Difference between revisions of "Multiplayer Updates"
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==December== | ==December== | ||
+ | '''10th''' | ||
+ | * Social Actions now report correct amount of influence gain. | ||
+ | * Glaring bug in string parsing fixed. = will now perform a string-comparison again, as it should. | ||
+ | * In related news, [[Pack Leader]] has been fixed. Again. | ||
+ | * Craft Bounties now have 0, 1, or 2 mods instead of 1-3. | ||
+ | * Information in the help file for groups has been greatly updated. | ||
+ | ** Check it out with: help group. | ||
+ | * Many restrictions to web training on feral modes now changed to look for negative technical, meaning that rod trained mutants are more free in their training. | ||
+ | * Fixed a bug in the ally-listing part of friend and enemy locks. | ||
+ | * Upkeep calculations now also check for negative technical, meaning [[Rod]] trained mutants are liberated in their equipment use. | ||
+ | * Cash Energy tweaked in a major way. | ||
+ | ** You now get cash far faster at the start of the day. | ||
+ | ** When you are depleted of energy, it goes back to how it's been. | ||
+ | * Code updated so webpage shows new energy level. | ||
+ | * Cash now shows your current cred energy, from in the game! | ||
+ | * When giving salvage, you can now use 'all' as a number, to give all of that type. | ||
+ | * Assisting with a daily mission now nets you a reward token in addition to the xp and chance at salvage. | ||
+ | * Daily missions can now run in areas up to 2 levels -under- you. | ||
+ | ** This gives more options to your dailies. | ||
+ | * New requests are now marked as 'new' instead of 'unread'. | ||
+ | * New merit: [[Internal Genitals]]. | ||
+ | ** Fixed bug in Internal Genitals. | ||
+ | * It is now possible to lock rooms and/or areas against size/mass. | ||
+ | * RSX Scientists are amazed as a crate of unknown size appeared in the middle of their lab. | ||
+ | ** It seems agents across the west coast are finding these crates. | ||
+ | ** They are never witnessed to actally appear, they just are there when one turns to face them. | ||
+ | ** As far as can be determined, they are harmless. | ||
+ | ** With some tinkering, keys have been fabricated, but doing so is very energy expensive and computer intensive, demanding a premium price. | ||
+ | *** The boxes have a chance to appear as you do things, any thing, roleplay, social actions, combat, we don't care, do stuff! | ||
+ | *** There is now a chance of finding a key. And you thought we would leave our free players out of the fun. | ||
+ | *** Every time you -could- find a chest or key, you are given one, hidden, point of planar potential. | ||
+ | *** Each point makes the chance of finding them more likely. | ||
+ | *** If you are subscription level 2 or higher (the medium level), these points accumulate twice as fast. | ||
+ | *** These points reset when you find a planar item. | ||
+ | ** Chance of random dimensional chest of mystery, increased! | ||
+ | * After consulting with Hinoserm and applying extreme mathematics, we have adjusted the odds of both chests and keys. | ||
+ | ** The adjustment was in a positive direction. | ||
+ | * Judges may now +pj #planar to hand out awesome planar juice that will make your next chest or key much more likely to happen soon. | ||
+ | ** This charge is modified by sub level, but is quite significant even at totally no sub. | ||
+ | ** Fixed bug in +pj #planar | ||
+ | * Fixed bug that prevented regenerating hp from showing. | ||
+ | * New wiki info page: [[Conditions of Ferals]] | ||
+ | * To use the [[Cock Milker|cock milking]] room, use the command cmilk. | ||
+ | * Cock Milker no longer usable without the proper anatomy. | ||
+ | * Cock Milker updated for better grammar. | ||
+ | * [size of ] should now function correctly. | ||
+ | * Flexible Survival Novel now available for a mere 5 mako in the elite store. | ||
+ | ** Catch up with theme for about 75% off the retail price. | ||
+ | * Gaining a token from a bounty also results in a great increase in the speed for your next chest/key discovery. | ||
+ | * Fixed a bug that prevented infection drops. | ||
+ | |||
'''8th''' | '''8th''' | ||
* "help monster writing" now has a short blurb of info on tail-dividers and color-choosers. | * "help monster writing" now has a short blurb of info on tail-dividers and color-choosers. |
Revision as of 12:37, 10 December 2013
The following is a list of updates made to the game since it entered open beta in 2011.
For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
Need up-to-the-minute updates? They're over here!
December
10th
- Social Actions now report correct amount of influence gain.
- Glaring bug in string parsing fixed. = will now perform a string-comparison again, as it should.
- In related news, Pack Leader has been fixed. Again.
- Craft Bounties now have 0, 1, or 2 mods instead of 1-3.
- Information in the help file for groups has been greatly updated.
- Check it out with: help group.
- Many restrictions to web training on feral modes now changed to look for negative technical, meaning that rod trained mutants are more free in their training.
- Fixed a bug in the ally-listing part of friend and enemy locks.
- Upkeep calculations now also check for negative technical, meaning Rod trained mutants are liberated in their equipment use.
- Cash Energy tweaked in a major way.
- You now get cash far faster at the start of the day.
- When you are depleted of energy, it goes back to how it's been.
- Code updated so webpage shows new energy level.
- Cash now shows your current cred energy, from in the game!
- When giving salvage, you can now use 'all' as a number, to give all of that type.
- Assisting with a daily mission now nets you a reward token in addition to the xp and chance at salvage.
- Daily missions can now run in areas up to 2 levels -under- you.
- This gives more options to your dailies.
- New requests are now marked as 'new' instead of 'unread'.
- New merit: Internal Genitals.
- Fixed bug in Internal Genitals.
- It is now possible to lock rooms and/or areas against size/mass.
- RSX Scientists are amazed as a crate of unknown size appeared in the middle of their lab.
- It seems agents across the west coast are finding these crates.
- They are never witnessed to actally appear, they just are there when one turns to face them.
- As far as can be determined, they are harmless.
- With some tinkering, keys have been fabricated, but doing so is very energy expensive and computer intensive, demanding a premium price.
- The boxes have a chance to appear as you do things, any thing, roleplay, social actions, combat, we don't care, do stuff!
- There is now a chance of finding a key. And you thought we would leave our free players out of the fun.
- Every time you -could- find a chest or key, you are given one, hidden, point of planar potential.
- Each point makes the chance of finding them more likely.
- If you are subscription level 2 or higher (the medium level), these points accumulate twice as fast.
- These points reset when you find a planar item.
- Chance of random dimensional chest of mystery, increased!
- After consulting with Hinoserm and applying extreme mathematics, we have adjusted the odds of both chests and keys.
- The adjustment was in a positive direction.
- Judges may now +pj #planar to hand out awesome planar juice that will make your next chest or key much more likely to happen soon.
- This charge is modified by sub level, but is quite significant even at totally no sub.
- Fixed bug in +pj #planar
- Fixed bug that prevented regenerating hp from showing.
- New wiki info page: Conditions of Ferals
- To use the cock milking room, use the command cmilk.
- Cock Milker no longer usable without the proper anatomy.
- Cock Milker updated for better grammar.
- [size of ] should now function correctly.
- Flexible Survival Novel now available for a mere 5 mako in the elite store.
- Catch up with theme for about 75% off the retail price.
- Gaining a token from a bounty also results in a great increase in the speed for your next chest/key discovery.
- Fixed a bug that prevented infection drops.
8th
- "help monster writing" now has a short blurb of info on tail-dividers and color-choosers.
- String parsing will no longer try to match exit-names or program-names.
- Fixed a bug in the Uber Fox Victory scene that would prevent single-peckered characters from viewing the full Victory.
- Added new Tanuki Cock TF text to account for females/herms shifting to that dedication form.
- Added missing Clawed flag to Tanuki.
- Removed 'Clawed' flag from Leg Descriptions on all in-game forms.
- This results in a 85% reduction of total Legs flag entries.
- 'Clawed' only applies to a form's Arms-desc and should now result in fewer errors when checking for with String Parsing.
- Glutton infection Defeat message and Skin Description fixed.
- They should now display in full. Various other String Parsing tweaks to the form.
- From the icy lands in the north of Europe, the All Father, Great Odin has blessed a temple here in Fairhaven for his followers.
- Unfortunately it seemes another, much more underhanded being from the same region is hot on his heels.
- Raised Pharaoh and Anubis Servant updated with improved grammar and quicker String Parsing.
- Added a missing cunt-desc and Clawed flag to the Anubis Servant dedication.
- How Crafting Works page updated with new information.
- Fixed an error in string parsing. It will no longer throw hissie-fits when certain conditions are met.
- Fixed another crash in string parsing.
- Cock Milker coded and available in the elite store to be installed at your facility!
- Fixed the skill upgrade for groups so you can raise any proficiency!
- Missing Barbed flag added to Cerberus Herm.
- Missing Clawed flag added to Bastet Disciple.
- Fixed many aspects of the Cerberus Herm form for neuters.
- Greatly improved logic in Bastet Disciple TF messages and bodypart descriptions.
- Flat-chested or single-clefted players will no longer receive cut-off text.
- Cat Girl avatar recolored to fit the theme of the other avatars.
- Found a terrible bit of code that made cred per RP tick extremely unreliable from person to person. It is no longer so.
- HOWEVER, it could be too high, or too low, so keep us posted.
- For daily cash energy, players who have never reached at least 60% of max level will not be counted in the running tally (used to be level 20).
- Daily energy now set at the 60% mark instead of 50%.
- Having comprehension as a group perk skill now properly adjusts prices on proficiencies!
- +prove for proficiencies when improved by group skill fixed.
- When you are at max xp for your level, you will gain 20% more cash from all sources that are energy taxed.
- Your xp will be trimmed down to max xp for your level whenever the code notices your folly.
- Oops, it was trimming you to exactly how much xp you needed to level. Fixed.
- Arm Divider support added to the Venus Mantrap.
- Fixed the (very) broken Water Hydra Victory message.
- Recoded Water Hydra Victory text to fire sexier scenes under less strict conditions.
- Server time has been corrected.
- Daily refresh rejiggered to make sure it counts everyone, and to make sure everyone gets their energy restored.
- After thorough debugging, we've isolated some things that may have been causing people to not be counted towards economic activity.
- This bug has been squashed.
5th
- Ember Breeder now reads second-person tense for Victory and Defeat, third-person tense for Ovictory messages.
- All base talents that make use of 'StatusResist' should now properly be using 'DebuffResist' instead.
- Fixed Sleepy Sheepgirl-infected minion skin descriptions.
- Cart will now get smaller on your screen if there just isn't so much to display.
- You can now cart (number) to define how far you want the cartographer to map.
- This does stack with the other parameter support, so you can cart 2 east, and see all rooms within 2 rooms of the room to the east.
- Cart now looks for ne/se/sw/se links and will add rooms to the map appropriately.
- Cart now displays uneven exits in red to make them more obvious.
- It is now possible for staff to denote an exit as 'longer' for purpose of the cartographer.
- The legend at the bottom of cart is now in order.
- Cart now shows all exits a room has.
- Even if it detects no rooms in that direction (possible with locked doors, for instance, or being the edge of the map)
- Fixed bug when trying to buy single slot dyes for your avatar.
- New Item Modifier added to the Racer Store: Energized.
- Quicksilver Serpent updated with fixed grammar and String Parsing.
- The Victory and Defeat scenes should now show in full.
- Cart no longer considers dark/hidden exits.
- Fixed broken Tail Divider functionality in the Talakai dedication.
- Fixed several grammatical issues with the Talakai dedication form.
- Cleaned up its Tail Divider support in the process.
- Fixed several grammatical issues with the Talakai dedication form.
- @viewparse and related commands will no longer trip out when confronted with { or } characters within the string you are testing.
- Fixed and improved broken String Parsing in the Skink Skank and Quilled Tousky infections.
- Quilled Tousky ass-flags work now.
- Road Runner torso flag fixed.
- By fixed they mean removed.
- Tweaked Latex Skunk String Parsing and grammar.
- Its local stats should be more robust now.
- Missing clause added for non-male Latex Wolf OVictory messages.
- Many spelling and code improvements made to the form.
- Big Change for new characters: all 6 profession picks are now completely free.
- Ignited monster template nerfed.
- A new pet(form) has arrived at the Pet Shop of Horrors.
- This one comes with a nice, broad smile!
- Rev it up with the Chrome Shark Beast.
- This one comes with a nice, broad smile!
- Cartogropher no longer accepts exits that don't link to actual rooms.
- Cartogropher can now be told to NOT map a particular area by staff.
- Clothing Nanomagic given actual effects!
- Zephyr Inc's Cafeteria made a bit more readable.
- New Wiki Info Pages: How Crafting Works and Differences between Bubbles.
2nd
- To celebrate the holidays, during December, all contributions to the public projects (mako pools) will be matched.
- Every 5 you put in, we'll throw in one of our own!
- New Area made: Great Red Forest.
- More to be made both for this area and for the city it is attached to.
- Fixed lots of broken String Parsing in the Pack Leader dedication.
- Also made its code slightly faster.
- Glenstock-based areas can now be rtraced.
- Local stats will no longer be forced to lower case.
- PBRD should work harder, for YOU.
- NPCs show up in +glance as NPCs.
- Pack leaders may now set the race of their minions!
- @set me=Minion Race/(power):awesome race
- Pack Leader code updated and refactored once more.
- Anyone currently in that form must shift away and shift back to regain any previously set subform.
- Pack Leader now functioning as intended again.
- New Pack Leader commands added to wiki.
- Sexually stable no longer clashes with the everything.
- +groin display-bug fixed.
- Repeated infection with a form will no longer remove transformation-set flags.
- Rpinfo of Clothing Nanomagic updated to note it is not a craft recipe.
- String Parsing Optimization article updated with case-statements and randomization functions: Optimizing String Parsing
- Updated the Wiki entry on Flags to the latest and greatest specifications.
- XP no longer becomes cash, either manually or automagically.
- Bug found in trinkets!
- They never adjusted for the rank of the thing you were beating up.
- Low rank and low difficulty scale monsters will give less, high difficulty and high rank monsters will give more valuable trinkets.
- Infinite trinkets fixed.
- Code now supports scavenger above 3 for cred gain per monster.
- Economics now impacts per-monster cash gain more strongly.
- This is entirely a buff.
- For the curious, this change makes points of Economy 25% stronger than they were before.
- The code should also be better about making each point of economy count, rather than each 10.
- Sandra should now let you finish the "Getting the Carrots" quest.
- Bugs in the pools fixed.
- Various enhancements have been made to the automatic firewall system.
- Two new helpfiles made for our wonderful players and judges, +help Godmodding and +help Judge/Responsibilities and Rights
- New command, type cart to see a map up to five rooms in all directions, dynamically produced (Does not do up or down).
- Cart command now accepts a parameter, you can cart (direction) and see the cart from that direction.
- Cart command no longer maps past rooms you have never been to before.
November
28th
- Updated the unofficial wiki guide on String Parsing for extra clarity.
- Updated the 'string parsing/flags' helpfile with the new abbreviated alias, [if <flag> present in [target]].
- [if <flag> is present in [target]] still works, but is not preferred.
- New research: Pregnancy Tower Refinement (?).
- Article on optimizing string parsing added to the wiki: Optimizing String Parsing
- Expansion pending!
- When fishing, if you catch multiples, you get badge credit all the faster!
- Staff can now type 'reset' to renew hp, energy, and clear all statuses/toggles and wounds on themselves.
- New nanomagic: Shared Dream Nanomagic!
- Outdated reference to 'retirejp' removed from +retire.
- Insects have an avatar!
- Partying AI condition should now work as intended.
- Insect Avatar added to many of the monster avatars where seen appropriate.
- Most insect/arachnid forms and sexy exosuit just because it's the closest thing we have at present.
- If I've missed any that you think deserve it, let me know.
- Cat Girls have an avatar!
- http://flexiblesurvival.com/index?shipedit&view=235
- Insect is no longer being shown off.
- Cat Girl avatar updated/fixed.
- "Help Skills" and "Help Proficiencies" updated.
- New Monster added to the NEIN Dome area: Emerald Dragonfly.
Happy Holidays! Ferals are no longer limited to 50 ready builder nanites at a time.
- Medical Hypo now uses first aid proficiency.
- Medicinal now uses first aid proficiency.
- You can now +roll (stuff) #private and only active judges, or yourself, will see the roll.
- What has science done?!
- New Monster added to the General Hospital: Abomination.
- And you thought the Crazy Guys were big'n bad?
- New Monster added to the General Hospital: Abomination.
- New, free, avatar color: Peach.
- Due to lack of interest, the Field Surgery mpool and Emotion Suppressor mpools were removed.
- New monster added to the Nightclub!
- Now you can see the Rave-tastic deights of the Mechanical Mephit dancing with a Slut Rat!
- Removed unnecessary debug from string parsing.
- Cleanup to the 'string parsing/if' helpfile.
- Changed uses of (person name) to [target].
- Specified AM and PM on all time values.
- Mentioned that seasons work with logical NOT.
- Specified that numbers should be checked with ==, versus =.
- The "Great Red Forest" clearly does not exist at this time.
- From now on, web and the terminal reflect this.
- All String Parsing help files have been tweaked for accuracy and clarity.
- Case Statement help file has been reworded and expanded.
- [stat and [local stat should now return lower case results.
- Vehicular Mode on the form Pack Leader removed.
- Train your body social action renamed to Work your body.
- Mechanical Mephit now properly commendable.
- [if X equipped by Y = N] and [if X possessed by Y = N] will now check the base-item on a recipe, rather than the name.
- "x is searching for trouble" message now only displayed to the searcher.
- A line added after the desc/autodesc and mutation listing.
- Talakai essence should work properly for stuffing big things into small places.
26th
- Bewitched now calcs after warded, debuffresist, and other related status reducers.
- Claws and other static features now render correctly on avatars.
- The avatar caches have been erased.
- Avatars may be slow to load until they've been fully regenerated.
- Giving items no longer alerts the room.
- Trading salvage no longer alerts the room.
- Votes should refill at a more reliable rate.
- RP XP is now kinder to folks who are posing slower and/or are in larger scenes.
- It now gets kinder in tolerance the more people are in a scene to account for slower pose rounds.
- Damage over Time effects now ignore much of a target's debuffresist/warded/bewitched for magnitude reduction.
- This includes the power for monsters to inherently resist statuses.
- Mall Rats continue to innovate!
- The price of manufacturing their superconductor reduced as they realize you don't -have- to use titanium for the frame, aluminum works about as well.
- Target being UIR now displays an error, but continues, rather than aborting when attempting to apply adept/coyote shifting to them.
- A new area in Woodfield: Fredericks of Woodfield
- has a new staff monster: Living Lingerie.
-
Transform command unlocked!- Transform command disabled until errors are fixed.
- Incorrect mastery bug fixed.
- When something succumbs to DoT, you will now be told how much damage was done.
- ACCOUNTPASSWORD command now correctly respects case-sensitive passwords.
- Latex Skunk skin desc fixed.
- Several forms are now correctly commendable.
- When transformed by adept powers, any spreading infection (including one triggered just then by singular merit) is cleared.
- The "Hot Pink" has received a re-coloration.
- The "Pinky Pink" Dye has received an update.
- Stats can now be checked for existence via [if local stat/city stat/stat does/does not exists].
- Example: [if local stat pancake of [player] does exist]pancakes[end if].
22nd
- Changes made to Nanite Degradation page on the Wiki.
- Backend update: Fixed a bug that could cause memory corruption when using certain internal functions.
- Backend update: Fixed a bug that could cause stack corruption when recompiling a currently running MUF program
- Backend update: Fixed a bug that could cause stack corruption if a user did not have color turned on.
- Backend update: Fixed a bug that could cause memory corruption if a NULL header field was submitted to the HTTP server.
- Backend update: The @uncompile command may no longer restart AUTOSTART programs.
- This will be fixed in a future update.
- New Holiday Form now available in the Elite Shop: Malevolent Menorah
- Through more extensive testing and balancing, the temporary fix to Automated Weapon has been revoked, in favor of a longer-term correction.
- Cost to produce heavy melee changed.
- Powers, items, and abilities now have a greater chance to fire any status they have if their charge is above 0(The more above 0, the more chance to fire any given status).
- This happens in reverse if the charge time is below 0, meaning that extremely fast powers have a small chance to NOT fire a status.
- This also affects procs, such as laser emitting.
- This happens in reverse if the charge time is below 0, meaning that extremely fast powers have a small chance to NOT fire a status.
- The status mag of powers, abilities, and items that have a positive charge will be enhanced(higher charge, more status mag boosting). No effect on powers with 0 or less charge.
- Charge time on vibrator adjusted.
- Fast powers are no longer nerfed in status chance, slow powers will remain buffed.
- New Husky based quest line added!
- Husky Quest has been bug fixed.
- Well-Trained Nanites added to RSX's offerings.
- Bug in well-trained nanites fixed
- Reactive Triage now available in the token store as a new recipe modifier, thanks to your financial support of the game!
- Tail feathers accessory added, free, unlocked when you defeat the prime wild turkey!
- A second turkey feather accessory is available for 2 mako, created by Glitch!
- Greatly optimized string parsing and fixed edge-case errors in the Uber Fox. Playtesting encouraged!
- Forgetful Nibble typos fixed.
19th
- Updated chargen to use the now-standard green highlighting for commands in room descs.
- Web server successfully upgraded to Apache 2.4.6.
- New dedication: Sacred Warrior
- Available in Clairmont's Police Station or from web.
- You can now connect to the website using a secure connection (just use https instead)!
- Please report any issues via +request.
- Billing system now correctly handles secure connections coming from the new web proxy.
- Fixed a failure in targeting lstats on players. 'lstats me' now works correctly.
- Due to continued problems with the Automated Weapon item, a temporary patch as been thrown at it until a more permanent solution is found.
- A level 2 action added to Bodyguard job.
16th
- The system clocks have been re-synced to the correct time.
- This may cause some slight temporary issues that will clear up in a few seconds.
- Incorrect double spacing fixed in auto desc.
- Staff alts can no longer master forms via infection.
- Autodesc altered mildly.
- @roomfind should no longer crash in certain situations.
- Message when buying a profession made better.
- Bronze Imp now supports the Arm Divider and the Tail Divider.
- In addition, various grammatical cleanup has been done.
- Clockwork Fox Guy and Clockwork Fox Girl Defeat scenes have changed to first-person.
- Monster Writing help file tweaked for more clarity.
- Checking +xp will cause patrol point regaining.
- Cow Maidens may now become Mootaurs.
- Fixed broken string parsing in the Water Dragon and Priapan Orca Victory and Defeat scenes.
13th
- Less precision displayed in social actions when using builder nanites.
- String parsing update: You can now [set the stat1 and stat2 and stat3 <thing> of Joe to <value>]
- RPinfo now reveals combat proficiencies for what they are!
- Shadow Vixen no longer has the non-existent 'Suggestive Smile' power.
- A Cost Modifier can now be set on proficiencies
- It will modify the costs when trying to upgrade them.
- Woolly Mammoth added to the Living Museum exterior.
- They've been added without any powers by accident. This has been fixed.
11th
- New Wiki page: Nanite Degradation
- Base Kaiju mass increased to be more in line with other giant forms.
10th
- Monster amounts should get larger faster when adjusting that aspect of the difficulty.
- Massively improved the string parsing of the Xanadu Bird infection.
- All Defeat scenes variants (and there are plenty) should now show up properly.
- Parade Dragon TFs fixed.
- Trying to train a level without having enough roles will now point you at help skills and proficiencies instead of the non-existant help roles.
- Knowledge skills removed from sheet.
- When talking to ooc chat with the ; emote, it now highlights your name in yellow to avoid any confusion with other player names.
- Several forms have had their color-chooser support fixed and should now work properly.
- A large batch of forms have been made lstats-compliant.
- Most remaining forms are private ones.
- You can no longer use the recall command to return to places that don't allow teleporting.
- Typo in Vespikitty mutant power fixed.
- Keen Eyes -> Keen Vision
- Danger and Pheromone technicians can now set your level to 4.
- General Cat Town grammar fixes and string parsing improvements.
- Broken exits cleared as well.
8th
- Time now shows accurate weather information.
- Sunrise and sunset now vary over the year and game area properly.
- Option 28 added to editplayer to set the default unit type (mainly for weather so far) on your character.
- Lawyer and Diplomat professions changed to have more difference!
- Flat Chested should auto correct itself if you end up with breasts somehow.
- SQL server optimization resulted in an estimated 32% reduction in disk IO at a small cost to speed (4%) for complex or malformed queries.
- This will increase the lifespan of our solid state disks and increase the overall performance of the server.
4th
- Otters should now display their Defeat messages again.
- Small grammar and string parsing tweaks to the form.
- Donkey Boy victory and defeat messages rephrased and spell checked.
- Minor fixes to the rest of the form.
- Mall Rat grammar & string parsing fixes.
- The dedication is now 20% cooler.
- Shadow Vixen now has the correct sayverb.
- The Great Knockdown Revision, part 1: Being knocked down will give you a stacking resistance against further knock downs for 20 rounds.
- The Great Knockdown Revision, part 2: You can only be stunned for so long.
- Excess knockdown becomes instantcooldowndebuff status instead.
- Terrible in its own, different, way.
- Tail Divider support added to the Margay and Margay Taur.
- Updated Margay and Margay Taur defeat, victory, TF messages, and bodypart descriptions with better string parsing and grammar.
- Energy usage of the Nanite Cannon and Unshielded Prototype normalized.
- Monsters now spawn with only one template at most when doing a random encounter.
- Bull Shark infection updated with new descriptions, TF messages, and polished victory/defeat scenes.
- Fixed several gender pronoun bugs.
- Ember Warrior Defeat scene is now first-person and can impregnate the player again.
- Local notes added to all body parts in the monster editor.
- New difficulty settings available.
- Push it to the next level with insane difficulty and hoards quantity setting!
- Difficulty now increases the difficulty of mobs by altering their 'rank score' in a more granular way than mid boss to boss.
- Its rank is converted to a number, which is then increased by 10% per difficulty(or lowered by 10% on easy). This will affect rewards from the mobs, daily progress, and other related things.
- lstats command is now a thing. Currently only supports Lion Beast, Wolger and Latex Skunk.
- Other infections will be made lstats-compliant where needed.
- This ties in to the tweaks to the monster-maker.
- Whatever notes on local variables you enter there will be displayed when typing lstats.
- Remember, if you use locals, adding these notes is MANDATORY.
- Lustful template now only appears if you are at difficulty 1 or less.
- Multi Armed template ceases to appear at difficulty 3+
- Unclean will no longer appear at difficulty 2+
- Debugging: When spawning monsters, you will be told their specific rank number"
- HP and con value(color) of enemies fixed.
- Debugging: While doing a daily mission, you will be told its rank multiplier for sake of the daily mission.
- Do tell us if this ratio looks off.
- Enemies encountered at high difficulty levels will be moderately more durable, especially at the new insane level.
- For the number lovers, +1 health combat skill at difficulty 2 and 3, +2 at the new level 5.
- Many Nanomagics have been updated for the new system.
- Minor glitch with new knockdown code fixed.
- If you have a massive number of builder vials of one type, you can no longer cause an integer overflow.
- Web interface nanite display now can work with BIG numbers.
- Fixed nonsensical Victory scenes for neuter Wolfen Predators and OVictory scenes for non-males.
- Chargen no longer mentions 'buy perk' or 'buy flaw'. It simply mentions the correct 'buy' now.
- Oops. Buy perk and buy flaw were correct.
- Sacrificial Fury now works nicer with repeat attacks.
- Self damage during the repeated portion of an attack is now only 33% strength.
- "Help Skills", "Help Professions" and "Help Roles" are no longer things.
- "Help Skills and "Help Proficiencies" is a thing, on the other hand.
- "Help Local Stats" added.
1st
- Shadow Vixen now empowered with the ability to get pregnant from combat!
- Shadow Vixen defeat, victory, TF messages, and bodypart descriptions have been revamped thoroughly for better grammar and much faster parsing.
- Defeat messages should now show up properly for males, females, and hermaphrodites.
- A Witch Hat is now for sale in the elite store.
- It provides some protection, and helps restore your energy for extended hexes!