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  • ...y HP 50|desc=This, one use, program will automatically upload to your comm AI upon visiting the control panel for it.|cost=5}}
    150 bytes (26 words) - 18:04, 22 August 2013
  • ...y HP 50|desc=This, one use, program will automatically upload to your comm AI upon visiting the control panel for it.|cost=5}}
    150 bytes (26 words) - 02:41, 7 June 2018

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  • ...ler-than-normal mutants now get a much stronger benefit/penalty to defense/HP. Fairies are now +/-32 instead of 4. .... The numbers in +groin now reflect this; the old standard of being within 50% of your target still apply.
    22 KB (3,471 words) - 04:19, 10 February 2015
  • ...being used, is not actually charged. Under 100, 30% is offered. Under 110, 50% is offered, Under 116, 60% is offered, Under 119, 75% is offered. What, y ...</span><span style="color:#FFFFFF">]</span> Nuku squeaks, &quot;Badges and AI slots given out for the pool. Completed.&quot;
    58 KB (9,543 words) - 00:01, 1 March 2019
  • ...happening, which stacks. So if 2 binaries fire, the third has two separate 50% chances of not firing. Binaries that do not fire do not count towards this ...ility&#39;s damage resistance stacks with Outnumbered, improving effective HP to compensate for its below-average self-sustainability.&quot;
    130 KB (21,468 words) - 00:00, 1 February 2019
  • * Staff can now type 'reset' to renew hp, energy, and clear all statuses/toggles and wounds on themselves. * Partying AI condition should now work as intended.
    15 KB (2,380 words) - 18:28, 16 November 2017
  • {{AI Program ...care about is in moderate need, including yourself. If any present ally is 50% or less, perform the action.
    235 bytes (34 words) - 04:27, 7 September 2011
  • *Softcaps on resists at 50% and 75% removed *Returned damage is now capped at your own max hp
    7 KB (1,204 words) - 01:38, 26 September 2011
  • *Mako price on extra AI slots reduced to 15/30 mako for single character/account, down from 20/40. **Later that day, it was bumped up to 50 patrol points, regenerating precisely one point every 10 minutes.
    9 KB (1,493 words) - 08:15, 2 November 2011
  • ...she now gives all low level people who have helped her friends not just a hp buffer but also a LONG duration health regen :D" *In non-slot news, Regen effects can now only provide 40% of your max HP per turn. Not that anyone was doing that much beforehand.
    19 KB (3,025 words) - 13:40, 3 January 2012
  • * 'renew' AI should now work with targets ALLY and ENEMY. * Arm and Tail divider reduced from 50 to 20 mako.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • ...now get all the benefits of such equipment and can use it according to the AI set. * 'Renew Target' AI added.
    20 KB (3,306 words) - 23:13, 1 June 2013
  • ...y HP 50|desc=This, one use, program will automatically upload to your comm AI upon visiting the control panel for it.|cost=5}}
    150 bytes (26 words) - 18:04, 22 August 2013
  • *AI: Ranked added to the token reward stores. Targets the highest 'ranked' ally *The way Maximum HP is calculated was changed. More health for everyone!
    24 KB (3,897 words) - 18:27, 12 May 2012
  • ...g. You can now buy a recipe for [[Tail Divider]]s from the elite store for 50 mako. It lets you make consumables that cause your tail spread and multiply *The lottery now pays out in three tiers: 50% of the pot, 30% of the pot, and 20% of the pot.
    21 KB (3,517 words) - 20:04, 29 June 2012
  • ...as been redesigned; it now reduces cooldown by a maximum of 35% (down from 50%), but now reduces energy use by up to 20%. *[[Clothing]] recipe coded and put into the elite store for 50 mako. Yes, it took more than three years to remember how to make a good pai
    5 KB (917 words) - 06:40, 20 October 2012
  • ***Recover also gives 15% of your HP as an instant effect. *AI should no longer use powers that are on cooldown. The 'Always' setting is n
    20 KB (3,312 words) - 05:36, 3 October 2012
  • **It also only has a 50% chance of consuming your high octane reward. *The [[Penetration]] combat skill now pierces HP Buffers. +rpinfo updated with values.
    16 KB (2,710 words) - 05:14, 2 March 2013
  • ** Related: More info is given when combat debug is turned on in regards to HP Buffers. * Least Health and other AI targets should be more careful in choosing who they are hitting.
    22 KB (3,438 words) - 02:45, 15 April 2015
  • ...at AI to select which '''Action''' you will take it will scan through your AI Routines, if one of the '''Conditions''' is met and the power or item is no Each new character begins with a set of basic AI programs:
    4 KB (551 words) - 01:49, 2 March 2014
  • ...ote the bar on the bottom. When you first start the daily, it shall be at -50%. At max, it may reach 400%. These values modify the rewards you shall obta ...a large amount of [[Health]] is very important as a tank. You need as much HP as possible to survive the many blows you'll take for your team. It's a ver
    139 KB (24,343 words) - 05:28, 9 July 2023
  • * The [[Improved Nanite Collector]] now has a Self Repair of 50 (-1/3rd repair cost) * Feral moders with negative technical will now get a 50% chance at salvage rolls(instead of 0%)
    15 KB (2,509 words) - 01:08, 5 May 2014

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