Difference between revisions of "Rest"
From Flexible Survival
Line 1: | Line 1: | ||
− | {{Basepower|name=Rest|desc=Taking a moment to catch your breath leads to energy restoration and a little bit of healing.|powertype=Energy Recovery, Self, +HP|target=Self NoAoE|energy=0|charge= | + | {{Basepower|name=Rest|desc=Taking a moment to catch your breath leads to energy restoration and a little bit of healing.|powertype=Energy Recovery, Self, +HP|target=Self NoAoE|energy=0|charge=0|cooldown=7000|accuracy=75%|damageamount=5|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 15 for 1 rounds.<br>100% chance of DebuffClear at magnitude 15 for 1 rounds.<br>100% chance of Defense at magnitude -9.9 for 1 rounds.<br>100% chance of Delay at magnitude -20 for 1 rounds.<br>100% chance of Knockback at magnitude 1 for 1 rounds.<br>100% chance of Charge at magnitude -9999 for 1 rounds.<br>|Upgrades=DebuffClearMag by 5<br>DefenseMag by 5<br>Energy by -4<br>EnergyModDuration by 0.5<br>EnergyModMag by 5}}[[Category:Healing base powers]][[Category:Charge inflicting base powers]][[Category:Debuffclear inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Delay inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Knockback inflicting base powers]][[Category:Friendly base powers]] |
Revision as of 00:18, 13 November 2020
Type | Energy Recovery, Self, +HP | Target | Self NoAoE |
---|---|---|---|
Description | Taking a moment to catch your breath leads to energy restoration and a little bit of healing. | ||
Cooldown | 7000 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 5 Healing at level 0 | ||
Statuses | |||
100% chance of EnergyMod at magnitude 15 for 1 rounds. 100% chance of DebuffClear at magnitude 15 for 1 rounds. 100% chance of Defense at magnitude -9.9 for 1 rounds. 100% chance of Delay at magnitude -20 for 1 rounds. 100% chance of Knockback at magnitude 1 for 1 rounds. 100% chance of Charge at magnitude -9999 for 1 rounds. | |||
Training Upgrades | |||
DebuffClearMag by 5 DefenseMag by 5 Energy by -4 EnergyModDuration by 0.5 EnergyModMag by 5 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Mutant powers Based on this power:
|
|
|