Difference between revisions of "Scaled Hide"

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{{Mutantpower|name=Scaled Hide|desc=A thick scaly hide that serves to protect against the extremes, though is easily torn by physical means.|basepower=Armored|powertype=Passive Auto Self NaniteImmune|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Bluntdamageimmunity at magnitude -10 for 10 rounds.<br>100% chance of Damageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Energydamageresist at magnitude 2 for 10 rounds.<br>100% chance of Heatadaption at magnitude 2 for 10 rounds.<br>100% chance of Hpbuffer at magnitude 12 for 10 rounds.<br>100% chance of Piercedamageimmunity at magnitude -5 for 10 rounds.<br>100% chance of Slashdamageimmunity at magnitude -5 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Bluntdamageimmunity inflicting powers]][[Category:Damageimmunity inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Heatadaption inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Piercedamageimmunity inflicting powers]][[Category:Slashdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
.________________________________________________________________________.
 
| Item [Scaled Hide                   ]  Type [            Mutant Power]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| A thick scaley hide that serves to protect against the extremes,       |
 
| though is easily torn by physical means.                               |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Power  [armored                                                    ] |
 
|______________________[    Base Power Stats    ]______________________|
 
| Type    [Passive Auto Self                                           ] |
 
| Target  [Auto Self                                                   ] |
 
| Energy  [0                                                           ] |
 
| Charge  [0                                                           ] |
 
| Cooldown[0                                                           ] |
 
| Accuracy[75%                                                         ] |
 
| Statuses                                                              |
 
| \_PhysicalDamageResist        [100% chance at 0.25 power for 2 rounds] |
 
|______________________[Variations from Base Power]______________________|
 
| EnergyDamageResistChance [+100                                      ] |
 
| EnergyDamageResistDuratio[+1                                        ] |
 
| EnergyDamageResistMag    [+0.5                                      ] |
 
| PhysicalDamageResistChanc[-100                                      ] |
 
|______________________[         Upgrades        ]______________________|
 
| \_EnergyDamageResistMag      [0.25                                  ] |
 
|________________________________________________________________________|
 
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Available from [[Lizard Girl]], [[Bearded Dragon Recruit]], [[Male Gator]], [[Water Dragon]] and [[Water Moccasin]] skin infections.
 
 
 
[[Category:Mutant powers]]
 
[[Category:Hides]]
 

Latest revision as of 01:25, 25 November 2024


Scaled Hide stats
Type Passive Auto Self NaniteImmune Target Self NoAoE
Description A thick scaly hide that serves to protect against the extremes, though is easily torn by physical means.
Based on Armored Slot: Defensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Bluntdamageimmunity at magnitude -10 for 10 rounds.
100% chance of Damageimmunity at magnitude 5 for 10 rounds.
100% chance of Energydamageresist at magnitude 2 for 10 rounds.
100% chance of Heatadaption at magnitude 2 for 10 rounds.
100% chance of Hpbuffer at magnitude 12 for 10 rounds.
100% chance of Piercedamageimmunity at magnitude -5 for 10 rounds.
100% chance of Slashdamageimmunity at magnitude -5 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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