Multiplayer Updates

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Revision as of 17:49, 15 December 2013 by Kori (talk | contribs) (December)
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The following is a list of updates made to the game since it entered open beta in 2011.

For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.

Need up-to-the-minute updates? They're over here!

December

15th

  • Friesian Stallion is now more massive!
  • Personal Valve and Personal Pump coded and ready in the elite store!
  • New avatar color: Umbral.
  • Tanuki gift shop now allows those who own tanuki, but are not actively in it, to enter.
  • Every "new" request over 30 days old without reply was closed. You may open new tickets if the issue related is not resolved.
  • To keep density from getting wild in either direction, when mass and height are not the same, their weight values are averaged together to produce a weight in-between them.
  • All forms in the monster editor that are approved and have a height set were copied over for size and height to update forms.
  • New avatar accessory: Cutlass.
    • Available for 1 Mako.
  • The personal valve now allows targetting the belly to simulate pregnant appearance.
    • Typing pump by itself also now gives a list of valid targets.
  • It is no longer advisable to use antidotes or defeat to get around pump limits.
  • New Token Modifier added to the Token Redemption!
    • Focused is now available thanks to our 'goals' being reached.
    • Thanks for all the donations.
  • Horny system disabled entirely.
  • All horniness-related string parsing has been disabled. [horniness X of Y] will automatically be hidden, note that horniness-checks in [if] statements will evaluate to FALSE.
  • Talakai now produce horny messages, like Uber Foxes.
  • Having a hornyashell status below 0 will disable uberfox/talakai messages.
  • You can now type 'size' to see your size, as a synonym for the +groin command.
  • Fixed Serene Elf local stat errors.
  • Help files for string parsing no longer reference horniness.
  • Use command now locked in the lobby.
  • When the pump system determines something is wrong, instead of setting the affected bit size to 0, it will instead subtract what it thinks it should.
  • Having flexibility giving powers will increase how much you can be pumped.
    • The higher the rating of the power, the more +flexibility.
    • Current coded powers: "Stretchy" "Expansiveness" "Rubbery Hide"
  • Shifting now properly clears any size recalc mass adjustments.
  • Support for +flex powers increased up to a rating of 5 in the power(+16%)
  • Well Filled merit is now +3% flexibility!
  • By popular demand, creating a mako buy order now has a posting fee.
    • This fee is 1% of the freecred offered. So if you wanted to buy 20 mako at 1000 each, that would be a fee of 200.
  • Player shops now properly rely on their owner's management score for bonus slots and support management all the way up to 60.
  • If mystery feed is fed to a racer(which should now work), and they get a stat raise, that star will raise by -2- instead of 1!
  • A new holiday form is available in the Elite Shop: Candy Canidnormal
  • A new holiday form is available in the Elite Shop: Candy Canid.
    • The special Holiday power for it, Festive Spirit, is still being adjusted, however.
  • Deer Herm improvements. Greatly streamlined logic for the Victory/OVictory/Defeat scenes.
    • Added missing impregnate code.
    • Added a cunt desc.
  • Female Husky Victory/OVictory updated to no longer assume you have breasts because you're female.
  • Culinary nanomagic is now available!
  • Automated recipe is now available in the magazine store in the mall!
  • In an attempt to track why monsters vanish once in a rare while for no discernible reason, debug has been added. Don't be alarmed, but do note if one pops up while a monster is busy vanishing before their time.
  • The walls around Zephyr Inc once again properly keep those nasty ferals out, and the five rooms within are once again safe.
  • A new staff-made denizen has hit the Woodfield Park. The Blade Elf has her blades sharpened and is ready to take a slice out of you.
  • There is now a 2.5% when you +reward to get a crate or a key.
    • Keys only appear if you are account level 3 or higher(3 is currently the highest sub level), OR, if you are high octane.
    • Just to note, if you are account level 3 and high octane, it will not consume the high octane.
  • When performing a search, it will alert all party members.

12th

  • When your cock is milked, it now reports based on your cock infection instead of your chest.
  • Dripping recipe now available in a new store in the mall
  • Growing Pill added to the store, eat to increase your size! Impress your friends!
  • Three exciting flavors of growth pill available in that fancy new shop in the mall!
  • Eternal Warrior, a power included with the Einherjar dedication, has been nerfed due to its level of imbalance. The passive should now be less broken.
  • The Industrial area of Woodfield has had another form discovered in its midsts.
  • The mutant power Desiccate has been balanced out.
    • Also, a minimal level requirement of 40 was tacked on.
  • New function, Height.
    • Currently defaults to using size, but ability to set a specific height, as opposed to weight/mass.
  • New merits: Chubby, Thin, Empty, Sparse and Dense.
  • Size merits no longer exclude each other, allowing more creative combinations.
  • Tall and Short merits reduced in price.
  • Giant and Tiny also reduced, but not as much.
  • Accuracy penalty/bonus on a target is now dependant on height, not mass.
  • Breeding size matches based on height instead of weight.
  • When checking for 'size' in string parsing, it assumes you mean height.
  • New string parsing "weight of..." added to get at weight in [if...] statements.
  • When looking at someone, their relative height and weight are both shown!
  • Monster editor now has a height field.
  • In a step forward toward greater performance and reliability, a new server has been installed.
    • This machine is currently limited to tandem SQL operations, and can support automated failover should the main database system fail.
  • When shifting for size, you will change height, but not mass.
  • Status for size automatically affects weight at 50% ratio and vice versa.
  • Spectral form updated to represent difference of height versus mass.
  • New status, weight, that directly edits weight and nothing else.
  • Ahkal Teke, Steel Hercules, and Plump Tigress updated.
  • Growing Pill now specifically targets height.
  • New pill available, Weight Pill, get heavier!
  • Most Tauric forms, Chi Lung, and African Rock Python have been updated.
  • Living Lingerie updated.
  • Runic Scorpion and Sexy Exosuit Updated.
  • All forms with mass greater than 30 have their Height updated to fit the new current max for form submission.
    • Weight has been unaffected.
  • Blue Gryphon typo fixes. Misplaced text rearranged, periods added where necessary, the works.
  • New Wiki Info Page: Comms and You
  • Macros get heavier easier.
  • Heavy sorts (Mass 6+) now get heavier faster, closer to the cube law.
  • +groin updated!
  • +groin now shows actual number value for cock length and ball size.
  • +groin now uses the same toggle for Metric vs. Imperial as the weather-system does. (option 28 under editplayer).
  • +groin/real now displays your breast-size as if you didn't have Modest Appearance. Like it should.
  • +groin's part-listing hides parts you do not have.
  • +groin once more shows your statwise numbers. Rejoice.
    • +groin still conforms to Modest Appearance.
    • +groin/real gives you the real numbers, as it was in the days of yore.
  • Breasts have weight.
    • It is now added to your +groin weight.
    • Breasts given a reduction.
    • Big breasts get heavy.
    • Breasts no longer quite so dense after an expert breastologist was consulted.
  • Penises have weight now.
  • Testicles now have a (very small) weight.
    • Big balls get heavy.
    • If fertile, balls weigh more (productive little beasts).
    • Balls can now get heavier, if they are large enough.
    • Balls now increase in weight in a heavier squaring fashion
      • Meaning they bulk up faster if they're above human norm.
  • Breasts and balls deflated down to sanity.
  • If you have Internal Penis, Internal Testicles or Internal Genitals and look at yourself, you can see what sort of penis you have, for science.
  • Pregnancy now has an effect on weight.
    • Being burdened with lots of eggs weighs you down even more.
    • The further along you are, the more weight you carry, logically.
  • The Parts section of +groin now lists the percentage of each point for giggles.
  • The effect of 'Human Sized' changed.
    • Instead of FORCING your height and mass to remain 5 forever, it simply makes any form you are in be treated as if it were a size 5 form.
    • This means size statuses and other effects will still work.
  • Many more forms have been updated to represent significant differences in height versus weight.
    • If any forms appear to need tweaking in this respect, please post a request titled: Glitch - <Form Name> with the content displaying why you think it should be different from what it presently is.
    • They will be tackled reasonably soon as they are reported.
  • If you get a cred result from the puzzler, you are warned if the amount reported is low due to training.
  • Salvage rewards from the puzzler are no longer cred energy taxed!
  • Size limit on zephyr no longer applies to standing outside it.
  • Size Limit now works off height, instead of mass.
  • Non-existant bits will no longer cause negative phantom-numbers in +groin.
  • Percentages displayed in +groin more accurate by far.
  • Adept size shifting bugfixed (Was not targeting the correct height), also, size shifting now adjusts your mass too!
  • Minotaur added to the Living Museum's Internal area. Moooo.
  • Two Headed Giant added to The Hell Forge.
  • Ant Girl added to the NEIN area, and Djinn added into The Hell Forge.
  • Snowshoe Hare added to the Ice Caves.
  • Philosiraptor added to Bozeman University. Finally, a dino with a degree!
  • Flame Leopard added to the Scrublands. Go kitties! Rawr!
  • Prepare for some shadowy canid tentacle violation...
    • Dark Wolf has been added to the Shadow Pits.
  • Mass 4 adjusted so that someone of height 4 can score a non-obese rating on the american BMI.
  • Weight range widened dramatically.
  • Furred flag depreciated and removed in favor of Furry flag.
  • Dark Wolf should be commendable now
  • Dense/Sparse once again affect your weight.
  • Flame Leopard giving Feline Avatar.
  • Stealth rolls are now automatically affected by your height, like strength is for your mass.
  • Empty now reduces mass in half instead of setting it to 1, since 1 is really amazingly teency tiny.

10th

  • Social Actions now report correct amount of influence gain.
  • Glaring bug in string parsing fixed. = will now perform a string-comparison again, as it should.
  • In related news, Pack Leader has been fixed. Again.
  • Craft Bounties now have 0, 1, or 2 mods instead of 1-3.
  • Information in the help file for groups has been greatly updated.
    • Check it out with: help group.
  • Many restrictions to web training on feral modes now changed to look for negative technical, meaning that rod trained mutants are more free in their training.
  • Fixed a bug in the ally-listing part of friend and enemy locks.
  • Upkeep calculations now also check for negative technical, meaning Rod trained mutants are liberated in their equipment use.
  • Cash Energy tweaked in a major way.
    • You now get cash far faster at the start of the day.
    • When you are depleted of energy, it goes back to how it's been.
  • Code updated so webpage shows new energy level.
  • Cash now shows your current cred energy, from in the game!
  • When giving salvage, you can now use 'all' as a number, to give all of that type.
  • Assisting with a daily mission now nets you a reward token in addition to the xp and chance at salvage.
  • Daily missions can now run in areas up to 2 levels -under- you.
    • This gives more options to your dailies.
  • New requests are now marked as 'new' instead of 'unread'.
  • New merit: Internal Genitals.
    • Fixed bug in Internal Genitals.
  • It is now possible to lock rooms and/or areas against size/mass.
  • RSX Scientists are amazed as a crate of unknown size appeared in the middle of their lab.
    • It seems agents across the west coast are finding these crates.
    • They are never witnessed to actally appear, they just are there when one turns to face them.
    • As far as can be determined, they are harmless.
    • With some tinkering, keys have been fabricated, but doing so is very energy expensive and computer intensive, demanding a premium price.
      • The boxes have a chance to appear as you do things, any thing, roleplay, social actions, combat, we don't care, do stuff!
      • There is now a chance of finding a key. And you thought we would leave our free players out of the fun.
      • Every time you -could- find a chest or key, you are given one, hidden, point of planar potential.
      • Each point makes the chance of finding them more likely.
      • If you are subscription level 2 or higher (the medium level), these points accumulate twice as fast.
      • These points reset when you find a planar item.
    • Chance of random dimensional chest of mystery, increased!
  • After consulting with Hinoserm and applying extreme mathematics, we have adjusted the odds of both chests and keys.
    • The adjustment was in a positive direction.
  • Judges may now +pj #planar to hand out awesome planar juice that will make your next chest or key much more likely to happen soon.
    • This charge is modified by sub level, but is quite significant even at totally no sub.
    • Fixed bug in +pj #planar
  • Fixed bug that prevented regenerating hp from showing.
  • New wiki info page: Conditions of Ferals
  • To use the cock milking room, use the command cmilk.
  • Cock Milker no longer usable without the proper anatomy.
  • Cock Milker updated for better grammar.
  • [size of ] should now function correctly.
  • Flexible Survival Novel now available for a mere 5 mako in the elite store.
    • Catch up with theme for about 75% off the retail price.
  • Gaining a token from a bounty also results in a great increase in the speed for your next chest/key discovery.
  • Fixed a bug that prevented infection drops.

8th

  • "help monster writing" now has a short blurb of info on tail-dividers and color-choosers.
  • String parsing will no longer try to match exit-names or program-names.
  • Fixed a bug in the Uber Fox Victory scene that would prevent single-peckered characters from viewing the full Victory.
  • Added new Tanuki Cock TF text to account for females/herms shifting to that dedication form.
  • Added missing Clawed flag to Tanuki.
  • Removed 'Clawed' flag from Leg Descriptions on all in-game forms.
    • This results in a 85% reduction of total Legs flag entries.
    • 'Clawed' only applies to a form's Arms-desc and should now result in fewer errors when checking for with String Parsing.
  • Glutton infection Defeat message and Skin Description fixed.
    • They should now display in full. Various other String Parsing tweaks to the form.
  • From the icy lands in the north of Europe, the All Father, Great Odin has blessed a temple here in Fairhaven for his followers.
    • Unfortunately it seemes another, much more underhanded being from the same region is hot on his heels.
  • Raised Pharaoh and Anubis Servant updated with improved grammar and quicker String Parsing.
    • Added a missing cunt-desc and Clawed flag to the Anubis Servant dedication.
  • How Crafting Works page updated with new information.
  • Fixed an error in string parsing. It will no longer throw hissie-fits when certain conditions are met.
  • Fixed another crash in string parsing.
  • Cock Milker coded and available in the elite store to be installed at your facility!
  • Fixed the skill upgrade for groups so you can raise any proficiency!
  • Missing Barbed flag added to Cerberus Herm.
  • Missing Clawed flag added to Bastet Disciple.
  • Fixed many aspects of the Cerberus Herm form for neuters.
  • Greatly improved logic in Bastet Disciple TF messages and bodypart descriptions.
    • Flat-chested or single-clefted players will no longer receive cut-off text.
  • Cat Girl avatar recolored to fit the theme of the other avatars.
  • Found a terrible bit of code that made cred per RP tick extremely unreliable from person to person. It is no longer so.
    • HOWEVER, it could be too high, or too low, so keep us posted.
  • For daily cash energy, players who have never reached at least 60% of max level will not be counted in the running tally (used to be level 20).
  • Daily energy now set at the 60% mark instead of 50%.
  • Having comprehension as a group perk skill now properly adjusts prices on proficiencies!
  • +prove for proficiencies when improved by group skill fixed.
  • When you are at max xp for your level, you will gain 20% more cash from all sources that are energy taxed.
  • Your xp will be trimmed down to max xp for your level whenever the code notices your folly.
    • Oops, it was trimming you to exactly how much xp you needed to level. Fixed.
  • Arm Divider support added to the Venus Mantrap.
  • Fixed the (very) broken Water Hydra Victory message.
    • Recoded Water Hydra Victory text to fire sexier scenes under less strict conditions.
  • Server time has been corrected.
  • Daily refresh rejiggered to make sure it counts everyone, and to make sure everyone gets their energy restored.
  • After thorough debugging, we've isolated some things that may have been causing people to not be counted towards economic activity.
    • This bug has been squashed.

5th

  • Ember Breeder now reads second-person tense for Victory and Defeat, third-person tense for Ovictory messages.
  • All base talents that make use of 'StatusResist' should now properly be using 'DebuffResist' instead.
  • Fixed Sleepy Sheepgirl-infected minion skin descriptions.
  • Cart will now get smaller on your screen if there just isn't so much to display.
  • You can now cart (number) to define how far you want the cartographer to map.
    • This does stack with the other parameter support, so you can cart 2 east, and see all rooms within 2 rooms of the room to the east.
  • Cart now looks for ne/se/sw/se links and will add rooms to the map appropriately.
  • Cart now displays uneven exits in red to make them more obvious.
  • It is now possible for staff to denote an exit as 'longer' for purpose of the cartographer.
  • The legend at the bottom of cart is now in order.
  • Cart now shows all exits a room has.
    • Even if it detects no rooms in that direction (possible with locked doors, for instance, or being the edge of the map)
  • Fixed bug when trying to buy single slot dyes for your avatar.
  • New Item Modifier added to the Racer Store: Energized.
  • Quicksilver Serpent updated with fixed grammar and String Parsing.
    • The Victory and Defeat scenes should now show in full.
  • Cart no longer considers dark/hidden exits.
  • Fixed broken Tail Divider functionality in the Talakai dedication.
    • Fixed several grammatical issues with the Talakai dedication form.
      • Cleaned up its Tail Divider support in the process.
  • @viewparse and related commands will no longer trip out when confronted with { or } characters within the string you are testing.
  • Fixed and improved broken String Parsing in the Skink Skank and Quilled Tousky infections.
  • Quilled Tousky ass-flags work now.
  • Road Runner torso flag fixed.
    • By fixed they mean removed.
  • Tweaked Latex Skunk String Parsing and grammar.
    • Its local stats should be more robust now.
  • Missing clause added for non-male Latex Wolf OVictory messages.
    • Many spelling and code improvements made to the form.
  • Big Change for new characters: all 6 profession picks are now completely free.
  • Ignited monster template nerfed.
  • A new pet(form) has arrived at the Pet Shop of Horrors.
  • Cartogropher no longer accepts exits that don't link to actual rooms.
  • Cartogropher can now be told to NOT map a particular area by staff.
  • Clothing Nanomagic given actual effects!
  • Zephyr Inc's Cafeteria made a bit more readable.
  • New Wiki Info Pages: How Crafting Works and Differences between Bubbles.

2nd

  • To celebrate the holidays, during December, all contributions to the public projects (mako pools) will be matched.
    • Every 5 you put in, we'll throw in one of our own!
  • New Area made: Great Red Forest.
    • More to be made both for this area and for the city it is attached to.
  • Fixed lots of broken String Parsing in the Pack Leader dedication.
    • Also made its code slightly faster.
  • Glenstock-based areas can now be rtraced.
  • Local stats will no longer be forced to lower case.
  • PBRD should work harder, for YOU.
  • NPCs show up in +glance as NPCs.
  • Pack leaders may now set the race of their minions!
    • @set me=Minion Race/(power):awesome race
    • Pack Leader code updated and refactored once more.
    • Anyone currently in that form must shift away and shift back to regain any previously set subform.
    • Pack Leader now functioning as intended again.
    • New Pack Leader commands added to wiki.
  • Sexually stable no longer clashes with the everything.
  • +groin display-bug fixed.
  • Repeated infection with a form will no longer remove transformation-set flags.
  • Rpinfo of Clothing Nanomagic updated to note it is not a craft recipe.
  • String Parsing Optimization article updated with case-statements and randomization functions: Optimizing String Parsing
  • Updated the Wiki entry on Flags to the latest and greatest specifications.
  • XP no longer becomes cash, either manually or automagically.
  • Bug found in trinkets!
    • They never adjusted for the rank of the thing you were beating up.
    • Low rank and low difficulty scale monsters will give less, high difficulty and high rank monsters will give more valuable trinkets.
    • Infinite trinkets fixed.
  • Code now supports scavenger above 3 for cred gain per monster.
  • Economics now impacts per-monster cash gain more strongly.
    • This is entirely a buff.
    • For the curious, this change makes points of Economy 25% stronger than they were before.
      • The code should also be better about making each point of economy count, rather than each 10.
  • Sandra should now let you finish the "Getting the Carrots" quest.
  • Bugs in the pools fixed.
  • Various enhancements have been made to the automatic firewall system.
  • Two new helpfiles made for our wonderful players and judges, +help Godmodding and +help Judge/Responsibilities and Rights
  • New command, type cart to see a map up to five rooms in all directions, dynamically produced (Does not do up or down).
    • Cart command now accepts a parameter, you can cart (direction) and see the cart from that direction.
    • Cart command no longer maps past rooms you have never been to before.

November

28th

  • Updated the unofficial wiki guide on String Parsing for extra clarity.
  • Updated the 'string parsing/flags' helpfile with the new abbreviated alias, [if <flag> present in [target]].
    • [if <flag> is present in [target]] still works, but is not preferred.
  • New research: Pregnancy Tower Refinement (?).
  • Article on optimizing string parsing added to the wiki: Optimizing String Parsing
    • Expansion pending!
  • When fishing, if you catch multiples, you get badge credit all the faster!
  • Staff can now type 'reset' to renew hp, energy, and clear all statuses/toggles and wounds on themselves.
  • New nanomagic: Shared Dream Nanomagic!
  • Outdated reference to 'retirejp' removed from +retire.
  • Insects have an avatar!
  • Partying AI condition should now work as intended.
  • Insect Avatar added to many of the monster avatars where seen appropriate.
    • Most insect/arachnid forms and sexy exosuit just because it's the closest thing we have at present.
    • If I've missed any that you think deserve it, let me know.
  • Cat Girls have an avatar!
  • Cat Girl avatar updated/fixed.
  • "Help Skills" and "Help Proficiencies" updated.
  • New Monster added to the NEIN Dome area: Emerald Dragonfly.

Happy Holidays! Ferals are no longer limited to 50 ready builder nanites at a time.

  • Medical Hypo now uses first aid proficiency.
  • Medicinal now uses first aid proficiency.
  • You can now +roll (stuff) #private and only active judges, or yourself, will see the roll.
  • What has science done?!
  • New, free, avatar color: Peach.
  • Due to lack of interest, the Field Surgery mpool and Emotion Suppressor mpools were removed.
  • New monster added to the Nightclub!
    • Now you can see the Rave-tastic deights of the Mechanical Mephit dancing with a Slut Rat!
    • Removed unnecessary debug from string parsing.
  • Cleanup to the 'string parsing/if' helpfile.
    • Changed uses of (person name) to [target].
    • Specified AM and PM on all time values.
    • Mentioned that seasons work with logical NOT.
    • Specified that numbers should be checked with ==, versus =.
  • The "Great Red Forest" clearly does not exist at this time.
    • From now on, web and the terminal reflect this.
  • All String Parsing help files have been tweaked for accuracy and clarity.
    • Case Statement help file has been reworded and expanded.
  • [stat and [local stat should now return lower case results.
  • Train your body social action renamed to Work your body.
  • Mechanical Mephit now properly commendable.
  • [if X equipped by Y = N] and [if X possessed by Y = N] will now check the base-item on a recipe, rather than the name.
  • "x is searching for trouble" message now only displayed to the searcher.
  • A line added after the desc/autodesc and mutation listing.
  • Talakai essence should work properly for stuffing big things into small places.

26th

  • Bewitched now calcs after warded, debuffresist, and other related status reducers.
  • Claws and other static features now render correctly on avatars.
  • The avatar caches have been erased.
    • Avatars may be slow to load until they've been fully regenerated.
  • Giving items no longer alerts the room.
  • Trading salvage no longer alerts the room.
  • Votes should refill at a more reliable rate.
  • RP XP is now kinder to folks who are posing slower and/or are in larger scenes.
    • It now gets kinder in tolerance the more people are in a scene to account for slower pose rounds.
  • Damage over Time effects now ignore much of a target's debuffresist/warded/bewitched for magnitude reduction.
    • This includes the power for monsters to inherently resist statuses.
  • Mall Rats continue to innovate!
    • The price of manufacturing their superconductor reduced as they realize you don't -have- to use titanium for the frame, aluminum works about as well.
  • Target being UIR now displays an error, but continues, rather than aborting when attempting to apply adept/coyote shifting to them.
  • A new area in Woodfield: Fredericks of Woodfield
  • Transform command unlocked!
    • Transform command disabled until errors are fixed.
  • Incorrect mastery bug fixed.
  • When something succumbs to DoT, you will now be told how much damage was done.
  • ACCOUNTPASSWORD command now correctly respects case-sensitive passwords.
  • Latex Skunk skin desc fixed.
  • Several forms are now correctly commendable.
  • When transformed by adept powers, any spreading infection (including one triggered just then by singular merit) is cleared.
  • The "Hot Pink" has received a re-coloration.
  • The "Pinky Pink" Dye has received an update.
  • Stats can now be checked for existence via [if local stat/city stat/stat does/does not exists].
    • Example: [if local stat pancake of [player] does exist]pancakes[end if].

22nd

  • Changes made to Nanite Degradation page on the Wiki.
  • Backend update: Fixed a bug that could cause memory corruption when using certain internal functions.
  • Backend update: Fixed a bug that could cause stack corruption when recompiling a currently running MUF program
  • Backend update: Fixed a bug that could cause stack corruption if a user did not have color turned on.
  • Backend update: Fixed a bug that could cause memory corruption if a NULL header field was submitted to the HTTP server.
  • Backend update: The @uncompile command may no longer restart AUTOSTART programs.
    • This will be fixed in a future update.
  • New Holiday Form now available in the Elite Shop: Malevolent Menorah
  • Through more extensive testing and balancing, the temporary fix to Automated Weapon has been revoked, in favor of a longer-term correction.
  • Cost to produce heavy melee changed.
  • Powers, items, and abilities now have a greater chance to fire any status they have if their charge is above 0(The more above 0, the more chance to fire any given status).
    • This happens in reverse if the charge time is below 0, meaning that extremely fast powers have a small chance to NOT fire a status.
      • This also affects procs, such as laser emitting.
  • The status mag of powers, abilities, and items that have a positive charge will be enhanced(higher charge, more status mag boosting). No effect on powers with 0 or less charge.
  • Charge time on vibrator adjusted.
  • Fast powers are no longer nerfed in status chance, slow powers will remain buffed.
  • New Husky based quest line added!
    • Husky Quest has been bug fixed.
  • Well-Trained Nanites added to RSX's offerings.
  • Bug in well-trained nanites fixed
  • Reactive Triage now available in the token store as a new recipe modifier, thanks to your financial support of the game!
  • Tail feathers accessory added, free, unlocked when you defeat the prime wild turkey!
    • A second turkey feather accessory is available for 2 mako, created by Glitch!
  • Greatly optimized string parsing and fixed edge-case errors in the Uber Fox. Playtesting encouraged!
  • Forgetful Nibble typos fixed.

19th

  • Updated chargen to use the now-standard green highlighting for commands in room descs.
  • Web server successfully upgraded to Apache 2.4.6.
  • New dedication: Sacred Warrior
    • Available in Clairmont's Police Station or from web.
  • You can now connect to the website using a secure connection (just use https instead)!
    • Please report any issues via +request.
  • Billing system now correctly handles secure connections coming from the new web proxy.
  • Fixed a failure in targeting lstats on players. 'lstats me' now works correctly.
  • Due to continued problems with the Automated Weapon item, a temporary patch as been thrown at it until a more permanent solution is found.
  • A level 2 action added to Bodyguard job.

16th

  • The system clocks have been re-synced to the correct time.
    • This may cause some slight temporary issues that will clear up in a few seconds.
  • Incorrect double spacing fixed in auto desc.
  • Staff alts can no longer master forms via infection.
  • Autodesc altered mildly.
  • @roomfind should no longer crash in certain situations.
  • Message when buying a profession made better.
  • Bronze Imp now supports the Arm Divider and the Tail Divider.
    • In addition, various grammatical cleanup has been done.
  • Clockwork Fox Guy and Clockwork Fox Girl Defeat scenes have changed to first-person.
  • Monster Writing help file tweaked for more clarity.
  • Checking +xp will cause patrol point regaining.
  • Cow Maidens may now become Mootaurs.
  • Fixed broken string parsing in the Water Dragon and Priapan Orca Victory and Defeat scenes.

13th

  • Less precision displayed in social actions when using builder nanites.
  • String parsing update: You can now [set the stat1 and stat2 and stat3 <thing> of Joe to <value>]
  • RPinfo now reveals combat proficiencies for what they are!
  • Shadow Vixen no longer has the non-existent 'Suggestive Smile' power.
  • A Cost Modifier can now be set on proficiencies
    • It will modify the costs when trying to upgrade them.
  • Woolly Mammoth added to the Living Museum exterior.
    • They've been added without any powers by accident. This has been fixed.

11th


10th

  • Monster amounts should get larger faster when adjusting that aspect of the difficulty.
  • Massively improved the string parsing of the Xanadu Bird infection.
    • All Defeat scenes variants (and there are plenty) should now show up properly.
  • Parade Dragon TFs fixed.
  • Trying to train a level without having enough roles will now point you at help skills and proficiencies instead of the non-existant help roles.
  • Knowledge skills removed from sheet.
  • When talking to ooc chat with the ; emote, it now highlights your name in yellow to avoid any confusion with other player names.
  • Several forms have had their color-chooser support fixed and should now work properly.
  • A large batch of forms have been made lstats-compliant.
    • Most remaining forms are private ones.
  • You can no longer use the recall command to return to places that don't allow teleporting.
  • Typo in Vespikitty mutant power fixed.
    • Keen Eyes -> Keen Vision
  • Danger and Pheromone technicians can now set your level to 4.
  • General Cat Town grammar fixes and string parsing improvements.
    • Broken exits cleared as well.

8th

  • Time now shows accurate weather information.
  • Sunrise and sunset now vary over the year and game area properly.
  • Option 28 added to editplayer to set the default unit type (mainly for weather so far) on your character.
  • Lawyer and Diplomat professions changed to have more difference!
  • Flat Chested should auto correct itself if you end up with breasts somehow.
  • SQL server optimization resulted in an estimated 32% reduction in disk IO at a small cost to speed (4%) for complex or malformed queries.
    • This will increase the lifespan of our solid state disks and increase the overall performance of the server.

4th

  • Otters should now display their Defeat messages again.
    • Small grammar and string parsing tweaks to the form.
  • Donkey Boy victory and defeat messages rephrased and spell checked.
    • Minor fixes to the rest of the form.
  • Mall Rat grammar & string parsing fixes.
    • The dedication is now 20% cooler.
  • Shadow Vixen now has the correct sayverb.
  • The Great Knockdown Revision, part 1: Being knocked down will give you a stacking resistance against further knock downs for 20 rounds.
  • The Great Knockdown Revision, part 2: You can only be stunned for so long.
    • Excess knockdown becomes instantcooldowndebuff status instead.
    • Terrible in its own, different, way.
  • Tail Divider support added to the Margay and Margay Taur.
  • Updated Margay and Margay Taur defeat, victory, TF messages, and bodypart descriptions with better string parsing and grammar.
  • Energy usage of the Nanite Cannon and Unshielded Prototype normalized.
  • Monsters now spawn with only one template at most when doing a random encounter.
  • Bull Shark infection updated with new descriptions, TF messages, and polished victory/defeat scenes.
    • Fixed several gender pronoun bugs.
  • Ember Warrior Defeat scene is now first-person and can impregnate the player again.
  • Local notes added to all body parts in the monster editor.
  • New difficulty settings available.
    • Push it to the next level with insane difficulty and hoards quantity setting!
  • Difficulty now increases the difficulty of mobs by altering their 'rank score' in a more granular way than mid boss to boss.
    • Its rank is converted to a number, which is then increased by 10% per difficulty(or lowered by 10% on easy). This will affect rewards from the mobs, daily progress, and other related things.
  • lstats command is now a thing. Currently only supports Lion Beast, Wolger and Latex Skunk.
    • Other infections will be made lstats-compliant where needed.
    • This ties in to the tweaks to the monster-maker.
    • Whatever notes on local variables you enter there will be displayed when typing lstats.
    • Remember, if you use locals, adding these notes is MANDATORY.
  • Lustful template now only appears if you are at difficulty 1 or less.
  • Multi Armed template ceases to appear at difficulty 3+
  • Unclean will no longer appear at difficulty 2+
  • Debugging: When spawning monsters, you will be told their specific rank number"
  • HP and con value(color) of enemies fixed.
  • Debugging: While doing a daily mission, you will be told its rank multiplier for sake of the daily mission.
    • Do tell us if this ratio looks off.
  • Enemies encountered at high difficulty levels will be moderately more durable, especially at the new insane level.
    • For the number lovers, +1 health combat skill at difficulty 2 and 3, +2 at the new level 5.
  • Many Nanomagics have been updated for the new system.
  • Minor glitch with new knockdown code fixed.
  • If you have a massive number of builder vials of one type, you can no longer cause an integer overflow.
  • Web interface nanite display now can work with BIG numbers.
  • Fixed nonsensical Victory scenes for neuter Wolfen Predators and OVictory scenes for non-males.
  • Chargen no longer mentions 'buy perk' or 'buy flaw'. It simply mentions the correct 'buy' now.
    • Oops. Buy perk and buy flaw were correct.
  • Sacrificial Fury now works nicer with repeat attacks.
    • Self damage during the repeated portion of an attack is now only 33% strength.
  • "Help Skills", "Help Professions" and "Help Roles" are no longer things.
    • "Help Skills and "Help Proficiencies" is a thing, on the other hand.
  • "Help Local Stats" added.

1st

  • Shadow Vixen now empowered with the ability to get pregnant from combat!
  • Shadow Vixen defeat, victory, TF messages, and bodypart descriptions have been revamped thoroughly for better grammar and much faster parsing.
    • Defeat messages should now show up properly for males, females, and hermaphrodites.
  • A Witch Hat is now for sale in the elite store.
    • It provides some protection, and helps restore your energy for extended hexes!

Previous months can be found in the Multiplayer Updates Archive