Difference between revisions of "Feathery Hide"

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{{Mutantpower|name=Feathery Hide|desc=A soft plumage that aids in flight and grants thermal insulation as well as waterproofing. The way it catches the air also allows you to more easily glide into position for following up your attacks.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>100% chance of Energydamageresist at magnitude 0.25 for 1 rounds.<br>100% chance of Recharge at magnitude 7 for 1 rounds.<br>|Upgrades=EnergyDamageResistMag by 0.15, PhysicalDamageResistMAG by 0, or RechargeMag by 2}}[[Category:Energydamageresist powers]][[Category:PhysicalDamageResist powers]][[Category:Recharge powers]]
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{{Mutantpower|name=Feathery Hide|desc=A soft plumage that aids in flight and grants thermal insulation as well as waterproofing. The way it catches the air also allows you to more easily glide into position for following up your attacks.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>100% chance of Energydamageresist at magnitude 0.25 for 1 rounds.<br>100% chance of Recharge at magnitude 7 for 1 rounds.<br>|Upgrades=EnergyDamageResistMag by 0.15, PhysicalDamageResistMAG by 0, RechargeMag by 2, }}[[Category:Energydamageresist powers]][[Category:PhysicalDamageResist powers]][[Category:Recharge powers]]

Revision as of 07:56, 20 December 2011


Feathery Hide stats
Type Passive Auto Self Target Self NoAoE
Description A soft plumage that aids in flight and grants thermal insulation as well as waterproofing. The way it catches the air also allows you to more easily glide into position for following up your attacks.
Based on Armored Slot: Not Slotted
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.
100% chance of Energydamageresist at magnitude 0.25 for 1 rounds.
100% chance of Recharge at magnitude 7 for 1 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

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