Difference between revisions of "Furry Hide"

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{{Mutantpower|name=Furry Hide|desc=A nice fur coat provides minimal physical protection and some mild resistance against elemental harm.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>100% chance of Coldadaption at magnitude  for 2 rounds.<br>100% chance of Energydamageresist at magnitude 0.25 for 1 rounds.<br>100% chance of Heatadaption at magnitude  for 2 rounds.<br>100% chance of Wateradaption at magnitude  for 2 rounds.<br>|Upgrades=ColdAdaptionMag by 2, EnergyDamageResistMag by 0.15, HeatAdaptionMag by 2, PhysicalDamageResistMAG by 0.15, or WaterAdaptionMag by 2}}[[Category:Coldadaption powers]][[Category:Energydamageresist powers]][[Category:Heatadaption powers]][[Category:PhysicalDamageResist powers]][[Category:Wateradaption powers]]
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{{Mutantpower|name=Furry Hide|desc=A nice fur coat provides minimal physical protection and some mild resistance against elemental harm.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>100% chance of Coldadaption at magnitude  for 2 rounds.<br>100% chance of Energydamageresist at magnitude 0.25 for 1 rounds.<br>100% chance of Heatadaption at magnitude  for 2 rounds.<br>100% chance of Wateradaption at magnitude  for 2 rounds.<br>|Upgrades=ColdAdaptionMag by 2, EnergyDamageResistMag by 0.15, HeatAdaptionMag by 2, PhysicalDamageResistMAG by 0.15, WaterAdaptionMag by 2, }}[[Category:Coldadaption powers]][[Category:Energydamageresist powers]][[Category:Heatadaption powers]][[Category:PhysicalDamageResist powers]][[Category:Wateradaption powers]]

Revision as of 07:56, 20 December 2011


Furry Hide stats
Type Passive Auto Self Target Self NoAoE
Description A nice fur coat provides minimal physical protection and some mild resistance against elemental harm.
Based on Armored Slot: Not Slotted
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.
100% chance of Coldadaption at magnitude for 2 rounds.
100% chance of Energydamageresist at magnitude 0.25 for 1 rounds.
100% chance of Heatadaption at magnitude for 2 rounds.
100% chance of Wateradaption at magnitude for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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