Difference between revisions of "Conductive"

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(Created Conductive power)
 
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{{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=Toggle, Self|target=Self NoAoE|energy=0|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 2 for 1 rounds.<br>|Upgrades=Energy by -0.20, EnergyDamageResistMag by 0.5, or PhysicalDamageResistMag by 0}}[[Category:Powers with secondary effects]]
.________________________________________________________________________.
 
| Item [Conductive                   ]  Type [            Mutant Power]|
 
|________________________________________________________________________|
 
|______________________[        Description      ]______________________|
 
| Mutation has granted you the ability to disperse hostile energies with |
 
| ease! Keeping this protection going is mildly draining, however.       |
 
| Critters with hides that make them exceptionally resistant to         |
 
| electricity gain the same bonuses against energy damage               |
 
|________________________________________________________________________|
 
|______________________[  Additional Information  ]______________________|
 
| Power  [Defense Matrix                                             ] |
 
|______________________[    Base Power Stats    ]______________________|
 
| Type    [Toggle, Self                                               ] |
 
| Target  [Toggle Self                                                 ] |
 
| Energy  [0.8                                                        ] |
 
| Charge  [300                                                         ] |
 
| Cooldown[6000                                                       ] |
 
| Accuracy[75%                                                         ] |
 
| Statuses                                                              |
 
| \_PhysicalDamageResist        [100% chance at 2 power for 1 rounds. ] |
 
|______________________[Variations from Base Power]______________________|
 
| EnergyDamageResistChance [+100                                      ] |
 
| EnergyDamageResistDuratio[+1                                        ] |
 
| EnergyDamageResistMag    [+2                                        ] |
 
| PhysicalDamageResistChanc[-100                                      ] |
 
| Upgrades                                                               |
 
| \_Energy                      [-0.20                                 ] |
 
| \_EnergyDamageResistMag      [0.5                                   ] |
 
|________________________________________________________________________|
 
</pre>
 
 
 
Added 4/26/11<br>
 
[Public] [Staff] Digger, Kazard says, "conductivity has been added to the following: clockwork fox guy+girl, MSPA, Giant Robot, and promethian clockwork fox girl"<br>
 
[Public] [Staff] Digger, Kazard applies 'conductivity' to: latex fox, latex snow leopard, rubber balls, and parisitic plant.
 
 
 
[[Category:Mutant powers]][[Category:Toggle]]
 

Revision as of 06:57, 20 December 2011


Conductive stats
Type Toggle, Self Target Self NoAoE
Description Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage
Based on Defense Matrix Slot: Not Slotted
Cooldown 6000 Charge time 300
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 2 for 1 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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