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Welcome to the Flexible Survival Wiki. Flexible Survival MUCK Flexible Survival Wiki is a supporting Wiki for the text-based Flexible Survival MUCK created by Nuku Valente.

Its storyline is based in a not-too-distant past of 2008, containing science fiction elements about a nanite-based virus outbreak and its mutation-inducing consequences. The game is based on roleplay and classic hack'n'slash combat, supporting both a web interface as well as a standard MU* telnet client.

This wiki is set up to be edited by any registered user, but to be registered, a user must go into the game's MUCK, described below. After creating a character, use the command +wiki/create to start the process toward being a registered user!

Sites of Interest

Getting Started

How to connect to Flexible Survival MUCK:

  1. Download a MU* client. A list of clients can be found here: Clients
  2. Use your client to connect to flexiblesurvival.com port 2000
  3. Type 'create yourcharactername yourpassword' and join the mosh pit of mutates and survivors!

Don't want to download a client? Click [1]

Newbie Help!

The World

Dedications Fairhaven Factions Ferals
Locations Promethean Nanites Prometheans RSX
Woodfield Zephyr

Game Mechanics

Group Upgrades Guides Items Items, Mako
Items, Tokens Merits/Perks Missions Mutant Powers
Organ sizes Professions Recipe Roles
Skills Salvage Level Costs Player Land
Help Files Monster Templates

Other

Code Commands Players RP Logs
Fan Art Fan Fiction Updates

This Wiki

The wiki is supposed to become an informative source for new (Beware some slightly outdated info) and old Flexible Survival MUCK players alike. As such it needs more of the following:

Theme Guides Code Commands Updates
Merits/Perks Skills Professions Missions Locations
Weapons Items Mutant Powers Monsters Recipe
Group Upgrades Dedications Roles Salvage Factions
Players Fan Art Fan Fiction RP Logs

Flexible Survival: Single-Player

Awesome Apocalypse by Aubrin

The single-player version of the game can be found at Nuku's blog and is a text-based game with a 'sandbox' feel. On the surface, it is a timed survival game where players must keep their character fed, watered and sane until rescue by the military shortly after the infection of the city by the transformation nanites. There are an array of creatures, events, NPCs and quests (both mini-quests and majour undertakings) to explore and experience. Many of the creatures of the city will attempt to infect the player (often through sexual contact) resulting in body transformations. The game has numerous 'endings' based on how the player is infected at the end of the game, whether they survived or succumbed to the infection, and which NPCs have been encountered and saved.

NOTE: These items still need to be filled. This is just a template to build from. Many also contain spoilers for game content.

Overall Gameplay Stats & Commands Feats Infection
Items Combat NPCs Pets
Locations Hunting Areas Enemies Heat
Quests Save Words Coding Additions Bound States

Flexible Infection: Wave of changes

The spiritual ancestor of the single-player version of the game can be found at Nuku's blog and is a text-based game within in map filled with connected rooms.

NOTE: These items still need to be filled. This is just a template to build from. Many also contain spoilers for game content.

List of monsters Actions/commands Map