Chains of Tartarus
From Flexible Survival
Type | Dedication Triggered Effect AoE | Target | Large Enemy AoE |
---|---|---|---|
Description | The very chains of Tartarus rise up and overwhelm the area, making movement difficult through the area for enemies and striking out when those unworthy move to defend or attack. In roleplay, these chains erupt out within the limitation of the surrounding area (Line of Sight 20 ft to epicenter and 20 ft radius out from that, constricuted or narrower as desired). The chains themselves are made from an unbreakable material, but this does not mean someone can't escape their grasp by either avoiding them initially or pulling out of their grasp, much like an individual can avoid getting wrapped in a snake's coils or could slip out of the constriction. Once summoned, the chains only last for a minute before disappearing, needing to be resummoned. This means no prolonged capture can be maintained without recapturing with fresh chains. | ||
Cooldown | 15000 | Charge time | 600 |
Energy | 25 | Accuracy | 75% |
Damage | 10 Negative at level 0 | ||
Statuses | |||
100% chance of Tartarus | |||
Training Upgrades | |||
Cooldown by -2000 Damage by 5 DefenseDebuffMag by 5 Energy by -3 EnergyBreakMag by 1 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Chains of Tartarus/Extra Notes Edit notes
Mutant powers Based on this power: No mutant powers based on this power detected.