Metal Hide: Difference between revisions
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{{Mutantpower|name=Metal Hide|desc=Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>, or PhysicalDamageResistMAG by 0.25}}[[Category:Powers with secondary effects]] | |||
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Revision as of 07:02, 20 December 2011
| Type | Passive Auto Self | Target | Self NoAoE |
|---|---|---|---|
| Description | Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them. | ||
| Based on Armored | Slot: Not Slotted | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 75% |
| Damage | 0 healing at level 0 | ||
| Statuses | |||
| 100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds. , or PhysicalDamageResistMAG by 0.25 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||