Difference between revisions of "Scaled Hide"
From Flexible Survival
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− | {{Mutantpower|name=Scaled Hide|desc=A thick scaly hide that serves to protect against the extremes, though is easily torn by physical means.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Bluntdamageimmunity at magnitude -10 for 10 rounds.<br>100% chance of Damageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Energydamageresist at magnitude | + | {{Mutantpower|name=Scaled Hide|desc=A thick scaly hide that serves to protect against the extremes, though is easily torn by physical means.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Bluntdamageimmunity at magnitude -10 for 10 rounds.<br>100% chance of Damageimmunity at magnitude 5 for 10 rounds.<br>100% chance of Energydamageresist at magnitude 2 for 10 rounds.<br>100% chance of Heatadaption at magnitude 2 for 10 rounds.<br>100% chance of Hpbuffer at magnitude 12 for 10 rounds.<br>100% chance of Piercedamageimmunity at magnitude -5 for 10 rounds.<br>100% chance of Slashdamageimmunity at magnitude -5 for 10 rounds.<br>}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Bluntdamageimmunity inflicting powers]][[Category:Damageimmunity inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Heatadaption inflicting powers]][[Category:Hpbuffer inflicting powers]][[Category:Piercedamageimmunity inflicting powers]][[Category:Slashdamageimmunity inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 00:19, 25 March 2021
Type | Passive Auto Self | Target | Self NoAoE |
---|---|---|---|
Description | A thick scaly hide that serves to protect against the extremes, though is easily torn by physical means. | ||
Based on Armored | Slot: Defensive Adaption | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of Bluntdamageimmunity at magnitude -10 for 10 rounds. 100% chance of Damageimmunity at magnitude 5 for 10 rounds. 100% chance of Energydamageresist at magnitude 2 for 10 rounds. 100% chance of Heatadaption at magnitude 2 for 10 rounds. 100% chance of Hpbuffer at magnitude 12 for 10 rounds. 100% chance of Piercedamageimmunity at magnitude -5 for 10 rounds. 100% chance of Slashdamageimmunity at magnitude -5 for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Contents
Found On:
A
B
C
D
F
H
J
K
L
M
- Male Gator
- Male Rex
- Male Water Moccasin
- Medusa (dedication)
- Merfolk
- Mobile Shrubbery
- Momma Bronto
- Moon Dragon
N
- Namidian (dedication) (Totemic Rattlesnake)
- Nile Croc
O
P
Q
R
S
- Sandfire Dragon
- Sexy Dragoness
- Shadow Dragon
- Shy Gecko
- Skink Skank
- Solar Dragon (dedication)
- Spider Dragon
- Stegosaurian
- Storm Dragon
- Swordfish
T
W
Categories:
- Mutant powers
- Defensive Adaption Slotted Powers
- Slotted powers
- Defensive Adaption slot powers
- Bluntdamageimmunity inflicting powers
- Damageimmunity inflicting powers
- Energydamageresist inflicting powers
- Heatadaption inflicting powers
- Hpbuffer inflicting powers
- Piercedamageimmunity inflicting powers
- Slashdamageimmunity inflicting powers
- Passive
- Friendly powers