Difference between revisions of "Scaled Hide"

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{{Mutantpower|name=Scaled Hide|desc=A thick scaley hide that serves to protect against the extremes, though is easily torn by physical means.|basepower=Armored|powertype=|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 1 for 1 rounds.<br>|Upgrades=EnergyDamageResistMag by 0.25<br>PhysicalDamageResistMAG by 0}}[[Category:Slotted powers]][[Category:Slot Armored]][[Category:Energydamageresist powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Scaled Hide|desc=A thick scaley hide that serves to protect against the extremes, though is easily torn by physical means.|basepower=Armored|powertype=|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 1 for 1 rounds.<br>|Upgrades=EnergyDamageResistMag by 0.25<br>PhysicalDamageResistMAG by 0}}[[Category:Slotted powers]][[Category:Slot Defensive Adaption]][[Category:Energydamageresist powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 22:50, 30 December 2011


Scaled Hide stats
Type Target Self NoAoE
Description A thick scaley hide that serves to protect against the extremes, though is easily torn by physical means.
Based on Armored Slot:
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of Energydamageresist at magnitude 1 for 1 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

D

F

H

J

K

L

M

N

O

P

Q

R

S

T

W

Edit notes