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  • ...ous to big hits, boosting damage ratings over 5 by 1/5th per point of this skill. Repeat powers only benefit from this on the first hit, and only half as mu | [[Combat Medic]] || 1
    3 KB (327 words) - 04:35, 21 November 2019
  • [[Category:Combat Skills]]
    1,008 bytes (149 words) - 02:42, 26 November 2019
  • #REDIRECT [[:Category:Combat Skills]]
    0 members (0 subcategories, 0 files) - 17:57, 13 September 2023

Page text matches

  • ...y target, and increases the final deflection percent (after reduction from combat skills) on AoEs by its magnitude to a maximum final deflection of 50% (unle ...tances still apply. Capped in effectiveness by the attacker's Concentrated skill level, at 90/80/70% of incoming damage.
    14 KB (2,078 words) - 11:50, 17 January 2022
  • ...ut capacity by 20(normally 100). Does not stack with itself. || 6 || 60 || Combat || [[Feral Mode]] ...lence, and it shows! When you go patrolling, your chances of finding a non-combat encounter are halved. Go get 'em! || 4 || 40 || NA || NA
    264 members (0 subcategories, 0 files) - 03:47, 24 March 2022
  • *Items will now track how much xp they earn via combat for MYSTERIOUS future purposes. ...nch through your stock of builder nanites. They are still used when in web combat, but NOT when you are assisting another player.
    22 KB (3,471 words) - 04:19, 10 February 2015
  • ...="color:#FFFFFF">]</span> Nuku squeaks, &quot;Wasteland Paladin tweaked in combat skills <span style="color:#00FF00">(</span>-3 sac fury, +1 vibrant strikes, ...n style="color:#FFFFFF">]</span> Nuku squeaks, &quot;The wasteland Paladin skill, redirection, buffed. AoE +1, Now heals and defensive-buffs the user.&quot;
    58 KB (9,543 words) - 00:01, 1 March 2019
  • ...t roles (no limit, although children have a maximum of 3 levels per combat skill, like players). Using multiple children at once in combat is no longer possible. The current maximum number of summoned critters is O
    4 KB (505 words) - 20:35, 15 April 2013
  • | Your skill with fighting with your body, be it with punching, kicking, | |______________________[ COMBAT PROFICIENCY ]______________________|
    837 bytes (37 words) - 10:13, 18 April 2017
  • | Your skill at using shields, armor, or just stationary objects to | |______________________[ COMBAT PROFICIENCY ]______________________|
    992 bytes (75 words) - 20:24, 2 June 2018
  • *'''Notes:''' Must pass a skill check to get into the lockerroom. Talk to Eric again and he will ask you to *'''Notes:''' You can RIDDLE Valerie (Skill check on Intelligence) to try and win some random drop items. Infectious du
    106 KB (16,342 words) - 17:10, 24 July 2023
  • A filled table form of [[:Category:Professions]], with hyperlinks. Combat proficiencies are in bold. ! Skill 1
    7 KB (707 words) - 00:11, 19 September 2023
  • *Freecred: Can be gained in multiple ways. RP, Social Actions, combat, quests, missions... you name it! ...lder Nanites: This is a resource that is dropped from ferals you defeat in combat. You will (probably) need a collector or some way to increase your NaniteCo
    14 KB (2,416 words) - 08:04, 21 May 2020
  • Salvage rates from combat, from RPing next to a source, and from Judge Rewards can be increased by tr *The [[Scavenger]] combat skill increases salvage odds when a feral is defeated.
    6 members (0 subcategories, 0 files) - 23:28, 28 August 2015
  • ===A list of every combat skill you can get from [[Souls]] and [[Roles]].=== Combat Skills from Classes and Roles are scaled in accordance to (current level /
    39 members (0 subcategories, 0 files) - 00:15, 19 September 2023
  • When solo or struck indirectly (via an AoE at someone else), points of this skill count as half a point of Avoidance and Durability per point(even if over 3) | [[Combat Medic]] || 1
    2 KB (291 words) - 04:21, 21 November 2019
  • ...ous to big hits, boosting damage ratings over 5 by 1/5th per point of this skill. Repeat powers only benefit from this on the first hit, and only half as mu | [[Combat Medic]] || 1
    3 KB (327 words) - 04:35, 21 November 2019
  • The way the percent reduction works on this skill is such that you get a percent of the total amount based on your missing HP This skill, along with [[Health]] and [[Durability]], reduce the magnitude of direct h
    3 KB (515 words) - 04:13, 21 November 2019
  • | [[Combat Medic]] || 1 This skill, along with [[Avoidance]] and [[Durability]], reduces direct heals you do b
    2 KB (194 words) - 04:48, 21 November 2019
  • This skill, along with [[Avoidance]] and [[Health]], reduce the direct heals you do by [[Category:Combat Skills]]
    2 KB (202 words) - 04:37, 21 November 2019
  • Get your mind out of the gutter, sheesh. Each point of this skill increases the minimum percentage of your damage through by 6.6%. Only works ...on combat skill. Use penetrating powers to get the most out of this combat skill.
    1 KB (169 words) - 11:35, 21 November 2019
  • ...eduction in the loadout and upkeep of equipped minions per level of either skill, max of 12% reduction. [[Category:Combat Skills]]
    522 bytes (66 words) - 17:55, 13 September 2023
  • ...consumables or pocketables. Normally, pocketables are +900 charge, so this skill will make them far more usable. | [[Combat Medic]] || 1
    1 KB (173 words) - 04:43, 21 November 2019

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