X 25|istats=100% chance of PsychicDamageImmunity at magnitude 2.5 for 5 rou
    612 bytes (83 words) - 00:07, 20 May 2024
  • ...[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modif
    1 KB (167 words) - 00:01, 20 May 2024
  • ...|salvage=Common Energy X 1<br>Common Electronic X 1}}[[Category:Electronic recipe]]
    938 bytes (144 words) - 00:04, 20 May 2024
  • ...X 5<br>Common Chemical X 5}}[[Category:Chemical recipe]][[Category:Edible recipe]]
    709 bytes (120 words) - 00:20, 19 July 2017
  • ...12|salvage=Common Chemical X 20<br>Common Edible X 20}}[[Category:Chemical recipe]]
    828 bytes (136 words) - 00:02, 20 May 2024
  • ...alvage=Uncommon Chemical X 3<br>Common Mechanical X 5}}[[Category:Chemical recipe]]
    611 bytes (94 words) - 00:01, 20 May 2024
  • ...10<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]
    664 bytes (110 words) - 00:07, 20 May 2024
  • * [[Obsidian Claw]] given a small Energy buff. * New Token recipe available: [[Dried Up]]
    12 KB (1,915 words) - 03:57, 11 October 2014
  • ...|ingredients=None|salvage=10%|istats=Charge of +25%<br>Cooldown of +25%<br>Energy of +2<br>Spread of +20<br>Target of Spread AoE<br>Upkeep of +3|skills=None}
    343 bytes (58 words) - 00:02, 17 December 2014
  • * [[Untrackable]] recipe modifier added to the token store. * DamageReturn can now be ANY type of damage. Energy, Physical, Poison, Critical, Skunk...
    8 KB (1,206 words) - 01:05, 17 September 2014
  • * Recipe for [[Buffering Armor]] now available in the token store! * The function that determined your maximum energy was optimized and now runs in 1/40th the time, meaning a happier game.
    18 KB (2,937 words) - 08:37, 5 November 2014

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)