Search results

From Flexible Survival
Jump to: navigation, search
  • ...e="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Fixed a bug that made combat items tick at incorrect times. They are now behaving. Thanks Alexey!&quot; ...rance 1, those two points have gone to the vampiric skill and the bleeding skill, giving it 3 bleeding, and 2 vampiric.&quot;
    130 KB (21,468 words) - 00:00, 1 February 2019
  • = Combat = No matter what role you want your character to play in combat, there are three things that every role needs to take into account to some
    47 KB (7,937 words) - 22:26, 14 January 2017
  • ...cleaning off the claw-fingers while she checks her equipment and gear. Her combat armor and segmented boots flex as she takes in the area with a knowing gaze ...Ali herself has grown to prefer simply being too scary to fight to actual combat, in these latter days. Her snakey lower half shifts back to muscular and hu
    49 KB (9,173 words) - 07:26, 4 July 2015
  • * RPinfo now reveals combat proficiencies for what they are! ** For the number lovers, +1 health combat skill at difficulty 2 and 3, +2 at the new level 5.
    15 KB (2,380 words) - 18:28, 16 November 2017
  • ...Hunting]], costs 6 levels to increase the chance of finding trinkets after combat. ...], costs 3 levels to add 1 level of to all members. Only once per specific skill.
    10 KB (1,565 words) - 20:13, 19 January 2013
  • ...to their secondary targets and +10% on their primary. Every point of this skill additively increases these values by +10% and 5%, respectively. You also ga [[Category:Combat Skills]]
    2 KB (200 words) - 17:54, 13 September 2023
  • *The combat stall bug is, at last, dead dead dead. *Inventory is now limited to 60, in part to combat lag. If you are at/over 60, you will find yourself unable to gain new items
    10 KB (1,629 words) - 01:38, 26 September 2011
  • ...e of a pot for water. But we do have a lot of assorted beverages. As for combat...we have seen rather a lot of it, but appreciate any advice you can give b ...rrid sewer-tentacle-monster now. The air is...thick here, but I have some skill in dealing with rampant pheromones.
    40 KB (7,209 words) - 05:45, 22 May 2013
  • ...ong arms grab at REDACTED' arm and tug her away from the chair, working at combat speed to shift the incredibly dense lady. "Your room across the way?" Seeming to still favour her ranged combat, Cilan grips a small cylindrical grenade from her belt and calls out, "HEY
    58 KB (10,398 words) - 05:47, 22 May 2013
  • ==How combat works== For a true in depth guide of how combat works, [[Combat Guide|check this guide]].
    11 KB (2,042 words) - 21:12, 19 March 2022
  • ...e rate should be small, but is intended to give the [[Penetration]] combat skill some use. ...st]] now imbues the NaniteSoak status effect, boosting item XP gained from combat.
    9 KB (1,493 words) - 08:15, 2 November 2011
  • Found after combat, trinkets are a source of bonus freecred. *Ratings in all of these are added together, to a maximum value of 4(3 in one skill counts as 4)
    489 bytes (83 words) - 21:33, 28 November 2011
  • | Skill [Brawling ] | A power is anything that you can use in combat that is not an item. From the abilities that mutants use to the special eff
    9 KB (1,190 words) - 23:46, 21 August 2017
  • *You are now notified of salvage found in web combat when assisting others. *Web combat now obeys difficulty settings. Whoops!
    19 KB (3,025 words) - 13:40, 3 January 2012
  • ...hway</span> Song says, &quot;Made a minor tweak to Frontline Soldier&#39;s combat skills. Scavenger 1 -&gt; Outnumbered 1.&quot; .../span> Song says, &quot;Couple of changes to Anarchist. 1) Update to class skill spread. Opportunity 1 -&gt; 0, Enduring Malice 2 -&gt; 3. Reasoning: Anarch
    83 KB (13,722 words) - 00:00, 1 December 2018
  • * Joining a party at a remote location should no longer trigger a combat to start there. * Fixed bug in web combat.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • * When combat ends due to any reason apart from a code recompile, combat should report the fight complete properly. ...eaked. Should (hopefully) fix the haste issue and a few minor slowdowns in combat.
    20 KB (3,306 words) - 23:13, 1 June 2013
  • ...rious defense. Bewitched also wards against hostile statuses as per Warded skill at 3/6/9%. When you are struck with a negative complementary status (such a [[Category:Combat Skills]]
    1 KB (168 words) - 17:53, 13 September 2023
  • *[[Universal Antidote]] is no longer usable in combat. ...' on your crafting skill page. This allows others to make items using your skill, with their own material (giving you the taxed amount). Items made in this
    25 KB (4,075 words) - 04:51, 11 March 2012
  • <OOC> Redd says, "Combat should be done with a judge, generally," <OOC> Rin says, "or unless both players agree prior to combat that both will be getting hit from
    35 KB (6,179 words) - 18:50, 28 June 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)