Peck: Difference between revisions
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{{Mutantpower|name=Peck|desc=A series of fierce, violent stabs with a beak or sharp piece of anatomy that are precisely aimed to a target's vitals.|basepower=Combo Finisher-Phy|powertype=Attack, Direct Damage, Single Target, DoT|target=Single Enemy|energy=30|charge=1600|cooldown=8000|accuracy=75%|damageamount=10|damagetype=Physical|Status=100% chance of EnergyDamage at magnitude 6 for 10 rounds.<br>100% chance of PhysicalDamage at magnitude 6 for 10 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 10 rounds.<br>|Upgrades=Charge by -425, Cooldown by -1325, Energy by -5, EnergyDamageMag by 5, PhysicalDamageMag by 5, or RechargeDebuffMag by 5}}[[Category:Powers with secondary effects]] | |||
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| A series of fierce, violent stabs with a beak or sharp piece of | |||
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Revision as of 07:03, 20 December 2011
| Type | Attack, Direct Damage, Single Target, DoT | Target | Single Enemy |
|---|---|---|---|
| Description | A series of fierce, violent stabs with a beak or sharp piece of anatomy that are precisely aimed to a target's vitals. | ||
| Based on Combo Finisher-Phy | Slot: Not Slotted | ||
| Cooldown | 8000 | Charge time | 1600 |
| Energy | 30 | Accuracy | 75% |
| Damage | 10 Physical at level 0 | ||
| Statuses | |||
| 100% chance of EnergyDamage at magnitude 6 for 10 rounds. 100% chance of PhysicalDamage at magnitude 6 for 10 rounds. 100% chance of RechargeDebuff at magnitude 20 for 10 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Found On:
B
C
D
E
F
G
H
I
M
N
- Namidian (dedication) (Totemic Hawk)