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  • *If you are using AI blocks your (use and don't use) power preferences are now ignored unless yo **If your AI finds NOTHING to do at all, it will now just use strike.
    19 KB (3,188 words) - 20:11, 19 January 2013
  • ...e straight from the top. These guys were working on something nasty. Think self-replicating army of nasty. We told 'em to destroy it, they decided to run o ...want to know just what sort of weapons we're expecting to face, how it's 'self-replicating army' nasty, and a few more things during the trip."
    54 KB (9,874 words) - 02:13, 22 July 2012
  • [Ai] "Now you're going to feel a little dab on your forehead, but stay focused [Ai] Inola keeps her eyes closed, the air seeming to hang, like she's stopped b
    34 KB (6,130 words) - 04:09, 22 January 2014
  • ...ow where you find that boundless hope. Just seeing what that thing did to Ai..." she shivers. "Please kill me before that ever happens to me." ...lear fire safety violation in case of emergency. "We stopped its plans for Ai without any preparation, or even a clear idea what was going on. What we're
    19 KB (3,294 words) - 04:09, 22 January 2014
  • *[[AI: Dead]] now for sale at RSX's program store. *You can now save and load sets of AI for different situations. Check 'list ai' and 'loadai' from inside the MUD!
    16 KB (2,581 words) - 05:35, 3 October 2012
  • *AI: Leader and AI: Refreshed 50 coded. *"HP Over 75" AI program coded and added to RSX mart.
    5 KB (917 words) - 06:40, 20 October 2012
  • *AI should no longer use powers that are on cooldown. The 'Always' setting is n *The [http://flexiblesurvival.com/index?ai AI page] is now more clear about which powers you are deciding to use or not u
    20 KB (3,312 words) - 05:36, 3 October 2012
  • Nanite Type: Packmind (Distributed AI) ...ings are a unique convention of Packmind Nanites. Due to their distributed AI nature, each individual nanite appears to contain coordinates and a homing
    6 KB (954 words) - 22:18, 16 March 2016
  • *When powers are auto-fired by the AI at the start of a fight, you get a 25% discount for that use. ...Devourer]] shifting of others now uses the 'transform' command, instead of self-shifting. The syntax remains the same otherwise.
    15 KB (2,531 words) - 04:25, 2 January 2013
  • *Characters with [[All Natural]] should no longer see the AI try (and fail) to use mutant powers. **When you are low on nanites, the AI wills top trying to use them.
    20 KB (3,311 words) - 01:33, 4 August 2017
  • ![[Advanced Inoculation|AI]]
    1 KB (212 words) - 02:31, 22 April 2013
  • *Lots of fun tweaks to make the AI a little more intelligent and a little less artificial. **AI: Post Combat should fire now.
    16 KB (2,710 words) - 05:14, 2 March 2013
  • ...Yep, not a hint of lust or sexual need in the boy, he was back to his old self. He hardly even notices Miranai leave, though he'll most likely be sad, but
    39 KB (7,359 words) - 07:28, 1 March 2013
  • ...have left your nanites less subdued than others. The packs are distributed AI, a state your mind now shares; a single body is as replaceable as cutting y
    2 KB (286 words) - 21:12, 4 June 2018
  • * Fixed crash in AI code when using Renew. * Item-based toggles will now not keep getting turned off by the AI system.
    13 KB (2,098 words) - 00:35, 31 August 2013
  • * Least Health and other AI targets should be more careful in choosing who they are hitting.
    22 KB (3,438 words) - 02:45, 15 April 2015
  • ...e use item uploads a new AI function to your comm system upon visiting the AI page.|cost=5}}
    135 bytes (26 words) - 00:01, 8 September 2020
  • ...at AI to select which '''Action''' you will take it will scan through your AI Routines, if one of the '''Conditions''' is met and the power or item is no Each new character begins with a set of basic AI programs:
    4 KB (551 words) - 01:49, 2 March 2014
  • ...salvage. If one doesn't have a perk to prevent victory messages such as [[Self Control]], you'll be treated to a victory message based off your groin muta ...urting you quite a bit, so be prepared to find a way to help heal off that self-damage. If you're willing to trade some health, highly consider some points
    139 KB (24,343 words) - 05:28, 9 July 2023
  • * New item stat created, Self Repair. This stat, while positive, reduces the salvage used in repairing it * The [[Improved Nanite Collector]] now has a Self Repair of 50 (-1/3rd repair cost)
    15 KB (2,509 words) - 01:08, 5 May 2014

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