Difference between revisions of "Mysterious Shop"

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(Added in Jackalman quests, all credit to the appropriate authors and contributors on the forum.)
(Bargain Bin)
 
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===NPC:===
 
===NPC:===
* Nermine the jackal woman
+
* [[Nermine]] the jackal woman
  
 
===Monsters:===
 
===Monsters:===
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* If a player encounters the ''Strangeshop event'' while Outside the player will begin being chased by an angry mob of monsters, only to be saved by a Shadowy Figure! You will then be brought into the Mysterious Shop by what is revealed to be Nermine.
 
* If a player encounters the ''Strangeshop event'' while Outside the player will begin being chased by an angry mob of monsters, only to be saved by a Shadowy Figure! You will then be brought into the Mysterious Shop by what is revealed to be Nermine.
  
 +
'''Hospital Quest'''
 +
* [[Doctor Mouse]] will eventually send the player to the mysterious shop at the Mall to finish a transaction he'd started with Nermine as part of the [[Hospital Quest]].  Talking to [[Rod]] and [[Ronda]] about this will give some flavour text.  Nermine will end up sending the player off to the [[Museum]] to find a Viking Longboat (Museum event) to steal the gems from the dragon figurehead as payment for an ancient object.  Showing this object to [[Doctor Matt]] before handing it over will shed some light on the contents, but raise new questions for the rational scientist.
  
                                        WARNING - YOU MAY ONLY CHOOSE ONE OF THE FOLLOWING TRANSFORMATIONS, ONCE ONE QUEST CHAIN IS STARTED THE OTHER IS UNOBTAINABLE!
+
'''Stables Quest'''
                                          ''The Player may reset their transformation by '''talking''' with Nermine at any stage before they achieve full mutation''
+
* As part of the [[Stables Quest]], you will be asked by [[Fancy]] to get some stuff from Nermine, who will make another request of you.
 
 
== Helper Quest (Jackalboy) ==
 
 
 
* Upon entering the Shop the Player may decide to '''help Nermine'''.
 
* Nermine will offer the Player a deal that for help with a few chores she will help indeed, and also address your problem of 'Looking Like That.' Acceptance of her offer will grant the Player 1x Jackal totem, which has to be consumed before the Player can '''help Nermine''' again.
 
  * '''Use totem''' will consume the totem, granting the First Jackalboy mutation, the Tail. +3 Dexterity
 
  * This Jackalboy mutation will revert any other Tail mutation.
 
  
* Nermine will now give the Player her first Quest, to fetch her 3 Samples of Wyvern Goop in order to make a Charm for another customer. Wyverns can be easily '''hunted''' from Outside the Library.
 
* Once aquired, Player returns to the shop and eagerly receives 1x Jackal totem.
 
  * '''Use totem''' will consume the totem, granting the Second Jackalboy mutation, the Fur. +4 Charisma
 
  * This Jackalboy mutation will revert any other Skin mutation.
 
  
* Once the Second totem is used, Nermine will give the Player her second Quest, to head into the Museum and locate her a sample of satyr wine, the Player can barely wait to set out!
+
== Nermines Quests ==
* Once in the library, keep heading '''east''' into the Museum until you get the ''Bacchus Wine'' event, where after a Dexterity check [unknown value - passed with an 18/unknown failure result] you successfully hide from the encounter, and use Nermines Vial to take a wine sample.
 
* Once aquired, Player returns to the shop and eagerly receives 1x Jackal totem... but this time its grinning.
 
  * '''Use totem''' will consume the totem, granting the Third Jackalboy mutation, the Head. +3 Perception
 
  * This Jackalboy mutation will revert any other Head mutation.
 
  
* Once the Third totem is used, Nermine will give the Player her third Quest, but not before a cheeky kiss and promises of future delights! This time she wants 3x Peacock Feathers, which the Player can easily '''hunt''' from the High Rise District.
+
* WARNING - YOU MAY ONLY CHOOSE ONE OF THE FOLLOWING TRANSFORMATIONS, ONCE ONE QUEST CHAIN IS STARTED THE OTHER IS UNOBTAINABLE!
* Once aquired, Player returns to the shop and eagerly receives 1x Jackal totem... and this time your grinning too!
+
*[[Helper Quest]] (Jackalboy)
  * '''Use totem''' will consume the totem, granting the final Jackalboy mutatation, the Legs. +4 Dexterity
+
*[[Rare Item Quest]] (Jackalman)
  * This Jackalboy mutation will revert any other Leg mutation.
+
* ''The Player may undo their transformation by '''talking''' with Nermine at any stage before they achieve full mutation''
  * This Jackalboy mutation will also change any Genital description to Jackalboy, but will not affect number or size of Genitals, or Genital changes in the future.
 
  
* The Player can now sleep with Nermine every 18 hours.
 
  * Sleeping with Nermine will move you more towards being a complete Jackalboy. +Chance of +1 Dexterity / +1 Perception / +1 Intellect +Male -Cocks -Female
 
  
 +
== Bargain Bin ==
 +
For the price of a bottle of water and a food, the player may ''''sort''' or '''hunt''' '''bargain'''' to find a random object.  They will find one of many random items, resulting in a mini-scene.  Sometimes positive benefits occur, sometimes negative ones.  Though in many cases, with ''Repeatable variants''. It is possible to exhaust the bargain bin by using it enough times. The following may be found within the bargain bin:
  
== Rare Item Quest (Jackalman) ==
+
*  Modern Book 2: Player discovers a seductive Pets and Slaves Training Manual! +Good Teacher [[Feats|feat]] ''Repeatable variant causes increased libido and large sanity loss.''
 
+
*  Nasty Bite: Player receives a ''nasty'' bite from inside the bin! +Player receives payment back, with interest!
* Upon entering the shop the player may choose to ''Talk Rare counter'' to enter into series of jobs for Nermine.
+
*  Plastic Bag: Player can choose to return a plastic bag to Nermine! Yes: +Player receives payment back, with interest! No: +4-6 Random Items
* Offering to '''help''' Nermine will have her offer the Player some jobs with the promise of payment in Gold.. Golden Ankhs that is! The job is collecing up some Special Fruit...
+
*  Pocket Watch: Player discovers an old fashioned watch! +2 Days game time
* The Player must adventure in the [[Park]] until they discover the ''Twisted Fruit grove'' event. The Player must then defeat 3 Parasite Plants Failure results in a unique scene witha chance to try again.
+
*  Rolled Parchment 1: Player discovers the recipe for some awesome Sugar Cookies! [no known affect]
* WARNING: If the Player fails the second much harder battle, they get a unique game over instead.
+
*  Rolled Parchment 2: Player discovers the meaning of life! [no known affect]
  * Note this unlocks the Injured Felinoid quest if you win either battle.
+
*  Rolled Parchment 3: Player discovers notes on How To Please Your Dragon! [no known affect]
 
+
*  Rolled Parchment 4: Player discovers the recipe for Chili Con Carne! [no known affect]
* Talk to Nermine over the rare counter and receive her latest bid to improve you!
+
*  Rolled Parchment 5: Player discovers the Declaration Of Independence! No wait... [no known affect]
  * ''Use ankh'' will consume the ankh granting the First Jackalman mutation, the Tail. +4 Dexterity
+
*  Rolled Parchment 6: Player discovers a rather steamy letter! [no known affect]
 
+
*  Rolled Parchment 7: Player discovers a hauntingly pretty drawing! [no known affect]
* Now Nermine wants some rare coins and the Player must complete the [[A treasure well earned!]] quest.
+
*  Rolled Parchment 8: Player discovers an Insightful Intellectual Discourse! [no known affect]
* The Player must bring some of the treasure back to Nermine for the next Ankh.
+
*  Rolled Parchment 9: Player discovers an Aerial Warfare Plan for World Domination! [no known affect]
  * ''Use ankh'' will consumer the ankh granting the Second Jackalman mutation, the Fur. +3 Charisma +3 Stamina
+
*  Rolled Parchment 10: Player discovers a Color Coded Map of the City! +City Map [[Feats|feat]]
 
+
*  Sparkling Jewelry: Player discovers some ''Very'' Shiny Jewelry! +Magpie Eyes [[Feats|feat]] ''Repeatable variant +1 Perception''
* The Player must now find some Jewelry from the Museum that is a lot harder to find than advertised! First the Player will need to find out where the items are, so adventure in the [[Museum (SP)]] until they discover the ''Stolen Artifacts'' event. Afterwards the Player must talk to everyones favorite Sphinx [[Valerie]] and she tells them that next they need to find how the thieves got in.
+
*  Shiny Rock: Player discovers a curious shiny rock! +'Skin Feels Tougher'. Gain hitpoints equal to your stamina score.
* Continue adventuring in the Museum till you discover the ''Alternative Entry'' event.
+
*  Strange Charm: Player discovers silver canine cock charm! +Horny Bastard [[Feats|feat]]
 
+
*  Primitive Idol: Player discovers an odd old idol, but instead meets Horguth the Changeable! +Mutable [[Feats|feat]]
* At this point some help is needed, the Player must '''talk''' to Mary at the [[New Ewe Store]] (unlocked by the [[Little Lost Lamb]] quest) who will give them the last piece of information you need to find who stole the items.
+
*  Familiar Case: Player receives a medkit!
* The Player must now confront the people who have it in a very tough series of fights by encountering the ''Hyena Challenging'' event found outside.
+
*  Rubber Toy: Player discovers a rubber tiger toy and pops it, how careless! +Complete Transformation into [[Rubber Tigress|rubber tiger]] ''Does not affect genitals''
 
+
*  Silver Necklace!: Player discovers a breathtaking silver necklace! +1 Charisma
* Note:
+
*  Strange Radio: Player can choose to use a military emergency radio beacon! Use: -3 days game time or +2 days game time
  *  If you have lost to the Hyena Matriarch before, this part of the quest will not be finishable, though they do enjoy your attempt.
+
*  Small Charm: Player discovers a Small, Curious Charm that looks like they do! +Like Attracts Like [[Feats|feat]], if you already have that feat, receive Kinky feat instead.  If you already have both, receive a large drop to sanity score.
  *  If you have already become the Hyena Matriarch, this part of the quest is extremely easy.
+
*  Small Vial: Player discovers something wonderful, Alice's 'Drink Me!' Vial! -Hunger -Thirst Multiple uses grant +Spartan Diet [[Feats|feat]]
 
+
*  Soft Toy: Player chooses to keep a ''strange doll'', a miniature ditto! Yes: +[[Pets|Pet]]: strange doll No: - items refunded
* At this point the Player must fight between four Hyenas followed by the Matriarch, careful as losing to the Matriarch ends the quest here, however it may be possible to redo the event if failed before her.
+
*  Doll Sized Pack: Player discovers a doll equipment pack for their miniature self! +1 strange doll Dexterity
* Finally the nice easy item retrieval is complete! The Player must ''talk'' to Nermine for their next and according to her, last Ankh.
+
*  Square Box: Player discovers a Brain Teasing Chinese Puzzle Box! +2 Intellect
  * ''Use ankh'' will consume the ankh granting the Third Jackalman mutation, the Head. +4 Charisma +4 Perception
+
*  Strange Compass: Player discovers a Disorienting Compass! +Player is teleported to a random location
  * The Player now experiences two short scenes based on succumbing to, or rebeling against Nermine.
+
*  Strange Feeling: Player attacked by a random enemy, stopped by Nermine! [no known affect]
 
+
*  Strange Item: Player receives 1 random item and 1x dirty water!
* But wait, you aren't complete yet, and while Nermine doesn't want to make you even better, there is someone at the Museum who just might be able to help!
+
*  Tangled Strap: Player discovers a weight negating belt pouch! +50lbs carry weight (Strong Back [[Feats|feat]]) ''Repeatable variant: no effect''
* The Player must adventure in the [[Museum (SP)]] until they encounter the ''Anubis Statue'' event where someone sends you to the Zoo to gather some new ingredients for him.
+
*  Travel Pouch: Player receives [[Doctor Matt]] Quest Pack! + 1x bottle of water, 2x gryphon milk, 2x glob of goo
* The Player must adventure in the [[City Zoo]] until they encounter the ''Beastial Pheromones'' event and fight with several Cheetah Women after which they will be able to return to him at the Museum and claim your final ankh!
+
*  Unusual Collar: Player receives a Submissively Sexual Sexpet Collar! +Submissive [[Feats|feat]] unless Player already has Dominant feat.
  * ''Use ankh'' will consumer the ankh granting you the Fourth and Final Jackalman mutation, the Body. +4 Strength +2 Dexterity
+
*  Cloth Armband: Player receives a Red Cross armband, gain Expert Medic [[Feats|feat]]
 
+
*  Small Pill: Player swallows a small pill, +2 Strength, -1 Intelligence, -5 Sanity ''Repeatable''
* Information is taken from the main [http://web.flexiblesurvival.com/viewtopic.php?f=17&t=453 FS Guide/list] forum post and all thanks go to appropriate authors and contributors!
+
* Hand Mirror: Player accidentally breaks it, gains Bad Luck [[Feats|feat]]
* Post edited for ease of reading, gramatical and spelling corrections.
+
*  Romance Novels: Player finds a collection of jackal romance novelsReturned to Nermine for a refund plus interest and possibly the Dominant feat (needs testing)
 
+
*  Cat Charm: Felinoid infection on random body part and +1 Dexterity.
'''Bargain Bin'''
+
*  Funeral Urn: Player finds an old funeral urn that Nermine says is bad luckShe takes it back and gives you a kiss to counter any remaining bad luck (increase score by 5 points).
* For the price of a bottle of water and a food, the player may ''''sort''' or '''hunt''' '''bargain'''' to find a random object.  They will find one of many random items, resulting in a mini-scene.  Sometimes positive benefits occur, sometimes negative ones.  Though in many cases, what is positive or negative is purely up to the player's preference.
+
* Advice: Nermine gives you some advice instead- get either 20 XP or a free feat!
 
 
* List of Bargain Bin Findable Items and Mini-Events.
 
                                              '''WARNING - THIS LIST WILL SPOIL THE FUN OF EXPERIENCING IT FOR YOURSELF!'''
 
                                  ''Some of these events may have uncharted stat changes including hp, sanity and small libido changes''
 
 
 
  *  Bad Omen!: Player receives a few Tips from Nermine instead. -No Affect +Chance of Feat Choice
 
  *  Bundle of Books: Player discovers Nermines Romance Novels! -[No known affect] +Player receives payment back, with interest! ''Repeatable Variation''
 
  *  Catlike Charm: Player discovers a Catlike Charm that melts into their skin! +1 Dexterity -Male +Female +Felinoid
 
  *  Cell Phone: Player receives a Working Cell Phone, with signal to boot! +20 Points
 
  *  Chocolate Treat: Player receives a two pound chocolate hound! +Player is Fully Transformed into a Chocolate Lab
 
  *  Cloth Armband: Player discovers a Medical Armband! +Expert Medic Feat
 
  *  Cock Charm: Player discovers a Lewd Silver Cock Charm! +Max Libido
 
  *  Computer Game: Player discovers box for Flexible Society! +100 Points
 
  *  Folded Paper: Player discovers a Muscle Enhancement Pill! +2 Strength -1 Intellect
 
  *  Folded Paper Pieces: Player discovers some Kinkily Erousing Scrawled Erotica! +Kinky Feat
 
  *  Funeral Urn: Player receives a good luck kiss from Nermine! +5 Points
 
  *  Lion Doll: Player discovers a Cute Little Lion Doll! +Player is Fully Transformed into a Plush Lioness ''[Does not Affect Genitals]''
 
  *  Metallic Mirror: Player discovers a Mirror with Beastly Reflections and drops it in shock! +Bad Luck Feat
 
  *  Modern Book: Player discovers a helpful Pets and Slaves Training Manual! +Good Teacher Feat ''Repeatable Varient''
 
      *  Modern Book 2: Player discovers a seductive Pets and Slaves Training Manual! [no known affect]
 
  *  Nasty Bite: Player receives a Nasty Bite from inside the bin! +Player receives payment back, with interest!
 
  *  Plastic Bag: Player can choose to return a plastic bag to Nermine! Yes: +Player receives Payment back, with interst! No: +4-6 Random Items
 
  *  Pocket Watch: Player discovers an Old Fashioned Watch! +2 Days Game Time
 
  *  Rolled Parchment 1: Player discovers the recipe for some awesome Sugar Cookies! [no known affect]
 
  *  Rolled Parchment 2: Player discovers the meaning of Life! [no known affect]
 
  *  Rolled Parchment 3: Player discovers notes on How To Please Your Dragon! [no known affect]
 
  *  Rolled Parchment 4: Player discovers the recipe for Chili Con Carne! [no known affect]
 
  *  Rolled Parchment 5: Player discovers the Declaration Of Independance! No wait... [no known affect]
 
  *  Rolled Parchment 6: Player discovers a Rather Steamy Letter! [no known affect]
 
  *  Rolled Parchment 7: Player discovers a Hauntingly Pretty Drawing! [no known affect]
 
  *  Rolled Parchment 8: Player discovers an Insightful Intellectual Discourse! [no known affect]
 
  *  Rolled Parchment 9: Player discovers an Aerial Warfare Plan for World Domination! [no known affect]
 
  *  Sparkling Jewelry: Player discovers some ''Very'' Shiny Jewelry! +Magpie Eyes Feat ''Repeatable Variant +1 Perception''
 
  *  Shiny Rock: Player discovers a Curious Shiny Rock! +'Skin Feels Tougher' [testing needed]
 
  *  Strange Charm: Player discovers Silver Canine Cock Charm! +Horny Bastard Feat
 
  *  Primitive Idol: Player discovers an Odd Old Idol, but instead meets Horguth the Changeable! +Mutable Feat
 
  *  Familiar Case: Player receives a Medkit!
 
  *  Rubber Toy: Player discovers a Rubber Tiger Toy and pops it, how careless! +Complete Transformation into Rubber Tiger ''Does not Affect Genitals''
 
  *  Silver Necklace!: Player discovers a Breathtaking Silver necklace! +1 Charisma
 
  *  Strange Radio: Player can choose to use a Military Emergency Radio Beacon! Use: -3 Days Game Time Disbale: +2 Days Game Time
 
  *  Small Charm: Player discovers a Small, Curious Charm that looks like they do! +Like Attracts Like Feat
 
  *  Small Vial: Player discovers something Wonderful, Alice's 'Drink Me!' Vial! -Hunger -Thirst
 
  *  Soft Toy: Player chooses to keep a ''strange doll'', a miniature ditto! Yes: +Pet: strange doll No: -Items Refunded
 
      *  Doll Sized Pack: Player discovers a Doll Equipment Pack for their miniature self!
 
  *  Square Box: Player discovers a Brain Teasing Chinese Puzzle Box! +2 Intellect
 
  *  Strange Compass: Player discovers a Disorienting Compass! +Player is teleported to a random Location
 
  *  Strange Feeling: Player attacked by a Random Enemy, stopped by Nermine! [no known affect]
 
  *  Strange Item: Player receives 1 Random Item and 1xDirty Water!
 
  *  Tangled Strap: Player discovers a Weight Negating Belt Pouch! +50lbs Carry weight
 
  *  Travel Pouch: Player receives Doctor Matt Quest Pack! +Bottle of Water, 2xGryphon Milk, 2xGlob of Goo
 
  *  Unusual Collar: Player receives a Submissively Sexual Sexpet Collar! +Submissive Feat
 
 
 
 
 
'''Hospital Quest'''
 
* [[Dr. Mouse]] will eventually send the player to the mysterious shop at the Mall to finish a transaction he'd started with [[Nermine]] as part of the [[Hospital Quest]]Talking to [[Rod]] and [[Ronda]] about this will give some flavour text.  Nermine will end up sending the player off to the [[Museum]] to find a Viking Longboat (Museum event) to steal the gems from the dragon figurehead as payment for an ancient objectShowing this object to [[Dr. Matt]] before handing it over will shed some light on the contents, but raise new questions for the rational scientist.
 
 
 
'''Stables Quest'''
 
* As part of the [[Stables Quest]], you will be asked by [[Fancy]] to get some stuff from [[Nermine]], who will make another request of you.
 
  
 +
[[Category:Single Player]]
 
[[Category:Locations (Single Player)]]
 
[[Category:Locations (Single Player)]]

Latest revision as of 03:33, 28 May 2016

There is a mysterious shop at the Smith Haven Mall, with dark and mystical objects and a dark and mystical owner.

Rooms:

Mysterious Shop

NPC:

Monsters:

There is no hunting area immediately attached to the mysterious shop, though it does connect to the Mall.

Notes:

Introduction Event

  • If a player encounters the Strangeshop event while Outside the player will begin being chased by an angry mob of monsters, only to be saved by a Shadowy Figure! You will then be brought into the Mysterious Shop by what is revealed to be Nermine.

Hospital Quest

  • Doctor Mouse will eventually send the player to the mysterious shop at the Mall to finish a transaction he'd started with Nermine as part of the Hospital Quest. Talking to Rod and Ronda about this will give some flavour text. Nermine will end up sending the player off to the Museum to find a Viking Longboat (Museum event) to steal the gems from the dragon figurehead as payment for an ancient object. Showing this object to Doctor Matt before handing it over will shed some light on the contents, but raise new questions for the rational scientist.

Stables Quest

  • As part of the Stables Quest, you will be asked by Fancy to get some stuff from Nermine, who will make another request of you.


Nermines Quests

  • WARNING - YOU MAY ONLY CHOOSE ONE OF THE FOLLOWING TRANSFORMATIONS, ONCE ONE QUEST CHAIN IS STARTED THE OTHER IS UNOBTAINABLE!
  • Helper Quest (Jackalboy)
  • Rare Item Quest (Jackalman)
  • The Player may undo their transformation by talking with Nermine at any stage before they achieve full mutation


Bargain Bin

For the price of a bottle of water and a food, the player may 'sort or hunt bargain' to find a random object. They will find one of many random items, resulting in a mini-scene. Sometimes positive benefits occur, sometimes negative ones. Though in many cases, with Repeatable variants. It is possible to exhaust the bargain bin by using it enough times. The following may be found within the bargain bin:

  • Modern Book 2: Player discovers a seductive Pets and Slaves Training Manual! +Good Teacher feat Repeatable variant causes increased libido and large sanity loss.
  • Nasty Bite: Player receives a nasty bite from inside the bin! +Player receives payment back, with interest!
  • Plastic Bag: Player can choose to return a plastic bag to Nermine! Yes: +Player receives payment back, with interest! No: +4-6 Random Items
  • Pocket Watch: Player discovers an old fashioned watch! +2 Days game time
  • Rolled Parchment 1: Player discovers the recipe for some awesome Sugar Cookies! [no known affect]
  • Rolled Parchment 2: Player discovers the meaning of life! [no known affect]
  • Rolled Parchment 3: Player discovers notes on How To Please Your Dragon! [no known affect]
  • Rolled Parchment 4: Player discovers the recipe for Chili Con Carne! [no known affect]
  • Rolled Parchment 5: Player discovers the Declaration Of Independence! No wait... [no known affect]
  • Rolled Parchment 6: Player discovers a rather steamy letter! [no known affect]
  • Rolled Parchment 7: Player discovers a hauntingly pretty drawing! [no known affect]
  • Rolled Parchment 8: Player discovers an Insightful Intellectual Discourse! [no known affect]
  • Rolled Parchment 9: Player discovers an Aerial Warfare Plan for World Domination! [no known affect]
  • Rolled Parchment 10: Player discovers a Color Coded Map of the City! +City Map feat
  • Sparkling Jewelry: Player discovers some Very Shiny Jewelry! +Magpie Eyes feat Repeatable variant +1 Perception
  • Shiny Rock: Player discovers a curious shiny rock! +'Skin Feels Tougher'. Gain hitpoints equal to your stamina score.
  • Strange Charm: Player discovers silver canine cock charm! +Horny Bastard feat
  • Primitive Idol: Player discovers an odd old idol, but instead meets Horguth the Changeable! +Mutable feat
  • Familiar Case: Player receives a medkit!
  • Rubber Toy: Player discovers a rubber tiger toy and pops it, how careless! +Complete Transformation into rubber tiger Does not affect genitals
  • Silver Necklace!: Player discovers a breathtaking silver necklace! +1 Charisma
  • Strange Radio: Player can choose to use a military emergency radio beacon! Use: -3 days game time or +2 days game time
  • Small Charm: Player discovers a Small, Curious Charm that looks like they do! +Like Attracts Like feat, if you already have that feat, receive Kinky feat instead. If you already have both, receive a large drop to sanity score.
  • Small Vial: Player discovers something wonderful, Alice's 'Drink Me!' Vial! -Hunger -Thirst Multiple uses grant +Spartan Diet feat
  • Soft Toy: Player chooses to keep a strange doll, a miniature ditto! Yes: +Pet: strange doll No: - items refunded
  • Doll Sized Pack: Player discovers a doll equipment pack for their miniature self! +1 strange doll Dexterity
  • Square Box: Player discovers a Brain Teasing Chinese Puzzle Box! +2 Intellect
  • Strange Compass: Player discovers a Disorienting Compass! +Player is teleported to a random location
  • Strange Feeling: Player attacked by a random enemy, stopped by Nermine! [no known affect]
  • Strange Item: Player receives 1 random item and 1x dirty water!
  • Tangled Strap: Player discovers a weight negating belt pouch! +50lbs carry weight (Strong Back feat) Repeatable variant: no effect
  • Travel Pouch: Player receives Doctor Matt Quest Pack! + 1x bottle of water, 2x gryphon milk, 2x glob of goo
  • Unusual Collar: Player receives a Submissively Sexual Sexpet Collar! +Submissive feat unless Player already has Dominant feat.
  • Cloth Armband: Player receives a Red Cross armband, gain Expert Medic feat
  • Small Pill: Player swallows a small pill, +2 Strength, -1 Intelligence, -5 Sanity Repeatable
  • Hand Mirror: Player accidentally breaks it, gains Bad Luck feat
  • Romance Novels: Player finds a collection of jackal romance novels. Returned to Nermine for a refund plus interest and possibly the Dominant feat (needs testing)
  • Cat Charm: Felinoid infection on random body part and +1 Dexterity.
  • Funeral Urn: Player finds an old funeral urn that Nermine says is bad luck. She takes it back and gives you a kiss to counter any remaining bad luck (increase score by 5 points).
  • Advice: Nermine gives you some advice instead- get either 20 XP or a free feat!