Difference between revisions of "Rest"

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{{Basepower|name=Rest|desc=Taking a moment to catch your breath leads to energy restoration and a little bit of healing.|powertype=|target=|energy=0|charge=1000|cooldown=7000|accuracy=75%|damageamount=5|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 15 for 1 rounds.<br>100% chance of Defense at magnitude -10 for 1 rounds.<br>|Upgrades=DefenseMag by 4<br>Energy by -2<br>EnergyModDuration by 0.5<br>EnergyModMag by 5}}[[Category:Defense base powers]][[Category:Energymod base powers]]Energy Recovery, Self, +HP[[Category:Friendly base powers]]
.________________________________________________________________________.
 
| Item [Rest                         ]  Type [                  special]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| Taking a moment to catch your breath leads to energy restoration and a |
 
| little bit of healing.                                                 |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Cost    [-1                                                          ] |
 
| Type    [Energy Recovery, Self, +HP                                  ] |
 
| Target  [Self                                                        ] |
 
| Energy  [0                                                           ] |
 
| Charge  [1000                                                       ] |
 
| Cooldown[7000                                                       ] |
 
| Accuracy[75%                                                         ] |
 
| Damage  [5(80 damage at level 40)                                    ] |
 
| Damage  [Healing                                                     ] |
 
| Statuses                                                              |
 
| \_EnergyMod                  [100% chance at 15 power for 1 rounds. ] |
 
| \_Defense                    [100% chance at -10 power for 1 rounds.] |
 
| Upgrades                                                               |
 
| \_DefenseMag                  [4                                     ] |
 
| \_Energy                      [-2                                   ] |
 
| \_EnergyModDuration          [0.5                                   ] |
 
| \_EnergyModMag                [5                                    ] |
 
|________________________________________________________________________|
 
</pre>
 
 
 
An inherent power every player has.
 
 
 
[[Category:Inherent Powers]]
 

Revision as of 11:29, 20 December 2011

Rest stats
Type Target
Description Taking a moment to catch your breath leads to energy restoration and a little bit of healing.
Cooldown 7000 Charge time 1000
Energy 0 Accuracy 75%
Damage 5 Healing at level 0
Statuses
100% chance of EnergyMod at magnitude 15 for 1 rounds.
100% chance of Defense at magnitude -10 for 1 rounds.
Training Upgrades
DefenseMag by 4
Energy by -2
EnergyModDuration by 0.5
EnergyModMag by 5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Rest/Extra Notes Edit notes

Mutant powers Based on this power:

Energy Recovery, Self, +HP