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Revision as of 22:20, 9 August 2013
Welcome to the Flexible Survival Wiki.
Flexible Survival Wiki is a supporting Wiki for the text-based Flexible Survival MUD created by Nuku Valente.
Its storyline is based in a not-too-distant past of 2008, containing science fiction elements about a nanite-based virus outbreak and its mutation-inducing consequences. The game is based on roleplay and classic hack'n'slash combat. The game supports both a web interface as well as standard MU* telnet client.
Contents
Sites of Interest
Getting Started
How to connect to Flexible Survival MUD:
- Download a MUSH/MUD/MUX client. A list of clients can be found here: Clients
- Use your client to connect to flexiblesurvival.com port 2000
- Type 'create yourcharactername yourpassword' and join the mosh pit of mutates and survivors!
Don't want to download a client? Click web.flexiblesurvival.com/play
Newbie Help!
- Story: Flexible Infection Primer
- How do I start? Newbie Primer
- How do I do anything? Newbie Guide
- How do I do MORE anything? Guides
The World
Dedications | Fairhaven | Factions | Ferals |
Locations | Promethean Nanites | Prometheans | RSX |
Woodfield | Zephyr |
Game Mechanics
Group Upgrades | Guides | Items | Items, Mako |
Items, Tokens | Merits/Perks | Missions | Mutant Powers |
Organ sizes | Professions | Recipe | Roles |
Skills | Salvage | Level Costs | Player Land |
Help Files | Monster Templates |
Other
Code | Commands | Players | RP Logs |
Fan Art | Fan Fiction | Updates |
This Wiki
The wiki is supposed to become an informative source for new and old Flexible Survival MUD players alike. As such it needs more of the following:
Flexible Survival: Single-Player
The single-player version of the game can be found at Nuku's blog and is a text-based game with a 'sandbox' feel. On the surface, it is a timed survival game where players must keep their character fed, watered and sane until rescue by the military shortly after the infection of the city by the transformation nanites. There are an array of creatures, events, NPCs and quests (both mini-quests and majour undertakings) to explore and experience. Many of the creatures of the city will attempt to infect the player (often through sexual contact) resulting in body transformations. The game has numerous 'endings' based on how the player is infected at the end of the game, whether they survived or succumbed to the infection, and which NPCs have been encountered and saved.
NOTE: These items still need to be filled. This is just a template to build from. Many also contain spoilers for game content.
Overall Gameplay | Stats & Commands | Feats | Infection |
Items | Combat | NPCs | Pets |
Locations | Hunting Areas | Enemies | Heat |
Quests | Save Words | Coding Additions |
Flexible Infection: Wave of changes
The spiritual ancestor of the single-player version of the game can be found at Nuku's blog and is a text-based game within in map filled with connected rooms.
NOTE: These items still need to be filled. This is just a template to build from. Many also contain spoilers for game content.
List of monsters | Actions/commands | Map |