Difference between revisions of "Vitality"

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{{Mutantpower|name=Vitality|desc=Filled with youthful vigor, you just can't wait to do things. Your moves tend to be frantic and hurried, sometimes leaving even yourself dizzy.|basepower=Passive|powertype=Auto Passive Self NaniteImmune|target=Self NoAoE|slot=Offensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 8 for 10 rounds.<br>100% chance of Energybreak at magnitude 2 for 10 rounds.<br>100% chance of Recharge at magnitude 6 for 10 rounds.<br>100% chance of Regen at magnitude 2 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Offensive Adaption slot powers]][[Category:Charge inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Recharge inflicting powers]][[Category:Regen inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Vitality|desc=Filled with youthful vigor, you just can't wait to do things. Your moves tend to be frantic and hurried, sometimes leaving even yourself dizzy.|basepower=Passive|powertype=Auto Passive Self|target=Self NoAoE|slot=Offensive Adaption|energy=0|charge=0|cooldown=0|accuracy=100%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 5 for 10 rounds.<br>100% chance of Energybreak at magnitude 1 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Offensive Adaption slot powers]][[Category:Charge inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 00:07, 20 October 2024


Vitality stats
Type Auto Passive Self Target Self NoAoE
Description Filled with youthful vigor, you just can't wait to do things. Your moves tend to be frantic and hurried, sometimes leaving even yourself dizzy.
Based on Passive Slot: Offensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 100%
Damage 0 Healing at level 0
Statuses
100% chance of Charge at magnitude 5 for 10 rounds.
100% chance of Energybreak at magnitude 1 for 10 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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