Difference between revisions of "Solid Frame"

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(Created Solid Frame power)
 
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{{Mutantpower|name=Solid Frame|desc=You have the power to defend yourself against physical blows, both through innate toughness and a power to roll with attacks actively.|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|slot=|energy=0.6|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 3 for 2 rounds.<br>100% chance of Bluntdamageimmunity at magnitude 5 for 2 rounds.<br>100% chance of Knockdownresist at magnitude 0.25 for 2 rounds.<br>100% chance of Piercedamageimmunity at magnitude 5 for 2 rounds.<br>100% chance of Slashdamageimmunity at magnitude 5 for 2 rounds.<br>}}[[Category:Bluntdamageimmunity inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Piercedamageimmunity inflicting powers]][[Category:Slashdamageimmunity inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
.________________________________________________________________________.
 
| Item [Solid Frame                   ]  Type [            Mutant Power]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| You have the power to defend yourself against physical blows, both     |
 
| through innate toughness and a power to roll with attacks actively.   |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Power  [Defense Matrix                                             ] |
 
|______________________[    Base Power Stats    ]______________________|
 
| Type    [Toggle, Self                                               ] |
 
| Target  [Toggle Self                                                 ] |
 
| Energy  [0.8                                                        ] |
 
| Charge  [300                                                         ] |
 
| Cooldown[6000                                                       ] |
 
| Accuracy[75%                                                         ] |
 
| Statuses                                                              |
 
| \_PhysicalDamageResist        [100% chance at 2 power for 1 rounds. ] |
 
|______________________[Variations from Base Power]______________________|
 
| Upgrades                                                              |
 
| \_Energy                      [-0.20                                ] |
 
| \_PhysicalDamageResistMag    [0.5                                   ] |
 
|________________________________________________________________________|
 
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Added 4/26/11 [Public] [Staff] Digger, Kazard says, "solid frame added to:collie herm, blue gryphon, (all) skunk beasts, (all) clockworks, panther taur, swarm of rats, hyena herm, busty cow, chocolate cow, ashen render, lion beast, wolf beast, clydesdale stud, highway mouse, giant bat, giant robot, MSPA Series 6, mutated brute, bearded dragon recruit, lizard girl, male rex, harbinger lynx, ancient tortoise, ragnarok beast, hotel management, male gator, horned wyvern, and all of the forces of nature"
 
 
 
[[Category:Mutant powers]][[Category:Toggle]]
 

Revision as of 00:08, 5 May 2024


Solid Frame stats
Type Toggle, Self Target Self NoAoE
Description You have the power to defend yourself against physical blows, both through innate toughness and a power to roll with attacks actively.
Based on Defense Matrix Slot:
Cooldown 6000 Charge time 300
Energy 0.6 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 3 for 2 rounds.
100% chance of Bluntdamageimmunity at magnitude 5 for 2 rounds.
100% chance of Knockdownresist at magnitude 0.25 for 2 rounds.
100% chance of Piercedamageimmunity at magnitude 5 for 2 rounds.
100% chance of Slashdamageimmunity at magnitude 5 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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