Difference between revisions of "Furry Hide"

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{{Mutantpower|name=Furry Hide|desc=A nice fur coat provides minimal physical protection and some mild resistance against elemental harm.|basepower=Armored|powertype=|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds.<br>100% chance of Coldadaption at magnitude  for 2 rounds.<br>100% chance of Energybreak at magnitude 1 for 2 rounds.<br>100% chance of Energydamageresist at magnitude 0.5 for 2 rounds.<br>100% chance of Heatadaption at magnitude  for 2 rounds.<br>100% chance of Wateradaption at magnitude  for 2 rounds.<br>|Upgrades=ColdAdaptionMag by 2<br>EnergyBreakMag by 2<br>EnergyDamageResistMag by 1.5<br>HeatAdaptionMag by 2<br>PhysicalDamageResistMAG by 1.5<br>WaterAdaptionMag by 2<br>=== Unusual Modifications ===<br>EnergyDamageResistMag is modified by 0.5.<br>PhysicalDamageResistMag is modified by 0.25.}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Coldadaption inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Heatadaption inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Wateradaption inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Furry Hide|desc=A nice fur coat provides minimal physical protection and some mild resistance against elemental harm.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds.<br>100% chance of Coldadaption at magnitude  for 2 rounds.<br>100% chance of Energybreak at magnitude 1 for 2 rounds.<br>100% chance of Energydamageresist at magnitude 0.5 for 2 rounds.<br>100% chance of Heatadaption at magnitude  for 2 rounds.<br>100% chance of Wateradaption at magnitude  for 2 rounds.<br>|Upgrades=ColdAdaptionMag by 2<br>EnergyBreakMag by 2<br>EnergyDamageResistMag by 1.5<br>HeatAdaptionMag by 2<br>PhysicalDamageResistMAG by 1.5<br>WaterAdaptionMag by 2<br>=== Unusual Modifications ===<br>EnergyDamageResistMag is modified by 0.5.<br>PhysicalDamageResistMag is modified by 0.25.}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Coldadaption inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Heatadaption inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Wateradaption inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 16:56, 8 March 2012


Furry Hide stats
Type Passive Auto Self Target Self NoAoE
Description A nice fur coat provides minimal physical protection and some mild resistance against elemental harm.
Based on Armored Slot: Defensive Adaption
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds.
100% chance of Coldadaption at magnitude for 2 rounds.
100% chance of Energybreak at magnitude 1 for 2 rounds.
100% chance of Energydamageresist at magnitude 0.5 for 2 rounds.
100% chance of Heatadaption at magnitude for 2 rounds.
100% chance of Wateradaption at magnitude for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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