Difference between revisions of "Mysterious Shop"

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m (Notes:: Grammer and spelling edit)
(Added in Jackalboy quests and transformation information)
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===Notes:===
 
===Notes:===
 
'''Introduction Event'''
 
'''Introduction Event'''
* If a player encounters the ''Strangeshop event'' while Outside the player will begin being chased by an angry mob of monsters, after some flavourtext you will be brought into the Mysterious Shop by Nermine.
+
* If a player encounters the ''Strangeshop event'' while Outside the player will begin being chased by an angry mob of monsters, only to be saved by a Shadowy Figure! You will then be brought into the Mysterious Shop by what is revealed to be Nermine.
  
 
'''Helper Quest (Jackalboy)'''
 
'''Helper Quest (Jackalboy)'''
* Wiki content to be added.
+
* Upon entering the Shop the Player may decide to '''help Nermine'''.
 +
* Nermine will offer the Player a deal that for help with a few chores she will help indeed, and also address your problem of 'Looking Like That.' Acceptance of her offer will grant the Player 1x Jackal totem, which has to be consumed before the Player can '''help Nermine''' again.
 +
  * '''Use totem''' will consume the totem, granting the First Jackalboy mutation, the Tail. +3 Dexterity
 +
  * This Jackalboy mutation will revert any other Tail mutation.
 +
 
 +
* Nermine will now give the Player her first Quest, to fetch her 3 Samples of Wyvern Goop in order to make a Charm for another customer. Wyverns can be easily '''hunted''' from Outside the Library.
 +
* Once aquired, Player returns to the shop and eagerly receives 1x Jackal totem.
 +
  * '''Use totem''' will consume the totem, granting the Second Jackalboy mutation, the Fur. +4 Charisma
 +
  * This Jackalboy mutation will revert any other Skin mutation.
 +
 
 +
* Once the Second totem is used, Nermine will give the Player her second Quest, to head into the Museum and locate her a sample of satyr wine, the Player can barely wait to set out!
 +
* Once in the library, keep heading '''east''' into the Museum until you get the ''Bacchus Wine'' event, where after a Dexterity check [unknown value - passed with an 18/unknown failure result] you successfully hide from the encounter, and use Nermines Vial to take a wine sample.
 +
* Once aquired, Player returns to the shop and eagerly receives 1x Jackal totem... but this time its grinning.
 +
  * '''Use totem''' will consume the totem, granting the Third Jackalboy mutation, the Head. +3 Perception
 +
  * This Jackalboy mutation will revert any other Head mutation.
 +
 
 +
* Once the Third totem is used, Nermine will give the Player her third Quest, but not before a cheeky kiss and promises of future delights! This time she wants 3x Peacock Feathers, which the Player can easily '''hunt''' from the High Rise District.
 +
* Once aquired, Player returns to the shop and eagerly receives 1x Jackal totem... and this time your grinning too!
 +
  * '''Use totem''' will consume the totem, granting the final Jackalboy mutatation, the Legs. +4 Dexterity
 +
  * This Jackalboy mutation will revert any other Leg mutation.
 +
  * This Jackalboy mutation will also change any Genital description to Jackalboy, but will not affect number or size of Genitals, or Genital changes in the future.
 +
 
 +
* The Player can now sleep with Nermine every 18 hours.
 +
  * Sleeping with Nermine will move you more towards being a complete Jackalboy. +Chance of +1 Dexterity / +1 Perception / +1 Intellect +Male -Cocks -Female
  
 
'''Rare Item Quest (Jackalman)'''
 
'''Rare Item Quest (Jackalman)'''
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* List of Bargain Bin Findable Items and Mini-Events.
 
* List of Bargain Bin Findable Items and Mini-Events.
 
                                               '''WARNING - THIS LIST WILL SPOIL THE FUN OF EXPERIENCING IT FOR YOURSELF!'''
 
                                               '''WARNING - THIS LIST WILL SPOIL THE FUN OF EXPERIENCING IT FOR YOURSELF!'''
                                   ''Some of these events may have uncharted stat changes including hp, saniry and small libido changes''
+
                                   ''Some of these events may have uncharted stat changes including hp, sanity and small libido changes''
  
 
   *  Bad Omen!: Player receives a few Tips from Nermine instead. -No Affect +Chance of Feat Choice
 
   *  Bad Omen!: Player receives a few Tips from Nermine instead. -No Affect +Chance of Feat Choice

Revision as of 16:50, 15 March 2012

There is a mysterious shop at the Smith Haven Mall, with dark and mystical objects and a dark and mystical owner.

Rooms:

Mysterious Shop

NPC:

  • Nermine the jackal woman

Monsters:

There is no hunting area immediately attached to the mysterious shop, though it does connect to the Mall.

Notes:

Introduction Event

  • If a player encounters the Strangeshop event while Outside the player will begin being chased by an angry mob of monsters, only to be saved by a Shadowy Figure! You will then be brought into the Mysterious Shop by what is revealed to be Nermine.

Helper Quest (Jackalboy)

  • Upon entering the Shop the Player may decide to help Nermine.
  • Nermine will offer the Player a deal that for help with a few chores she will help indeed, and also address your problem of 'Looking Like That.' Acceptance of her offer will grant the Player 1x Jackal totem, which has to be consumed before the Player can help Nermine again.
 * Use totem will consume the totem, granting the First Jackalboy mutation, the Tail. +3 Dexterity
 * This Jackalboy mutation will revert any other Tail mutation.
  • Nermine will now give the Player her first Quest, to fetch her 3 Samples of Wyvern Goop in order to make a Charm for another customer. Wyverns can be easily hunted from Outside the Library.
  • Once aquired, Player returns to the shop and eagerly receives 1x Jackal totem.
 * Use totem will consume the totem, granting the Second Jackalboy mutation, the Fur. +4 Charisma
 * This Jackalboy mutation will revert any other Skin mutation.
  • Once the Second totem is used, Nermine will give the Player her second Quest, to head into the Museum and locate her a sample of satyr wine, the Player can barely wait to set out!
  • Once in the library, keep heading east into the Museum until you get the Bacchus Wine event, where after a Dexterity check [unknown value - passed with an 18/unknown failure result] you successfully hide from the encounter, and use Nermines Vial to take a wine sample.
  • Once aquired, Player returns to the shop and eagerly receives 1x Jackal totem... but this time its grinning.
 * Use totem will consume the totem, granting the Third Jackalboy mutation, the Head. +3 Perception
 * This Jackalboy mutation will revert any other Head mutation.
  • Once the Third totem is used, Nermine will give the Player her third Quest, but not before a cheeky kiss and promises of future delights! This time she wants 3x Peacock Feathers, which the Player can easily hunt from the High Rise District.
  • Once aquired, Player returns to the shop and eagerly receives 1x Jackal totem... and this time your grinning too!
 * Use totem will consume the totem, granting the final Jackalboy mutatation, the Legs. +4 Dexterity
 * This Jackalboy mutation will revert any other Leg mutation.
 * This Jackalboy mutation will also change any Genital description to Jackalboy, but will not affect number or size of Genitals, or Genital changes in the future.
  • The Player can now sleep with Nermine every 18 hours.
 * Sleeping with Nermine will move you more towards being a complete Jackalboy. +Chance of +1 Dexterity / +1 Perception / +1 Intellect +Male -Cocks -Female

Rare Item Quest (Jackalman)

  • Wiki content to be added.

Bargain Bin

  • For the price of a bottle of water and a food, the player may 'sort bargain' to find a random object. They will find one of many random items, resulting in a mini-scene. Sometimes positive benefits occur, sometimes negative ones. Though in many cases, what is positive or negative is purely up to the player's preference.
  • List of Bargain Bin Findable Items and Mini-Events.
                                             WARNING - THIS LIST WILL SPOIL THE FUN OF EXPERIENCING IT FOR YOURSELF!
                                 Some of these events may have uncharted stat changes including hp, sanity and small libido changes
  *  Bad Omen!: Player receives a few Tips from Nermine instead. -No Affect +Chance of Feat Choice
  *  Bundle of Books: Player discovers Nermines Romance Novels! -[No known affect] +Player receives payment back, with interest! Repeatable Variation
  *  Catlike Charm: Player discovers a Catlike Charm that melts into their skin! +1 Dexterity -Male +Female +Felinoid
  *  Cell Phone: Player receives a Working Cell Phone, with signal to boot! +20 Points
  *  Chocolate Treat: Player receives a two pound chocolate hound! +Player is Fully Transformed into a Chocolate Lab
  *  Cloth Armband: Player discovers a Medical Armband! +Expert Medic Feat
  *  Cock Charm: Player discovers a Lewd Silver Cock Charm! +Max Libido
  *  Computer Game: Player discovers box for Flexible Society! +100 Points
  *  Folded Paper: Player discovers a Muscle Enhancement Pill! +2 Strength -1 Intellect
  *  Folded Paper Pieces: Player discovers some Kinkily Erousing Scrawled Erotica! +Kinky Feat
  *  Funeral Urn: Player receives a good luck kiss from Nermine! +5 Points
  *  Lion Doll: Player discovers a Cute Little Lion Doll! +Player is Fully Transformed into a Plush Lioness [Does not Affect Genitals]
  *  Metallic Mirror: Player discovers a Mirror with Beastly Reflections and drops it in shock! +Bad Luck Feat
  *  Modern Book: Player discovers a helpful Pets and Slaves Training Manual! +Good Teacher Feat Repeatable Varient
     *  Modern Book 2: Player discovers a seductive Pets and Slaves Training Manual! [no known affect]
  *  Nasty Bite: Player receives a Nasty Bite from inside the bin! +Player receives payment back, with interest!
  *  Plastic Bag: Player can choose to return a plastic bag to Nermine! Yes: +Player receives Payment back, with interst! No: +4-6 Random Items
  *  Pocket Watch: Player discovers an Old Fashioned Watch! +2 Days Game Time
  *  Rolled Parchment 1: Player discovers the recipe for some awesome Sugar Cookies! [no known affect]
  *  Rolled Parchment 2: Player discovers the meaning of Life! [no known affect]
  *  Rolled Parchment 3: Player discovers notes on How To Please Your Dragon! [no known affect]
  *  Rolled Parchment 4: Player discovers the recipe for Chili Con Carne! [no known affect]
  *  Rolled Parchment 5: Player discovers the Declaration Of Independance! No wait... [no known affect]
  *  Rolled Parchment 6: Player discovers a Rather Steamy Letter! [no known affect]
  *  Rolled Parchment 7: Player discovers a Hauntingly Pretty Drawing! [no known affect]
  *  Rolled Parchment 8: Player discovers an Insightful Intellectual Discourse! [no known affect]
  *  Rolled Parchment 9: Player discovers an Aerial Warfare Plan for World Domination! [no known affect]
  *  Sparkling Jewelry: Player discovers some Very Shiny Jewelry! +Magpie Eyes Feat Repeatable Variant +1 Perception
  *  Shiny Rock: Player discovers a Curious Shiny Rock! +'Skin Feels Tougher' [testing needed]
  *  Strange Charm: Player discovers Silver Canine Cock Charm! +Horny Bastard Feat
  *  Primitive Idol: Player discovers an Odd Old Idol, but instead meets Horguth the Changeable! +Mutable Feat
  *  Familiar Case: Player receives a Medkit!
  *  Rubber Toy: Player discovers a Rubber Tiger Toy and pops it, how careless! +Complete Transformation into Rubber Tiger Does not Affect Genitals
  *  Silver Necklace!: Player discovers a Breathtaking Silver necklace! +1 Charisma
  *  Strange Radio: Player can choose to use a Military Emergency Radio Beacon! Use: -3 Days Game Time Disbale: +2 Days Game Time
  *  Small Charm: Player discovers a Small, Curious Charm that looks like they do! +Like Attracts Like Feat
  *  Small Vial: Player discovers something Wonderful, Alice's 'Drink Me!' Vial! -Hunger -Thirst
  *  Soft Toy: Player chooses to keep a strange doll, a miniature ditto! Yes: +Pet: strange doll No: -Items Refunded
     *  Doll Sized Pack: Player discovers a Doll Equipment Pack for their miniature self!
  *  Square Box: Player discovers a Brain Teasing Chinese Puzzle Box! +2 Intellect
  *  Strange Compass: Player discovers a Disorienting Compass! +Player is teleported to a random Location
  *  Strange Feeling: Player attacked by a Random Enemy, stopped by Nermine! [no known affect]
  *  Strange Item: Player receives 1 Random Item and 1xDirty Water!
  *  Tangled Strap: Player discovers a Weight Negating Belt Pouch! +50lbs Carry weight
  *  Travel Pouch: Player receives Doctor Matt Quest Pack! +Bottle of Water, 2xGryphon Milk, 2xGlob of Goo
  *  Unusual Collar: Player receives a Submissively Sexual Sexpet Collar! +Submissive Feat


Hospital Quest

  • Dr. Mouse will eventually send the player to the mysterious shop at the Mall to finish a transaction he'd started with Nermine as part of the Hospital Quest. Talking to Rod and Ronda about this will give some flavour text. Nermine will end up sending the player off to the Museum to find a Viking Longboat (Museum event) to steal the gems from the dragon figurehead as payment for an ancient object. Showing this object to Dr. Matt before handing it over will shed some light on the contents, but raise new questions for the rational scientist.

Stables Quest

  • As part of the Stables Quest, you will be asked by Fancy to get some stuff from Nermine, who will make another request of you.