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  • | AoEMod || Grants +1 target to all not-NoAoE powers. | Attack || Increases damage of all powers by magnitude. Cannot increase the damage of a power by more than 1/3rd its
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  • ...status and [[Hesitating]] flaw made to work correctly with negative-charge powers like [[Small Claws]]. *[[Scratch]] and [[Pincers]] coded as powers for low-level infections.
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  • ...egory:Negativedamage inflicting powers]][[Category:AoE]][[Category:Hostile powers]]
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  • ...][[Category:Healgaindebuff inflicting base powers]][[Category:Hostile base powers]]
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  • ...][[Category:Negativedamage inflicting base powers]][[Category:Hostile base powers]]
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  • ...crease duration by 20/40/60%. Any energy draining effect of your ally/self powers is also reduced by 10/20/30%. ...ust buffs. As for the draining, examine [[Howl]]'s drawback of applying a negative EnergyBreak to the subjects.
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  • ...[Category:Physicaldamageresistdebuff inflicting powers]][[Category:Hostile powers]]
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  • ...]][[Category:Defensedebuff inflicting base powers]][[Category:Hostile base powers]]
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  • ...ategory:Damageresistdebuff inflicting base powers]][[Category:Hostile base powers]]
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  • ...econdary effects]][[Category:Negative base powers]][[Category:Hostile base powers]]
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  • ...y:Negative base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...trol-Balanced status, it will showin the party command listing. Also, if a negative duration should occur for Patrol-Balanced, it will not be counted." ...y, "+power has been rewritten andupdated to properly check for mutant powers that have upgrades for statuses differing form the template."
    130 KB (21,468 words) - 00:00, 1 February 2019
  • ...cessing time as unconscious people are in most cases not valid targets for powers and in all cases can't take actions while unconscious. ...d with DefenseDebuff augments the already good accuracy of the attack with negative Defense on the enemy's part, making the final effective accuracy higher tha
    47 KB (7,937 words) - 22:26, 14 January 2017
  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...s a vampiric rating of 65%}}[[Category:Negative powers]][[Category:Hostile powers]]
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  • ...tive powers]][[Category:Weapondamage inflicting powers]][[Category:Hostile powers]]
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  • ...eatattacks was a holy mess. I fixed several HUGE errors. Your repeatattack powers should now work way better. Try it out. *Oh yea, fixed Lamie poison bite to not be negative.
    10 KB (1,629 words) - 01:38, 26 September 2011
  • ...uracy penalty. It will hit as many targets as possible until accuracy goes negative. The penalty applied is reduced by the rank of AoE on power/item. This does *Buff stacking changed. Can't have two powers of same name in effects. If I [[Howl|howl]] and you howl yourself, you get
    7 KB (1,204 words) - 01:38, 26 September 2011
  • *Debuffclear powers should be more effective against dots ([[Purr]], [[Cleansing Milk]], and [[ *Effects duration is no longer refreshed by powers/items with weaker mag. (Skins/armor weren't descaling when mentored down)
    8 KB (1,309 words) - 01:38, 26 September 2011
  • ...ve powers]][[Category:Healgaindebuff inflicting powers]][[Category:Hostile powers]]
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  • * Friendly AoE powers are no longer capped at 3 targets. ...been toned down, the excess strength being shunted to other aspects of the powers.
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  • ...e inflicting powers]][[Category:Toggle]][[Category:AoE]][[Category:Hostile powers]]
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  • ...s]][[Category:Weapondamage inflicting base powers]][[Category:Hostile base powers]]
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  • ...urself... is also a negative mindset to have... especially if that is what powers what you fight against." he says, thinking for a long while before eventual
    63 KB (11,382 words) - 05:46, 22 May 2013
  • ...ers with secondary effects]][[Category:Negative powers]][[Category:Hostile powers]]
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  • ...ng powers]][[Category:Healgaindebuff inflicting powers]][[Category:Hostile powers]]
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  • ==What are the different types of powers?== ...xample of a class power. Finally, mutant powers, which are the most common powers, are given to you by your mutation. They can only be kept on your character
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  • ...s]][[Category:Weapondamage inflicting base powers]][[Category:Hostile base powers]]
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • *"Defensive Adaption" slot created! Current powers: [[Feathery Hide]], [[Furry Hide]], [[Crystalline Hide]], [[Metal Hide]], [ ...may be mastered at a time. Other slots to come in the future. Note: the powers may be improved once you cannot stack them.
    19 KB (3,025 words) - 13:40, 3 January 2012
  • ...lor:#FF3300">fox</span> Hexaferrum echoyips, &quot;Wasteland paladin&#39;s negative skills removed, and those skills that were added for it have also been remo ...llow parts of a turn now. Since enhancing the status also hampers you with negative accuracy, as well as taking time in a fight, stronger upsides were needed t
    83 KB (13,722 words) - 00:00, 1 December 2018
  • * Powers should now be less spammy when striking multiple people for status only. * New 'target' type for powers, 'master' will force the power to make it target it's summoner (for pets).
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  • * 'inherent' statuses will no longer get applied to powers/items that have 'dispersing' in their target list. * "List powers" is fixed.
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  • ...[Category:Physicaldamageresistdebuff inflicting powers]][[Category:Hostile powers]]
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  • ...Physicaldamageresistdebuff inflicting base powers]][[Category:Hostile base powers]]
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  • ...ic rating of 65%}}[[Category:Negative base powers]][[Category:Hostile base powers]]
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  • ...s you to have a chance (modified by magnitude) to use the wrong target for powers -- healing enemies, harming allies, etcetera. *[[Partying]] AI program added to Rsx's mart. Good for notuser buff type powers.
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  • *You know what we need? We need more cool powers on dedication forms. *Reviving consumables now work even through large negative hit points.
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  • ...powers]][[Category:Energymoddelayed5 inflicting powers]][[Category:Hostile powers]]
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  • ...Category:Energymoddelayed5 inflicting base powers]][[Category:Hostile base powers]]
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  • *Stacking powers should stack again. *AI lines set with powers you do not currently have will be ignored instead of tossing errors.
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  • ...ashamed of her action. "So...how do we stop it from feeding onto Eithne's powers...?" ...n until at least Grantok's lifted onto her feet. "Who knows what Eithne's powers are in the first place?"
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  • *Epic powers no longer grant extra power slots, you get the extra slots for having the 1 ...powers easier, and easier for newbies with no epics to at least grab more powers.
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  • ...ageamount=0|damagetype=Negative|Status=|Upgrades=}}[[Category:Hostile base powers]]
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  • ...egory:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...shift themselves and others (positive nanite makes things easier/cheaper, negative makes them harder/more expensive). Note: a -100 nanite mag will make you un **The +rpinfo for powers now has an easier-to-read format. Like "Has a 100% chance of inflicting Kno
    16 KB (2,581 words) - 05:35, 3 October 2012
  • ...eyond 10,000,000 freecred. Or so large that the value underflows to become negative. *AI should no longer use powers that are on cooldown. The 'Always' setting is now more usable.
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  • ...licting base powers]][[Category:Dedication power]][[Category:Friendly base powers]]
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  • ...t the silly decision he had made. Hopefully it didn't create too much of a negative impression.<br> <br>Spade looks a little sad but nods, working on putting t
    39 KB (7,359 words) - 07:28, 1 March 2013
  • ...ageamount=0|damagetype=Negative|Status=|Upgrades=}}[[Category:Hostile base powers]]
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  • ...ageamount=0|damagetype=Negative|Status=|Upgrades=}}[[Category:Hostile base powers]]
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  • **[[Shock Treatment]] buffed, now focusing on removing negative statuses from a single ally. ...gs. Private forms can stay private, so long as they do not keep any unique powers away from the playerbase at large.
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  • * Using +dice to roll a negative number of dice will no longer crash. ...ch code. Also, when displaying Mon% for particularly large-cost research a negative will no longer be shown.
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  • ...flicting base powers]][[Category:Dedication power]][[Category:Hostile base powers]]
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  • * Horny messages should disable if your fertile status is negative. * Negative recipe modifiers are now, after some debugging, capping at 75%, then again
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  • ** All powers that rely on "flurry of blows-phy" now use [[Brawling]]. ** Proficiency code now gives bonuses as follows to powers/items set to use them (only strike currently), +1% per 5 points to damage a
    35 KB (5,707 words) - 00:31, 1 November 2013
  • ...Camouflage]] both given minor little skill boosts due to the nature of the powers. * [[Lactaid]] and [[Deep Healing]] are now sloted powers.
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  • ...licting powers]][[Category:Energymod inflicting powers]][[Category:Hostile powers]]
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  • ...wers]][[Category:Energymod inflicting base powers]][[Category:Hostile base powers]]
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  • ...wardsly, rather than going to assist Buz, she turns to the buildings edge, powers up her Harvester cannon and waits for the first pool fool to exit a buildin ...s as she's spoken to over the comm, pulling out her device to reply in the negative through text, rather than open her mouth and chance giving away her positio
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  • * Milk powers now increase milk production. ** It works by adding 1% for each level of mastery of such powers.
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  • ...This is a reality. There are similar people to me who wield the different powers, they can control nature itself in their immediate area due to our nanites. ...h on it, then it is alight with power. She looks at him for a second, then powers it down. "My thoughts are too blinded with rage to control my magic effecti
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  • ...ive Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This se ...scription. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced
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  • * [[Field of Dread]] adjusted to match more closely other powers in its slot. ** Negative values are possible but do not yet exist anywhere.
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  • ...d supplies in good condition. Better than good actually. However, on the negative side, the fact that those materials are still in Pre-P-Day condition, means ...been attempting to sneak around the enemy with the use of his illusionary powers. Instead settles dwn, and hide himself using the same power. While he turns
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  • * In theory, powers can now have 'friendlytrigger', which are triggered when you fire an active ...es" will show powers that can be toggled on/off and "Powers" will show all powers (whether on cooldown and not) and toggles.
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  • * Having a negative *damageresist will cause you to take additional damage. * The way negative defense status affects damage altered.(+1% pre-resist damage per point unde
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  • ***** It will decrease X for negative values of Y. ** Spooky Skeleton now actually has a few powers.
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  • * Next Hostile Powers should not deactivate -themselves- while firing. * You can no longer invest negative influence points into an area.
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  • ...Right now I am creating a field over you that can inhibit some of the more negative effects, so you need to stay close by. I think your would Is going to get
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  • * Typos in Male and Female [[Otter]] powers fixed. **** This will have a much stronger effect on fast charging powers and should have an effect even at 1 mag against them(delaying you 20% of a
    18 KB (2,890 words) - 08:47, 14 February 2015
  • * [[Tanuki]]'s [[Silver Leaf]] now supports clit stat bonuses for future powers. * Controlled Burst 3 will only give +1 target on powers that are natively AoE or Nuke in target.
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  • * [[Power Finder]] no longer chokes on powers that were set with a string 1 instead of the integer version. ** Note: Transform cannot be a negative flag, use of this flag shows that you like this more than average, but it i
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  • [Public] Nuku jingle bells, "Negative TNs are much harder, because they're rarely as universal." ...DIFIED target): -1 TN. UNMODIFIED means without any modifiers, positive or negative - you either know enough to be helpful or not."
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  • * Powers will no longer trigger secondary effects while repeating. * Having a negative rut (from statuses) will no longer trigger the rut-scent when being smelled
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  • * Nexthostile and nextfriendly powers no longer disable on repeated powers doing their repeats. * Nexthostile/friendly powers should not trigger off of any passively flung power at all.
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  • * Next-hostile powers should now fire due to toggles. ...on you most hate has front row, you gain a -1 per point AoEMod on all your powers, which does nothing below 0, but does nerf positive AoEMod.
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  • ...habit, probably from watching too many secret service style movies. &quot;Negative, Agent.&quot; She responds with rolled eyes. &quot;We haven&#39;t even seen ...e being helpful in solving his little dragon problem. There are outside powers interested in maintaining the peace and they aren&#39;t exactly picky about
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  • ...tical error in feral mode upgrading found and patched. All existing mutant powers at 3 or lower have been re-calculated automagically.&quot; ...Update</span><span style="color:#FFFFFF">]</span> Nuku jingle bells, &quot;Powers will no longer rely on bodypart size. Such references are being removed. Yo
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  • | \_Has a 30% chance of decreasing the chance of hostile powers to hit | | \_Has a 30% chance of Increasing the chance of hostile powers to hit |
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  • ...;Fixed a subtle edge case where things with a negative aoemod, but not too negative, could become aoe anyway due to a rounding error.&quot; ...gle bells, &quot;Mutant Powered folks will no longer be endowed with class powers <span style="color:#00FF00">(</span>oops<span style="color:#FF0000">)</span
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...alluringly murr-purrs, &quot;Fixed a display issue in +roll when including negative numbers.&quot; ...jingle bells, &quot;Social Actions should no longer be able to put you at negative patrol points.&quot;
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  • ...pants, &quot;Storm Caller tweaked <span style="color:#00FF00">(</span>one negative and one positive skill removed<span style="color:#FF0000">)</span>&quot; ...style="color:#FFFFFF">]</span> Nuku squeaks, &quot;Fixed a bug that caused powers to lose their stances.&quot;
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  • ...pan style="color:#000099">Ground</span> Control commands, &quot;$broadcast Negative confused status should not be cleared by debuff clear anymore, as it is sup ..."></span><span style="color:#000099">Ground</span> Control commands, &quot;Negative confused status should not be cleared by debuff clear anymore, as it is sup
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  • ...</span>. More features coming soon, like making stance by itself list what powers you have with variance and their options. You can stance damagetype and sta ...pan style="color:#FFFFFF">]</span> Nuku mechanically mewls, &quot;All base powers updated to have updated damage types.&quot;
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  • ...art of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the Each infected part may or may not give you access to one or more powers. You can check your current infections with the <code style="background:sil
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...</span><span style="color:#FFFFFF">]</span> Nuku squeaks, &quot;In theory, powers should charge their energy on use, instead when they finish activating. Let ...e="color:#FFFFFF">]</span> Nuku squeaks, &quot;Remorting no longer touches negative values.&quot;
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...e inflicting powers]][[Category:Toggle]][[Category:AoE]][[Category:Hostile powers]]
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  • ...ot;<span style="color:#00FF00">Subwoof</span> and all other breath-slotted powers now fully linked with each other so that their cooldowns are snyched.&quot; ...d Dedication forms have one more than this, and all forms no longer have 3 powers to one part. If any exceptions are found that we missed, let us know! Also,
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...ageamount=0|damagetype=Negative|Status=|Upgrades=}}[[Category:Hostile base powers]]
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  • ...ree agent. I don't have to worry about getting a scolding by the corporate powers," Edel says with a grin, slowly glancing over towards Ebreus and his work. Ebreus recieves the negative from the Zephyr Head of Sales and his ears dropp. "Edel, Thel, could I spea
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  • ...er 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already give ...the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more
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  • ...lly growls, &quot;AI now ignores non-mastered powers as options for mutant powers.&quot; ...span> Miorna smoothly says, &quot;After leaving a radiation environment, a negative nanite effect will continue for a time after.&quot;
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  • ...ff the start of it and quickly takes her place atop the ramp, invoking the powers of her objectifying leaf. To take the form of... A globe. Without the stand ...the offered comm unit, and when it starts squawking, she rolls her eyes. "Negative. Still producing them. Getting some of the materials we need hasn't been
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  • ...have this item, your existing powers get a small upgrade and you get 2 new powers <span style="color:#00FF00">(</span>A linked direct damage power<span style ...ad is already negative and allows you to remove it whilemaxload is already negative. <span style="color:#00FF00">(</span>Meaning, you can remove equipment putt
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  • =Soul Powers= |Level 10|| [[Negative Vibes]]
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  • ...icting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...eimmune&#39; keyword in its type, it ignores nanite modifiers, positive or negative&quot; ...olor:#FFFFFF">]</span> Nuku schemes, &quot;Reminder: Out of bubble, mutant powers still work, though they are hindered<span style="color:#00FF00">(</span>dow
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  • ...egory:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...egory:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...">]</span> Nuku schemes, &quot;It is now possible to set use/do not use on powers/items/etc that have an apostrophe.&quot; ...span style="color:#FFFFFF">]</span> Nuku schemes, &quot;Now you can assign powers/etc with an apostrophe to AI lines and they won&#39;t fail to appear on a r
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  • ...ategory:Statusboostdebuff inflicting base powers]][[Category:Friendly base powers]]
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  • ...n> Nuku deeply brays, &quot;The vacuum no longer tries to make things into negative values.&quot; ...n> Nuku deeply brays, &quot;Demo Training&#39;s effects diminished in both negative and positive aspect.&quot;
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  • ...rrum smoothly says, &quot;The mercenary will now come with all the toggles,powers, and pets out.&quot; ...xploit, all folks who had multiple Locked Powers have had all their locked powers removed.&quot;
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...rank, now they will only scale by damage. This will not affect any player powers.&quot; ...d with. LockedOn and Shaken, from Accuracy and AccuracyDebuff. Only active powers will inflict them. LockedOn gives you a 20% chance of scoring a 0% dodge <s
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  • ...color:#FFFFFF">]</span> Nuku softly churrs, &quot;Energymods, positive and negative, should tick every atb pulse instead of once a round. They should be 1/5th ...rrs, &quot;Major tweak. If everyone in combat appears to be charging their powers, it will engage in the first variable tick length. This will be announced.
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  • ...a status, is removed. Feel free to prod about getting it yanked off of any powers/things that have it.&quot; ...pan style="color:#FFFFFF">]</span> Nuku speaks confidently, &quot;0 charge powers properly fire _immediately_.&quot;
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  • ...e powers]][[Category:Taunt inflicting base powers]][[Category:Hostile base powers]]
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  • ...F3300">fox</span> Hexaferrum echoyips, &quot;New way to field upgrade your powers. <span style="color:#FFFF00">nisd upgrade</span> Takes, in this order <span ...span> Nuku softly churrs, &quot;Cover Me now uses positive Meek instead of negative Menace.&quot;
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  • ...ry:Stacked10negativedamage inflicting base powers]][[Category:Hostile base powers]]
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  • ===Mastering (keeping) Powers=== ps - Search for Powers based on filters. More on that under the Power Selection section.
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  • ...y</span> Glitch churrs adorably, &quot;Slight tweak to +bounty to make the Powers listing more concise in appearance.&quot; ...h churrs adorably, &quot;Added Pocketables/Expendables into the entries of Powers/Cooldown&quot;
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...ic rating of 40%}}[[Category:Negative base powers]][[Category:Hostile base powers]]
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  • ...t chill feeling, and immediately draws his nanite cannon from his back and powers it on. &quot;What? Is something out there?&quot; He readies to shoot any su ...ing within its depths causes it to splatter in every direction. The ray of negative energy however leaves a trail of hardened, grey, dried out sludge where it
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  • ...Monster Maker webpage, it will now display Infection Tags, Part Flags and Powers if they&#39;ve been set in the mmaker. This should help reviewers see what& ...an style="color:#00CDCD">y</span> Glitch churrs adorably, &quot;To prevent negative-appearing numbers, a maximum has been put on Builder Nanites of 2 billion n
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  • ...base talents <span style="color:#00FF00">(</span>which will modify mutant powers reliant on them<span style="color:#FF0000">)</span>. If a power is now too ...says, &quot;Update on the hacking over here on the dev server. Long-charge powers now give you your next turn much more rapidly after firing.&quot;
    53 KB (8,508 words) - 00:01, 1 November 2019
  • ...f your balls when manipulated by the compact balls perk will now not allow negative numbers.&quot; ...span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Attempts to use powers while a room is being occupied with enemies should fail.&quot;
    61 KB (9,914 words) - 00:00, 1 September 2019
  • ...Glitch churrs adorably, &quot;+sheet should not capitalize its entries for powers and such.&quot; ...ys, &quot;With the help of Bug Hunter Magnus, we fixed a ker-huge bug with negative binaries. Debuffs will reset their counter with each target, so EACH target
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
    620 bytes (85 words) - 00:17, 6 January 2020
  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...visional fix has been put in to match increased Status Duration with equal negative RepeatAttackDuration. Code changes pending for a more elegant fix." ...0CCFF">Dog</span> Song says, &quot;Added Proficiency scaling to many class powers that were missing it. <span style="color:#00FFFF">Brawling</span>: Back Bre
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  • ...with massive AoEs, rather than the type being a strict negative. Affected powers include: Aim True, Alms Wide Open, Atomic Hide, Always Whole, Belittle, Cov
    49 KB (7,887 words) - 04:04, 1 November 2021
  • ...powers have been exchanged for Juggernaut / Muscle Mass, matching the form powers.&quot; ...property management department does not endorse the use of combat related powers in a domestic setting.&quot;
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  • ...e debuffing statuses stripped because holy mother of god they were gushing negative binaries at next to no expense.&quot; ...tion has been updated to be crystal-clear that it does not include toggled powers (such as hostile auras).&quot;
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  • Active Powers: Flamethrower (0.4), Grenade Toss, Reload, Rest (2.1), Strike ...</code> is a list of items and powers you can use when it's your turn. Any powers with a number in parenthesis is on cooldown.
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  • | \_Has a 100% chance of Increasing the chance of hostile powers to hit | | \_Has a 100% chance of decreasing the chance of hostile powers to hit |
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  • ...ys, &quot;Minor update to rut calculations to prevent your rut level going negative. No more being so un-horny you break reality!&quot; ...smexy! The dedication is finally available, all coded and ready except for powers pending (those&#39;ll be done tomorrow by our combat staff).&quot;
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  • ...n><span style="color:#00CCFF">Dog</span> Song says, &quot;Minor changes to powers on monsters. Masked Bandit: Skitter, Tail Flip -&gt; Blade Flurry, Headshot ...es it much more desirable for offclassing, especially for builds that love Negative and Heat damage. Hopefully the new look and feel will be to the liking of m
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  • ...s, &quot;<span style="color:#FFFF00">+mutations</span> now shows any bonus powers you have as a result of having multiple body parts with the same infection, ...FFFF00">+adept shift</span> has gained support for actually giving you the powers you should have with your form! Sorry it took so long to add that :-S Unfor
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  • ...lately, what&#39;s this bunker? Looks like something none of the big three powers is behind, so that sounds like a good thing already.&quot;</div><div title= ...ything&quot;. Anything other than a reprimand, scold, frown or any sort of negative reply would be a win in the mind of the horny man.</div> <div title="Syntax
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  • ...00">&#39;+Coyote&#39;</span> commands should no longer reset your mastered powers.&quot; ...in &#39;sa list&#39; by rewriting a chunk of it. Most important thing was negative money values (e.g. when the job costs) weren&#39;t being shown.&quot;
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  • ...y says, &quot;In theory, when you master a new form, it will now note what powers are freshly &#39;known&#39; to you.&quot; ...dy know the form? Shifting to it, with the shift command, should cause its powers to become known. enjoy!&quot;
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