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  • {{AI Program
    144 bytes (18 words) - 04:28, 7 September 2011
  • {{AI Program
    286 bytes (41 words) - 04:32, 7 September 2011
  • *AI now understands custom made items and can use them properly. *AI should work better for custom items(use the name you picked).
    10 KB (1,629 words) - 01:38, 26 September 2011
  • *AI now uses buffs better. *AI updated, it shouldn't keep re-summoning kids/pets that are already there
    7 KB (1,204 words) - 01:38, 26 September 2011
  • *The pet summon AI bug is laid to rest. ...I treating it as a healing effect (allowing energy recovery powers to have AI scripting distinct from true heals).
    8 KB (1,309 words) - 01:38, 26 September 2011
  • | [[AI: Most Hurt]]
    4 KB (448 words) - 19:22, 23 August 2013
  • ...e use item uploads a new AI function to your comm system upon visiting the AI page.|cost=5}}
    135 bytes (26 words) - 20:57, 28 January 2012
  • ...ught from RSX and are uploaded from your inventory when you next visit the AI page. ...r powers used by kids may no longer target the parent to prevent kids from self buffing by buff reflection.
    7 KB (1,086 words) - 02:22, 17 October 2011
  • *Mako price on extra AI slots reduced to 15/30 mako for single character/account, down from 20/40.
    9 KB (1,493 words) - 08:15, 2 November 2011
  • ...dage. "Sorien... Taggart seems to be dead..." he sighs, leaving the Robots AI to resume his own workings. He takes a bandage out of his robe, but then st
    63 KB (11,382 words) - 05:46, 22 May 2013
  • ...o technical issues, pets no longer get the Mastermind bonus from their own self-buffs. *[[Self-Cooling]] and [[Self-Heating]] recipes added to the magazine rack in the mall.
    19 KB (3,025 words) - 13:40, 3 January 2012
  • ...'Defender' training now gets Feral Defense, a powerful, and level scaling, self defense buff. * 'renew' AI should now work with targets ALLY and ENEMY.
    28 KB (4,656 words) - 01:47, 2 July 2013
  • ...now get all the benefits of such equipment and can use it according to the AI set. * Renew condition now works no matter if the target is self, ally or enemy.
    20 KB (3,306 words) - 23:13, 1 June 2013
  • ...y HP 50|desc=This, one use, program will automatically upload to your comm AI upon visiting the control panel for it.|cost=5}}
    150 bytes (26 words) - 18:04, 22 August 2013
  • *[[Partying]] AI program added to Rsx's mart. Good for notuser buff type powers. ...r dedication powers, now may have their AI set. Each minion gets half the AI slots you do.
    25 KB (4,075 words) - 04:51, 11 March 2012
  • ...ent in..." as he catiously makes his way into the building<br> <br>"I take self defense very seriously," he snarls, keeping the shotgun at his side in case
    12 KB (2,167 words) - 07:19, 20 May 2013
  • *AI: Ranked added to the token reward stores. Targets the highest 'ranked' ally *Self-damage such as from [[Fire Dance]] now bypasses HP buffers.
    24 KB (3,897 words) - 18:27, 12 May 2012
  • *[[Fire Dance]] self-damage increased to match up with players having been given more HP some ti *AI lines set with powers you do not currently have will be ignored instead of
    13 KB (2,101 words) - 20:04, 29 June 2012
  • {{Mako Item|name=AI: Refreshed 50|desc=Causes you to activate when you're half refreshed, when
    139 bytes (22 words) - 23:57, 1 August 2012
  • ***At level 8, you gain [[Feral Regeneration]], a powerful self-heal. **[[AI - Energy 50]] completed and placed in the token store.
    21 KB (3,517 words) - 20:04, 29 June 2012

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