Multiplayer Updates

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The following is a list of updates made to the game since it entered open beta in 2011.

Need up-to-the-minute updates? They're over here!

January

  • Slurp's power type and secondary target fixed up to healing and to include self only.
  • Tanuki's Silver Leaf now supports clit stat bonuses for future powers.
    • Additionally, two new leaves added to the Gift Shop to control both your number of clits as well as their size.
  • Removed legacy entries in the Cow Girl defeat message.
    • Text should no longer fire twice.
  • Fixed several bugs caused by malformed variable read/write code in string parsing.
  • Cleaned up several cases of nonstandard string parsing syntax and fixed assorted typos, including most public uses of two spaces after punctuation.
  • Update to the random mastered code, it now uses the SQL calls like other checking of your mastered forms.
  • The Randomizer adept toy is now more powerful.
    • It can target individual body parts (even your bits), if you can change those with the fine tuner.
  • Fixed several instances of empty lines after line breaks, which make the game confused.
  • Restored original, missing Ebony Raven defeat message.
  • Small fix to code to prevent a crash related to badge giving code.
  • Compact Balls is now a thing.
  • Laser and Poison damage subtype added into the Energy type.
  • Light Energy Armor and Physical Armor given a 25% increase to Physical and Energy damage resist respectively.
    • Both given a subtype that they do better with than the general type.
  • HPbuffer upgrade on Scaled Hide increased from 5 to 8 per.
    • If you have that power mastered, you will need to remaster it.
  • Jellied Hide upgrade for Regen inceased from 1.0 to 2.5 per level.
  • Lifegiving Armor base regen from 3 to 4.
  • Nanite Barrier completely revamped.
  • Charge time of Awww, Disarming Smile, and Charming Glance reduced from 1000 ATB to 400 ATB.
  • Being TFd will still set the proper stats, even if the message itself is not shown.
  • Skill: Sports removed from mako store, due to said skill no longer existing.
    • If you happen to have one somewhere, file a request so we can figure out something to do with it.
  • Weight Gain Milk added to the Mako Store.
    • This item, worth 50 Mako, will make your breasts cause anyone who drinks from them to grow in various ways.
      • It does require Mako battery charge, however.
      • Simply 'use' it to change the setting (starts out disabled).
        • NOTE: The Mako Store has also been sorted!
  • A new NPC has moved to the cow barn in Eureka city.
    • Anton the bull will gladly help any curious passersby experience the joys of being a cow girl.
  • Fixed an issue where after-parse wouldn't run on NPCs.
    • Still won't run on players or summons regardless.
  • HPBuffers from Healing, Lingering Kindess, Support combo now last 2 rounds instead of 5.
  • Clit length is now a valid target for the personal pump.
  • Group Hug given a native +30 spread.
  • All craftable drones now no longer permit more than one of them from the same player at the same time.
    • To clarify, you can now only have single drone of each type.
      • You can still have the same total amount of drones.
  • The right to bear arms has been restored.
    • Fixed a mistake in libmutant that didn't include the arm description code.
      • No bears were involved.
  • Mastermind description altered to reflect actual functions.
  • Sandra's talkscript cleaned up a bit.
  • Fixed the Fox Taur localnotes entry.
  • Fixed Chocolate Valentine groin TF.
  • Minor changes to have been made to BroodOx.
    • Improved local stat documentation on the form.
  • Coyote's Nasty Insult moved to a different mutation slot.
  • If anybody remembers that peeking mpool, it's now been coded, and you can look at just one part of a person's body.
    • Although, ass and legs get grouped together because of taurs and the like.
      • Syntax is 'peek at (part) of (person/thing).
  • Restored the original, once thought missing Male Water Moccasin defeat message.
  • New item in string parsing: [species of [target]]
    • May be of very limited utility.
  • Fixed several Victory/Defeat errors in the off-grid Barn Owl infection.
  • Fixed discrepancies between in-game forms across the approved and submitted directories.
    • This should give form writers with approved forms a more precise idea of what their forms look like.
    • Fixed many miscellaneous bugs and typos as part of this cleanup.
  • Added missing kemo head description to Mental Mouse.
  • Girth Controller coded and implemented.
    • It supports slightly oversize, slightly undersize, and perfectly sized options.
  • Two new sex scenes added to Chenoa the Aassahke Female: giving cunnilingus and receiving a blowjob, courtesy of fellow player Jade.
  • For those of you who love booze, battle, and sex, the Einherjar now accept mail-order applications to their post apocalyptic biker gang.
    • The Einherjar dedication has dropped 'no web', making it accessible from the web site.
  • Divine Mercy desc updated to follow normal reviving effects.
  • Optimized the suck command to only use online players as targets instead of everything in the room with a name.
  • Removed several lingering references to ashen.
  • Color Chooser support added to Anubis Servant.
  • Clairmont now has it's own overworld map.
    • This means that player owned rooms off of the city can be setup to show on the local depart map.
    • It also means that the other cities will soon get maps to the same effect.
  • Blackmailer profession now correctly apply the Intimidation skill.
  • People that used to have intimidation now properly have their points in intimidation.
    • People who trained it above 36 have been ignored, and any added points that would've put you above 36 have been discarded.
  • In accordance to the wiki page on room renting, and to remedy the apparent lack of rental rooms in the RSX building proper, RSX has been given rental rooms.
    • Just outside the building and to the north east.
    • Costs are the same as rental rooms in the other faction hubs.
  • Tinkered about with the dedications page to add a confirmation dialog to purchasing.
  • Fixed a couple of layout issues whilst in there and made it clearer whilst some don't have a buy button.
  • Optimized the +jnote command to allow for multiple, and multi-line, notes and props on merits and flaws.
  • Relatedly, the extra notes section on new merits/flaws is now stored as a separate prop.
    • This makes the merits prettier.
    • This only affects merits bought in-game, ones bought via the web still don't have a field to enter extra notes... This is being worked on though.
  • Clairmont's overworld map has the proper access points to the important locations.
  • Forms that previously shared serpentine and tailed flags now only have serpentine.
    • This is to avoid conflicts when searching for the tailed flag, which is typically found on the rear, and serpentine suggests a serpent's tail anyways.
  • Any serpentine forms missing the legless flag now have the legless flag, too.
  • Added a writing bounty to the wiki page for a rewrite of the Rubber Balls form.
  • Fixed several grammatical and string parsing errors in the Shy Gecko form.
  • Eastern Dragon bounty added to the writing bounty page.
  • Fixed several string parsing logic omissions in the Salamander Femme Victory, oVictory and Defeat messages.
  • Salamander Femme should now support double-penetration victory on female opponents with the Tail Divider.
  • Primes no longer have the warded combat skill.
  • In theory, you can now buy (number)=(amount) to buy multiples of things from stores.
  • New reward recipe, rpinfo doodad
  • Due to pool, the salvage cost of repairing things permanently reduced by 5%!
  • Controlled Burst 3 will only give +1 target on powers that are natively AoE or Nuke in target.
  • Short and Tiny perks/merits now each exclude their Tall and Giant counterparts, and vis versa.
    • It is doubtful there's anybody who had both Tiny and Giant, but it had the same effect as short.
  • Fixed some incorrect syntax on the wiki, particularly in regards to setting local stats.
  • Colorized items are now supported in inventory.
    • Colorizer coded, it allows the user to set the color something displays as in inventory.
    • Colorizer is now sold at Jack's hardware, right next to the tiny chain and sticky flag.
  • Furious Berserker released somewhere in Woodfield's Gym.
    • The dedication has the same power set of the RP-based dedication 'Devourer'.
  • Color Chooser support added to Fennec.
  • Fennec given additional love and now has Kemonomimi support.
  • The give command will now also inform the giver when their target's inventory is full.
  • Fixed miscellaneous typos in the Weapon Master quest.
  • Cassy in the Seelie Sweets Store has a new, chocolaty task for adventurous survivors.
  • Fixed a myriad of issues in the Chocolate Lab infection, including the Victory messages not working at all.
  • New writing bounty for an NPC (Domori the masculine Chocolate Lab herm) added to the wiki.
  • Global Research degredation of builder nanites is no longer a thing.
    • Donate early, donate hard.
    • They won't go away.
  • Donated builder nanites now count towards your donation level, making you a higher ranked supporter of research.
  • The 'Power the Pregnancy Tower' and any future 'power the' topics will nanite degrade since they have ongoing effects.
  • Also, a bit delayed after the fix itself, but shifting human with Tanuki grade merit will protect your ball size.
  • Fixed [breast size] string parsing syntax for multiple rows of breasts.
  • Born Breeder changed to be Unmasterable.
  • Personal Pump and Personal Vacuum no longer fail to properly restore part sizes.
    • It should also stop reducing them below zero when reset.
  • Active Defense Matrix revamped.
    • If you have epic or ultimate upgrades and you'd like to get the upgrades changed, file a +request.
  • Rainmaker Expansion coded and implemented.
    • Somehow it now manages to connect your balls to whatever you happen to be fucking with, Assuming you have balls of course, otherwise the effect is unchanged.
  • Satyr merit coded, although it's named Satyric to avoid confusion with the actual Satyr infection.
  • NEW THING: spawning-talkscript.
    • Talkscript that will run ONCE when a mob spawns.
    • Intended to set stats upon the spawning mob. Bear in mind that it CANNOT announce to the player or read stats from the player.
  • Chocolate Cow now has skin that is actual chocolate, and both Busty Cow and Chocolate Cow given Color Chooser support.
  • Hermaphrodite Phoenix has been updated with Leg Splitter support!
  • In-game crafting disabled.
    • If something is missing from web-crafting, submit a request and it will be worked on asap.
  • Wolf Beast cleanup: Victories/Defeat now account for mouthless flag, clit descriptor changed from pink to ebony, and you now have a 50/50 down from 100% chance of impreg on defeat to one if female.
  • Zombie Stripper Defeat scene made slightly less graphic.
    • Zombie Stripper, Zombie and Zebra now account better for flags.
  • Zebra defeat scene added as a Writing Bounty.
  • Added mutual exclusions for the Looks Human, Looks Native, Kemonomimi, and Satyric merits.
  • Tweaked Yucca Moth Victory messages to not assume the player is fully infected with that form and changed to more fitting clit descriptor.
  • Woolly Mammoth now correctly has impreg chance and fill code on defeat to one.
  • Truck-repair no longer requires truck parts.
    • It will simply check the progress on Rod's quest instead.
  • New sex scene added to Tess the succubus for male characters.
  • When an AoE lands on targets, once it has chosen what it is targeting, it will process pets first.
  • When an AoE self buff is used on yourself and your pets, if you have the appropriate skill (mastermind/Leadership), only the greater of your mastermind buff or the pets own buff from the spell will be used.
    • Note: these changes affect monsters with said abilities and buffs too
  • There is a bug when displaying masterminded buffs in 'effect' that causes them to look like they are double applying. Please ignore this.
  • Display bug for effect statuses on pets using items that have been renamed that are AoE items on the owner...fixed
  • Egg Sack merit coded.
  • Fixed a bug in combat-stat code that was putting stats in odd places.
  • Extravagant Implement follows the cooldown's adjustment of other powers, due Overheat mechanic.
  • Wild Swing's base damage adjusted a bit, now you won't get Overheat by maxing the damage upgrades.
  • It is no longer possible to get rested xp +rewards when you are at max level.
  • Yucca Moth, formerly a private registration, has been released to the public and can now be received through +reward.
  • Vampire Bat, formerly a private registration, has been released to the public and can now be received through +reward.
  • Waldo is now accessible again.
  • CB3 now properly affects powers upgraded to add points in AoE.
    • This includes crafted gear with +AoE from modifiers.
  • Non-breast weights toned down to deliver better overall sizes.
  • Pending re-balancing and review all mechanical powers from Furious Berserker and Devourer removed.
  • Ian the Shark, whom you could gamble with, has been pulled off-grid for the time being.
    • Due to the new freecred taxation of talkscript rewards, the buy-in would cost more than winning would reward you, which was unfair.
    • We hope to return him after some tweaks so that players who have not gambled with him are not denied previously available badges.
  • Compatible Gender merit/perk coded and available to grab.
    • Be Goldilocks every time for those ferals out in the streets!
  • Assumptions for cost of a unit of salvage in craft bounties adjusted to a more reasonable level.
    • It was at 400 per unit of salvage, it's now at closer to 1500ish.
  • Corrected faction prop location on Bladed Gloves.
    • If you see any more recipes with Faction under the Item Info section in rpinfo, please say something.
  • Tribal Succubus now has a Kemonomimi description, courtesy of Quincy.
  • Added a spitroast sex scene to Chris the Husky.
  • Altered the rut smell to use 'need' instead of 'horniness'.
  • Where applicable, players with the Egg Sack merit will now receive different messages.
  • Zombie Stripper no longer spawns in the northeast section of Woodfield City.
    • It is now confined strictly to the Woodfield Graveyard.
  • The Talakai boss vial has been removed from the mako store since it's no longer a dedication. The Ixchel Jaguar boss vial has been added in its place.
  • New string parsing toys for FS: [feral mode of <target>] and [if feral mode of <target> is <value>]
    • Feral modes will default to 'basic' if not set (also for non-feral players) (also within the if-statement)
  • Dark Elf Female cunt length halved from 18 to 9, Dark Elf Male cock length halved from 18 to 9.
  • Added a new level 2 action to the Inventor job.
    • Any job missing levels in their actions will be fix soon.
  • Breath Weapons now also linked as well as slotted.
  • Added basic Leg Splitter support for Female Husky.
  • New Combat Role created, Colosseum Contender.
  • Fixed the backwards damage types on Hedonistic Display.
  • Minor fix in Akhal-Teke legs description to show hooves and digitigrade replaced with the appropriate unguligrade.
  • As part of the first step towards making a standalone Husky, the local stat on the Female Husky has been removed.
  • Enduring Malice reworded.
  • Beware, for Huskies now roam the alley behind the Fairhaven Mall.
  • Changed Husky size from 1 to 5 (whoops), fixed Female Husky mob power typo so it should now actually use 'Love Nibble', not 'Lovr Nibble'.
  • In a previously undocumented change, the self damage from Crash and Burn and System Fault was reduced.
  • Formula for the vampiric property on powers tweaked slightly.
  • Weak Breeding and Pure Breeding are no longer exclusive and now work together.
    • On a side note, Pure Eggs has also been fixed.
  • Furious Berserker restored.
    • Its powers got tuned in line with the other dedications.
  • Belatedly: Husky now infects with Female Husky through casual combat/submitting, but will breed you with Husky pups and you can get Husky vials from them.
  • Tiny update to make web combat register itself quicker.
    • Does mean they'll start quicker but is intended mostly for a later improvement.
  • Web - Using username/password on the logon screen will skip character selection and auto-log you in as that character (Using email/password will still continue onto the character select screen).
  • Neuter preferred merit coded and in place.
  • Gift Wrapping should no longer be capable of making anything vanish without a trace (again).
  • The Quilled Tousky now has Leg Splitter support for aspiring Marptaurs.
  • While staff were rejiggering some powers on dedication forms, Kaiju seems to have stolen Density shift from the Talakai infection.
  • Lore entry for The Church of Promethia added.
  • New helpfile created +help Judge/Willpower
  • Updated ATB code so that DoTs follow the same rules as regular attacks for purposes of Vampiric.
  • The final multiplier from the Vampiric role has been moved so that it applies after the soft cap, making the Vampiric combat skill more effective.
    • Vampiric's +rpinfo has been rewritten to reflect the current mechanics.
  • House Cat's gotten some revisions done! Description's far more accurate, TFs updated, and Kemonomimi now supported.
  • Removed difficulty-changing string parsing in Hotel Oblivion.
    • The enforced hazard settings were ultimately just causing grief.
  • Local Stat material removed from Candy Canid due to disfunction.
    • Stat support has been added, a random flavor set on TF.
    • Local stat and support has been fixed and restored.
    • Clit support also added in.
  • Infections should now be slightly smarter at removing string parsing-set flags.
    • They will now be there during the string parsing stage of the mutation-message, but be removed before the will set any new ones.
  • Fucking abnormal breeders -anywhere- may now result in impregnation.
  • Fixed numerous grammatical errors in forms pertaining to faulty capitalization after commas and semicolons.
  • Something Marpy has happened to the Quilled Touskies.
    • RPinfo Marp
  • Made slight adjustments to the string parsing/if helpfile to clarify syntax utilized in complex conditionals.
  • Looks like the Zoo's got anew hunting area accessible through the Web interface (No on-grid area made quite yet).
  • Infectious Womb fixed to no longer be able to grant mastery.
  • In-muck web control fixed, (This is the command described in 'web #help')
  • Mako/Lunar pools now give a key for every 20 mako/lunars contributed at a time.
    • It doesn't currently consider small contributions over time, it will be added in.
  • ProtoMUCK 2.1a0.4.7: Corrected an issue that could cause a crash when a non-program-object requested information about a valid but not running program object.
  • Holiday forms put to rest.
  • Roman Satyr boss vials for sale at the elite store.
  • Just to announce it, the result for Paper Preservation, the search, is now available for review.
  • The mako / nanite exchange pages now request no autocomplete in their entries.
  • Keys now are given out for every 20 mako/lunars given to mako/lunar pools, regardless of whether at once or in small chunks.
  • Rut messages now support string parsing.
  • Feral Destroyer the first Feral Mode to get a rebalancing.
    • This one received a massive overhaul, converting it from a general DPS build into a standard DoT focused one.
    • Durability, Avoidance, Bleeding, Flurry, and Controlled Burst removed.
    • Health buffed, Tactician and Accuracy added.
  • Feral Hunger changed from a Debuff to a DoT.
  • Feral Mode the next to get a slight change. 2 less Health, Front Row added.
  • Obvious Pregnancy merit fixed to properly cause your pregnancy to appear more advanced than it is.
    • Instead of making appear less advanced, which it was doing before.
    • This affects both the autodesc and periodic preg messages.
  • Fixed a couple of really obscure web mission bugs where it'd not count a battle as successful because an ally had been generated at too high a level or because it thought the battle was too low a level to qualify due to looking at the wrong object.
  • Major revamp to spread mechanic, it now is limited by any other AoE targetting flags on a power/item.
    • It'll make spread more effective by lowering the number of targets hit, and thus lowering how much the strength is reduced.
    • This means that aoe up/downgrades are possible on spread powers, and it can fine-tune the effects of them.
  • Priming reviewed, StatusBoost changed 5 -> 2.
  • Added a few tweaks to how 'web' displays, including clarifying when an encounter doesn't have a level, whether an encounter is for a specific mission and added a basic listing of the occupants.
  • Regen now has a hard cap based on your level.
    • 15% of 100 level modded to your level per round.
  • Health, the combat skill, increases the regen hard cap on you by 1(before level mod)
  • To keep tanks on to tanking, the regen hardcap is increased from 15(level capped) by +1 per point in Health, Durability, or Avoidance.
  • Cap for regen raised(10% of maxhp) and DoT damage you suffer increases the amount of regen you can soak up in a round.
  • People undertaking Sandra's Carrot Run quest should no longer be stuck from progressing further.
  • Fixed glitch in Chris's content introduced after the last update to him that made it impossible to get the Packslut Supreme/Crazy for Husky badges.
  • Additional thematic information added to Dusk Dragon.
  • Additional thematic information added to Einherjar.
  • Masseuse job, based on Sexual, added to the game (still not placed).
  • Ian the Shark restored to Zephyr lobby after a couple of modifications and bugfixes.
  • Regen no longer is affected by statusboost.
  • Bosses and Final Bosses are now susceptible to DebuffResistDebuff.
  • Bosses and Final Bosses are now obeying the soft caps for debuffresist(which were not soft capping correctly)
  • Judgement altered, base DebuffResistDebuff down to 25, upgrade down to 12.5.
  • Fragment altered, base DebuffResistDebuff to 15, upgrade to 10.
  • Debuffs were broken, but they now work.
  • Added 3rd action to Adventurer, Architect, Artisan, Banker, Bartender, Bureaucrat, Diplomat. Fixing the XP/Freecred/Influence of certain jobs out of line.
  • Executive, Geneticist, Loan Shark, Nanomagic Researcher, Philosopher, Scout (Lv 1 as well), Shopkeeper (bonus if Mall Rat), Sociologist, Security Officer (Lv 1 as well), Storyteller, Supernatural Researcher, Trapper (Lv 1 as well).
    • Now all the jobs should be properly cover at least to level 2 (3 actions).
  • Ascetic job created, still not placed.
  • Power use returning to using getstatus from getstatusuncached.
  • New scene added to Chris the Husky, an option to spitroast the typically dominant male if you have a prick.
    • Accidentally bungled up some of the sex stats and needed to clear them.
    • You will have to go through the original initiation sex scene again.
  • List perks 0 will now properly list 0-cost perks.
    • Note that you need the 'all' function (list perks all 0) to view these after chargen.
  • New Staff Monster, Impala, added to The Zoo - Grasslands.
    • Thank you for your donations and making the stretch goal possible!
  • New flag! Birthing (bir). For all your baby welcoming (or denying) needs.
  • Quilled Tousky now has a Kemonomimi description, courtesy of Armel.
  • Fixed an obscure bug in the Collie Herm Victory message that would result in a 50% chance of cut off text between a male/herm victor and a non-female loser.
  • Death Between Heartbeats given a secondary damage (of 0, but it exists now.)
  • Fixed an hilarious issue where minipulses wouldn't fire because someone put the RP-tick code into the minipulse-tick code.
    • This also fixes the issue where RP-ticks would fire every 5 minutes in addition to the normal 15 minutes timer.
  • Overheat mechanic given more explanation upon the wiki.
  • Automated recipe removed.
    • Don't need two modifiers with basically the same effect.
    • Duplicating giving major overhauls.
  • Automated weapon given massive overhauls.
    • Repeat mag and duration down, loadout down slightly, Damage increased, Cooldown increased.
  • Salvage Debt explained in detail.
  • New Nanomagic Stretch goal added, Cryo Nanomagic.
  • Masochistic Fury given to Hair-bound Woman.
  • Fixed the merits in-muck program.
  • Feral Mode bonus 20% damage that was legacy code removed.
  • Ravager has been given a little tweak.
    • Bleeding is now acquired around level 38 and boosts up as high as 2 by level 50.
  • Nurturer given some fine tuning.
    • Durability down to 1, Avoidance down to 1, Damage down to 0, Health up to 3.
  • Miorna's learned to edit programs. We suggest you run for the hills.
  • Rearranged the logic behind adding help in web missions to fix another fringe issue where sometimes the helper would be summoned at a low level.
  • Victory and Ovictory of Wolven Predator should be properly adjusted to hide the reference of watersports for those with such hateflag.
  • Husky and Wolven Predator should properly go in heat now.
  • Biochemisty Nanomagic's description updated.
  • Fixed the list perks command once more.
  • Environmental sources of 'charge' are now 'haste'.
  • ProtoMUCK 2.1a0.4.8: Database dump messages will no longer be printed to HTTP-type descriptors. [Pending Restart]
  • Internally restructured how web combat takes parameters.
    • This is to leave room for future upgrades and only noting since it will require a refresh (F5) of the combat page if anyone has it open.
  • Fixed a bug that was causing missions to have a mob's default rank rather than the rank specified for the mission.
    • This fixes a lot of cases where things were being generated with boss level HP.
  • A newly discovered monster seems to have made its way to the Jutting Peaks.
    • The Jaded Kirin can be found roaming its crags and peaks.
  • Fixed the ability to commend the Giraffe, Impala, Hook Rhino, Red Kangaroo, Gray Bat, and Jaded Kirin.
  • Fixed a bug in the Wolven Predator oVictory - it now correctly omits mention of watersports if the victor dislikes the wi flag.
  • Wolf's victory message no longer cuts off prematurely if you win with a dick against a neuter enemy.
  • Modifiers from recipe modifiers now have soft caps in the positive direction that they already had in the negative direction.
    • These were placed at +50% and +100%, with a hard cap of 200%.
    • This is -after- all the modifiers on an item are put together for a given stat to modify.
    • +s on one stat have no effect on another stat.
  • To help recover from items that have shuffled, the amount of salvage gained when dropping an item has been increased by 50%(A flat 50%, as in if you were getting 60% before, it will be 110%).
    • This is temporary, enjoy it while it lasts!
    • Rather, make that a cap of 100% return.
  • Items now have their damage rating reduced by 10 for considering 'overheating' mechanic, making them overheat less severely and/or at all.
    • This is experimental. Do give feedback on how it works out.
  • All Natural users have the damage rating of their items reduced by another 10(20 total) for purpose of overheating mechanic.
  • Combat fixed.
  • Wolf's oVictory and Defeat messages no longer cut off prematurely if the victor wins against a neuter enemy.
  • Fixed Impala and Jaded Kirin Defeat message string parsing.
    • They should now actually allow for different results depending on if you submit or are beaten by them, as intended.
  • Tentacle Nanomagic given some more clarifying points.
  • Statuses Page on the wiki updated, a few outdated and otherwise incorrect entries fixed and others explained.
    • Primarily InstantCooldown and InstantCooldownDebuff.
  • Overheat mechanic removed.
  • Sharpshooter adjusted, Damage down 3, Damage upgrade down 1, Cooldown up 3600, Charge down 50.
  • Wild Swing altered, Cooldown up 2000.
  • Charge adjusted. Damage down 3, Damage upgrade down 1.5, Cooldown up 3600.
  • Unshielded Prototype altered. Cooldown up 2000.
  • Hook Rhino now has Foot Stomp, rather than the invalid Stomp.
  • To avoid certain issues on our sister-game, spending mako to progress research will no longer credit you as a researcher (It will still progress the research).
  • Headbutt altered: Damage down 3, Cooldown up 2500.
  • Careful Aim adjusted: Damage down 6, Damage upgrade down 3, Cooldown up 2900.
  • Takedown adjusted: Damage down 2, Damage upgrade down 0.5, Cooldown up 1600.
  • Extravagant Implement reduced in Damage from 25=>18 as requested.
    • Upkeep lowered from 10=>5. Accuracy 90=>95.
  • Extra Lethal modifier modified: Damage from +40% -> +30%, Cooldown added at 10%.
  • Rapid Cooling modifier modified: Cooldown from -40% -> -30%, Damage added at -10%.
  • Fixed typo in Careful Aim rpinfo entry.

Previous months can be found in the Multiplayer Updates Archive