Multiplayer Updates
The following is a list of updates made to the game since it entered open beta in 2011.
For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
Contents
May
27th
- Party Cannon coded.
- Why yes, it was given to Pretty Pony. Why do you ask?
- Sati has been tweaking asses left and right. Expect an announcement and/or public apology soon.
26th
- Story mode updates continue.
- A few new perks coded.
- Leveling up now works.
- Fleeing works.
- Pregnancy works.
- Reinforced Skeleton coded.
- Penetration now applies before resists are capped, and is spread between DamageResist and typed resists.
- When using the Prepackaged perk, you are now given an option to spend mako to increase the max level of monsters you pick from.
- Spending 1+ mako will give you the form mastered
- Spending 5+ will let you start with it nativized
- Spending 20+ will give you the recursive badge for it, plus the Recursion dedication.
- Story Mode approval added to the monster editor. Get your creature certified for story mode and receive an extra 2 mako.
- Oh, and there are 3 badges related to getting monsters approved for story mode.
- If you have already used enough boss vials to level, you will be given a brightly colored warning message that you've got that taken care of when you try to down another.
25th
- Story Mode officially released. Access it from the web interface! Or here!
- Story mode now has its own inventory.
- Beating up mutants yield 'infection memories', which allow you to infect body parts. These show up as items in said inventory.
- Sometimes, you get them from losses or submissions. Sometimes.
- Both Front and Back Row combat skills now properly jump in effectiveness at rank 3.
- While in feral mode, all powers appropriate to your form are considered nativized; they are +5% more effective, both in damage and status mags.
- Rainbow Quills and Prismatic Bolt coded.
- Both the Basic and Extreme Spread recipe mods no longer make things heavier, but they do lower the effectiveness of a power a little.
- This applies to the Spread distillation, as well.
- While any subscription level gives you +1 character slots, Wasteland Warriors now get an extra +2 on top of that.
24th
- The cred price of reward tokens (in the mall) has been turned up a bit.
- The findall/wf/who command has been upgraded. It's now faster, and can be customized slightly
- You can do this by setting a local stat. For example, to sort first by name, do "@set me=_who/sortmode:Name"
- You can sort by several different factors, as well. For example, "@set me=_who/sortmode: Name Location Faction"
- You can do this by setting a local stat. For example, to sort first by name, do "@set me=_who/sortmode:Name"
- Those zombies in the graveyard are now only minions.
- Another web mission has shown its face.
- Three new fields added to creatures in the monster creator.
- You defeat this mutant
- This mutant attacks you (you are encouraged to use string parsing to make this randomized)
- The mutant appears in front of you
- All three of these are in the first-person perspective, and will be used in the Story mode. Which is still in progress.
- Players in Feral Mode also get Feral Recovery at level 25; it's a version of Rest that upgrades as you level.
23rd
- The rest of the Solar Dragon questline has been put into place. Hopefully it's going to stick this time.
- As a result, the dedication can no longer be purchased directly from the web interface.
- A brand new flaw has been introduced: Feral Mode!
- No roles.
- No picking your power upgrades.
- Severely reduced loadout and upkeep: 10 of each, with no way to boost them.
- No crafting skills.
- You are significantly more powerful than a regular agent, to make up for all these shortcomings.
- At level 8, you gain Feral Regeneration, a powerful self-heal.
- Which starts upgrading itself as you gain levels, starting around level 23.
- +1 Attack (scaling) to all attacks.
- There are other buffs that we don't have documented yet.
- At level 8, you gain Feral Regeneration, a powerful self-heal.
- You also do not need boss vials to level.
- The lottery now pays out in three tiers: 50% of the pot, 30% of the pot, and 20% of the pot.
- Nuku carols, "HUGE CHANGE: Your energy recover is now percent based. If you have more max energy, you recover it faster."
- Prepackaged perk added.
22nd
- Feesh got a little smarter.
- New players will now find their first infection ripping right through their system, leaving you fully mutated on that first hit. Afterward, you're like everyone else, though.
- Combat should hopefully go a little faster now.
- Another piece of the Solar Dragon questline got fixed today.
21st
- Using a nanite sorter now tells you how much cred it burned doing its job.
- Perplexing primes should now actually confuse people.
- Ravenous Hunger added to the elite store. It's for the Once Cursed dedication, though.
- Items can now require a status in order to work, in much the same way that What is Mine requires nanites on hand.
- Singleplayer Extension added to the elite store.
20th
- Nanite Stimulant Injector added to the token shop for 1000 tokens. Basically a NERU without the slot to chug vials. This makes it more or less just a second aerobics training. It does not stack with NERU, but does stack with training.
- Reward Token Purchase added to the elite store for 1 mako. Use item, receive 5+ tokens! Based on the market value of things.
- ANSI codes are now stripped from custom power names. No more shiny purple/orange/blue skills.
- Recipes can now be marked 'no commission', preventing them from being made in the web interface, keeping them private.
- Nuku Plot added to the token store for 1500 tokens.
- New combo: Rage/Reactive/Outnumbered now work together, giving you a stacking aggro, menace, and debuff resist buff, stacking up to 3/6/9 times.
- Ferals with the Readiness or Technical combat skills are now given a suit of armor, giving them a little extra damage resistance.
- Defeating anything labeled as a Final Boss (like, say, prime ferals) now gives everyone a reward token.
- In the interest of sanity, this is on diminishing returns. You have 100% for the first token, then 95% for the second token, 90% for the third, etc.
- What the hell, let's throw in two badges for getting tokens from bosses like this.
- The 'Speed' combat skill has been buffed. It now shortens that 1000-point delay between turns by 100 per point.
- Both small and large distill vials have been added to the token shop. Buy the vial, get a random distill. Bigger is better!
- The rate of racer bucks to tokens has been lowered.
- '+mako/jobnuke all' is free for the next few days, to let people respec in the wake of the changes to tokens.
19th
- Objects without any proper scents now smell uninteresting, instead of like people.
- +mpool now does partial matching when looking for pools.
- The description for Talakai has been clarified; the time after pregnancy before you are fertile again is halved, not 'in a matter of hours'.
- The [% %] string parsing (modulus) now works.
- New string parsing command: [cunt of target] -- returns the cunt description set in the monster creator for a target.
- The return of Mako Pool Madness!
- Big Boss combat role added as a mako pool, then added for reals in like 5 minutes.
- Endurance, Scavenger, Mastermind
- Older Sibling combat role completed, as well.
- Rage, Reactive, Support
- AI - Energy 50 completed and placed in the token store.
- Big Boss combat role added as a mako pool, then added for reals in like 5 minutes.
- Massive token overhaul time!
- There is now a token market; buy and sell your tokens for mako! http://flexiblesurvival.com/index?TokenMarket
- Mako removed from the token store and the elite stores. Sorry, can't game it that easily!
- The following things have been removed from the elite store, and added to the token shop:
- Subscription items (Hiker, Survivalist, and Wasteland Warrior; the things you use to get a month of that subscription level)
- XP boosters (all varieties)
- Cred Energy Rejuvinator
- Terminal Download
- Nanite Grenade
- The following have been added to the token shop, but are still in the elite store:
- Salvage boosters
- Husky Pill
- The token store prices are no longer negotiable; they are flat no matter how much Socializing, Underworld, or Intimidation you may have.
- Upshot? Prices were slashed. Hard. No more alts for buying things from the token shop!
- Reward tokens can now be purchased from the mall. For freecred. :o
- Dedications can now be purchased for 25 times the mako price worth of tokens. 50 mako dedications cost 1250 tokens, for example.
- You can do partial payments, as well. Paying 500 tokens and 30 mako is totally okay!
- Yes, this applies to Recursion forms, too. Buy 'em with tokens if that's what makes you happy.
- What the hell, let's overhaul support skills while we're at it.
- The Healing combat skill has been buffed, increasing all healing effects by 5/10/15%, and granting the target of a heal 2/4/6 (scaled) damage resistance and 1/2/3 healgain. The duration of the last two varies by how powerful a heal you throw.
- Support and Lingering Kindness now work on yourself, but no longer work on passives or toggles.
- Combo! The lowest rating of healing, lingering kindness, and support is used to produce a 10/20/30% hpbuffer on those you heal. If all three skills are at 3, and you throw a 100-point heal, you'll give a 30-magnitude, 5-round hp buffer.
18th
- http://flexiblesurvival.com/index?Sheet now shows your mastered forms. Scroll all the way to the bottom.
- You can now set your title to any infection you've mastered through the new +forms/title command.
- You can also, for 5% battery charge, set your title to be "<infection> mother" for five mako, using +mother/title.
- 'list mother' shows what maternal options you've unlocked so far.
- Lifegiving Armor was given a slight boost, and now only uses uncommon salvage.
- The Regenerating distill was dropped slightly in effectiveness.
- Desiccate mutant power coded, for use in a later creature.
- Two new web missions! Oh hey, and badges!
- Two new recipes! Vuvuzela and Liquid Courage!
- Both have been put into the elite store for 20 mako apiece.
- Guarding Stance is now a minor AoE, with AoE upgrades.
17th
- The ranks of all monsters in web missions have been knocked down a peg, to make them doable by less solo-friendly builds.
- Statuses can now be delayed, taking effect after a set number of rounds.
- What's that mean? Check out the +rpinfo of invigorating oviposition!
- You know what? Let's make this more awesome. Nova Meteor just got redesigned to use delayed, and reskinned to be a big rock from the 'bove.
- RP XP ticks are now a little more forgiving of people who take forever to pose, or scenes that take a while.
16th
- Instances no longer let you walk away freely from combat. You must flee instead. Make sure to choose a direction!
- Damaged softly churrs, "Defense and Accuracy now have the same soft caps as DamageBuff"
- Damaged softly churrs, "Pre size mod, and it is indeed 50(half) 100(quarter) 150(eighth)"
- Lifegiving Armor coded, with the schematic placed in the elite store.
- You can now use the child gender reassignment on all kids, not just ones with neuter groins.
15th
- Children of the new apocalypse! The Native Fine Tuner is here to let you shift just your head (or other single body parts) while leaving the rest alone. Costs 10 mako, requires Nanite Fine Tuner.
- Nuku Scene now for sale in the elite store. Insert mako, receive canon.
- Some scientists in the living quarters of Zephyr want you to go get fucked. Talk to them for details!
- +lotto now tells you how long before the next drawing.
14th
- Web combat has even more colors, showing enemy difficulties like direct control.
- Mousing over a web combat enemy will show its statuses.
13th
- Frenzy was slightly upgraded, gaining a little bit of damage resistance.
- Directed recipe modifier buffed, now reducing energy cost along with everything else.
12th
- You can now look in a direction (ex: look east) to see what's over that way.
- Drinking an infection vial (to recover energy while equipped with a NERU) now causes your turn to be spent. No more chain-chugging.
11th
- You can now 'tag' infections, marking their contents. Please see 'help tags' for details.
- tl;dr: You can now mark victory messages that contain things that hurt your delicate sensibilities as things you dislike or hate, preventing the game from showing them to you.
10th
- Anti Nanomagic has been clarified a little; it no longer shuts off the involuntary parts of the bubble; it shuts off powers and other nanomagics, though.
- New button in the web interface for your inventory, which upgrades all equipped items.
- The Ice Caves have been discovered underneath the mountain. Boasts Female Snow Leopardtaur, plus the new White Siberian Tiger, Penguin, Arctic Fox, and Icy Phoenix mutants.
- What's that? New powers? How about Ice Shards, Takedown, Flash Freeze, and the first on-grid ways to get Icy Hide as an epic power?
9th
- Alarming distillation added, gives raw aggro.
- Focusing distillation reworked, magnifies the aggro the item generates.
- The referral bonus now works for the new Trialpay options.
- Nekomatas can sniff out what Nanomagics a player possesses, the sparklehunters.
- New Dawn finally remembered to unlock the front gate. Sorry about that.
8th
- '+census nanomagic' added.
- Nuku carols, "Looking for more ways to support the game? Of course you are! You can now pay via mobile phone, or even take up with various offers from other places to get you some sweet sweet mako! Proceed to the usual mako buying page: http://flexiblesurvival.com/index?ecommerce and scroll to the bottom, click the 'here' link and there it is. Ignore that it says 'Engel Batteries'."
7th
- "TrinketBonus" status coded. Improves odds of finding shinies!
- Bleeding damage (from the role of the same name) now is per-power, instead of just in general. Multiple attacks can cause multiple bleeds!
- All nanomagic now has an effect!
- Nanite Manufacturing Nanomagic is a NotUser ability that makes a buddy (or buddies) heal and deal statuses a little better.
- Sculpting Nanomagic is a passive that makes you find more trinkets. Upgrade it to hit your buddies!
- BioChemistry Nanomagic is now a toggle.
- The colorful invasion continues. DoTs and knockback are now colored.
- Quad Punch and Prism Storm now do slightly less damage, to make them less aggro-tacular.
6th
- The colors! Heals are now green, hits are shades of red, those of you with 256 color support will see all kinds of red now!
- Poke and all powers based on Crushing Swipe got more aggro. More annoying now than ever before.
- More nanomagic doing useful things!
- Electric Nanomagic turns on a powerful electric field, shocking enemies who hit you.
- Medical Nanomagic revives a fallen teammate.
- Pyrotechnic Nanomagic draws enemy fire to you for some time.
- Regulation Nanomagic makes a few allies shrug off their debuffs.
- Thermal Nanomagic now makes your party more comfortable against the elements.
5th
- The collection rate on the Ultimate Nanite Collector boosted to bring it closer to pre-adjustment levels.
- Oh crap, Coyote is available and on the grid now. Someone's going to be busy...
- Technical and Bleeding combat roles added. The former makes you better with gear, but worse with mutant powers, while the latter makes all direct damage cause additional damage over the next round.
- Four roles added for Technical:
- Erudite Speaker: Also has Healing and Bewitched
- Firebrand: Also has Tactician and Readiness
- Requisitioner: Also has Scavenger and Sacrificial Fury
- Weaponsmith: Also has Rage and Fast Loading
- Five roles for Bleeding:
- Bloodmonger: Bleeding, Sacrificial Fury, Tar Baby
- Bloodsport Contender: Bleeding, Fast Loading, Tactician
- Courier: Bleeding, Accuracy, Endurance
- Shrike: Bleeding, Vampiric, Controlled Burst
- Undertaker: Bleeding, Damage, Scavenger
- Four roles added for Technical:
- Nanomagic is being filled in with powers. Uh, give me a bit to organize this one, okay?
- Anti Nanomagic demolishes status effects, healgain, and debuffs damage for everyone in the area.
- BioChemistry Nanomagic makes it easier to find chemical salvage (one supposes you're excreting them when you have no better ideas), and gives a bit of statusboost.
- Counter Nanomagic is a carefully-directed version of Anti Nanomagic, targetting only one enemy for a long period of time.
- Earth Nanomagic is a repeat attack that hits many, many, many times.
- Emotional Aura Nanomagic confuses everyone in a fight, enemies and allies alike.
- Illusion Nanomagic wrecks enemy accuracy and impairs their successful hits.
- Techno Nanomagic gives you a chance for you or your allies to not need to repair today when it comes time to repair.
4th
- Nanomagic. Woah.
- Something was apparently wrong with the Pregnancy Simulator that has been fixed.
- Some of the Weapon Master weapons do more damage and the Sword does less.
- Damaged softly churrs, "Restricted more punctuation from being used in character names. Only ' and - are permissible now."
- Paypal offers $30 per month rate!
- Seriously, nanomagic. It's a work in progress, but it contains all those fancy RP tricks you were teaching nanites to do beforehand.
- Now with justification!
3rd
- How about a little more theme info?
- Flamethrower Soldier mako pool complete! Tactician, Readiness and Health. Because those things are big and kinda on fire.
- Fishing for another role to suggest? Try the new 'overlaps' command to see what's possible! 'overlaps rage' will get a large list, while 'overlaps tactician' gets precisely one at the time of this writing.
2nd
- How about a little theme info?
- The totemic pets, and the wisps that Kitsunes drag around, have been upgraded to be a bit more consistently powerful.
1st
- When you are defeated in web combat the action menu will reappear, allowing you to use Hero Revive and postmortem powers.
- List Perks command won't show merits you have through group upgrades as personally owned.
- Players idle for more than 30 minutes won't be included in +pj rewards for that room.
- Wielding multiple Nanite Collectors (of different base recipes) will stack.
- Nuku carols, "NaniteCollectRate is now a modifier, not a starting point. Values for the collectors adjusted appropriately. It should all work together much more intuitively"
- Also incidentally fixes a bug in Clever Paws and the like.
- Recipe modifiers like Fast were not getting their properties reported by the Wikibot properly. It should report doing something instead of nothing!
- You have one day to go out and grab a free copy of the Flexible Survival novel. Head to http://blog.flexiblesurvival.com/ for details!
April
30th
- If you are renting a room from, for example, the Five Fingers Inn, you can use #lock and #unlock to bar the door. Anyone inside can #unlock it to prevent being trapped inside.
- Dropping items does not send a message to the room you are in.
- Xeno group skill upgrade works when looking at mutants.
- g #who command will display current and maximum group members.
- Stacking powers should stack again.
- Using +vote to approve of someone's RP when you have run out of votes will ask to spend 10% mako battery charge.
29th
- Headbutt changed around a little bit to be more interesting. Now a fairly heavy hitter with moderate charge and some nice knockdown and a chance for some great knockdown.
28th
- The price on true Supernatural Registrations has been dropped to 450 mako.
- Sucker Grip coded. It's a special adaption!
26th
- Soothing Balm created to give newbies some new gear.
- Training - Medicine and Training - Effectiveness created to give you more gear options!
- Going forward, there are now three tiers of supernatural registration
- 300 mako will get you a Special Training Registration, just like always. No form is connected to it. This would match Gemini Cyborg, or Survivalist Leader.
- 400 mako buys a Racial Registration, which has a form, but is still scientific, such as Cow Maiden.
- 800 mako is required for a true Supernatural Registration. This has a form, and can be something explicitly magical, such as the Tanuki, Solar Dragon, or Phoenix dedications.
24th
- New in the Elite Shop: Private Forum, allowing you to set up a section of the forums for you to run.
- Friendly Bandoleer and Hostile Bandoleer added to the Survivalist shop. These allow the use of one expendable item in auto-combat.
- And also debugged so they work properly.
- Said debugging also resulted in Throwing Knives dealing more damage.
- Damaged softly churrs, "When trying to spend mako and you don't have enough, if you have a credit card on file, it will ask you if you wish to donate from that card to get enough mako to pay for the thing ($5 minimum)"
- Pack Leaders gained an active power Pack Leadership to keep their minions energetic.
- The Eastern Highway of Fairhaven has another exit ramp.
- Long Burning distill less terrible.
23rd
- Fire Dance self-damage increased to match up with players having been given more HP some time back.
22nd
- Engulf coded. Sticky!
- AI lines set with powers you do not currently have will be ignored instead of tossing errors.
21st
- The Pack Leader dedication has arrived! Truly, this is a joyous day.
20th
- +glance now tells you if there's a source in the room.
- You can now epic powers from the web interface! Hooray, modern convenience!
- Prospector and Conservative Miner perks added.
- Feesh got a little smarter. Sure spends a lot of time in school for such a lonely creature.
- Pets summoned by monsters will have Pet: in front of their names, and not numbers, making targeting the parent infinitely easier.
19th
- Dropping a mako item will ask a second time if you are REALLY sure.
18th
- The ten-second minimum for autocombat rounds is being fiddled with. It is at 4 seconds at the time of this writing.
- Action buttons will be hidden when it is not your turn on web combat. No more bait-and-switch buttons!
- Salvage status, both generic and specific like ChemicalSalvage, no longer has a cap. Unfortunately it is a percentage modifier on your base salvage chance, ending up much smaller.
- Clever Paws updated to be useful with the new salvage numbers. And now it increases the nanite vials you get too!
- Assorted sources of salvage can be dropped into rooms to reward roleplaying with salvage.
- Avatar will announce RP XP ticks in the tick channel. Tick ON!
17th
- Expansion backpacks make change. If you have enough items to activate your Small Nanopack but not your large one, the latter won't drain your battery that day. Duct Tape Backpack will always be checked last, alas.
- Extravagant Implement recipe coded. Like the last one, this is a private recipe. Seek out the Mechanist's Guild!
- You can tell because private recipes will show the owner's group in rpinfo.
- Auto combat rounds can run no faster than 10 seconds per round. Apparently this will speed up the game.
16th
- Betraying powers, like Fire Dance, ignore resistances. They should simply do the level-scaled damage to you.
- Protein Shield rebalanced. In short, it takes more effort the more you are spraying, and the CritHPBuffer means something.
- Child Trainer added to the elite stores.
- Unshielded Prototype recipe created. It is private. Aw.
- +rpinfo now tells you if a recipe is private!
15th
- Cleansing distillation cleans more, to match other passive Debuffclear effects.
- Sati softly churrs, "Non Roo/Child, pet summons are limited to 4 simultaneously. This includes equipment, and power/dedication summons should they come down the line. This was done to limit the effect of Mastermind to something controllable, and also allowed a dedication to get made, and was done under my request. I'm not certain anyone is using more than four so it shouldn't really affect anyone."
- Your relative size to a target appears when you are looking at them, right before describing their skin. Everyone is so tiny! What is going on?
14th
- Almost all recipe modifiers (in fact, all but cool/protective/amplifying) got their ally status durations doubled. You don't have to spam that banner nearly as often now!
- Passive effects of most distills moved upwards, as well.
- Group founders can now set themselves to whatever rank they want. They remain leaders. Everyone else needs to be set 'leader' to attain that power though.
- You can now use % to act as 'modulus' in string parsing, much like the other (+-*/) operands.
- Time for some +reward overhauls!
- +10% bonus XP is now +25% bonus XP!
- That annoying +reward that upgraded items? GONE.
- Got a mako battery recharge? Have a battery, too!
- The Cred Energy Rejuvinator got discounted, from 5 mako down to 2.
- Blood Extractor coded, and put in the token shop.
12th
- Newbie items are now handed out at level 20, so they'll be useful until you can start getting your feet wet with crafting.
- Children and Roo pets no longer show up for upgrading on the web page. They're going to go hungry. :<
- Minor creature creator tweaks:
- The sayverb boxes are now large enough to see what you're writing
- There is a box to specify size. Remember that 5 is human-sized, and the scale is not in feet. Really.
- You now see victories again when mentored up or down. You can once again experience joy while seriously overpowering level 5 skunk girls.
- Ranger role added. Health, Penetration, and Roll with It!
- Commissar role added. Tactician, Rage, and Avoidance. Also heresy.
- Pregnancy Simulators, in light, medium, and heavy versions, added to the elite store for 15 mako apiece.
11th
- Nuku carols, "DoTs from player sources cannot cause infections"
- Pages sent to another player will have timestamps. Your 'page #last' will be easier to read.
- Kitsune Now has Victory messages! (Perhaps we should start worrying about them now...)
10th
- Web combat has a Refresh button, in case it appears to have stalled.
- Roll With It and Tar Baby have a diminishing chance to activate with hits smaller than the threshold. Much more likely to happen in ordinary combat.
- Training resources now cost the same on the web and in direct control.
- Damage combat skill will decrease the amount of damage lost when something evades your attacks.
- Web salvage missions now tend to not be quite so long.
- A new status, Vampiric! Gives all your direct damage powers a (magnitude)% vampiric effect.
9th
- No more Easter eggs! Existing ones still work, so crack 'em open.
- The various salvage-boosting items, like Cooler, slotted. You can only prefer one kind of salvage at a time.
- Web combat has a longer attention span. You won't fall automated if you don't click a button within ten seconds.
8th
- Happy Easter! Monsters are now dropping Easter Eggs. Open them up for a surprise!
- Bunny and rabbit enemies are more likely to drop eggs.
- Zombies are not likely to drop them, being too stupid to remember to find any.
- Eggs are also available for 1 mako apiece in the elite store, if you are a silly person.
- The inventory section of the web interface has been completely remodeled!
- The follow code (the stuff you use hopon and handup to use) now defaults to the 'walk' option, instead of the 'ride' option.
- Want to write your own follow text? Type 'ride #help2' to get started!
- Web salvage missions now only use one patrol point at a time, but require twice as many patrols.
- Invasive Procedure coded.
7th
- The Survival skill now reduces environmental penalties by 10% per point.
- Did you know that energymod abilities, but positive and negative, were twice as powerful in combat? Well, if you didn't, now you know why Rest isn't going as far as you thought it should.
- The military base is now stamped as High Danger, which means people will come to your aid in web battles there.
- New holiday form, just under the wire! Marshmallow Chicken is available for a limited time.
- This form has both Smooth Hide and Expansiveness, by the way.
- Peep!
- Expansiveness brought in line with other AoE abilities; now twice as nice!
6th
- Tanukis (either active, or inactive with the Golden Leaf) can now make use of the Nanite Spatial Recalculator. The function is identical as when a Nanite Adept uses it.
- Caber Tosser role added, possessing Controlled Burst, Endurance, and Tactician.
- Gemini Cyborg, a new dedication in progress, has been coded. Expect to hear more from it soon!
- Beep!
5th
- Myriad Armor had a math error; its damage resists went up a bit.
- King Cobra now has the Myriad Armor ability, by the way.
- Conductive and Solid Frame are a little stronger now, to bring them up to speed with the other discounts to energy powers.
- Sharpshooter now has an energy upgrade, so it's not quite so tiring.
- Powerthirst was renamed to Ultraquench. Curse you, copyright law!
- You're now a little more likely to find builder nanites after a fight when not equipped with a collector.
4th
- Least EN AI block added to RSX's store.
- Busty Succubus and Raised Pharaoh don't spawn zombies due to lag issues. Just like old times!
- Durability, Avoidance and Health combat skills reduce the size of direct heals you apply by 3% per point. Makes non-tank support more useful.
- The +census master command will list what people have chosen to make epic.
- Energy recovery outside battle is doubled. Less annoying downtime.
- Fengrove Hills and Fengrove Caves opened to the public! Look for them on the Fairhaven overworld, near the corn maze.
- The hills contain Ogres, King Cobras, and Fox Taurs!
- The caves contain (deep breath) Blade Beast, Dark Elves in both Male and Female flavors, and both Orthom Ovapeds and Brutes!
- That's right! I hope you're after a lot of fun new forms!
3rd
- Damaged softly churrs, "Added [if status (status name) of (target) (>/</=/!=) (number)] and [status (status name) of (target)] to string parsing"
- This can, for example, allow a victory to compare your accuracy against their defense. Or change your description if you have more damagebuff than the looker.
- Further string parsing: Damaged softly churrs, "[systime] will return the current unix system time in string parsing"
- Monotreme Activator description made more accurate.
- XP and credit rate below level 20 increased.
2nd
- Attack status now applies to DOTs.
- Increases the magnitude of the status by its own mag, to a maximum of one-third increase.
- Nuku carols, "So Attack 2 + DoT 2 = 2.6"
- Nuku carols, "Attack 2 + DoT 6 = 8"
- Website right-side bar shows XP and credits needed for next level.
- Celestial Attendant has moved back to his pool, placed where it used to be on the Mountain Path.
1st
- All updates are now done retroactively, their effects propagated back through to the past.
A bunch of silliness with names has been introduced- Silliness retroactively deleted. This is a serious game.
- The Mall Rats have decided to start collecting all of the shinies. Luck of the Rat is now massively more powerful.
March
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February
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January
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December
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November
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October
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September
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August
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July
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June
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May
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April
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March
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