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  • | Accuracy || Increases accuracy by Magnitude, proportional to the power's base Accuracy after being compared against Defense. Has diminishing returns, gra | AoEMod || Grants +1 target to all not-NoAoE powers.
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  • ...][[Category:Healgaindebuff inflicting base powers]][[Category:Hostile base powers]]
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  • ...][[Category:Negativedamage inflicting base powers]][[Category:Hostile base powers]]
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  • ...]][[Category:Defensedebuff inflicting base powers]][[Category:Hostile base powers]]
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  • ...ategory:Damageresistdebuff inflicting base powers]][[Category:Hostile base powers]]
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  • ...econdary effects]][[Category:Negative base powers]][[Category:Hostile base powers]]
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  • ...y:Negative base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...trol-Balanced status, it will showin the party command listing. Also, if a negative duration should occur for Patrol-Balanced, it will not be counted." ...y, "+power has been rewritten andupdated to properly check for mutant powers that have upgrades for statuses differing form the template."
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  • ...fects EXP (difficulty might affect EXP ''slightly'' through increasing the base numerical rank of the enemy, but it's much less of an impact than the level ...cessing time as unconscious people are in most cases not valid targets for powers and in all cases can't take actions while unconscious.
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...eatattacks was a holy mess. I fixed several HUGE errors. Your repeatattack powers should now work way better. Try it out. *Made it possible for base recipes and modifiers to adjust status strength/duration/chance AND expenda
    10 KB (1,629 words) - 01:38, 26 September 2011
  • *Debuffclear powers should be more effective against dots ([[Purr]], [[Cleansing Milk]], and [[ *Effects duration is no longer refreshed by powers/items with weaker mag. (Skins/armor weren't descaling when mentored down)
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  • * AI Programs introduced: accessible via the web interface AI button. Some base programs are included, and more can be bought from RSX and are uploaded fro * Friendly AoE powers are no longer capped at 3 targets.
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  • ...s]][[Category:Weapondamage inflicting base powers]][[Category:Hostile base powers]]
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  • |______________________[ Base Power Stats ]______________________| |______________________[Variations from Base Power]______________________|
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  • ...s]][[Category:Weapondamage inflicting base powers]][[Category:Hostile base powers]]
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • *"Defensive Adaption" slot created! Current powers: [[Feathery Hide]], [[Furry Hide]], [[Crystalline Hide]], [[Metal Hide]], [ ...may be mastered at a time. Other slots to come in the future. Note: the powers may be improved once you cannot stack them.
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  • ...lor:#FF3300">fox</span> Hexaferrum echoyips, &quot;Wasteland paladin&#39;s negative skills removed, and those skills that were added for it have also been remo ...llow parts of a turn now. Since enhancing the status also hampers you with negative accuracy, as well as taking time in a fight, stronger upsides were needed t
    83 KB (13,722 words) - 00:00, 1 December 2018
  • * Accuracy buffs AND debuffs now have a hard cap, based on a power/items base accuracy. * Powers should now be less spammy when striking multiple people for status only.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • * 'inherent' statuses will no longer get applied to powers/items that have 'dispersing' in their target list. * "List powers" is fixed.
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  • ...Physicaldamageresistdebuff inflicting base powers]][[Category:Hostile base powers]]
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  • ...ic rating of 65%}}[[Category:Negative base powers]][[Category:Hostile base powers]]
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  • ...s you to have a chance (modified by magnitude) to use the wrong target for powers -- healing enemies, harming allies, etcetera. *[[Partying]] AI program added to Rsx's mart. Good for notuser buff type powers.
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  • *You know what we need? We need more cool powers on dedication forms. *Items with custom names will now display their base item when traded between players, as well as their customized name.
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  • ...Category:Energymoddelayed5 inflicting base powers]][[Category:Hostile base powers]]
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  • *Stacking powers should stack again. *AI lines set with powers you do not currently have will be ignored instead of tossing errors.
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  • *Epic powers no longer grant extra power slots, you get the extra slots for having the 1 ...powers easier, and easier for newbies with no epics to at least grab more powers.
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  • ...ageamount=0|damagetype=Negative|Status=|Upgrades=}}[[Category:Hostile base powers]]
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  • ...egory:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...eyond 10,000,000 freecred. Or so large that the value underflows to become negative. *Distillations now apply to the base item, rather than taking mods into effect.
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  • ...licting base powers]][[Category:Dedication power]][[Category:Friendly base powers]]
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  • ...t the silly decision he had made. Hopefully it didn't create too much of a negative impression.<br> <br>Spade looks a little sad but nods, working on putting t
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  • ...ageamount=0|damagetype=Negative|Status=|Upgrades=}}[[Category:Hostile base powers]]
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  • ...ageamount=0|damagetype=Negative|Status=|Upgrades=}}[[Category:Hostile base powers]]
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  • ...flicting base powers]][[Category:Dedication power]][[Category:Hostile base powers]]
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  • ** All powers that rely on "flurry of blows-phy" now use [[Brawling]]. ** Proficiency code now gives bonuses as follows to powers/items set to use them (only strike currently), +1% per 5 points to damage a
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  • * [[Stretchy]] made 50% chance to fire base, upgradable by 25%. ...Camouflage]] both given minor little skill boosts due to the nature of the powers.
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  • ...wers]][[Category:Energymod inflicting base powers]][[Category:Hostile base powers]]
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  • ...et over to building 3 and tell those sleeping, we've recieved contact, our base is being sieged, I need all hands up and in whatever armor they still have ...wardsly, rather than going to assist Buz, she turns to the buildings edge, powers up her Harvester cannon and waits for the first pool fool to exit a buildin
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  • * Milk powers now increase milk production. ** It works by adding 1% for each level of mastery of such powers.
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  • ...ive Time Battle ([[ATB]]) system, which is similar to certain RPGs. Mutant powers are also a very prevalent factor in combat along with crafted gear. This se ...scription. The more charge something has, the longer it will take to land. Powers also have cooldowns which are also based off these ticks. In more advanced
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  • * [[Field of Dread]] adjusted to match more closely other powers in its slot. ** Negative values are possible but do not yet exist anywhere.
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  • * In theory, powers can now have 'friendlytrigger', which are triggered when you fire an active ...es" will show powers that can be toggled on/off and "Powers" will show all powers (whether on cooldown and not) and toggles.
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  • * Having a negative *damageresist will cause you to take additional damage. * The way negative defense status affects damage altered.(+1% pre-resist damage per point unde
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  • * +lotto's base winning pool increased to 100x its prior value. ...game is set at 10000, and you're at top sub level, it's treated as if the base level was 13000 instead, meaning you will get more cash for longer during t
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  • * Next Hostile Powers should not deactivate -themselves- while firing. * You can no longer invest negative influence points into an area.
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  • ...tree bathed in the dim shimmering light of the flames and runs towards the base, diving down into the small crater left in the loamy forest soil where its ...Right now I am creating a field over you that can inhibit some of the more negative effects, so you need to stay close by. I think your would Is going to get
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  • * Typos in Male and Female [[Otter]] powers fixed. * The base delay value (1000 ATB) added into the description of the [[Speed]] Combat S
    18 KB (2,890 words) - 08:47, 14 February 2015
  • * [[Tanuki]]'s [[Silver Leaf]] now supports clit stat bonuses for future powers. * [[Lifegiving Armor]] base regen from 3 to 4.
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  • * [[Power Finder]] no longer chokes on powers that were set with a string 1 instead of the integer version. * It seems a newly discovered strain of robot has found its way to the Theta Base: [[Grapploid]].
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  • * Powers will no longer trigger secondary effects while repeating. ** The base function of the item is unchanged, and it has limitations to make combat us
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  • * Nexthostile and nextfriendly powers no longer disable on repeated powers doing their repeats. * Nexthostile/friendly powers should not trigger off of any passively flung power at all.
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  • ** Chocolate Cow's base anthro description has been rewritten by Machi. * Next-hostile powers should now fire due to toggles.
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  • ...tical error in feral mode upgrading found and patched. All existing mutant powers at 3 or lower have been re-calculated automagically.&quot; ...Update</span><span style="color:#FFFFFF">]</span> Nuku jingle bells, &quot;Powers will no longer rely on bodypart size. Such references are being removed. Yo
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  • | \_Has a 30% chance of decreasing the chance of hostile powers to hit | | \_Has a 30% chance of Increasing the chance of hostile powers to hit |
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...alluringly murr-purrs, &quot;Fixed a display issue in +roll when including negative numbers.&quot; ...jingle bells, &quot;Social Actions should no longer be able to put you at negative patrol points.&quot;
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  • ...pants, &quot;Storm Caller tweaked <span style="color:#00FF00">(</span>one negative and one positive skill removed<span style="color:#FF0000">)</span>&quot; ...style="color:#FFFFFF">]</span> Nuku squeaks, &quot;Fixed a bug that caused powers to lose their stances.&quot;
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  • ...pan style="color:#000099">Ground</span> Control commands, &quot;$broadcast Negative confused status should not be cleared by debuff clear anymore, as it is sup ..."></span><span style="color:#000099">Ground</span> Control commands, &quot;Negative confused status should not be cleared by debuff clear anymore, as it is sup
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  • ...</span>. More features coming soon, like making stance by itself list what powers you have with variance and their options. You can stance damagetype and sta ...pan style="color:#FFFFFF">]</span> Nuku mechanically mewls, &quot;All base powers updated to have updated damage types.&quot;
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  • ...art of the game. It is by getting infections that you gain access to other powers, hence the importance of not being completely immune to them right from the Each infected part may or may not give you access to one or more powers. You can check your current infections with the <code style="background:sil
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...</span><span style="color:#FFFFFF">]</span> Nuku squeaks, &quot;In theory, powers should charge their energy on use, instead when they finish activating. Let ...e="color:#FFFFFF">]</span> Nuku squeaks, &quot;Remorting no longer touches negative values.&quot;
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...ot;<span style="color:#00FF00">Subwoof</span> and all other breath-slotted powers now fully linked with each other so that their cooldowns are snyched.&quot; ...d Dedication forms have one more than this, and all forms no longer have 3 powers to one part. If any exceptions are found that we missed, let us know! Also,
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...ageamount=0|damagetype=Negative|Status=|Upgrades=}}[[Category:Hostile base powers]]
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  • ...ree agent. I don't have to worry about getting a scolding by the corporate powers," Edel says with a grin, slowly glancing over towards Ebreus and his work. Terletter shrugs. "This is just the stuff we had for work on the base. We haven't even hit the warehouses and such in San Diego proper." She say
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  • ...er 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already give ...the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more
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  • ...icting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...milk production, having any amount of lactation status nudges you up to 1% base production before other things can nudge it higher <span style="color:#00FF ...eimmune&#39; keyword in its type, it ignores nanite modifiers, positive or negative&quot;
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  • ...egory:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...egory:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...">]</span> Nuku schemes, &quot;It is now possible to set use/do not use on powers/items/etc that have an apostrophe.&quot; ...span style="color:#FFFFFF">]</span> Nuku schemes, &quot;Now you can assign powers/etc with an apostrophe to AI lines and they won&#39;t fail to appear on a r
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  • ...ategory:Statusboostdebuff inflicting base powers]][[Category:Friendly base powers]]
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  • ...n> Nuku deeply brays, &quot;The vacuum no longer tries to make things into negative values.&quot; ...n> Nuku deeply brays, &quot;Demo Training&#39;s effects diminished in both negative and positive aspect.&quot;
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...rank, now they will only scale by damage. This will not affect any player powers.&quot; ...ng the hell out of repeats for everything. Now it should at least have the base mag.&quot;
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  • ...color:#FFFFFF">]</span> Nuku softly churrs, &quot;Energymods, positive and negative, should tick every atb pulse instead of once a round. They should be 1/5th ...ly going. <span style="color:#00FF00">(</span>Combat is still stuck at the base rate of 200 per tick<span style="color:#FF0000">)</span>&quot;
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  • ...a status, is removed. Feel free to prod about getting it yanked off of any powers/things that have it.&quot; ...pan style="color:#FFFFFF">]</span> Nuku speaks confidently, &quot;0 charge powers properly fire _immediately_.&quot;
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  • ...e powers]][[Category:Taunt inflicting base powers]][[Category:Hostile base powers]]
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  • ...F3300">fox</span> Hexaferrum echoyips, &quot;New way to field upgrade your powers. <span style="color:#FFFF00">nisd upgrade</span> Takes, in this order <span ...span> Nuku softly churrs, &quot;Cover Me now uses positive Meek instead of negative Menace.&quot;
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  • ...ry:Stacked10negativedamage inflicting base powers]][[Category:Hostile base powers]]
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  • ...n> <span style="color: forestgreen;">&lt;form you want to find&gt;</span> (base + 1pp) Do a search for a specific form, increasing the chance of that form ===Mastering (keeping) Powers===
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  • ...y</span> Glitch churrs adorably, &quot;Slight tweak to +bounty to make the Powers listing more concise in appearance.&quot; ...h churrs adorably, &quot;Added Pocketables/Expendables into the entries of Powers/Cooldown&quot;
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  • ...inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...ic rating of 40%}}[[Category:Negative base powers]][[Category:Hostile base powers]]
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  • ...t! We&#39;re nearing the encampment. Those filthy thieving rats have their base set up...&quot; the jeep would come to a sudden halt, the tires digging int ...the danger of the enemies monitoring &amp;/or mining the rout up to their base, &quot;Yeah... Cerl might be able to make the path up without too much trou
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  • ...base talents <span style="color:#00FF00">(</span>which will modify mutant powers reliant on them<span style="color:#FF0000">)</span>. If a power is now too ...says, &quot;Update on the hacking over here on the dev server. Long-charge powers now give you your next turn much more rapidly after firing.&quot;
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  • ...f your balls when manipulated by the compact balls perk will now not allow negative numbers.&quot; ...olor:#5C5CFF">t</span> Glitch churrs adorably, &quot;Also lil&#39; blip in base weight fixed.&quot;
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  • ...Glitch churrs adorably, &quot;+sheet should not capitalize its entries for powers and such.&quot; ...quot;Volunteering at the lab just got way sweeter. You get 2 reward tokens base, but you now gain volunteer ranks as you do it over and over again over tim
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...gory:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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  • ...visional fix has been put in to match increased Status Duration with equal negative RepeatAttackDuration. Code changes pending for a more elegant fix." ...and shift load commands for saving and loading forms should now store your base form as well as actual form, if your actual form is a template form like la
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  • ...with massive AoEs, rather than the type being a strict negative. Affected powers include: Aim True, Alms Wide Open, Atomic Hide, Always Whole, Belittle, Cov ...Several flag checks updated in the fuck command to check both template and base forms for increased fuckability.&quot;
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  • ...powers have been exchanged for Juggernaut / Muscle Mass, matching the form powers.&quot; ...property management department does not endorse the use of combat related powers in a domestic setting.&quot;
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  • | \_Has a 100% chance of Increasing the chance of hostile powers to hit | | \_Has a 100% chance of decreasing the chance of hostile powers to hit |
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  • ...to make sure it at least gobbles a turn to use. Considering it&#39;s a 60 base heal on a tanking class... this was quite warranted for a long time now.&qu ...ys, &quot;Minor update to rut calculations to prevent your rut level going negative. No more being so un-horny you break reality!&quot;
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  • ...lately, what&#39;s this bunker? Looks like something none of the big three powers is behind, so that sounds like a good thing already.&quot;</div><div title= ...ything&quot;. Anything other than a reprimand, scold, frown or any sort of negative reply would be a win in the mind of the horny man.</div> <div title="Syntax
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  • ...00">&#39;+Coyote&#39;</span> commands should no longer reset your mastered powers.&quot; ...in &#39;sa list&#39; by rewriting a chunk of it. Most important thing was negative money values (e.g. when the job costs) weren&#39;t being shown.&quot;
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  • <span style="color:#CDCD00"></span>Nuku smoothly says, &quot;Bad news: Base battle cred went down, aw.&quot; ...y says, &quot;In theory, when you master a new form, it will now note what powers are freshly &#39;known&#39; to you.&quot;
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