Difference between revisions of "Multiplayer Updates"

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(October)
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*Two new research topics entered: Mystery of Balls and Decipher Alaska Message!
 
*Two new research topics entered: Mystery of Balls and Decipher Alaska Message!
 
*You may now use +gresearch #focus to spend 1 mako to advance your current research project by 1 point.
 
*You may now use +gresearch #focus to spend 1 mako to advance your current research project by 1 point.
*[[Gift of Story]] coded and placed exclusively on [[Namidian]]'s head.
+
*[[Gift of Story]] coded and placed exclusively on [[Namidian]]'s skin.
 
**Coincidentally, the shape is now up for sale in the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 10 mako.
 
**Coincidentally, the shape is now up for sale in the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 10 mako.
 
+
*[[Expansiveness]] and [[Triage]] are now set to work on your next power, rather than for the whole round. This is primarily to deal with their extreme power outside of combat.
  
 
'''1st'''
 
'''1st'''

Revision as of 05:32, 3 October 2012

The following is a list of updates made to the game since it entered open beta in 2011.

For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.

Need up-to-the-minute updates? They're over here!

October

2nd

  • The second greatest thing ever has happened: Pack Leader has been outfitted with powers!
  • On the salvage market, the mako market, and the token market, the order lists will combine orders of the same value, giving you a better view of the market.
    • This also now applies to +mako/list.
  • Major New Toy: There is now an extraction machine in the cafeteria of Zephyr that can take your mastered forms and make vials out of them for a small mako fee. Resulting vials are level 0 and can be used by anyone.
    • Extra Credit: If a monster you wrote is extracted this way, you get 20% of the mako as a royalty payment from the game, thanks for helping make the game awesome!
    • If you wish to have a form protected from extracting, please file a +request and it will be done.
  • Two new research topics entered: Mystery of Balls and Decipher Alaska Message!
  • You may now use +gresearch #focus to spend 1 mako to advance your current research project by 1 point.
  • Gift of Story coded and placed exclusively on Namidian's skin.
    • Coincidentally, the shape is now up for sale in the elite store for 10 mako.
  • Expansiveness and Triage are now set to work on your next power, rather than for the whole round. This is primarily to deal with their extreme power outside of combat.

1st

  • Locked powers, such as those on liberated children, now have a * next to the respective number on a player's sheet.
  • Coyote/Devourer shifting of others no longer pretends to be adept shifting.
  • Confirm button added to auto salvage purchase when crafting on web.

September

30th

  • Research display updated to show time left in a range to better reflect its more random parts.
  • New group improvement: Lab, causes your group to research faster! See rpinfo for more detail.
  • Players (new players that is) can now set a birthday after P-day (but before current day IC). Also, the birthday command now tells you exactly what you can and can't set for birthday.)
  • Token exchange now condenses buy and sell orders on the main portion, making it easier to see more of the whole market.

29th

  • Poses now have two spaces in front, for easier reading and also capturing in various triggers and what not.
  • You can now 'pose #prepend (stuff)' to set your own prepend to poses.
  • Kaiju are now only size 10 by default; someone left them in the dryer too long.
    • Giant Size is now a toggle, which grants +40 size to whatever shape you are using.
      • Might want to retrain it, since its everything was modified.
  • There are the first stirrings of something ... unearthly out in Oregon. It is still massively unfinished, but go down, then NE to meet the NPC you can take you out there to start investigating.
  • Techno Nanomagic's power was removed, since it didn't really do anything. A new power may or may not be pending. You can't expect it to fix everything!

28th

  • Epic powers no longer grant extra power slots, you get the extra slots for having the 10 levels straight away.
    • The end result is the same number of powers, but should make shuffling powers easier, and easier for newbies with no epics to at least grab more powers.
  • Newly rented rooms will have numeric shortcuts instead of ones based on your name.
  • Wasteland Warrior-level subscribers now only pay 1 freecred to use any rented room.
  • Research now has a helpfile.
  • Bug in Water Adaptation's salvage upgrade fixed, you may want to re-master if you took that option.

27th

  • Flaws now list what they exclude in their +rpinfo.
  • Nuku softly churrls, "New command, research, improve the world through community effort by building things, doing things, finding things. A preview of the upcoming expansion that is half financed. Any completed global research will change the game -forever-!"
    • This can also be accessed via the left pane in the web interface.
  • +pj #loot now favors salvage you have a boost for.
  • Putting [legs] in an ass/tail description will now prevent the legs from showing up in an autodesc. No more abusing the poor, overworked legless flag.

26th

  • Some folks managed to have over 100 resources. This has been fixed.
  • Tail Drop totally redesigned. It now hurts a little when you use it, but buffs your party's flee rate and your personal defense, then your regen goes up a couple of rounds later as your tail regrows.
  • +prove/silent now works with merits and perks.
  • When dropping a crafted item, instead of grinding them up for DP you can now grind them up for a percentage of the original salvage needed to make them. The percentage is based off the skill with that craft type. It is halved again if the item has expired already.
    • If extra ingredients were used (like a Nanite Collector for Ultimate Nanite Collector) it takes an average of your crafting chances used to make it and then rolls a random 100 against it
      • You can only get back single items in this way and only items that are in the mako store. You can't get back, for example, the 20 mako batteries used to make a weapon master item.
    • Also note, this does not take into account extra salvage spent when the item is above your skill level.
  • Non-player-crafted 'crafted' items will no longer be able to be broken down to salvage.

25th

  • Nanotech Medbot buffed.
  • Item levels no longer matter! Items are now all level 0, and the display is gone from the equipment screen.
    • Whoops! Uh, they have their DP back. You saw nothing.
    • Oh, and nanite collectors work properly again.
  • Consumable items no longer care if you're past your upkeep limit.

24th

  • The Wasteland Warrior subscription level can no longer be bought with tokens.
    • It can, however, be bought with 60 mako directly.
  • It is now possible to view the full stats on an item being auctioned using the command 'auction #info'.
  • Alert, changes being made to consumables to make them use the standard power code, meaning, at least, they'll use all your awesome stats the way a normal power would! For example, health snacks now care about your Healing skill.
  • Consumables used out of combat should no longer care about cooldowns.
  • Viewing items with a direct modified AoE stat (basic spread modified items for example) will now show how many targets they are hitting.

23rd

  • Nanite grenades loaded with the random nanite vial will now give the same infection to all 7 slots, instead of 7 random infections.
  • Punching bags should properly report damage they take again.
  • The web crafting bounty now tells you if it's time for you to get tokens with this turnin, and if not how long you need to wait.
  • The 'partymentor' command now gives names, instead of dbrefs.
  • Titles set by +forms/title now capitalize properly.

22nd

  • The great request purge has completed! If you had a request more than a week old, it was marked complete. Resubmit if there's still a problem.
  • You should no longer get more than one continue button when an extra person comes in to help fight a web mission battle.
  • Males losing their virginity to females who are not themselves losing their virginity now correctly get the female's name in their badge.
  • Wearing stuff mid combat should properly cost you a turn.
  • Udderly Odd monster template added. It only shows up on bovine ferals, and it's pretty rare. And pretty... welp.
  • Flurry buffed; now grants a small HPBuffer every time you hit with a repeatattack.
  • The string parsing variable [is fertile] is now more accurate, and includes ovulating players.
  • Ruggedized is now +5% upkeep instead of -5%. Wait, no. Its description was just updated.
  • You can now pour money directly into your group coffers from within the '+group #control' menu.
  • +finger now also reports the species and the short description of its targets.
  • Penetration now applies at a slightly different point; it should be more effective now.

21st

  • Major bug fixed in purchasing dedications entirely with tokens, it should now give the badge when purchased, (If anybody bought a dedication entirely with tokens, file a request so you can get your badge properly.)
  • Randomly infected mobs (zephyr/RSX agents, or Promethean mobs), no longer appear with dedication infections.

20th

  • Item viewing for crafted, modded items now adjusted to be in line with recent combat engine changes.

19th

  • New command, partymentor. Tell your group to GET ON YOUR LEVEL.
  • Characters created on the web now come into being in triage, instead of the lobby.

18th

  • All steps of web missions can now use string parsing.
  • Looking at an infection vial in your inventory will now say if you have the form mastered or not.

17th

  • The single greatest thing imaginable has happened. Pack Leader now has its dedication form!
    • For those not awesome enough to dedicate, the form is also available for the low, low price of 10 mako from the elite store!
  • You can now use +rpinfo to get information about various group perks.
    • You can also use 'list group perk' to see them without using the group controls.
  • The 'tt' command now works on recipes.
  • That roll for an uncommon salvage after a mission now has an anti-RNG behavior: Every time you fail, it gets higher next time.

16th

  • New option in editplayer so that an mprompt can be executed during combat every time a player/monster can act.
  • Birth control (both types) will now stop you from ovulating (with the perk).
  • Udder Enhancement item added to elite store for 5 mako, will add udder flag if you don't have, will add udders if you aren't already uddered.
  • Nuku softly churrls, "As recommended, judge level 2 required for +room access."
  • Rental Hub is now outpost equipment you can purchase for 50 mako, adds 5 rentable rooms from a room you own. You can use multiple to add more.
  • Folks with Udder Delight now have teats instead of nipples. Much more grabbable.
  • Nuku squawks, "New item added to direct purchase options, Species Avatar, goes directly to pay an artist to make avatars now that our avatar system is online."
    • By the way, avatars have been totes overhauled.
  • Hopefully, we've seen the last of those bounties that go negative for being so bloody valuable.

15th

  • Triggered powers can no longer trigger more trigger powers.
  • String parsing added: You can now use [account stat (property)] and [if account stat (property) (is) (value)] to check things like mako counts.
  • You can now buy a care package containing the entire suite of Nanite Adept toys for a discounted rate on the mako purchasing area of the web site.
    • You can also purchase a dedication across your account through a token bought here.
  • Passives now fire once every 5 rounds, instead of every round. If you find any passives that give their benefits for fewer than 5 rounds, please file a +request.
  • Insulating rebalanced.
  • Invisible redesigned; it now grants penetration, lost its damage penalty, and has a reduced cooldown penalty.
  • Fiery Hide had its numbers rebalanced. If they feel too high or low, please file a +request. We crave feedback!
  • Luck of the Rat upgraded slightly.
  • Stretchy redesigned. Go retrain it, as the upgrades got way better. In fact, the power is now FAR more likely to proc than it was earlier.
  • Water Adaptation redesigned. It now grants more wateradaption than it did, and can be upgraded for salvage and XP gain!
  • If you put [breastdesc] in the torso description of a mutation, it will assume you are describing the breasts, and not produce the auto breasts part of the description.
  • Gaining a level in game now uses remaining battery charge for patrol refill, just like gaining a level on the web.
  • Udder Delight merit coded.
  • You can now use the Nanite Adaption Assimilator to assimilate as many powers to you as native as you'd like.
  • Holy crap! Items no longer degrade every day.
    • The Technical Wizard and Neat Freak perks should have vanished from your perk list automagically. Open a +request if you find any weirdness.
    • Your repair reminders can also be safely thrown away.
  • The Weighted modifier has been coded and added to the magazine rack in the mall.
  • The +room command is now restricted to judged and people at the Wasteland Warrior subscription level.
    • It is recommended you use the various freecred-based room services, such as the Six Finger Hotel in Woodfield, or the new dorms at Zephyr, or The Wet Bitch, a new neutral hotel in Fairhaven.

14th

  • If you are using AI blocks your (use and don't use) power preferences are now ignored unless your blocks all fail.
    • If your AI finds NOTHING to do at all, it will now just use strike.
  • If a converter is used on a pure breed monster, it should result in instant mastery.
  • The AI page will now 'clean up' your AI (if you have more AI blocks than you should as well as 'allow' and 'do not allow' settings for powers you don't have.
  • mjoin/msummon should properly report people joining and parting rooms.

13th

  • Crafting item preview (old system) removed and replaced with a clicky that will give you the REAL and exact stats (as though the item was crafted and in game)
  • Clicking on the red 'omg you don't have enough salvage' buttons on the web crafting will now just buy the difference in salvage from the cheapest on the market (assuming you can afford it)
  • A number of (mostly cosmetic) items will no longer degrade due to combat.

12th

  • Parasitic Plant's coder was found. The creature can now be commended.
  • Monster templates (horny, weak, accelerated, etc) can now be added to web missions.
  • New subscriber tags now available for sale: gain permanent subscription status for one fee.
  • [command] added to string parsing. Simply returns the command that was used to trigger the message (shift, use, etc).
  • People who are infected with a templated infection (such as Namidian or Automaton) will now retain their previous form's size.
  • Staff members should stop showing up as web battling assistants.

11th

  • You can no longer buy mako batteries with reward tokens.
  • 'Post Combat' AI block coded.

10th

  • Sending an item to someone in another room now can no longer drop you into negative cred.
  • Accelerated, Bouncy, and Weak templates added for ferals.
  • There is now a 10-minute cooldown for turning in craft bounties. No more spamming 100 of an item for your badge. :<

9th

  • Woodfield Theta Base added to the grid. Check with Major Jack in RSX's garage.
  • Penalties, energy cost, and magnitude of the Blood Extractor reduced. Duration slightly increased.
  • Monster scaling on the high end adjusted in preparation for impending expansion; scaling defense bonus applies in extreme cases now.
  • Escape Maneuver is now properly spelled. Anyone who had Escape ManUEver will need to retrain it.
  • String parsing now supports [nanite], [heat], [cold], and [water] to get environmental effects.
  • The Mass of Tentacles in the pet shop is no longer quite as durable, nor does its vine torrent hit as many people. It does hit a little harder, though.
  • Nuku softly churrls, "Buffed scaling damageresist is -nerfed- vs repeatattacks, so as to not overly nerf already damageresist sensitive repeatattacks"
  • Equipped item overhaul!
    • Items now have a 5% (increased by design skill to 10/20/40)chance to gain a level whenever you kill something.
    • If a status from an item doesn't have any level scaling, it will now be reduced in effectiveness if the item is below your level (if it is 25 and you are 50, it will give 50% the magnitude).

8th

  • Spreading infections can no longer grant mastery. You'll need to get that last hit just like everyone else.
  • The Singular merit now uses the spreading infection mechanic on all infection sources, so your body wars with itself to decide what comes out on top.
  • DefenseTrigger status added; allows a power to fire when someone is silly enough to strike you.

7th

  • HPBuffer's fade-heal should have less numbers, also, it should be more accurate.
  • AutoQuest added to talk editor.
  • Patrol encounters added to mission editor.
  • If a player is logged in and is set BotMode, their web fights will become botmode as well. This is to make sure that players logged in and playing are getting the most out of the game.
  • Lotto now gives a very rough guess at your chance of winning -any- prize.

6th

  • When viewing a player crafted item or distillation in web inventory, a magnifying glass icon will be present. Clicking it shows the rpinfo of the distillation or base recipe of the item.
  • You can now view items through the web inventory (equipment too) that will give the same stats as the in-game viewing.
  • New talk scripting added, AutoQuest. See help talk scripting/props for details.

5th

  • +haz will now help you know if you have mastered the forms in an area.
  • New role: Phlebotomist: Technical, Avoidance, Vampiric.
  • While individual pools are usually left out of updates, new mako pool!
    • Level cap to raise to 60.
    • Some kind of war to take some kind of territories!
    • New enemies that are not desperate for sex!
    • All for the low, low price of 10,000 mako!

4th

  • +xp now tells you how much XP you need for your next level.
  • Third tier (Wasteland Survivor) subscribers now get a 40% reduction in delays between rounds while in botmode.
  • If you lose a web mission, then try again, you should now have support from someone else who failed the same mission in the past.

3rd

  • HPBuffers that expire without being exhausted will now attempt to heal you by the remaining magnitude.
    • This effect can be amplified with the Healing combat skill.
  • Code is now in place that allows entire powers to be repeated X times over Y rounds. Be afraid.
  • Ball count leaf added to the Tanuki gift shop. Currently, you can set your ball count up to 16. Don't get too greedy, now.
  • You can now read the merits of anyone who sets you to 'trusted' status.
  • Minor tweaking to how combat reads out, which should make things more consistent and readable.
    • As part of this, HPBuffers are now applied before damage is displayed. This means that buffers do work on returned damage, but also that it's much more obvious when a buffer soaks the whole hit.

2nd

  • Lots of tweaks to web combat and its integration to the MUD:
    • 'search new mission' has replaced 'newmission' for consistency's sake.
    • 'search move' added, which lets you move your web location around. Bit spammy, though.
    • You are now informed of how much XP you gain from a web battle.
    • You no longer find salvage while wandering the wastes in web combat.
    • You are no longer informed in the game when you help beat up a Final Boss-rank monster. You still get the token, though. And yes, it counts towards the "Against All Odds" badge.
  • Making a one-off donation for mako will, assuming you give at least $5, give you a month's subscription at the appropriate level.
  • The 2-second delay for arriving/leaving in a room has been removed due to confusion. It's still possible to disable this in editplayer entirely, and does not show during rides, however.
  • Dimensionally Touched merit added.
  • "Cock Width" has been renamed to "Ball Size". Rejoice, and stop using that variable anywhere!

1st

  • Party name preference is now set with the party <name> command. Party-name preference can be cleared with party #clear. Parties are now automagic.
    • Changing your preferred party-name will cause your own party name to update.
  • New players will default to NOT seeing the ATB arrows.
  • BioChemistry Nanomagic has been tuned down and reworked, as StatusBoost was stronger than expected.
  • StatusBoost no longer boosts other StatusBoost buffs you have. Sorry!
  • Damaged softly churrs, "New AI option added. Instead of using a power you can have an AI slot select a valid target (like using target <name> in game) but will only select a new target, it will never overwrite an existing target and will NOT use up that round's action (AI will continue down the list from there to find a power to use)"
  • Nuku softly churrls, "New Subscription Benefit: Being mid sub level or higher gets you faster patrol points."
    • Early testing shows a difference of about ~1:30.

August

30th

  • Craft bounties should no longer generate beyond 10,000,000 freecred. Or so large that the value underflows to become negative.
  • Quick battles on the web no longer show the play-by-play in the bottom.
  • Distillations now apply to the base item, rather than taking mods into effect.
  • Recipe: Scent Masker added to elite store for 5 mako.
  • People who are riding or being ridden (teehee) should no longer see all that join/depart spam.
  • Woofield's overworld map has been tweaked and adjusted.
  • The Nanite Carnal Equalizer now works on your ball count.
  • 'search web' command added. This lets you initiate a 'web quick battle' but without all the messy interface and such. You are notified of what kind of event happens and when it ends you will be told if you won or lost.

29th

  • 'hero regen', 'hero recover', and 'hero resist' all now give a stronger effect.
    • Similarly, the heroic abilities in the web interface have been buffed:
      • Recover and Durability now give an hpbuffer.
      • Recover also gives 15% of your HP as an instant effect.
      • Accuracy gives a brief +attack status.
  • Expert Navigator coded.
  • You may now occasionally find caches of salvage while wandering around in dangerous areas.
  • You should now be able to simply walk past fights you aren't a part of.
  • Help files on body parts and sexual stats updated.

28th

  • New status: Scout. Points of Scout make random fights less likely, but improve the effectiveness of the search command.
  • Putting more mods than what's shown on a bounty makes it ineligible for turnins.
  • There is now a two-second delay in someone arriving and it displaying on your client. This is to prevent you from seeing someone enter and then exit immediately. Hooray, less spam!
    • There is an option in 'editplayer' to turn off ALL arrive/depart spam.
  • 'rplog history' now shows the last 20 poses in a room.
  • 'pot' is now an alias for 'rploghistory'
  • 'rploghistory #' will show the last # poses (up to 20).
  • You can also reference any rplog command with +rplog/(subcommand).
  • Enemies with 'mook' and 'underling' ranks now deal less damage.

27th

  • AI should no longer use powers that are on cooldown. The 'Always' setting is now more usable.
  • Monster templates (horny, diseased, etc) can now be more complicated.
    • Bully! This also means the 'bully' template has been implemented.
  • Times of day as used by string parsing are now more accurate.
  • There is now a 'quick buy' button to pick up one of an item in the web interface.

26th

  • '+re #lock' and '+re #unlock' can now work from outside a room, meaning rented rooms are now entirely secure for chests, etc.
  • The AI page is now more clear about which powers you are deciding to use or not use.
  • Nuku softly churrls, "Made it possible for exits to have talk script. You may worry."

25th

  • The 'latex' flag has been added for use on creatures.
  • Triage, Pounce and Expansiveness are not considered 'buffs' anymore, so they won't be used as pre-buffs in web combat. This is due a whole turn lost to their duration since the ATB starts at 0.
    • You can still use them at full duration by placing them as first power in the AI's commands, better with the renew condition.
  • When targeting something in-game, it will now have a > next to its name to keep you reminded.
  • Perks have now been sorted into combat, crafting, RP, and sexual categories. 'list perks #help' for information on how to list specific categories.
  • Coyote gained some powers and lost some powers. He's now your one-stop spot for Scent of Blood!
    • Oh, and he stocked his boss vial in the elite store. It's like he wants a lot of Coyotes out there for some reason. I'm sure it's nothing.

24th

  • HPBuffers now protect against returned damage.
  • Two new census options: '+census recipe' and '+census modifier'.
  • Patrol events that yield more points now say how many points you gained.
  • New status added, (healing|critical|energy|physical)damagechange, will have a (magnitude)% chance to convert ALL a players damage type to the chosen type. Note: Healing, Lingering Kindness and Support synergize to reduce the chance by 20% per rank based on the lowest rank of those three (only affects turning heals into damage).
    • This means that if you have the 'healingdamagechance' debuff, there's a (magnitude) percent chance that you'll accidentally heal the enemy with that Sharpshooter.
    • Or if you're afflicted with criticaldamagechance, that Chock Milk could secretly be poisonous.
  • The layout for training on the web interface has been overhauled.
  • Boss Infection Vial: Mall Rat added to the elite store for 10 mako.

23rd

  • You now receive a notice in the MUD when you progress your web mission by fighting in the same area.
  • Singular merit coded. When in possession of this merit, all mutations tend to spread across your whole body, leaving you a single strain.
  • You can now turn off the auction channel on connect, just like the public channel. The option has been added to 'editplayer'.
  • The Connected perk no longer gives the 10% discount on stores that do not haggle (such as the token stores).
  • 'credspend' command added; it allows you to spend creds for RP reasons.
  • 'rplogview' command added to view your own RP log in progress in-game.
  • +xp now shows how many votes you've received this refresh.
  • +groin now reflects if you have an unusual amount of balls.
  • The 'level down' feature of All Natural players has been turned off. Items will no longer drop level 4 distills down to 3 (as the extra point is not useful for All Natural players) when you use them while under the effects of the merit.
  • Web combats now say how many turns they took.
  • Players with botmode on now always succeed on a search, and no longer fail if there are valid enemies for them to fight in their level range.
  • You can no longer turn off botmode in the middle of a fight.

22nd

  • Inventory code for viewing items has been updated to be a little prettier and easier to read.
  • Craft modifiers that add "Status Mag" now do so additionally, instead of multiplicatively. This means that if you use heavy (+30%), improved (+10%), and Overwhelming (+40%), the net result is now +80%, not +100.2%.

21st

  • When a battle begins, you will automatically target one of the enemies. This should make you quit flailing like a Muppet quite as often.
  • Boss Infection Vial: Random added to the elite store for 5 mako.
  • Knife Fighter role added. Damage, Technical, and Bleeding.
  • The undelete (+gear/recover) command now only goes back 2 days, instead of 7. It was using too much space. :(

20th

  • Those using group chat via the web interface may notice it looks a little nicer now.
  • Damage over time effects (such as Flamethrower) and health recovery (Lactaid, the regen from Nurse, and even the health regained through vampiric effects such as Drain Vitae) now generate aggro/hate.
  • Lots of other aggro tweaks:
  • The 'goto' command in talk scripting now supports string parsing.
  • Trying to use equipment that has no use function (such as almost all gear) will now try to equip it.
  • You should no longer see long decimals when dealing with health or energy regeneration, or with credits gained from dropping items.
  • Devour Whole finally has a description.
  • The mako battery cost to the Tail Divider has been removed, while the freecred cost changed to 20k (up from 10k).
  • Monotreme Canceller now for sale in the token shop for 5 tokens.
  • Reduced Fertility merit added.
  • Nanite Reliant recipe mod added to Jack's Hardware.
    • The mechanic can now be applied to just about everything, as well.
  • The balls of the world have united, and overthrown the two-testes testocracy!
    • Monsters can now have any number of testicles, which can be added or removed just like any other bits by infections.
    • There's now an option to specify balls in the monster editor.
    • More balls = higher impregnation chance.
  • Arm Divider added to mako store for 50 mako.
    • Right now, nothing supports it. Patience!
  • +retire once again requires you to use the command, come back in 24 hours, then use the command again to *really* delete a character.

19th

  • Room exits optimized; they are now shown alphabetically and should cause less server load. Everyone wins!
  • Crafting bounties adjusted to take into account new prices.
  • When gaining a level, any spare charge is spent on patrol points before the free recharge. Less waste for everyone!
  • The High Precision Nanite Scope now binds to the user on use, so you cannot pass it around like a needle.
    • The 10% surcharge when it masters a form has been reinstated; it hadn't worked since the move away from Total badges.
  • Untraining innate powers should work more smoothly now.
  • Non-passive items were giving double the aggro they were meant to give. This has been fixed.
  • "Technical" status effect added. 10 mag = 1 point of the skill.
    • Oh, and both Technical and All Natural finally work on all items. Hooray!

18th

  • The 'salvage' command now gives shorter output, with fewer lines of extraneous information taken from your sheet.
  • +xp now shows the properly level-scaled amounts of RP XP you have earned this period.
  • Web crafting was taken out back and tinkered with, and should now run faster.
  • The Talakai form now supports the Tail Divider.
  • Crafting now makes a number of internal conversions when figuring out salvage costs. The net effect is that discounts will now apply even if an item cost, say, 1 uncommon salvage.
    • Web crafting disabled for a little bit due to possible bugs with this update.
      • There we go. Web crafting re-enabled.
  • Liberty Leopard vial finally removed from token shop. She was getting a little too independent.

17th

  • The 'test' command now also tells you how *many* items you are making with a specific recipe.
  • Powers that do not care about the local nanite levels (such as Small Claws) will now have a "N. Immune" note in their +rpinfo to reflect this.
  • System Fault coded and placed on Giant Robot.
    • Careful, this just made the robots a lot tougher.

16th

  • Solid Frame and Conductive were buffed, as they were underbudget as compared to Skitter.
  • Damage from the Bleeding combat skill no longer gets double-benefit from damagebuff or attack statuses, but also no longer contends with any resistances.
  • Tactician and Opportunity combat skills now apply to Bleeding damage.
  • Cooldowns on the Blood Extractor, Liquid Courage, and Vuvuzela have all been increased from 12,000 to 16,000.
  • The mako pools on the web site now show completed projects.
  • The active effects from modifiers can now be stacked, as long as different items are being used. Passives are still limited to just one.
  • The elite requisitions store prices are no longer affected by skills.

15th

  • The Mastermind combat skill has been toned down to 40/80/120%, down from 120/140/160%
  • Mechanical Drone damage significantly reduced.
  • Pack Leader pets should automatically have the massive energy boost of Pack Leadership on summon.
  • Crafted pets (drones and other non-child/roopets)now get a synergistic bonus from the lowest of your Technical or Mastermind skills, to the tune of 1.5/3/5 points of Attack.
  • Slight change to the list perks command, 'list perks all #' will show all perks under # cost, whether or not you can afford them, if you want just those you can afford, 'list perks #' will show all under # cost that you can afford.
  • Handing in an item bounty via the web now gives you a notice.
  • If you possess the Terminal Download mako item, +haz will now tell you if you've mastered the forms in the area.
  • Extraneous 'Retirement JP' and 'Registered Characters' stats removed from +register.

14th

  • You can now change the target of the pregnancy quest in Zephyr's basement, at the cost of only getting half the timeframe to use the elite requisition shop.
  • You can now hand in crafting bounties via the web.
  • The RP logging feature now gracefully fails if you try to handle more than 24 hours at a time.

13th

  • Anglers beware: You might just catch a Feesh!
  • AI will stop trying to use items you do not have the energy to activate.
  • New zap command, zapsize, it unlocks for judges at judge level 4.

12th

  • The 'droprange' command now gives a little more feedback and requires a little more thought before it destroys everything you feed it.
  • From now on, any dropped items can be recovered with +gear/recover. It will cost you twice what you got for dropping the item/stack to recover them. They will be purged after 7 days if you have more than 20 stacks of dropped items.
  • +group/temp command removed, integrated into option 10 in 'g #control'.
  • +mako/jobnuke is no longer free; it wasn't intended to be left free for quite so long.
  • Nuku carols, "MAJOR UPDATE: Distill system redesigned. The distill shop on the page is now the primary source of distills. Your maximum in distill creation can now be raised by dropping items with distill points(The XP you were earning before). Distillation creators are also dropped, but are not destroyed in the process, simply milked for their distill points and returned to your inventory, unharmed and ready for action. Distillation Creators no longer cost anything to use."
    • The Nanite Condensed distill is now 200k DP.
    • Maximum DP raised on expensive-to-upgrade items.
    • Having a Distillation Creator gives you a 10% discount when making distills.
    • You must have at least some DP when making distills.
    • You may buy DP directly from the distill shop if you are running short.
  • Nanite Sponges have been removed from the mako store for being silly.
  • +pj #loot should stop having wildly overinflated salvage numbers.

11th

  • Minions, mooks, and underlings (such as Kangaroo pets or children) no longer suffer energy penalties.
  • Damaged softly churrs, "New THING! Temporary group upgrades. +group/temp to add/remove them. They have a lingering cost per hour to keep them active (both xp and creds) but let you go beyond the existing 50 level limit."
  • The Tanuki message that you gained energy from a failed sexual shift no longer appears when you are not in combat (say, when you are web-grinding).
  • Faction modifiers, namely Potent/Directed/Temporal and Amplifying/Cool/Protective have been put into two sets of slots, (the first three are in the 'Faction Specialty' modifier slot, and the latter three are in 'Faction Status').
    • This shouldn't affect anybody directly, since a player can't have access to more than one of crafting alliance's recipes at a time.
  • Mention of 'specialized xp' removed from +pj rewards given out by judges.

10th

  • The color of <OOC> messages has been changed to stand out a little more.
  • All Natural now applies its bonus to loadout-modifying distills.
  • Web salvage missions no longer have the random room descriptions in their battles.
  • Web salvage missions now let you know how long before you can take another after completing the one you're on.
  • Panoply now has a proper +rpinfo.
  • You can now occasionally find salvage in web battles, much like the freecred events.
    • There are badges for finding these!
  • You can also now occasionally find more patrol points in web patrols! Find time to find time while you're out there.
  • Rooms with NPC stores in them now advertise this in their descriptions.
  • The built-in RP logger function gives cleaner output now.
  • Collector items are now +50 to their designated salvage type, and -25% to others.

9th

  • [year], [month], [day], [hour], and [minute] added to string parsing.
    • [area] also added; returns the name of the area you are in.
  • Minimum flee chance raised, to aid in cowardice.
  • New group commands added. +group/invite +group/join +group/cancel and +group/list
  • Slots can now be applied to modifiers, preventing you from using multiple similar modifiers to items

8th

  • Web patrols may find a reasonably large pile of credits instead of a battle.
  • The powers from the Reconstructor now maintain their upgrades when you lose and regain the abilities for any reason.
  • New badges added to the RP lotto.
  • Template:Charpage created to facilitate creating character pages. See Example Character for an example.

7th

  • Recipes for the (non-electrified) Chainsaw and Portable Flamethrower have been added to Jack's Hardware.
  • The rate at which items gain distill XP has again been increased.
  • Monster templates tweaked to take effect more reliably, and a new template (Diseased) added to the mix.
  • When attempting to use the 'auto upgrade' option, you will now be told how short you are on materials/creds, rather than just told you are too broke.

6th

  • Monsters can now be 'horny' as well as starving. Please keep all jokes to yourself, this is a serious MUD.
  • Fenrir Sensory Training is now functional.
  • Nuku carols, "New COMPLETELY SECRET item coded."
    • No, I don't know, either.
  • Web-based Crafting is now more accurate, and should only show actually relevant mods.
    • Oh, and it now supports up to 8 mods. Good luck finding 8 mods you can combine at once, but hey.

5th

  • Judges can now see your naughty bits, no matter how well you hide them.
  • New mob type: Starving. Someone let us know what it does, yeah?
  • Damaged softly churrs, "New judge reward option added, +pj #buff. Awards 4 buffs (accuracy, damagebuff, defense and energybreak) that scale with the judge's judge level."
    • The duration on the +pj #buff buffs is normally 100 rounds but is doubled for judges rank 8+
  • Player judges of level 6 or higher can now use +pj #env <nanite|water|heat|cold>=<number> change up the environment in a room.
  • Mobs now give more or less salvage, depending on their relative level to you.
  • The terminal now gives the relative ranks of critters in an area.
  • Bad Nanites can now be purchased in the parking lot of the Church of Promethea. They'll fuck you up so hard, you'll turn feral.
  • String parsing now supports [if level of [player]]. It uses the mentored level in the calculation.
  • Daily cred energy is going to try and stabilize a bit, resetting closer to midnight.

4th

  • The various salvage boosting gear (such as the Cooler) now raise their own type of salvage by 100%, while lowering all others by 30%. This should make them considerably more effective.
  • Items can only be renamed to things that are actual words. No color coding or silly extended ASCII nonsense.
  • Damaged softly churrs, "New power target type coded, Dispersing. Works like spread, but backwards. at 1 target it does 0 and the more targets hit (max 8, +1 with controlled burst 2+) the more it does!"
  • XP from enemies higher than your level increased. The benefit is +20% XP (capping at +50%) per level above you. Go do something recklesss!
  • Craft bounties got a little larger again, in their never-ending quest to be bounteous.
  • Web battles now stream, instead of running combat data in batches. Should be faster and more reliable now.

3rd

  • Someone found the HTML wax. Web combats should move faster and more reliably now.

2nd

  • Ferals can now be outfitted with their own sets of powers, skills, whatever. This may or may not become a thing, but it's a bit more flexibility than they had before.
  • Sports has been doubled in effectiveness. It now raises out of combat HP/EN regeneration by 10/20/40%, up from 5/10/20%.

July

29th

  • Frog Prince added to Fairhaven's sewers.
  • You can now buy mako batteries from RSX for freecreds. They're about 200k per, but hey.
  • Damaged softly churrs, "New thing! rploghelp for details. You can now set an RP logger on yourself and, when it is done, autoupload to the wiki!"

28th

  • You can now only get 3 reward tokens every 18 hours from turning in crafted items at RSX.
  • The reusable Distillation Creator now uses 1/4th the freecred cost of a distill when used, but leaves your mako battery alone.

27th

  • RSX now offers bounties on crafted items. Make stuff in exchange for money and tokens! See their cafeteria for details.
  • Dream Nanomagic now had a power attached. It ensures your allies have good dreams, gaining more energy down the line.

25th

  • Item expiration (such as the Sucking, Zealously Conserved, or Intricately Wrought modifiers) can now stack. Every expiring modifier beyond the first now decreases the lifespan on items by 20%.
    • This also applies to the expiring nature of items made on commission in the web crafting interface.
  • The Nanite Cooling distillation has been redesigned; it now reduces cooldown by a maximum of 35% (down from 50%), but now reduces energy use by up to 20%.

24th

  • For 20 mako instead of the standard 5, you can 'store' your custom titles for later use. See "+mako/title help" for details.
  • It is now possible to leech advanced nanomagic even after getting your four basic nanomagics learned.
  • Items now gain xp from combat at four times their original rate. Modifiers that increase this rate are now twice as powerful as they were, too.

22nd

  • There is now a help file that talks about forms and what they can do for you. See 'help forms' in-game.

21st

  • Children now have a groin slot, instead of a cock. Well, I guess some of them still have cocks.
  • The token market messages no longer show up in the salvage market announcements.
  • If you purchased the Terminal Download mako item, you now get some nice color-coding to know if you have the mutations of the critters in an area.
  • Remember those +rpinfo changes? Check option 10 in editplayer; you can now shorten your +rpinfo back to readability.

20th

  • +rpinfo cleaned up again, expect a little more cleaning to continue over the next few days regarding bracket placement.
  • The editplayer command has lost a few of the options that didn't actually do anything (such as the sayverb option, which was constantly overwritten by the game).

19th

  • Radiotelepathic Nanomagic entered, though no power is yet assigned.

17th

  • There is now an update button on web battles, to refresh the display.
    • Yo dawg.
  • Humboldt State Park is now open; see the labs of Zephyr for an NPC to take you there. It's overrun with snakes!

13th

  • Clothing recipe coded and put into the elite store for 50 mako. Yes, it took more than three years to remember how to make a good pair of pants.
  • Tail Dividers now have an interesting effect on Kitsunes. Two, if you count some even more undocumented behavior coming from if you set the local stat 'kitsune/hidden' to 'yes'.
  • Lucky Charm recipe commissioned.

12th

9th

  • Game Warden softly churrls, "Huzzah! The text in instances has been updated and repaired. Every instance has been spell-checked, worked over for grammar and flow, and should now provide a much more engaging reading experience. Enjoy!"

7th

6th

5th

4th

  • Things that have a zero-percent chance to occur no longer show up in +rpinfo. Streamlining!

3rd

  • +quest log now knows what the Hotel Oblivion quests are.
  • Small Felinoids are now wandering around the zoo!
    • They love milk. Oh my god, do they love milk.
  • String parsing now supports a command to remove NPCs from a fight, with [kill [target]]. Does not work on players.

1st

  • You can now give items to people no matter where you are. You might be charged 100 per stack handed off, however.
  • Using the command '+register history spam', you will see all your mako transactions. Be careful, oldbies!
  • Oh man, so many pools closed today. Expect a flurry of items in the next day or so.
  • Discount Nativizer coded but unplaced. Gives you a native status of 'random', which means it pulls from any mastered mutations on your account.
  • "HP Over 75" AI program coded and added to RSX mart.

June

30th

  • Talk script can now be used in string parsing. You all should be very afraid.
  • There were some other mysterious updates. Scary mysterious.

29th

  • pose #color command added, so you can view poses in all the colors of the rainbow.
    • This accepts all forms of ANSI color. See 'page #color' for details.
  • Power Regulator added to the elite store for 200 mako.
  • Wasteland Warrior-level subscribers now get 120% charge from a mako battery.
  • Monster submissions are now reviewed first-come, first-serve, as opposed to being kept in an alphabetical list.
  • The Always Be Prepared perk no longer excludes Feral Mode characters, giving them just a little more wiggle room.

28th

  • Whoops, knew something got overlooked. Talakai Essence in the elite store for 50 mako.
  • Nanite Area Controller added to the elite store for 25 mako.
  • Damaged softly churrs, "The 'nanite' status on a player now adjusts how much it costs to shift themselves and others (positive nanite makes things easier/cheaper, negative makes them harder/more expensive). Note: a -100 nanite mag will make you unable to shift (using nanite type shifting)."

27th

  • Damn, it's been too quiet lately. Thankfully, someone decided to clean the pool.
  • Instant Drawing recipe mod created and put up for sale at Jack's.
  • This game is too hard to read. Let's fix that, too:
    • The +rpinfo for powers now has an easier-to-read format. Like "Has a 100% chance of inflicting KnockDown at a magnitude of 1" easier.
    • Almost all mods now have a much more comprehensive list of their effects on both active and passive abilities, and clearly distinguish which are enemy, and which are ally. There's been some rebalancing across the board, too. This will be more useful in the future, now that any four of these can be easily changed.
  • Area Module now has a little +10% status magnitude. This is to make up for the fact that people might otherwise already have the effect, so you're never wasting your time.
  • Backstabbing and Invisible mods added to the elite token shop (the pregnancy quest one) for about 150 or 100 tokens, depending on your skills.

24th

  • +pjsearch and +pj #ooc commands added for player judges.
  • The spawn rate of ferals at the Woodfield Library has been increased.

23rd

  • @paste now uses the @npaste command. Most importantly, it now supports '.abort' in the editor.
  • Outpost Equipment: Garage now for sale in the elite store for 50 mako.
  • Nanite Condenser removed from the global store, given that it's totally useless these days.
  • AI: Dead now for sale at RSX's program store.
  • Acidic Backlash, another offensive adaption coded.
  • Castaway profession coded. Survival, Installation, Intimidation. Apparently being alone so long made you kind of terrifying to look at, talk to, or smell.
  • Ovulation Period merit coded. Handy for people who want to play baby roulette.
  • The scent-marking mechanics have been tightened up, and should accept partial matches now.

22nd

  • There's a new town somewhere in the mountain area. It has hares in it!
  • Buying perks, as long as you're still on your first 20 points, no longer costs XP.
  • Triage buffed, now granting 5 StatusBoost (with upgrades of 2.5) along with its healing boost.

21st

20th

19th

  • Field Archaelogist profession coded: Legends, Research, Sports.
  • Cock Slap slightly tweaked again. It now has a 20% chance of an accuracy debuff, which can be trained up to 100% with both upgrades. You can no longer train the Confused chance, though.
  • Confused status overhauled. Now it acts as if you 'miss' by the magnitude of the debuff. So if you are 15% confused, and hit an enemy at 25% deflection, they're only taking 60% of the hit, instead of 75%.
    • Maximum dodge is still 75%.
    • Confused status can be cleansed off by debuffclear effects now, as well.
  • The ability to give a knockdownresist debuff now exists. At most, you can knock someone down 50% harder than normal.
  • Transfixing Gaze tweaked. It now has a charge of -1000, making it truly instant.
  • Heavy Melee recipe coded and put into Jack's Hardware.
  • Portable Flamethrower and Chainsaw recipes coded but unplaced.
  • Duplicating and Automated recipe mods coded but unplaced.

18th

17th

16th

  • Promethean ferals can now be infected with things.
  • Web salvage missions can now be longer than 100 points. Sorry about the mix-up.
  • All Natural no longer gives +10% to distill effects. It's official, staff hates all naturals!
    • Aw, just fooling ya. Yeah, that change is still there, but now distills work at one level higher (to a max of 4). All-Natural players no longer need to use any distill higher than 3.
      • If an All-Natural has a level 4 in an item, the next time it's used it should auto-downgrade to 3.
      • DISCLAIMER: Summons not been adjusted yet. Your drones should stay as they are until these updates say otherwise. Never mind, they work on summons now.
        • But NOT on children and Roo pets.
  • Three new professions added:
    • Field Archaeologist: Legends, Research, Sports.
    • Blackmailer: Academics, Design, Intimidation.
    • Campus Security: Academics, Security, Intimidation.

15th

  • It's Casual Friday. Let it all hang out!
    • Deep Healing and Lactaid were redesigned. Both are now a little stronger, have very slightly less cooldown, and take a little longer to charge. They both also take a little longer to cool down if you have especially large balls or breasts. Their upgrades are mostly unchanged, save for the loss of the cooldown upgrade.
    • Cock Slap redesigned. Having a larger cock now causes more aggro and has a chance of confusing enemies, but also takes more energy to swing around. Upgrades upgraded, but the penetration upgrade is gone. You can, however, buff the confusion chance.
    • Breast Smash now works similarly to cock slap, only it causes cooldown debuffs instead of confusion.
    • Chock Milk retooled, as well. Slightly longer charge and cooldown, slightly stronger heal, 2 more energy cost, upgrades upgraded, and now takes more energy if you have too many boobs and longer to recharge if your breasts are huge.
    • Nurse got a much longer cooldown, lost its raw healing amount, and now takes longer to recharge (and costs more energy) if you have sizable breasts. All upgrades not RegenMag (which went down by .5) were considerably buffed, however.
    • Love Box completely redesigned. It's now a 3-stacking energy damage attack with an energybreak debuff attached. How long it lasts, and how much it takes out of you, is based on how long it takes someone to go through the whole thing (how deep you are).
  • Blowhard was found to be way too strong for a mutant power. Its damage has been dropped to compensate.
  • Debuffs and confusion are now affected by half of your deflection. 50% deflection now means -25% on the magnitude; 75% deflection means -37.5% magnitude.
  • When trying to inflict statuses that have less than 100% chance of hitting, dodge resist is lowered by 25%. This means that if you get 0% deflection, you have an extra 25% chance to inflict the status. 25% deflection means no bonus, 50% deflection means -25%, and 75% deflection means -50% chance.
  • Dumping builder vials into equipment is now faster, and will have a better idea of how much difference it made when you use big batches at once.
  • Two new roles:
    • Trap Setter: Opportunity, Accuracy, Enduring Malice.
    • Battlefield Strategist: Opportunity, Accuracy, Tactician.

14th

  • Having a subscription level of Survivalist or higher now allows Feral mode characters to spend XP on creds.
  • The 'party' command now tells you who in your party is botting.
  • The tick timer output now shows game load.
  • You can now use 'shrug' or 'shrugoff' as synonyms of 'buffclear'. Good for the Kingdom of Loathing players out there.

13th

  • 'buffclear' command added; typing it by itself will demonstrate its use. Allows players to 'shrug off' buffs they do not wish to have active.
  • Crafted pets now receive all the perks of the modifiers used in their construction.
    • Unnamed crafted pets will now use their first modifier to determine their name until you give them a real one.

12th

  • Color codes can no longer be used in custom mako titles; this is restricted to wizards.
  • Renamed powers can now be referred to by their new name when you try to 'use' them in combat.
  • Deflection should no longer reduce damage by more than it's supposed to.
  • Fennec now cares about the Tail Divider.
  • Induce Phantasm coded, and put on Nekomata head.
    • Oh hey, someone found a stock of Nekomata vials, and put them up in the elite store.
  • The debuffresistdebuffduration (phew!) on Slip Beneath's upgrades was extended to meet proper budget.
  • +cookie and +tomato commands added to reward or penalize staff. 'help staff' for details!

11th

  • Botting rules adjusted. See 'help botting' to see how!
    • In short, there's a mode to state that, yes, you're botting. Use it if you are!
    • 'botmode here' shows you all botting people in the room.
  • The starting room of an instance is now random.
  • Maternal Love, Protective Pouch, and Gouging Claws have been adjusted to be Nanite-immune. That is, they don't care about how many nanites are in an area, and work fine anywhere. On the flip side, they don't work better in nanite-rich areas.
    • Expect more powers to work like this soon.
  • You know what? Let's buff Gouging Claws a little while we're at it.
  • Eagle Eyes merit added.

10th

  • Web salvage missions had their maps repaired; this should hopefully get rid of that problem with 1-turn salvage missions.
  • Environmental effects, utilizing that new Nanite status, have been put into areas with too many (Hotel Oblivion) or too few (Wastelands) nanites about.
  • The following nanomagics have been overhauled to take advantage of the Nanite status:
  • The 'trace' command should stop accidentally sucking energy, creds, or giving badges it shouldn't.
  • Robot Master role added. Damage, Enduring Minions, Technical.
  • The Technical combat skill now applied to equipment-type pets (such as drones).

9th

  • Equipped pets used by All Natural players now get some extra little buffs.
  • Thunderous buffed slightly.
  • New status 'Nanite' coded. It affects the damage and mag of a power's statuses that is a 'Mutant Power'. Positive will increase damage/mag by a percentage, negative (or debuff) will decrease them.
  • High danger zones no longer result in extra assistants in web battles.
    • Yes, you always get at least one, though.
  • New combat skill: Opportunity! Every attack hurts enemies, even if it didn't before.
  • What the hell is a Quetzalcoatl?
  • Supernatural Vial Distribution License added to the elite store. Allows the owner of a dedication to start putting the boss vial version of their dedication's form in the token or elite shop at their leisure.
    • Coincidentally, you can now buy Quetzalcoatl boss vials from the elite store for 10 mako.

8th

  • Telepathic Nanomagic now has an in-game effect. Boost the accuracy and defense of an ally, but not yourself; warn them of danger!
  • Data Nanomagic also now has an effect. It will cause you to gain a little more XP and find a little less electronic salvage when applied to yourself.
  • Electric Nanomagic tuned down a little for being too great.
  • Furry Hide adjusted; can no longer train water or head adaptation, but there's a little bit of cold and water resistance by default.
  • Web missions should be a little bigger now.
  • Doomsday Prepper profession created. Computer, Economics, Survival.

7th

  • Distillery Expert, the profession, added. Underworld, Academics, Installation.
  • Fiddling with the talk script editor on the site now defaults to Story Mode.
  • Hooked now works properly on fishing.
  • Web salvage missions now have an 18-hour cooldown, just like real ones.
  • The output of 'list perks' now only shows ones you have any reason to care about. 'list perks all' shows the whole list.
  • Strike Leader role added. Sacrificial Flurry, Accuracy, Enduring Minions

6th

  • Using a hero point to revive in a web combat now properly re-performs a startaction, bringing all your buffs and kids back into readiness.
  • There is now a craft tutorial for every faction. Check your local workshops!
  • Mothering Instinct given to Kangaroo and Ashen Matriarch infections.
  • Patchwork infections (such as the old *-infected RSX/Zephyr agents) are back! They have all the infections they'd normally have, plus a little more from their weird mtuations.
  • There are now a few badges given out for getting lots of commendations on your critters. Write more!
  • You now get a web notice when a mail is sent your way.
  • Data Nanomagic now exists. Advanced form of techno; lets you read hard drives with the power of your mind!
  • Distillation Creator added to the elite stores for 50 mako. Costs 1 mako (or 100% battery charge) to empty it, but it is not consumed when used to create a distill. 10 loadout, 3 upkeep.
  • The pricing on subscription items have been redued. Hiker/Survivalist/Wasteland Warrior are now 10/30/60 mako, or 50/150/300 tokens for a month.

5th

4th

  • Another (tiny) event added to Downtown in story mode.
  • Piercing distillation massively buffed to bring it in line with original intent.
  • Improved now improves penetration a little.
  • Jagged buffed.
  • Repeating buffed buffed.
  • Optimized tweaked slightly.
  • Silent coded.
  • Uncertain Gender coded.
  • Telepathic Nanomagic coded. It does not have a power yet, sorry.
  • Tutoring Loading Downloading Runtime coded, added to the token shop for 400 tokens. Allows you to get an advanced nanomagic!
    • Yes, you can still leech advanced nanomagics from others. There's a badge for doing it the hard way, though.
  • Nanotech Medbot added to the token store for 100 tokens.
  • The mall instances got smaller. Holy cow!

3rd

  • Duration on Field of Dread buffed significantly, hopefully keeping its stacks from ever falling off.
  • Weak Breeding coded.
  • You can now save and load sets of AI for different situations. Check 'list ai' and 'loadai' from inside the MUD!
  • Instances now give an additional token reward, based upon their size.
  • Internal Penis coded.

2nd

May

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April

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March

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February

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January

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December

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November

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October

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September

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August

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July

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June

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May

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April

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March

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